• Title/Summary/Keyword: Real time interaction

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Presentation Training System based on 3D Virtual Reality (3D 가상현실기반의 발표훈련시스템)

  • Jung, Young-Kee
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.309-316
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    • 2018
  • In this study, we propose a 3D virtual reality based presentation training system to help implement the virtual presentation environment, such as the real world, to present it confidently in the real world. The proposed system provided a realistic and highly engaging presentation and interview environment by analyzing the speakers' voice and behavior in real time to be reflected in the audience of the virtual space. Using HMD and VR Controller that become 6DOF Tracking, the presenter can change the timing and interaction of the virtual space using Kinect, and the virtual space can be changed to various settings set by the user. The presenter will look at presentation files and scripts displayed in separate views within the virtual space to understand the content and master the presentation.

Development of an Interactive Virtual Reality Service based on 360 degree VR Image (360도 파노라마 영상 기반 대화형 가상현실 서비스 구축)

  • Kang, Byoung-Gil;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.15 no.11
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    • pp.463-470
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    • 2017
  • Currently, virtual reality contents using VR images are spotlighted since they can be easily created and utilized. But because VR images are in a state of lack of interaction, there are limitations in their applications and usability.In order to overcome this problem, we propose a new method in which 360 degree panorama image and game engine are utilized to develop a high resolution of interactive VR service in real time. In particular, since the background image, which is represented by a form of panorama image, is pre-generated through a heavy rendering computation, it can be used to provide a immersive VR service with a relatively small amount of computation in run time on a low performance device. In order to show the effectiveness of our proposed method, an interactive game of a virtual zoo environment was implemented and illustrated showing that it can improve user interaction and immersion experience in a pretty good way.

Control strategy for the substructuring testing systems to simulate soil-structure interaction

  • Guo, Jun;Tang, Zhenyun;Chen, Shicai;Li, Zhenbao
    • Smart Structures and Systems
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    • v.18 no.6
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    • pp.1169-1188
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    • 2016
  • Real-time substructuring techniques are currently an advanced experimental method for testing large size specimens in the laboratory. In dynamic substructuring, the whole tested system is split into two linked parts, the part of particular interest or nonlinearity, which is tested physically, and the remanding part which is tested numerically. To achieve near-perfect synchronization of the interface response between the physical specimen and the numerical model, a good controller is needed to compensate for transfer system dynamics, nonlinearities, uncertainties and time-varying parameters within the physical substructures. This paper presents the substructuring approach and control performance of the linear and the adaptive controllers for testing the dynamic characteristics of soil-structure-interaction system (SSI). This is difficult to emulate as an entire system in the laboratory because of the size and power supply limitations of the experimental facilities. A modified linear substructuring controller (MLSC) is proposed to replace the linear substructuring controller (LSC).The MLSC doesn't require the accurate mathematical model of the physical structure that is required by the LSC. The effects of parameter identification errors of physical structure and the shaking table on the control performance of the MLSC are analysed. An adaptive controller was designed to compensate for the errors from the simplification of the physical model in the MLSC, and from parameter identification errors. Comparative simulation and experimental tests were then performed to evaluate the performance of the MLSC and the adaptive controller.

Numerical Simulation of Dynamic Soil-pile-structure Interaction in Liquefiable Sand (액상화 가능한 지반에 근입된 지반-말뚝-구조물 동적 상호작용의 수치 모델링)

  • Kwon, Sun-Yong;Yoo, Min-Taek;Kim, Seok-Jung
    • Journal of the Korean Geotechnical Society
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    • v.34 no.7
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    • pp.29-38
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    • 2018
  • Three-dimensional continuum modeling of dynamic soil-pile-structure interaction embedded in a liquefiable sand was carried out. Finn model which can model liquefaction behavior using effective stress method was adopted to simulate development of pore water pressure according to shear deformation of soil directly in real time. Finn model was incorporated into Non-linear elastic, Mohr-Coulomb plastic model. Calibration of proposed modeling method was performed by comparing the results with those of the centrifuge tests performed by Wilson (1998). Excess pore pressure ratio, pile bending moment, pile head displacement-time history according to depth calculated by numerical analysis agreed reasonably well with the test results. Validation of the proposed modeling method was later performed using another test case, and good agreement between the computed and measured values was observed.

Design of Intersection Simulation System for Monitoring and Controlling Real-Time Traffic Flow (실시간 교통흐름의 모니터링 및 제어를 위한 교차로 시뮬레이션 시스템 설계)

  • Jeong Chang-Won;Shin Chang-Sun;Joo Su-Chong
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.85-97
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    • 2005
  • In this paper, we construct the traffic information database by using the acquired data from the traffic information devices installed in road network, and, by referring to this database, propose the intersection simulation system which can dynamically manage the real-time traffic flow for each section of road from the intersections, This system consists of hierarchical 3 parts, The lower layer is the physical layer where the traffic information is acquired on an actual road. The traffic flow control framework exists in the middle layer. The framework supports the grouping of intersection, the collection of real-time traffic flow information, and the remote monitoring and control by using the traffic information of the lower layer, This layer is designed by extending the distributed object group framework we developed. In upper layer, the intersection simulator applications controlling the traffic flow by grouping the intersections exist. The components of the intersection application in our system are composed of the implementing objects based on the Time-triggered Message-triggered Object(TMO) scheme, The intersection simulation system considers the each intersection on road as an application group, and can apply the control models of dynamic traffic flow by the road's status. At this time, we use the real-time traffic information collected through inter-communication among intersections. For constructing this system, we defined the system architecture and the interaction of components on the traffic flow control framework which supports the TMO scheme and the TMO Support Middleware(TMOSM), and designed the application simulator and the user interface to the monitoring and the controlling of traffic flow.

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DETECTING OF SCUFFING USING ACOUSTIC EMISSION

  • Kim, J.H.;Kim, T.W.;Cho, Y.J.
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 2002.10b
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    • pp.191-192
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    • 2002
  • The scuffing failure is a critical problem in modern machine components, especially for the requirement of high efficiency and small size. In this study. scuffing experiments are conducted using Acoustic Emission(AE) measurement by an indirect sensing approach to detect scuffing failure. Using AE signals we con get and indication about the state of the friction processes, about the quality of solid and liquid layers on the contacting surface in real time. The FFT(Fast Fourier Transform)analyses of the AE signal are used to understand the interfacial interaction and the relationship between the AE signal and the state of contact is presented.

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Fault Detection in Semiconductor Manufacturing Using Statistical Method

  • Lim, Woo-Yup;Jeon, Sung-Ik;Han, Seung-Soo;Soh, Dae-Wha;Hong, Sang-Jeen
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2009.11a
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    • pp.44-44
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    • 2009
  • Fault detection is necessary for yield enhancement and cost reduction in semiconductor manufacturing. Sensory data acquired from the semiconductor processing tool is too large to analyze for the purpose of fault detection and classification(FDC). We studied the techniques of fault detection using statistical method. Multiple regression analysis smoothly detected faults and can be easy made a model. For real-time and fast computing time, the huge data was analyzed by each step. We also considered interaction and critical factors in tool parameters and process.

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Design of A Force-Reflecting Device and Embedded Controller

  • Kim, Dae-Hyun;Moon, Cheol-Hong;Choi, Han-Soo;Kim, Yeong-Dong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2397-2401
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    • 2005
  • It is well understood that force reflecting coupled with visual display can be an important two-way communication channel in human-computer interaction. In this work, important components for a high-fidelity system bandwidth are force reflecting device and that all the computations including contact determination and response computation have to be performed in less than a millisecond. This paper describes a force-reflecting device and an embedded controller. The realized force-reflecting device is based on a novel serial type mechanical structure, and features compactness, high sustained output force capability, low friction, zero backlash, and enough workspace. The embedded controller reduces software computational load via main processor and simplifies hardware strictures by the time-division control. The device is integrated with existing dynamic simulation algorithms running separate workstation, so that objects can be manipulated in real time and the corresponding forces felt back by the operator.

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A Location Technique Based On Calibrated Radio Frequency Propagation Model For Wireless Local Area Networks (교정된 전파전파 모델에 기반한 WLAN 측위 기법)

  • Kim, Hee-Sung;Shim, Ju-Young;Choi, Wan-Sik;Lee, Hyung-Keun
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.8
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    • pp.760-766
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    • 2008
  • This paper proposes an efficient location technique to find an indoor location under the IEEE 802.11 wireless local area networks. The proposed method is based on the range measurements obtained from a simple radio frequency propagation model. Thus, unlike the radio frequency fingerprint correlation method, it does not suffer from the computational burden during the real-time location service period and can quickly reply the location requests of many users at the same time. To increase the location accuracy in spite of the frequent non-line-of-sight error occurrences, the proposed method calibrates the distortion of the non-line-of-sight error by a simple measurement surveying procedure that does not require the surveyor's manual interaction. Experimental results show the capability of the proposed method.

Acoustooptical Approach for Moving Scene Holography

  • Petrov, Vladimir
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.451-462
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    • 2003
  • At the paper the method of 3D holographic moving image reconstruction is discused. The main idea of this method is based on the substitution of optically created static hologram by equal diffraction array created by acoustical (AO) field which formed by bulk sound waves. Such sound field can be considered as dynamic optical hologram, which is electrically controlled. At the certain moment of time when the whole hologram already formed, the reference optical beam illuminates it, and due to acoustooptical interaction the original optical image is reconstructed. As the acoustically created dynamic optical hologram is electronically controlled, it can be used for moving 3-dimentional scene reconstruction in real time. The architecture of holographic display for moving scene reconstruction is presented at this paper. The calculated variant of such display laboratory model is. given and discussed. The mathematical simulation of step by step images recording and reconstruction is given. The pictures of calculated reconstructed images are presented. The prospects, application areas, shortcomings and main problems are discussed.

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