• Title/Summary/Keyword: Real World

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A Study on the Location Analysis of Public Service Facilities Considering Spatial Efficiency and Equity (효율성과 형평성을 고려한 공공시설 입지분석에 관한 연구 - 금산군 문화시설을 대상으로 -)

  • Yun, Jeong-Mi;Lee, Shin-Hoon
    • Journal of the Korean Association of Geographic Information Studies
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    • v.13 no.2
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    • pp.1-10
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    • 2010
  • The purpose of this research is to establish location models for public service facilities considering efficiency as well as equity. And it suggests the method of spatial evaluation reflected the real world. Finally, this research is applied to the analysis on the optimum location of cultural facilities in Geumsan. This research adopts the expert survey for site selection factors and applys AHP for the relative weights. Secondly, it assorts the urban area by satellite image for the spatial analysis on the real world. Next, it adopts the Location-Allocation Model for the location evaluation and embodies the unequal population distribution according to the location model establishment. Finally, it conducts the more specific spatial analysis reflected the real world through the two methods applications; both spatial analysis(Grid analysis) and Network analysis.

The Long Term Memory Effects of Virtual Reality Edutainment with HMD (가상현실교육게임의 장기기억효과)

  • Lee, Daeyoung;Lee, Seungje;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.69-76
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    • 2018
  • HMD makes big issues about virtual reality in these days. Experience of virtual reality may cause different effects with experience of real world, so this is the reason why comparison studies are needed. There are many works about usefulness of virtual reality education but most of studies were considered as special training. This study was started for the long term memory effect of virtual reality education game. Difference study of memory between real world education game and virtual reality education game shows virtual reality system has smaller diminution of memory than real world. And environment existence was defined as a main effect of long term memory through the test.

Time Series Perturbation Modeling Algorithm : Combination of Genetic Programming and Quantum Mechanical Perturbation Theory (시계열 섭동 모델링 알고리즘 : 운전자 프로그래밍과 양자역학 섭동이론의 통합)

  • Lee, Geum-Yong
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.277-286
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    • 2002
  • Genetic programming (GP) has been combined with quantum mechanical perturbation theory to make a new algorithm to construct mathematical models and perform predictions for chaotic time series from real world. Procedural similarities between time series modeling and perturbation theory to solve quantum mechanical wave equations are discussed, and the exemplary GP approach for implementing them is proposed. The approach is based on multiple populations and uses orthogonal functions for GP function set. GP is applied to original time series to get the first mathematical model. Numerical values of the model are subtracted from the original time series data to form a residual time series which is again subject to GP modeling procedure. The process is repeated until predetermined terminating conditions are met. The algorithm has been successfully applied to construct highly effective mathematical models for many real world chaotic time series. Comparisons with other methodologies and topics for further study are also introduced.

Augmented Reality exhibition content implemented using Project Tango (프로젝트 탱고 기반의 증강현실 전시 콘텐츠 구현)

  • Kim, Ji-seong;Lee, Dong-cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.12
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    • pp.2312-2317
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    • 2017
  • Museums are converging with digital technology to convey information to viewers in various ways. Augmented reality technology enhances virtual objects seamlessly in the real world, and provides a high sense of immersion and realism because it can use various senses of users in combination with information providing role of exhibits. However, the location-based augmented reality may cause the inaccurate registration of the virtual object with the real world due to the error of the GPS information, and the vision-based augmented reality can be enhanced at the position where the marker is placed. To solve this problem, we implemented the exhibition contents that interact with the real world by using the developed project tango. The exhibited contents were based on Lenovo Phab 2 Pro and Project Tango SDK in Unity 3D. Visitors were able to improve immersion and realism in exhibition contents, and it would be able to combine with various exhibition fields such as shopping malls as well as museums.

Three Dimensional Euclidean Minimum Spanning Tree for Connecting Nodes of Space with the Shortest Length (공간 노드들의 최단연결을 위한 3차원 유클리드 최소신장트리)

  • Kim, Chae-Kak;Kim, In-Bum
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.161-169
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    • 2012
  • In general, Euclidean minimum spanning tree is a tree connecting input nodes with minimum connecting cost. But the tree may not be optimal when applied to real world problems of three dimension. In this paper, three dimension Euclidean minimum spanning tree is proposed, connecting all input nodes of 3-dimensional space with minimum cost. In experiments for 30,000 input nodes with 100% space ratio, the tree produced by the proposed method can reduce 90.0% connection cost tree, compared with the tree by two dimension Prim's minimum spanning tree. In two dimension plane, the proposed tree increases 251.2% connecting cost, which is pointless in 3-dimensional real world. Therefore, the proposed method can work well for many connecting problems in real world space of three dimensions.

A Study on the Tendency of Realism in Modern Fashion -Focusing on Realism Formativeness expressed in the World of Honore Daumier리s Art- (현대패션에 표현된 리얼리즘 경향에 관한 연구 - 도미에(Honore Daumier리s)의 회화에 나타난 조형성을 중심으로 -)

  • Row Young;Im Nam-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.6 no.3
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    • pp.185-199
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    • 2004
  • This study is intended to examine Honore Daurnier's realism formativeness, review it in connection with socio-cultural conditions, analyze costume designs by a style of realism formativeness, in order to find the value. For the study, the procedure included the review of Daurnier's works and world, together with realism formativeness. Then, Daurnier's realism formativeness applied to costume designs were categorized and found the features of each style. Finally, it sought the implication of realism formativeness in costume designs. Honore Daumier, a realist of France in the 19th century, has been reputed that he pursues plain reality with a satire, uses all the conditions of humans as his object, and observes the vanity, desire, and foolishness of humans to represent his own expression techniques as cold as a stone. Realism formativeness is characterized by adherence to observing reality and engagement in reality, an effort to represent the world as it is as what we sense it without diluting or omitting it, nor any deception. The following terms can be used to describe the three styles of intentional recreation, satire on reality, and real existence; For intentional recreation in costume may be featured by the avant-garde, the pursuit of autonomy, reconstruction, rediscovery, recombination, reinterpretation, neutralized representation (reality + the abstract), transformation, distortion, shock, and unexpectedness, etc. For satire on reality in costume, satirical criticism and mockery in a coexistence of time and space, dualism due to the combination of the exterior and the interior, reality reflecting the actual reality, and irony are those words. Real existence in costume may be described with objectivity, ordinariness, correctness of representing a theme, impersonality excluding subjectivity, clearness, certainness, and preciseness, etc.

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Development of Part Sales Agent Coupled with Virtual Manufacturing in Internet Environment (인터넷상의 가상생산 기반 부품판매 에이전트 개발)

  • Choi, Hyung-Rim;Kim, Hyun-Soo;Park, Young-Jae;Park, Byoung-Joo;Lee, Kyoung-Jun
    • Asia pacific journal of information systems
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    • v.12 no.4
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    • pp.193-213
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    • 2002
  • The sales activity of most of small manufacturing companies is based on orders of buyers. The process of promotion, negotiation, receipt and selection of orders of the manufacturers is closely coupled with the load status of the production lines. The decision on whether to accept an order or not, or the selection of optimal order set among excessive orders is entirely dependent on the schedule of production lines. However, in the real world, since the production scheduling activity is mainly performed by human experts, most of small manufacturers are suffer from being unable to meet due dates, lack of rapid decision on the acceptance of new order. Recently, Internet based Electronic Commerce is recognized as one of the alternatives for strengthening sales power of small and medium companies. However, small and medium manufacturers can't adjust properly to the new environment because they are in short of money, personnel, and technology. To cope with this problem, this paper deals with development of part sales agent coupled with virtual manufacturing in Internet environment that consist of selection agent, advertisement agent, selection agent, negotiation agent, and virtual manufacturing system. This paper develops a time-bounded negotiation mechanism for small and medium manufacturers in agent-based automated negotiation between customers and negotiation agents. Furthermore, to select optimal order set maximized profit, we first formulate the order selection problem with mixed integer programming, but the computation time of IP is not acceptable for real world scale problem. To overcome this problem and dynamic nature of virtual manufacturing, we suggest a genetic algorithm approach, which shows a reasonable computation time for real world case and good incremental problem solving capability.

Efficacy of Using Sequential Primary Circulating Prostate Cell Detection for Initial Prostate Biopsy in Men Suspected of Prostate Cancer

  • Murray, Nigel P;Reyes, Eduardo;Fuentealba, Cynthia;Jacob, Omar
    • Asian Pacific Journal of Cancer Prevention
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    • v.17 no.7
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    • pp.3385-3390
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    • 2016
  • Background: Sequential use of circulating prostate cell (CPC) detection has been reported to potentially decrease the number of unnecessary prostate biopsies in men suspected of prostate cancer. In order to determine the real world effectiveness of the test, we present a prospective study of men referred to two hospitals from primary care physicians, one using CPC detection to determine the necessity of prostate biopsy the other not doing so. Materials and Methods: Men with a suspicion of prostate cancer because of elevated PSA >4.0ng/ml or abnormal DRE were referred to Hospitals A or B. In Hospital A all underwent 12 core TRUS biopsy, in Hospital B only men CPC (+), with mononuclear cells obtained by differential gel centrifugation identified using double immunomarking with anti-PSA and anti-P504S, were recommended to undergo TRUS biopsy. Biopsies were classifed as cancer or no-cancer. Diagnostic yields were calculated, including the number of posible biopsies that could be avoided and the number of clinically significant cancers that would be missed. Results: Totals of 649 men attended Hospital A, and 552 men attended Hospital B; there were no significant differences in age or serum PSA levels. In Hospital A, 228 (35.1%) men had prostate cancer detected, CPC detection had a sensitivity of 80.7%, a specificity of 88.6%, and a negative predictive value of 89.5%. Some 39/44 men CPC negative with a positive biopsy had low grade small volume tumors. In Hospital B, 316 (57.2%) underwent biopsy. There were no significant differences between populations in terms of CPC and biopsy results. The reduction in the number of biopsies was 40%. Conclusions: The use of sequential CPC testing in the real world gives a clear decision structure for patient management and can reduce the number of biopsies considerably.

Evaluation of On-Road NOx Emission from a Light Duty Diesel Vehicle using a Portable Emissions Measurement System (이동식 배출가스 측정장비를 이용한 소형 경유 자동차의 실도로 질소산화물 배출특성 분석)

  • Lee, Tae-Woo;Lee, Jong-Tae;Kim, Jeong-Soo
    • Journal of Korean Society for Atmospheric Environment
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    • v.28 no.1
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    • pp.94-104
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    • 2012
  • The purpose of this research is to quantify the compliance of on-road emission from a light duty diesel vehicle, based on a comparison to emission regulation standard. $NO_x$, CO and THC emissions were measured using a portable device on a selected real-world driving route with a length of approximately 22 km. On-road measurements were repeated by 10 times on a same route to reflect variability in traffic conditions. A test route was divided into 22 road links with length of 1 km to analyze emission results with higher spatial resolution. The average emissions of $NO_x$, CO and THC over total travel distance, which is approximately 220 km, were quantified to be in compliance with emission regulation standards. Under higher spatial resolution, $NO_x$ concentration exceeded a standard in 92 links out of 220 links. The extended time in stop period and the stop-and-go driving cycle were identified as two important reasons for increased $NO_x$ emissions in observed cases. Heavy traffics showed higher $NO_x$ emissions than free flow. These results indicate that the real-world vehicle emissions might exceed the compliance level associate with traffic conditions. Another interesting observation of this research is that the on-road emission characteristics can be independent to the average speed of road links with higher spatial resolution. Variability in on-road emission might not be fully described by solely relying on an average speed, because variability in traffic conditions and road conditions can influence on real-world vehicle emissions.

Real-time Activity and Posture Recognition with Combined Acceleration Sensor Data from Smartphone and Wearable Device (스마트폰과 웨어러블 가속도 센서를 혼합 처리한 실시간 행위 및 자세인지 기법)

  • Lee, Hosung;Lee, Sungyoung
    • Journal of KIISE:Software and Applications
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    • v.41 no.8
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    • pp.586-597
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    • 2014
  • The next generation mobile computing technology is recently attracting attention that smartphone and wearable device imbedded with various sensors are being deployed in the world. Existing activity and posture recognition research can be divided into two different ways considering feature of one's movement. While activity recognition focuses on catching distinct pattern according to continuous movement, posture recognition focuses on sudden change of posture and body orientation. There is a lack of research constructing a system mixing two separate patterns which could be applied in real world. In this paper, we propose a method to use both smartphone and wearable device to recognize activity and posture in the same time. To use smartphone and wearable sensor data together, we designed a pre-processing method and constructed recognition model mixing signal vector magnitude and orientation pattern features of vertical and horizontal. We considered cycling, fast/slow walking and running activities, and postures such as standing, sitting, and laying down. We confirmed the performance and validity by experiment, and proved the feasibility in real world.