• Title/Summary/Keyword: Real time Information

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A Study on Real Time Traffic Performance Improvement Considering QoS in IEEE 802.15.6 WBAN Environments (IEEE 802.15.6 WBAN 환경에서 QoS를 고려한 실시간 트래픽 성능향상에 관한 연구)

  • Ro, Seung-Min;Kim, Chung-Ho;Kang, Chul-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.4
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    • pp.84-91
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    • 2011
  • Recently, WBAN(Wireless Body Area Network) which has progressed standardization based on IEEE 802.15.6 standardization is a network for the purpose of the short-range wireless communications within around 3 meters from the inner or outer human body. Effective QoS control technique and data efficient management in limited bandwidth such as audio and video are important elements in terms of users and loads in short-range wireless networks. In this paper, for high-speed WBAN IEEE 802.15.6 standard, the dynamic allocation to give an efficient bandwidth management and weighted fair queueing algorithm have been proposed through the adjustment of the super-frame about limited data and Quality of Service (QoS) based on the queuing algorithm. Weighted Fair Queueing(WFQ) Algorithm represents the robust performance about elements to qualitative aspects as well as maintaining fairness and maximization of system performance. The performance results show that the dynamic allocation expanded transmission bandwidth five times and the weighted fair queueing increased maximum 24.3 % throughput and also resolved delay bound problem.

An Effective of Rate Control for Scene Change in H.264/AVC (장면전환에 효율적인 H.264/AVC 비트율 제어 기법)

  • Son, Nam-Rye;Shin, Yoon-Jeong;Lee, Guee-Sang
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.26-39
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    • 2007
  • In recent years, rate control is an important technique in real time video communication applications using H.264/AVC. Many existing rate control algorithms employ the quadratic rate-distortion model, which is determine the target bits for each P frame. In this paper, a new rate control algorithm for transmission of H.264/AVC video bit stream through CBR(Constant Bit Rate) channel is proposed. The proposed algorithm predicts an adaptive QP(Quantization Parameter) for improving video distortion, due to high motion and abruptly scene change, which target bit rate and MAD(Mean of Absolute Difference) for current frame considering image complexity variance between previous and current frames. Additionally, it uses frame skip technique to maintain bit stream within a manageable range and protect buffer from overflow or underflow. Experimental results show that the proposed method gives a quality improvement of about 0.5dB when compared to previous rate control algorithm. Also our proposed algorithm encodes the video sequences with less frame skipping compared to the existing rate control for H.264/AVC.

A Study on Manipulating Method of 3D Game in HMD Environment by using Eye Tracking (HMD(Head Mounted Display)에서 시선 추적을 통한 3차원 게임 조작 방법 연구)

  • Park, Kang-Ryoung;Lee, Eui-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.49-64
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    • 2008
  • Recently, many researches about making more comfortable input device based on gaze detection technology have been done in human computer interface. However, the system cost becomes high due to the complicated hardware and there is difficulty to use the gaze detection system due to the complicated user calibration procedure. In this paper, we propose a new gaze detection method based on the 2D analysis and a simple user calibration. Our method used a small USB (Universal Serial Bus) camera attached on a HMD (Head-Mounted Display), hot-mirror and IR (Infra-Red) light illuminator. Because the HMD is moved according to user's facial movement, we can implement the gaze detection system of which performance is not affected by facial movement. In addition, we apply our gaze detection system to 3D first person shooting game. From that, the gaze direction of game character is controlled by our gaze detection method and it can target the enemy character and shoot, which can increase the immersion and interest of game. Experimental results showed that the game and gaze detection system could be operated at real-time speed in one desktop computer and we could obtain the gaze detection accuracy of 0.88 degrees. In addition, we could know our gaze detection technology could replace the conventional mouse in the 3D first person shooting game.

Real-Time Hierarchical Techniques for Rendering of Translucent Materials and Screen-Space Interpolation (반투명 재질의 렌더링과 화면 보간을 위한 실시간 계층화 알고리즘)

  • Ki, Hyun-Woo;Oh, Kyoung-Su
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.31-42
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    • 2007
  • In the natural world, most materials such as skin, marble and cloth are translucent. Their appearance is smooth and soft compared with metals or mirrors. In this paper, we propose a new GPU based hierarchical rendering technique for translucent materials, based on the dipole diffusion approximation, at interactive rates. Information of incident light, position, normal, and irradiance, on the surfaces are stored into 2D textures by rendering from a primary light view. Huge numbers of pixel photons are clustered into quad-tree image pyramids. Each pixel, we select clusters (sets of photons), and then we approximate multiple subsurface scattering term with the clusters. We also introduce a novel hierarchical screen-space interpolation technique by exploiting spatial coherence with early-z culling on the GPU. We also build image pyramids of the screen using mipmap and pixel shader. Each pixel of the pyramids is stores position, normal and spatial similarity of children pixels. If a pixel's the similarity is high, we render the pixel and interpolate the pixel to multiple pixels. Result images show that our method can interactively render deformable translucent objects by approximating hundreds of thousand photons with only hundreds clusters without any preprocessing. We use an image-space approach for entire process on the GPU, thus our method is less dependent to scene complexity.

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Development of Smart Phone Application for the Safe Operation of Inland Vessels (내수면 선박의 안전운항을 위한 스마트폰기반 어플리케이션 개발)

  • Jo, Byung-Wan;Lee, Yun-Sung;Kim, Do-Keun;Kim, Jung-Hoon;Kim, Kil-Yong
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.442-454
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    • 2016
  • Recently, due to the increment of national income and the living standard of citizens, the leasure business has been dramatically expanded. Among the business, inland water activities such as cruise tour or water taxi have drawn attention from the people. As more people come for a new pleasure, the frequency and the number of services continues to rise yet the safety of people values less recently. In fact, the number of relating accidents also has risen accordingly. In order to prevent such accidents in inland waters, the vessels' real time voyage data, the advanced warning system and the emergency rescuing system are required. In this paper, we have developed navigation guiding application for safety of passengers and vessels in inland waters. Navigation guiding applications not only provide Inland Electronic Navigational Chart(IENC) and vessel information but also allows communication between traffic service center and nearby vessels in case of an emergency situation. In order to implement Navigation guiding applications, developing Inland Electronic Navigational Chart was inevitable. Therefore, IENC of Han River, has developed based on measuring the water depth using multi-beam echo sounder system.

k-Nearest Neighbor Querv Processing using Approximate Indexing in Road Network Databases (도로 네트워크 데이타베이스에서 근사 색인을 이용한 k-최근접 질의 처리)

  • Lee, Sang-Chul;Kim, Sang-Wook
    • Journal of KIISE:Databases
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    • v.35 no.5
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    • pp.447-458
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    • 2008
  • In this paper, we address an efficient processing scheme for k-nearest neighbor queries to retrieve k static objects in road network databases. Existing methods cannot expect a query processing speed-up by index structures in road network databases, since it is impossible to build an index by the network distance, which cannot meet the triangular inequality requirement, essential for index creation, but only possible in a totally ordered set. Thus, these previous methods suffer from a serious performance degradation in query processing. Another method using pre-computed network distances also suffers from a serious storage overhead to maintain a huge amount of pre-computed network distances. To solve these performance and storage problems at the same time, this paper proposes a novel approach that creates an index for moving objects by approximating their network distances and efficiently processes k-nearest neighbor queries by means of the approximate index. For this approach, we proposed a systematic way of mapping each moving object on a road network into the corresponding absolute position in the m-dimensional space. To meet the triangular inequality this paper proposes a new notion of average network distance, and uses FastMap to map moving objects to their corresponding points in the m-dimensional space. After then, we present an approximate indexing algorithm to build an R*-tree, a multidimensional index, on the m-dimensional points of moving objects. The proposed scheme presents a query processing algorithm capable of efficiently evaluating k-nearest neighbor queries by finding k-nearest points (i.e., k-nearest moving objects) from the m-dimensional index. Finally, a variety of extensive experiments verifies the performance enhancement of the proposed approach by performing especially for the real-life road network databases.

A Research on the Probabilistic Calculation Method of River Topographic Factors (하천 지형인자의 확률론적 산정 방식 연구)

  • Choo, Yeon-Moon;Ma, Yun-Han;Park, Sang-Ho;Sue, Jong-Chal;Kim, Yoon-Ku
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.509-516
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    • 2020
  • Since the 1960s, many rivers have been polluted and destroyed due to river repair projects for economic development and the covering of small rivers due to urbanization. Many studies have analyzed rivers using measured river topographic factors, but surveying is not easy when the flow rate changes rapidly, such as during a flood. In addition, the previous research has been mainly about the cross section of a river, so information on the longitudinal profile is insufficient. This research used informational entropy theory to obtain an equation that can calculate the average river slope, river slope, and river longitudinal elevation for a river basin in real time. The applicability was analyzed through comparison with measured data of a river's characteristic factors obtained from a river plan. The parameters were calculated using informational entropy theory, nonlinear regression analysis, and actual data. The longitudinal elevation entropy equation for each stream was then calculated, and so was the average river slope. All of the values were over 0.96, so it seems that reliable results can be obtained when calculating river characteristic factors.

Design and Implementation of Mobile Phone Interface Module for DGPS Correction Message Transmission (DGPS 보정신호 전송을 위한 휴대전화 인터페이스 모듈의 설계 및 구현)

  • Yi, Jae-hoon;Kim, Chang-Soo;Jeong, Seong-Hoon;Lee, Tae-Oh;Yun, Hee-Chul;Yim, Jae-Hong
    • Journal of Navigation and Port Research
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    • v.26 no.4
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    • pp.419-426
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    • 2002
  • The conventional RTK-GPS technique has many problems which are permission using RF wireless modem, influence of geographic obstacle using radio wave, frequency interference, finiteness of frequency resources. To solve these problems, in this paper, we designed the DGPS correction message transmission system as a method to substitute the RF wireless modem of RTK-DGPS receiver. Then the interface module was designed and implemented for linkage of GPS receiver and mobile phone. As a result worked differential surveying using receiving correction message using RS-232C and communication control, users of mobile station were worked differential surveying correction between mobile phones. Interface module system was received the same result of precision which was compared RF wireless modem system.

An Elicitation Approach of Measurement Indicator based an Product line Context (Product Line의 컨텍스트 기반 측정 지표 도출 방법)

  • Hwang Sun-Myung;Kim Jin-Sam
    • The KIPS Transactions:PartD
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    • v.13D no.4 s.107
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    • pp.583-592
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    • 2006
  • Software development based on product lines has been proved a promising technology that can drastically reduce cycle time and guarantee quality by strategically reusing quality core assets that belong to an organization. However, how to measure within a product line is different from how to measure within a single software project in that we have to consider the aspects of both core assets and projects that utilize the assets. Moreover, the performance aspects of overall project lines need to be considered within a product line context. Therefore, a systematic approach to measure the performance of product lines is essential to have consistent, repeatable and effective measures within a product line. This paper presents a context-based measurements elicitation approach for product lines that reflects the performance characteristics of product lines and the diversity of their application. The approach includes both detailed procedures and work products resulting from implementation of the procedures, along with their templates. To show the utility of the approach, this paper presents the elicited measurements, especially for technical management practices among product line practices. This paper also illustrated a real application case that adopt this approach. The systematic approach enables management attributes, i.e., measurements to be identified when we construct product lines or develop software product based on the product lines. The measurements will be effective in that they are derived in consideration of the application context and interests of stakeholders.

A Study on Framework to offer the differentiated Optical QoS Service in the Next-Generation WDM Optical Internet Backbone Network (차세대 WDM 광 인터넷 백본망에서 차등화된 광 QoS 서비스 제공 프레임워크 연구)

  • Kim Yong-Seoug;Ryu Shi-Kook;Lee Jae-Dong;Kim Sung-Un
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.881-890
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    • 2005
  • Over for the past 10 years, the increase in geometric progression for the internet traffic, has allowed the IP protocol framework to be the most important network technology. In addition, the internet service is being developed as a service mode differentiated, aiming to support the new-mode real-time multimedia services such as internet phone, video conference, cyber reality, and internet game, focusing on offering a latest service. These days, aiming to solve the need for broad bandwidth along with guaranteeing QoS, the WDM technology of offering multiple gigabit wavelengths is emerging as the core technology of next-generation optical internet backbone network. In the next-generation optical internet backbone network based on WDM, the QoS framework is one of fore subjects aiming to offer a service of guaranteeing QoS This study analyzes the requirements of performance related to QoS framework in IP Subnet and in WDM optical backbone network, and suggests optical QoS service framework differentiated. in order to guarantee end-to-end QoS through the next-generation optical internet backbone network, using GMPLS control protocol.