• Title/Summary/Keyword: Real World

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Virtual Economy Typology-Focus on Online Games (가상경제 유형론-온라인 게임을 중심으로)

  • Yoo, Byung-Joon;Do, Hyun-Myung
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.43-52
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    • 2009
  • Online game is the most popular representative example of the fast growing virtual world. Also, influence of interaction between virtual and real world is getting greater, and much discussion about virtual world and economy. However, it is often overlooked that the types of virtual economy can be very diverse depending on conditions of social and legal environment and policies of companies. Therefore, the influence of interactions between virtual world and real world is not managed by government and companies properly enough. We propose that virtual world is a system which has six types of agents and five types of transactions. Then there are twenty-four combinations, and we illustrated four typical combinations among them to explain practical applications of our model. The purpose of our categorization is not only to help to understand characteristics but also to provide insights for management and improvement for virtual worlds.

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A Real-World Workload Generation Tool for Database System Benchmarks (데이터베이스 시스템 벤치마크를 위한 실세계 부하 생성 도구)

  • Kim Kee Wuk;Jeong Hoe Jin;Lee Sang Ho
    • The KIPS Transactions:PartD
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    • v.11D no.7 s.96
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    • pp.1427-1434
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    • 2004
  • Database system benchmarks, which are usually evaluated to use the maximized resource in order to get the best results, arc not likely to simulate the real environment. We propose a workload generator that helps benchmarks be executed in the environment similar to a real world. The workload generator can create memory-bound, CPU-bound, and I/O-bound workloads. The workload generator allows users to create an integrated workload. which is similar to a real workload users run across in practice. Finally, we conducted the experiments that the Wisconsin benchmark was performed with the TPC-C and with the workload generation tool, and showed the feasibility of the proposed workload gen-eration tool comparing with two experimental results.

Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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Deep Unsupervised Learning for Rain Streak Removal using Time-varying Rain Streak Scene (시간에 따라 변화하는 빗줄기 장면을 이용한 딥러닝 기반 비지도 학습 빗줄기 제거 기법)

  • Cho, Jaehoon;Jang, Hyunsung;Ha, Namkoo;Lee, Seungha;Park, Sungsoon;Sohn, Kwanghoon
    • Journal of Korea Multimedia Society
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    • v.22 no.1
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    • pp.1-9
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    • 2019
  • Single image rain removal is a typical inverse problem which decomposes the image into a background scene and a rain streak. Recent works have witnessed a substantial progress on the task due to the development of convolutional neural network (CNN). However, existing CNN-based approaches train the network with synthetically generated training examples. These data tend to make the network bias to the synthetic scenes. In this paper, we present an unsupervised framework for removing rain streaks from real-world rainy images. We focus on the natural phenomena that static rainy scenes capture a common background but different rain streak. From this observation, we train siamese network with the real rain image pairs, which outputs identical backgrounds from the pairs. To train our network, a real rainy dataset is constructed via web-crawling. We show that our unsupervised framework outperforms the recent CNN-based approaches, which are trained by supervised manner. Experimental results demonstrate that the effectiveness of our framework on both synthetic and real-world datasets, showing improved performance over previous approaches.

A Study on the Educational Implications of Zeno's Paradoxes through Philosophical Investigation (제논의 역설에 대한 철학적 검토를 통한 교육적 시사점 고찰)

  • Baek, Seung Ju;Choi, Younggi
    • Journal for History of Mathematics
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    • v.33 no.6
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    • pp.327-343
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    • 2020
  • This study investigate philosophical discussions related to the Zeno's paradoxes in order to derive the mathematics educational implications. The paradox of Zeno's motion is sometimes explained by the calculus theories. However, various philosophical discussions show that the resolution of Zeno's paradox by calculus is not a real solution, and the concept of a continuum which is composed of points and the real number continuum may not coincide with the physical space and time. This is supported by the fact that the hyperreal number system of nonstandard analysis could be another model of a straight line or time and that an alternative explanation of Zeno's paradox was possible by the hyperreal number system. The existence of two different theories of the continuum suggests that teachers and students may not have the same view of the continuum. It is also suggested that the real world model used in school mathematics may not necessarily match the student's intuition or mathematical practice, and that the real world application of mathematics theory should be emphasized in education as a kind of 'correspondence.'

Real-Time Tomato Instance Tracking Algorithm by using Deep Learning and Probability Model (딥러닝과 확률모델을 이용한 실시간 토마토 개체 추적 알고리즘)

  • Ko, KwangEun;Park, Hyun Ji;Jang, In Hoon
    • The Journal of Korea Robotics Society
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    • v.16 no.1
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    • pp.49-55
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    • 2021
  • Recently, a smart farm technology is drawing attention as an alternative to the decline of farm labor population problems due to the aging society. Especially, there is an increasing demand for automatic harvesting system that can be commercialized in the market. Pre-harvest crop detection is the most important issue for the harvesting robot system in a real-world environment. In this paper, we proposed a real-time tomato instance tracking algorithm by using deep learning and probability models. In general, It is hard to keep track of the same tomato instance between successive frames, because the tomato growing environment is disturbed by the change of lighting condition and a background clutter without a stochastic approach. Therefore, this work suggests that individual tomato object detection for each frame is conducted by YOLOv3 model, and the continuous instance tracking between frames is performed by Kalman filter and probability model. We have verified the performance of the proposed method, an experiment was shown a good result in real-world test data.

Community Detection using Closeness Similarity based on Common Neighbor Node Clustering Entropy

  • Jiang, Wanchang;Zhang, Xiaoxi;Zhu, Weihua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.8
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    • pp.2587-2605
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    • 2022
  • In order to efficiently detect community structure in complex networks, community detection algorithms can be designed from the perspective of node similarity. However, the appropriate parameters should be chosen to achieve community division, furthermore, these existing algorithms based on the similarity of common neighbors have low discrimination between node pairs. To solve the above problems, a noval community detection algorithm using closeness similarity based on common neighbor node clustering entropy is proposed, shorted as CSCDA. Firstly, to improve detection accuracy, common neighbors and clustering coefficient are combined in the form of entropy, then a new closeness similarity measure is proposed. Through the designed similarity measure, the closeness similar node set of each node can be further accurately identified. Secondly, to reduce the randomness of the community detection result, based on the closeness similar node set, the node leadership is used to determine the most closeness similar first-order neighbor node for merging to create the initial communities. Thirdly, for the difficult problem of parameter selection in existing algorithms, the merging of two levels is used to iteratively detect the final communities with the idea of modularity optimization. Finally, experiments show that the normalized mutual information values are increased by an average of 8.06% and 5.94% on two scales of synthetic networks and real-world networks with real communities, and modularity is increased by an average of 0.80% on the real-world networks without real communities.

Structural Breaks, Manufacturing Revolutions, and Economic Catch-up: Empirical Validation of Historical Evidence from South Korea

  • SALAHUDDIN, Taseer;YULEK, Murat A.
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.1
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    • pp.13-24
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    • 2022
  • The main goal of this study is to look at how South Korea can catch up to the rest of the world through policy-driven structural change and manufacturing revolutions. To achieve the objective, this study used annual data on real exports and real GDP from the World Development Indicator WDI of South Korea for the period 1960 to 2019. The study's goal is to use econometrics to detect this policy-driven structural change trend. Multiple nonlinear Granger causality test was used to accomplish this. The findings revealed structural breaks and nonlinearities in the dynamic link between South Korea's real GDP and real exports. Furthermore, results also show evidence of multiple structural breaks in South Korean data. South Korea's economic catch-up was the result of a constant reevaluation of industrial policies, readjustment, and structural change to constantly explore and utilize comparative advantage, realizing economies of scale at the global level, and reallocating and redistribution of resources towards productive sectors with high value-added output, according to econometric analysis. If South Korea would have not done this structural change this miracle to escape the middle-income trap would not have been possible. These findings support the descriptive evidence of structural change in favor of manufacturing revolutions and value addition industry development in South Korea.

Simulation System Development for Verification of Autonomous Navigation Algorithm Considering Near Real-Time Maritime Traffic Information (준실시간 해상교통 정보를 반영한 자율운항 알고리즘 검증용 시뮬레이션 시스템 개발)

  • Hansol Park;Jungwook Han
    • Journal of the Society of Naval Architects of Korea
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    • v.60 no.6
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    • pp.473-481
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    • 2023
  • In this study, a simulation system was developed to verify autonomous navigation algorithm in complex maritime traffic areas. In particular, real-world maritime traffic scenario was applied by considering near real-time maritime traffic information provided by Korean e-Navigation service. For this, a navigation simulation system of Unmanned Surface Vehicle (USV) was integrated with an e-Navigation equipment, called Electronic Chart System (ECS). To verify autonomous navigation algorithm in the simulation system, initial conditions including initial position of an own ship and a set of paths for the ship to follow are assigned by an operator. Then, considering real-world maritime traffic information obtained from the service, the simulation is implemented in which the ship repeatedly travels by avoiding surrounding obstacles (e.g., approaching ships). In this paper, the developed simulation system and its application on verification of the autonomous navigation algorithm in complex maritime traffic areas are introduced.

Implementation of Metaverse Virtual World using Unity Game Engine (유니티 게임엔진을 활용한 메타버스 가상세계 구현)

  • Gang In Lee;Seok Ho Han;Yong-Hwan Lee
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.2
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    • pp.120-127
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    • 2023
  • Recently, metaverse has attracted great attention worldwide with the development of related technologies and the demand for on-tact systems. The ideal metaverse should constitute a virtual world more similar to the realistic society with physical interactions. However, there are many constraints when we construct a virtual world using the existing commercialized metaverse platform. In this paper, we design and implement a university campus-based metaverse which minimizes the constraints, and create a virtual environment maps very similar to the real-world using Unity engine, Photon cloud and Playfab SDK for multi-user accessible to virtual world as a personal avatar. Also, this work includes attractive interaction based on exchange between users. Lastly, we illustrate our implemented metaverse works on Android phone, and it works without difficulty in terms of performance.

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