• Title/Summary/Keyword: Real terrain

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REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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A High-Speed Autonomous Navigation Based on Real Time Traversability for 6×6 Skid Vehicle (실시간 주행성 분석에 기반한 6×6 스키드 차량의 야지 고속 자율주행 방법)

  • Joo, Sang-Hyun;Lee, Ji-Hong
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.3
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    • pp.251-257
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    • 2012
  • Unmanned ground vehicles have important military, reconnaissance, and materials handling application. Many of these applications require the UGVs to move at high speeds through uneven, natural terrain with various compositions and physical parameters. This paper presents a framework for high speed autonomous navigation based on the integrated real time traversability. Specifically, the proposed system performs real-time dynamic simulation and calculate maximum traversing velocity guaranteeing safe motion over rough terrain. The architecture of autonomous navigation is firstly presented for high-speed autonomous navigation. Then, the integrated real time traversability, which is composed of initial velocity profiling step, dynamic analysis step, road classification step and stable velocity profiling step, is introduced. Experimental results are presented that demonstrate the method for a $6{\times}6$ autonomous vehicle moving on flat terrain with bump.

Numerical Models for Atmospheric Diffusion Phenomena by Pseudospectral Method(2) : Spectral Model for a Hilly Terrain of Real Scale (의사스펙트로법에 의한 대기확산현상의 수치모델(2): 실규모의 복잡지형에서의 스펙트로모델)

  • 김선태
    • Journal of Korean Society for Atmospheric Environment
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    • v.9 no.3
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    • pp.242-246
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    • 1993
  • Theoretically, spectral method has the highest accuracy among present numerical methods, but it is generally difficult to apply to complex terrains because of complex boundary conditions. Recently, spectral-element method, basically divide the domain into a set of rectangular subdomain and solve the equation at each subdomain, has been introduced. However, boundary conditions become more complex and requires more computing time, thus spectral-element method is not powerful for all complex terrain problems. In this paper, potential flow theory was intorduced to solve the air flows and diffusion phenomenon in the presence of terrain obstacles. Using the velocity potential-stream line orthogonal coordinate space, the diffusion problems of hilly terrain by pseudospectral method were solved and compared those with no terrain real scale solutions.

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The Information Diffusion Neural Networks for Real-Time Regeneration of 3-D Terrain Elevation Data with Contour Information (등고선 정보로부터 3차원 지형정보의 실시간 복원을 위한 정보 확산 신경회로망)

  • Kim, J.M.;Choi, J.S.;Lim, Y.J.;Kim, H.G.;Kim, H.S.;Kim, S.J.
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.968-970
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    • 1995
  • The Information Diffusion Neural Networks is proposed to regenerate the 3-dimensional terrain elevation data from contour lines. Contours in paper map are an expression of terrain elevation in highly compressed form. A real time regeneration of terrain data for each grid points from the the contour information is required for various applications. In the proposed neural networks, the elevation information on contours is diffused to neighbor units through updating its output toward that of neighbor units. An interpolation of terrain information is achieved from such computation mechanithm. Terrain data regeneration simulation has been done with sampled terrain data on contour lines.

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Efficient Data Structures and Algorithms for Terrain Data Visualization (지형 렌더링을 위한 효율적인 자료 구조와 알고리즘)

  • Jung, Moon-Ju;Han, Jung-Hyun
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.581-588
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    • 2002
  • In implementing interactive multimedia systems, real-time visualization plays an important role. This paper presents efficient data structures and algorithms for real-time terrain navigation. Terrain data set is usually too huge to display as is. Therefore LOD (levels of detail) methods and view frustum culling are essential tools. This paper describes in detail compact hierarchical data structures, fast view frustum culling, and efficient LOD construction/rendering algorithms. Unlike previous works, we use a precise screen-space error metric for vertex removal and a strict error threshold allowing sub-pixel -sized errors only. Nevertheless, we can achieve 22 fps on average in a PC platform. The methods presented in this paper also satisfy almost all of the requirements for interactive real-time terrain Visualization.

An Efficient Real-time Rendering Method for Compressed Terrain Dataset with Wavelet Transform (웨이블릿 변환으로 압축된 지형 데이터의 효율적인 실시간 렌더링 기법)

  • Kim, Tae-Gwon;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.14 no.4
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    • pp.45-52
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    • 2014
  • We cannot load the entire data for high-resolution terrain model to the GPU memory since its size is too big. Out-of-core approaches are commonly used to solve the problem. However, due to limited bandwidth of the secondary storage, it is difficult to render the terrain in real-time. A method that compresses the DEM data with wavelet transform on GPU, and renders the decoded data is suggested. However, it is inefficient since it has to sample the values from textures, convert them to vertices, and generate a mesh periodically. We propose a method to store the approximation coefficients of wavelet compression as vertex attributes and render the terrain by decoding the data on geometric shader. It can reduce the amount of transferring terrain texture since approximation coefficients are given as an attribute of the vertex. Also, it generate meshes without additional upload of terrain texture.

Analysis of Real Time Precise 3-Dimensional Terrain of Reservoir Using Echo Sounder and RTK-GPS (Echo Sounder와 RTK-GPS를 이용한 실시간 정밀 3차원 저수지 지형분석)

  • 장용구;박종열;문두열;강인준
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.04a
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    • pp.467-470
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    • 2003
  • This study tries to introduce the precision measurement of 3-dimensional terrain of reservoir using Echo Sounder and RTK-GPS which is unprecedented in domestic. In this study, to introduce the way to produce the plane figure, the cross section and data of underside reservoir by constructing the 3-dimensional terrain models using 3-Dimensional data gained by measurement.

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Terrain Exploration Using a Mobile Robot with Stereo Cameras (스테레오 카메라를 장착한 주행 로봇의 야외 탐사)

  • Yoon, Suk-June;Park, Sung-Kee;Kim, Soo-Hyun;Kwak, Yoon-Keun
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.766-771
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    • 2004
  • In this paper, new exploration mobile robot is presented. This mobile robot, called Robhaz-6W, is able to overcome hazardous terrains, recognize three dimensional terrain information and generate a path toward the destination by itself. We develop the passive four bar linkage mechanism adoptable to such terrain without any active control and the real time stereo vision system for obstacle avoidance, a remote control and a path planning method. And the geometrical information is transmitted to the operator in the remote site via wireless LAN equipment. And finally, experimental results for the passive mechanism, the real time stereo vision system, the path planning are reported, which show the versatility of the proposed mobile robot system to carry out some tasks.

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Real-Time Terrain Visualization with Hierarchical Structure (실시간 시각화를 위한 계층 구조 구축 기법 개발)

  • Park, Chan Su;Suh, Yong Cheol
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.2D
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    • pp.311-318
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    • 2009
  • Interactive terrain visualization is an important research area with applications in GIS, games, virtual reality, scientific visualization and flight simulators, besides having military use. This is a complex and challenging problem considering that some applications require precise visualizations of huge data sets at real-time rates. In general, the size of data sets makes rendering at real-time difficult since the terrain data cannot fit entirely in memory. In this paper, we suggest the effective Real-time LOD(level-of-detail) algorithm for displaying the huge terrain data and processing mass geometry. We used a hierarchy structure with $4{\times}4$ and $2{\times}2$ tiles for real-time rendering of mass volume DEM which acquired from Digital map, LiDAR, DTM and DSM. Moreover, texture mapping is performed to visualize realistically while displaying height data of normalized Giga Byte level with user oriented terrain information and creating hill shade map using height data to hierarchy tile structure of file type. Large volume of terrain data was transformed to LOD data for real time visualization. This paper show the new LOD algorithm for seamless visualization, high quality, minimize the data loss and maximize the frame speed.

Real-Time Prediction of Optimal Control Parameters for Mobile Robots based on Estimated Strength of Ground Surface (노면의 강도 추정을 통한 자율 주행 로봇의 실시간 최적 주행 파라미터 예측)

  • Kim, Jayoung;Lee, Jihong
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.1
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    • pp.58-69
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    • 2014
  • This paper proposes a method for predicting maximum friction coefficients and optimal slip ratios as optimal control parameters for traction control or slip control of autonomous mobile robots on rough terrain. This paper focuses on strength of ground surface which indicates different characteristics depending on material types on surface. Strength of various material types can be estimated by Willoughby sinkage model and by a developed testbed which can measure forces, velocities, and displacements generated by wheel-terrain interaction. Estimated strength is collaborated on building improved Brixius model with friction-slip data from experiments with the testbed over sand and grass material. Improved Brixius model covers widespread material types in outdoor environments on predicting friction-slip characteristics depending on strength of ground surface. Thus, a prediction model for obtaining optimal control parameters is derived by partial differentiation of the improved Brixius model with respect to slip. This prediction model can be applied to autonomous mobile robots and finally gives secure maneuverability on rough terrain. Proposed method is verified by various experiments under similar conditions with the ones for real outdoor robots.