• Title/Summary/Keyword: Real time interaction

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AR-based Message Annotation System for Personalized Assistance (개인화된 도움을 위한 증강현실기반 메시지 주석시스템)

  • Vinh, Nguyen Van;Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.16B no.6
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    • pp.435-442
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    • 2009
  • We propose an annotation system, which allows users moving on an environment to receive personalized messages that are generated by exploiting contextual information. In the system, the context is defined as an entity including user's identity, location and time. Identity of user is a key data to enable personal aspect of generated message. For sensing the context, the proposed system uses AR(augmented reality) technology. Markers are attached to real objects for tracking user's location. AR can provide an effective annotating method to enhance human's perception and interaction abilities. The received message can be a virtual post-it or three-dimensional virtual model of object overlaid onto the real-world view. Experimental results show that the proposed system works well in real-time with high performance and it can be used as a mobile service for personalized messaging.

Augmented Reality Game of Experiential Metaverse based on Landmark (랜드마크 기반 체험형 메타버스 증강현실 게임)

  • Min-gyu Yeom;Su-min Lee;Young-hoon Park;Kyung-sook Han
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.109-117
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    • 2023
  • Recently, interest in metaverse, which creates new value in the real world, has increased. In order to make it easy to experience such a metaverse, we have developed an experiential metaverse AR game in which users take the lead in exploring the environment and enjoying content based on landmarks. Important features of the metaverse include connectivity with the real world, interactivity, and digital currency. The game seeks to extend daily life through AR and satisfies interaction through real-time chat and team competition. Finally, digital currency is built through a store system. It is implemented as a mobile game and can be accessed at any time if there is a smartphone, increasing accessibility.

Real-Time Hybrid Shaking Table Test of a Soil-Structure Interaction System with Dynamic Soil Stiffness (동적 지반강성을 갖는 지반-구조물계의 실시간 하이브리드 진동대 실험)

  • Lee, Sung-Kyung;Min, Kyung-Won
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.20 no.2
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    • pp.217-225
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    • 2007
  • This paper proposes the real-time hybrid shaking table testing methods to simulate the dynamic behavior of a soil-structure interaction system with dynamic soil stiffness by using only a structure model as the physical specimen and verifies their effectiveness for experimental implementation. Experimental methodologies proposed in this paper adopt such a way that absolute accelerations measured from the superstructure and shaking table are feedback to the shaking table controller, and then the shaking table is driven by the calculated motion of the absolute acceleration (acceleration feedback method) or the absolute velocity (velocity feedback method) of foundation that is required to simulate the dynamic behavior of a whole soil-structure interaction system. The shaking table test is implemented by reflecting the dynamic soil stiffness, which are differently approximated from the theoretical one depending on the feedback methods, on the shaking table controller to calculate soil part. The effectiveness of the proposed experimental methods is verified by comparing the response measured from the test on a foundation-fixed structural model and that obtained from the experiment of a soil-interaction system under the consideration in this paper and by matching the dynamic soil stiffness reflected on the shaking table controller with that identified using the experimentally measured data.

Real-Time MPEG-4 Scene Update by User Interaction (사용자 상호작용에 의한 실시간 MPEG-4 장면 갱신)

  • 김희선;차경애;김상욱
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.438-440
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    • 2000
  • MPEG-4 컨텐츠는 다양한 시청각 객체들로 구성되어 사용자 상호작용에 대한 정의를 포함하여 동적인 장면 변화를 지원한다. MPEG-4 규칙을 모르는 일반 사용자가 기존에 개발된 MPEG-4 저작 도구를 사용하여 사용자 상호작용과 장면 변화 정보를 생성하기 어렵다. 본 논문에서는 라우트와 커맨드 정보를 이용하여 사용자 상호작용에 대한 실시간 MPEG-4 장면 갱신을 지원하여 사용자에게 동적인 컨텐츠를 제공한다. 사용자 상호작용과 그에 대한 반응을 시각적으로 저작하면 MPEG-4에 정의된 라우트와 커맨드를 자동으로 생성하여 씬을 실시간에 변화시킨다. 재성되는 씬에 발생하는 사용자 상호작용에 따라서 실시간에 장면 그래프가 갱신되어 컨텐츠를 변화시킨다.

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The Design and Implementation of Virtual Studio

  • Sul, Chang-Whan;Wohn, Kwang-Yoen
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.83-87
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    • 1996
  • A virtual reality system using video image is designed and implemented. A participant having 2{{{{ { 1} over { 2} }}}}DOF can interact with the computer-generated virtual object using her/his full body posture and gesture in the 3D virtual environment. The system extracts the necessary participant-related information by video-based sensing, and simulates the realistic interaction such as collision detection in the virtual environment. The resulting scene obtained by compositing video image of the participant and virtual environment is updated in near real time.

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User's Emotional Touch Recognition Interface Using non-contact Touch Sensor and Accelerometer (비접촉식 터치센서와 가속도센서를 이용한 사용자의 감정적 터치 인식 인터페이스 시스템)

  • Koo, Seong-Yong;Lim, Jong-Gwan;Kwon, Dong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.348-353
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    • 2008
  • This paper proposes a novel touch interface for recognizing user's touch pattern and understanding emotional information by eliciting natural user interaction. To classify physical touches, we represent the similarity between touches by analyzing touches based on its dictionary meaning and design the algorithm to recognize various touch patterns in real time. Finally we suggest the methodology to estimate user's emotional state based on touch.

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Haptic Simulation with s-FEM (s-FEM 을 이용한 햅틱 시뮬레이션)

  • Jun, Seong-Ki;Cho, Maeng-Hyo
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.780-785
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    • 2007
  • Accurate and fast haptic simulations of deformable objects are desired in many applications such as medical virtual reality. In haptic interactions with a coarse model, the number of nodes near the haptic interaction region is too few to generate detailed deformation. Thus, local refinement techniques need to be developed. Many approaches have employed purely geometric subdivision schemes, but they are not proper in describing the deformation behavior of deformable objects. This paper presents a continuum mechanics-based finite element adaptive method to perform haptic interaction with a deformable object. This method superimposes a local fine mesh upon a global coarse model, which consists of the entire deformable object. The local mesh and the global mesh are coupled by the s-version finite element method (s-FEM), which is generally used to enhance accurate solutions near the target points even more. The s-FEM can demonstrate a reliable deformation to users in real-time.

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The Gene Expression Profile of LPS-stimulated Microglial Cells

  • Sohn, Sung-Hwa;Ko, Eun-Jung;Kim, Sung-Hoon;Kim, Yang-Seok;Shin, Min-Kyu;Hong, Moo-Chang;Bae, Hyun-Su
    • Molecular & Cellular Toxicology
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    • v.5 no.2
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    • pp.147-152
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    • 2009
  • This study was conducted to evaluate the inflammatory mechanisms of LPS-stimulated BV-2 microglial cells. The inflammation mechanism was evaluated in BV-2 cells with or without LPS treated using the Affymetrix microarray analysis system. The microarray analysis revealed that B cell receptor signaling pathway, cytokine-cytokine receptor interaction, Jak-STAT signaling pathway, MAPK signaling pathway, Neuro-active ligand-receptor interaction, TLR signaling path-way, and T cell receptor signaling pathway-related genes were up-regulated in LPS stimulated BV-2 cells. Selected genes were validated using real time RTPCR. These results can help an effective therapeutic approach to alleviating the progression of neuro-in-flammatory diseases.

Haptic Simulation for Deformable Object with s-FEM (s-FEM을 이용한 변형체 햅틱 시뮬레이션)

  • Jun Seong-Ki;Choi Jin-Bok;Cho Maeng-Hyo
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2006.04a
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    • pp.373-380
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    • 2006
  • Accurate and fast haptic simulations of deformable objects are desired in many applications such as medical virtual reality. In haptic interactions with a coarse model, the number of nodes near the haptic interaction region is too few to generate detailed deformation. Thus, local refinement techniques need to be developed. Many approaches have employed purely geometric subdivision schemes, but they are not proper in describing the deformation behavior of deformable objects. This paper presents a continuum mechanics-based finite element adaptive method to perform haptic interaction 'with a deformable object. This method superimposes a local fine mesh upon a global coarse model, which consists of the entire deformable object. The local mesh and the global mesh are coupled by the s-version finite element method (s-FEM), which is generally used to enhance accurate solutions near the target points even more. The s-FEM can demonstrate a reliable deformation to users in real-time.

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Vision-Based Haptic Interaction Method for Telemanipulation: Macro and Micro Applications (원격조작을 위한 영상정보 기반의 햅틱인터렉션 방법: 매크로 및 마이크로 시스템 응용)

  • Kim, Jung-Sik;Kim, Jung
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.1594-1599
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    • 2008
  • Haptic rendering is a process that provides force feedback during interactions between a user and an object. This paper presents a haptic rendering technique for a telemanipulation system of deformable objects using image processing and physically based modeling techniques. The interaction forces between an instrument driven by a haptic device and a deformable object are inferred in real time based on a continuum mechanics model of the object, which consists of a boundary element model and ${\alpha}$ priori knowledge of the object's mechanical properties. Macro- and micro-scale experimental systems, equipped with a telemanipulation system and a commercial haptic display, were developed and tested using silicone (macro-scale) and zebrafish embryos (micro-scale). The experimental results showed the effectiveness of the algorithm in different scales: two experimental systems applied the same algorithm provided haptic feedback regardless of the system scale.

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