• Title/Summary/Keyword: Real mapping

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FUNCTIONAL EQUATIONS ASSOCIATED WITH INNER PRODUCT SPACES

  • Park, Choonkil;Huh, Jae Sung;Min, Won June;Nam, Dong Hoon;Roh, Seung Hyeon
    • Journal of the Chungcheong Mathematical Society
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    • v.21 no.4
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    • pp.455-466
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    • 2008
  • In, [7], Th.M. Rassias proved that the norm defined over a real vector space V is induced by an inner product if and only if for a fixed integer $n{\geq}2$ $$n{\left\|{\frac{1}{n}}{\sum\limits_{i=1}^{n}}x_i{\left\|^2+{\sum\limits_{i=1}^{n}}\right\|}{x_i-{\frac{1}{n}}{\sum\limits_{j=1}^{n}x_j}}\right\|^2}={\sum\limits_{i=1}^{n}}{\parallel}x_i{\parallel}^2$$ holds for all $x_1,{\cdots},x_{n}{\in}V$. Let V,W be real vector spaces. It is shown that if a mapping $f:V{\rightarrow}W$ satisfies $$(0.1){\hspace{10}}nf{\left({\frac{1}{n}}{\sum\limits_{i=1}^{n}}x_i \right)}+{\sum\limits_{i=1}^{n}}f{\left({x_i-{\frac{1}{n}}{\sum\limits_{j=1}^{n}}x_i}\right)}\\{\hspace{140}}={\sum\limits_{i=1}^{n}}f(x_i)$$ for all $x_1$, ${\dots}$, $x_{n}{\in}V$ $$(0.2){\hspace{10}}2f\(\frac{x+y}{2}\)+f\(\frac{x-y}{2} \)+f\(\frac{y}{2}-x\)\\{\hspace{185}}=f(x)+f(y)$$ for all $x,y{\in}V$. Furthermore, we prove the generalized Hyers-Ulam stability of the functional equation (0.2) in real Banach spaces.

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Real Time Eye and Gaze Tracking

  • Park Ho Sik;Nam Kee Hwan;Cho Hyeon Seob;Ra Sang Dong;Bae Cheol Soo
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.857-861
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    • 2004
  • This paper describes preliminary results we have obtained in developing a computer vision system based on active IR illumination for real time gaze tracking for interactive graphic display. Unlike most of the existing gaze tracking techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze tracker can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using the Generalized Regression Neural Networks (GRNN). With GRNN, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. The effectiveness of our gaze tracker is demonstrated by preliminary experiments that involve gaze-contingent interactive graphic display.

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Real-time Simultaneous Localization and Mapping (SLAM) for Vision-based Autonomous Navigation (영상기반 자동항법을 위한 실시간 위치인식 및 지도작성)

  • Lim, Hyon;Lim, Jongwoo;Kim, H. Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.5
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    • pp.483-489
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    • 2015
  • In this paper, we propose monocular visual simultaneous localization and mapping (SLAM) in the large-scale environment. The proposed method continuously computes the current 6-DoF camera pose and 3D landmarks position from video input. The proposed method successfully builds consistent maps from challenging outdoor sequences using a monocular camera as the only sensor. By using a binary descriptor and metric-topological mapping, the system demonstrates real-time performance on a large-scale outdoor dataset without utilizing GPUs or reducing input image size. The effectiveness of the proposed method is demonstrated on various challenging video sequences.

The Development of PDA_based Mapping System Using Totalstation (토털스테이션을 이용한 PDA기반의 매핑시스템 개발)

  • Bae, Sang-Ho;Lee, Young-Geol
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.4 s.34
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    • pp.11-17
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    • 2005
  • This study is to improve the modification of survey data and efficiency of update using digital map based on PDA_based surveying mapping system. This object is achieved by developing wireless communication module of PDA which is adaptable to Totalstation, and contents for its usage. It is achieved by drawing up transformation module of dxf file to editing the text file and the drawing. And it is achieved by drawing up modification module to layer control. This system will be efficiently used to surveying parts of spatial location information for real time mapping ind point positioning in field work.

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Real-Time Mapping of Mobile Robot on Stereo Vision (스테레오 비전 기반 이동 로봇의 실시간 지도 작성 기법)

  • Han, Cheol-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.1
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    • pp.60-65
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    • 2010
  • This paper describes the results of 2D mapping, feature detection and matching to create the surrounding environment in the mounted stereo camera on Mobile robot. Extract method of image's feature in real-time processing for quick operation uses the edge detection and Sum of Absolute Difference(SAD), stereo matching technique can be obtained through the correlation coefficient. To estimate the location of a mobile robot using ZigBee beacon and encoders mounted on the robot is estimated by Kalman filter. In addition, the merged gyro scope to measure compass is possible to generate map during mobile robot is moving. The Simultaneous Localization and Mapping (SLAM) of mobile robot technology with an intelligent robot can be applied efficiently in human life would be based.

Crime Mapping Based on Experts' and Residents' Assessments of Neighborhood Environment

  • Kim, Jaecheol
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.4
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    • pp.213-220
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    • 2017
  • This study examines the limitations of existing crime mapping that relies mainly on reported crime data, suggests a crime mapping method based on experts' and users' assessments of a neighborhood environment as an alternative approach, and conducts a case study on a real-world site by applying the suggested approach. According to the results of the case analysis, while the areas adjoining arterial roads with heavy pedestrian traffic were shown as high crime risk areas in the crime map based on actual reported crime data, the areas adjoining local roads with low pedestrian traffic were high-risk areas in the crime risk area map based on experts' and residents' evaluations. This study makes a contribution to the field in that it demonstrates the detailed application process of crime risk area mapping according experts' and residents' evaluations, compares the results with those of an existing crime map, and finally shows that the former can function as a complement to the latter.

Bump mapping algorithm for polygonal model and its hardware implementation (다각형 모델에서 범프 맵핑을 수행하기 위한 알고리즘과 하드웨어 구현)

  • Choi, Seung-Hak;Mun, Byung-In;Eo, Kil-Su;Lee, Hong-Youl
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.15-23
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    • 1996
  • Bump mapping is an elegant rendering technique to simulate wrinkled surfaces such as bark, which enables to produce more realistic image than texture-mapped one. This paper presents a new algorithm for bump mapping along with a hardware architecture to run our algorithm in real-time. The proposed approach is more efficient than previous one, and in particular, our hardware architecture is simpler to implement.

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Study on mapping of dark matter clustering from real space to redshift space

  • Zheng, Yi;Song, Yong-Seon
    • The Bulletin of The Korean Astronomical Society
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    • v.41 no.1
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    • pp.38.2-38.2
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    • 2016
  • The mapping of dark matter clustering from real to redshift spaces introduces the anisotropic property to the measured density power spectrum in redshift space, known as the Redshift Space Distortion (hereafter RSD) effect. The mapping formula is intrinsically non-linear, which is complicated by the higher order polynomials due to the indefinite cross correlations between the density and velocity fields, and the Finger-of-God (hereafter FoG) effect due to the randomness of the peculiar velocity field. Furthermore, the rigorous test of this mapping formula is contaminated by the unknown non-linearity of the density and velocity fields, including their auto- and cross-correlations, for calculating which our theoretical calculation breaks down beyond some scales. Whilst the full higher order polynomials remains unknown, the other systematics can be controlled consistently within the same order truncation in the expansion of the mapping formula, as shown in this paper. The systematic due to the unknown non-linear density and velocity fields is removed by separately measuring all terms in the expansion using simulations. The uncertainty caused by the velocity randomness is controlled by splitting the FoG term into two pieces, 1) the non-local FoG term being independent of the separation vector between two different points, and 2) the local FoG term appearing as an indefinite polynomials which is expanded in the same order as all other perturbative polynomials. Using 100 realizations of simulations, we find that the best fitted non-local FoG function is Gaussian, with only one scale-independent free parameter, and that our new mapping formulation accurately reproduces the observed power spectrum in redshift space at the smallest scales by far, up to k ~ 0.3 h/Mpc, considering the resolution of future experiments.

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Comparison of Compression Schemes for Real-Time 3D Texture Mapping (실시간 3차원 텍스춰 매핑을 위한 압축기법의 성능 비교)

  • Park, Gi-Ju;Im, In-Seong
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.35-42
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    • 2000
  • 3D texture mapping generates highly natural visual effects in which objects appear carved from lumps of materials rather than laminated with thin sheets as in 2D texture mapping. Storing 3D texture images in a table for fast mapping computations, instead of evaluating procedures on the fly, however, has been considered impractical due to the extremely high memory requirement. Recently, a practical real-time 3D texture mapping technique was proposed in [11], where they attempt to resolve the potential texture memory problem by compressing 3D textures using a wavelet-based encoding method. In this paper, we consider two other encoding schemes that could also be applied to the compression-based 3D texture mapping. In particular, we extend the vector quantization and FXT1 for 3D texture compression, and compare their performance with the wavelet-based encoding scheme.

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Two-Phase Neuro-System Identification Based on Artificial System (모조 시스템 형성에 기반한 2단계 뉴로 시스템 인식)

  • 배재호;왕지남
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.3
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    • pp.107-118
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    • 1998
  • Two-phase neuro-system identification method is presented. The 1$^{st}$-phase identification uses conventional neural network mapping for modeling an input-output system. The 2$^{nd}$ -phase modeling is also performed sequentially using the 1$^{st}$-phase modeling errors. In the 2$^{nd}$ a phase modeling, newly generated input signals, which are obtained by summing the 1st-phase modeling error and artificially generated uniform series, are utilized as system's I-O mapping elements. The 1$^{st}$-phase identification is interpreted as a “Real Model” system identification because it uses system's real data(i.e., observations and control inputs) while the 2$^{nd}$ -phase identification as a “Artificial Model” identification because of using artificial data. Experimental results are given to verify that the two-phase neuro-system identification could reduce the overall modeling errors.rrors.

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