• 제목/요약/키워드: Real Environment

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A Design of Estimate-information Filtering System using Artificial Intelligent Technology (인공지능 기술을 활용한 부동산 허위매물 필터링 시스템)

  • Moon, Jeong-Kyung
    • Convergence Security Journal
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    • v.21 no.1
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    • pp.115-120
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    • 2021
  • An O2O-based real estate brokerage web sites or apps are increasing explosively. As a result, the environment has been changed from the existing offline-based real estate brokerage environment to the online-based environment, and consumers are getting very good feelings in terms of time, cost, and convenience. However, behind the convenience of online-based real estate brokerage services, users often suffer time and money damage due to false information or malicious false information. Therefore, in this study, in order to reduce the damage to consumers that may occur in the O2O-based real estate brokerage service, we designed a false property information filtering system that can determine the authenticity of registered property information using artificial intelligence technology. Through the proposed research method, it was shown that not only the authenticity of the property information registered in the online real estate service can be determined, but also the temporal and financial damage of consumers can be reduced.

Development of Physics Simulation for Augmented Reality Billiards Content (증강현실 당구 콘텐츠를 위한 물리 시뮬레이션 개발)

  • Kim, Hong-Jik;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.26 no.2
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    • pp.150-159
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    • 2022
  • In this paper, we propose a physics simulation for augmented reality (AR) billiards content. The characteristics of the physics simulation for the proposed AR billiards content are as follows. First, physical equations are derived by calculating the force and moment of inertia applied to the billiards ball to realize the motion of the billiards ball similar to the real one in the AR environment. Then, we determine the velocity and angular velocity of the virtual billiards ball associated with the rotation of the virtual billiards ball with respect to the impact point. Second, using some vectors such as incidnet vector, normal vector, reflection vector, the trajectory of the virtual billiards ball would be implement. these equations are applied to AR environment so that AR billiards content could be implement. This physics simulation allows users to feel like the real world using a virtual pool table and induce them to interact with the real environment. As a result of the experiment, the accuracy range between the path of the real billiards ball and the path of the virtual billiards ball was calculated to be 97.75% to 99.11%. Therefore, it was determined that the performance of the physics simulation for the AR billiards content proposed in this paper performs similarly to the path of the real billiards ball.

Development of Augmented Reality Character System based on Markerless Tracking (마커리스 트래킹 기반 증강현실 캐릭터 시스템 개발)

  • Hyun, Sim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1275-1282
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    • 2022
  • In this study, real-time character navigation using AR lens developed by Nreal is developed. Real-time character navigation is not possible with general marker-based AR because NPC characters must guide while moving in an unspecified space. To replace this, a markerless AR system was developed using Digital Twin technology. Existing markerless AR is operated based on hardware such as GPS, gyroscope, and magnetic sensor, so location accuracy is low and processing time in the system is long, resulting in low reliability in real-time AR environment. In order to solve this problem, using the SLAM technique to construct a space into a 3D object and to construct a markerless AR based on point location, AR can be implemented without any hardware intervention in a real-time AR environment. This real-time AR environment configuration made it possible to implement a navigation system using characters in tourist attractions such as Suncheon Bay Garden and Suncheon Drama Filming Site.

AR-Based Character Tracking Navigation System Development (AR기반 캐릭터 트래킹 네비게이션 시스템 개발)

  • Lee, SeokHwan;Lee, JungKeum;Sim, Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.2
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    • pp.325-332
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    • 2022
  • In this study, real-time character navigation using AR lens developed by Nreal is developed. Real-time character navigation is not possible with general marker-based AR because NPC characters must guide while moving in an unspecified space. To replace this, a markerless AR system was developed using Digital Twin technology. Existing markerless AR is operated based on hardware such as GPS, gyroscope, and magnetic sensor, so location accuracy is low and processing time in the system is long, which results low reliability in real-time AR environment. In order to solve this problem, using the SLAM technique to construct a space into a 3D object and to construct a markerless AR based on point location, AR can be implemented without any hardware intervention in a real-time AR environment. This real-time AR environment configuration made it possible to implement a navigation system using characters in tourist attractions such as Suncheon Bay Garden and Suncheon Drama Filming Site.

A Study on the Residential Satisfaction of Local Residents Using Latent ProfilE Analysis

  • Yoon-Jung LEE;Sun-Ju KIM
    • The Journal of Economics, Marketing and Management
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    • v.11 no.5
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    • pp.1-13
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    • 2023
  • Purpose: This study analyzed the factors that increase the satisfaction of local residents' housing and residential environment, and derived implications for housing suppliers and policymakers in local areas. Research design, data and methodology: The analysis method derived latent group types through latent profile analysis, and cross-analysis and covariate variance analysis (ANCOVA) were conducted to analyze the differences between these groups. Results: The analysis results are as follows. First, there are four potential group types: good neighborhood facilities and low-level surrounding environment 1 group, low-level neighborhood facilities and good surrounding environment 2 groups, overall low-level 3 groups, and overall high-level 4 groups. Second, groups 1 and 3 tend to live in relatively old apartments. Third, as a result of distributed analysis, groups with low accessibility to neighborhood facilities but good environmental conditions and groups with high overall levels had relatively high housing satisfaction. Conclusions: As an implication, we discussed the need for development that highlights natural environment-friendly characteristics as well as access to neighborhood facilities. In addition, in order to derive more specific implications, the direction of follow-up studies considering job linkage and the effects of specific and various environmental factors was presented together.

Robust Multithreaded Object Tracker through Occlusions for Spatial Augmented Reality

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • v.40 no.2
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    • pp.246-256
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    • 2018
  • A spatial augmented reality (SAR) system enables a virtual image to be projected onto the surface of a real-world object and the user to intuitively control the image using a tangible interface. However, occlusions frequently occur, such as a sudden change in the lighting environment or the generation of obstacles. We propose a robust object tracker based on a multithreaded system, which can track an object robustly through occlusions. Our multithreaded tracker is divided into two threads: the detection thread detects distinctive features in a frame-to-frame manner, and the tracking thread tracks features periodically using an optical-flow-based tracking method. Consequently, although the speed of the detection thread is considerably slow, we achieve real-time performance owing to the multithreaded configuration. Moreover, the proposed outlier filtering automatically updates a random sample consensus distance threshold for eliminating outliers according to environmental changes. Experimental results show that our approach tracks an object robustly in real-time in an SAR environment where there are frequent occlusions occurring from augmented projection images.

Experimental research on the autonomous mobile robotics

  • Yuta, Shin'ichi
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10a
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    • pp.17-17
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    • 1996
  • An experimental research is a useful approach for realizing autonomous mobile robots to work in real environment. We are developing an autonomous mobile robot platform named "Yamabico" as a tool for experimental real world robotics research. The architecture of Yamabico is based on the concept of centralized decision making and functionally modularization. Yamabico robot has two level structure with behavior and function levels, and its hardware and software are functionally distributed for providing incremental development and good maintenancibility. We are using many Yamabico robots in our laboratory to realize the robust navigation technology for autonomous robots. The methodology for experimental and task-oriented approach of mobile robotics will be presented. And some experimental results of real world navigation in indoor and outdoor environment will be shown. be shown.

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Motor Control and Monitoring with Embedded System (임베디드 시스템을 이용한 모터 제어 및 모니터링)

  • Yoon, Tae-Sung;Jang, Ki-Won;Kim, Jheng-Hyun
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.188-190
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    • 2005
  • In this study, a smart motor control and monitoring system is developed with an embedded board where Intel PXA255B CPU is mounted. Linux is ported into the embedded board as RTOS(Real Time Operating System), and the environment which communicate with a motor driver through serial protocol and is capable of controlling and monitoring the motor in real time is built in the system. A user friendly GUI is developed for the convenient operation of the system. Also, the environment which is able to control and monitor the motor driver remotely is built in the system using TCP/IP protocol.

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Application of Real-Time Monitoring System to In-Situ Soil Remediation Project (원위치 지반오염정화사업에서의 실시간 모니터링 시스템의 적용 사례)

  • Jung, Seung-Yong;Kim, Byung-Il;Han, Sang-Jae;Kim, Soo-Sam;Hong, Sang-Ki
    • Proceedings of the Korean Geotechical Society Conference
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    • 2005.03a
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    • pp.1384-1389
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    • 2005
  • A real-time monitoring system for in-situ soil remediation technologies is developed and then applied to electrokinetic remediation technique in the field trial tests during 150days. The developed system is consisted the controlled program based on internet web page, data logger, measurement instruments and so on. In the measured items there are pH, temperature, electrical current and potential, vacuum pressure. The results indicated that the system is successively applied to electrokinetic remediation technique, and further research considering economic view and multi purpose system for in-situ soil remediation technologies is needed.

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The development of general purpose robot language based on real time operating system (실시간 운영 체제를 이용한 범용 로봇 제어 언어의 개발)

  • 이덕만;오종환;이진수
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.18-23
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    • 1991
  • We need general developing environment to control robot with effect but less energy. So, software and hardware tools are very important. In this paper, we present a general-purpose robot control language and its implementation on Real Time O/S and VME bus system. The system runs on the VMEexec Real Time Operating System and robot program is written in the "C" language. The developed program is linked with the robot control C library io produce an executable image. Under the developed robot control environment, the user can write a general high-level control program leaving all the specific information about the robot in a robot specific file.ific file.

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