• 제목/요약/키워드: Real - time

검색결과 28,998건 처리시간 0.056초

오픈소스 기반의 실시간 EtherCAT 제어 시스템의 구현 (Implementation of Real-time EtherCAT Control System based on Open Source)

  • 경윤진;최동일
    • 로봇학회논문지
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    • 제18권3호
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    • pp.281-284
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    • 2023
  • Real-time control communication network system is important for developing defense robots because it affects environmental interaction, performance, and safety. We propose a real-time control communication network using the Xenomai real-time operating system and the open-source EtherCAT master library, SOEM. EtherCAT is an Ethernet-based industrial communication method. It has low latency and many functions such as cable redundancy and distributed clock synchronization. We use Xenomai RTOS and Intel NUC to develop the system. Experimental tests demonstrate the Real-time EtherCAT master implementation, and communication with CiA301-based slave devices. The jitter measurement was conducted to validate the real-time performance of the system. The proposed system shows possibility for real-time robotics applications in various defense robots.

A Study on Real-time Graphic Workflow For Achieving The Photorealistic Virtual Influencer

  • Haitao Jiang
    • International journal of advanced smart convergence
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    • 제12권1호
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    • pp.130-139
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    • 2023
  • With the increasing popularity of computer-generated virtual influencers, the trend is rising especially on social media. Famous virtual influencer characters Lil Miquela and Imma were all created by CGI graphics workflows. The process is typically a linear affair. Iteration is challenging and costly. Development efforts are frequently siloed off from one another. Moreover, it does not provide a real-time interactive experience. In the previous study, a real-time graphic workflow was proposed for the Digital Actor Hologram project while the output graphic quality is less than the results obtained from the CGI graphic workflow. Therefore, a real-time engine graphic workflow for Virtual Influencers is proposed in this paper to facilitate the creation of real-time interactive functions and realistic graphic quality. The real-time graphic workflow is obtained from four processes: Facial Modeling, Facial Texture, Material Shader, and Look-Development. The analysis of performance with real-time graphical workflow for Digital Actor Hologram demonstrates the usefulness of this research result. Our research will be efficient in producing virtual influencers.

Performance Evaluation of Real-time Linux for an Industrial Real-time Platform

  • Jo, Yong Hwan;Choi, Byoung Wook
    • International journal of advanced smart convergence
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    • 제11권1호
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    • pp.28-35
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    • 2022
  • This paper presents a performance evaluation of real-time Linux for industrial real-time platforms. On industrial platforms, multicore processors are popular due to their work distribution efficiency and cost-effectiveness. Multicore processors, however, are not designed for applications with real-time constraints, and their performance capabilities depend on their core configurations. In order to assess the feasibility of a multicore processor for real-time applications, we conduct a performance evaluation of a general processor and a low-power processor to provide an experimental environment of real-time Linux on both Xenomai and RT-preempt considering the multicore configuration. The real-time performance is evaluated through scheduling latency and in an environment with loads on the CPU, memory, and network to consider an actual situation. The results show a difference between a low-power and a general-purpose processor, but from developer's point of view, it shows that the low-power processor is a proper solution to accommodate low power situations.

비정상 시변 신호 인식기의 실시간 구현 및 근피로도 측정에의 응용 (Real Time Implementittion of Time Varying Nonstationary Signal Identifier and Its Application to Muscle Fatigue Monitoring)

  • 이진;이영석;김성환
    • 대한의용생체공학회:의공학회지
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    • 제16권3호
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    • pp.317-324
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    • 1995
  • A need exists for the accurate identification of time series models having time varying parameters, as is important in the case of real time identification of nonstationary EMG signal. Thls paper describes real time identification and muscle fatigue monitoring method of nonstationary EMG signal. The method is composed of the efficient identifier which estimates the autoregressive parameters of nonstationary EMG signal model, and its real time implementation by using T805 parallel processing computer. The method is verified through experiment with real EMG signals which are obtained from surface electrode. As a result, the proposed method provides a new approach for real time Implementation of muscle fatigue monitoring and the execution time is 0.894ms/sample for 1024Hz EMG signal.

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The Profibus Timed Token MAC Protocol for Real-Time Communications

  • Lee, Hong-Hee;Kim, Gwan-Su;Jung, Eui-Heon
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.691-694
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    • 2003
  • This paper describes how to use Profibus networks to support real-time industrial communications, that is, how to ensure the transmission of real-time messages within a maximum bound time. Profibus is based on a simplified timed token protocol, which is a well-proved solution for the real-time communication systems. However, Profibus differs from the timed token protocol, thus the usual timed token protocol has to be modified in order to be applied in Profibus. In fact, the real-time solutions for networks based on the timed token protocol rely on the possibility of allocating specific bandwidth for the real-time traffic. This means that a minimum amount of time to transmit the real-time messages is always guaranteed whenever each token is arrived. In other words, with the Profibus protocol, at least, one real-time message should be transmitted per every token visit in the worst case. It is required to control medium access properly to satisfy the message deadlines. In this paper, we have presented how to obtain the optimal network parameter for the Profibus protocol. The selected network parameter is valid regardless of the behavior of asynchronous messages.

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Application-Adaptive Performance Improvement in Mobile Systems by Using Persistent Memory

  • Bahn, Hyokyung
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.9-17
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    • 2019
  • In this article, we present a performance enhancement scheme for mobile applications by adopting persistent memory. The proposed scheme supports the deadline guarantee of real-time applications like a video player, and also provides reasonable performances for non-real-time applications. To do so, we analyze the program execution path of mobile software platforms and find two sources of unpredictable time delays that make the deadline-guarantee of real-time applications difficult. The first is the irregular activation of garbage collection in flash storage and the second is the blocking and time-slice based scheduling used in mobile platforms. We resolve these two issues by adopting high performance persistent memory as the storage of real-time applications. By maintaining real-time applications and their data in persistent memory, I/O latency can become predictable because persistent memory does not need garbage collection. Also, we present a new scheduler that exclusively allocates a processor core to a real-time application. Although processor cycles can be wasted while a real-time application performs I/O, we depict that the processor utilization is not degraded significantly due to the acceleration of I/O by adopting persistent memory. Simulation experiments show that the proposed scheme improves the deadline misses of real-time applications by 90% in comparison with the legacy I/O scheme used in mobile systems.

이동로봇을 위한 실시간 하이브리드 경로계획 알고리즘 (Real-time Hybrid Path Planning Algorithm for Mobile Robot)

  • 이동훈;김동식;이종호;김동원
    • 전기학회논문지
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    • 제63권1호
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    • pp.115-122
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    • 2014
  • Mobile robot has been studied for long time due to its simple structure and easy modeling. Regarding path planning of the mobile robot, we suggest real-time hybrid path planning algorithm which is the combination of optimal path planning and real-time path planning in this paper. Real-time hybrid path planning algorithm modifies, finds best route, and saves calculating time. It firstly plan the route with real-time path planning then robot starts to move according to the planned route. While robot is moving, update the route as the best outcome which found by optimal path planning algorithm. Verifying the performance of the proposed method through the comparing real-time hybrid path planning with optimal path planning will be done.

실시간 탄도 궤적 목표물 추적을 위한 GPU 기반 병렬적 입자군집최적화 기법 (Parallelized Particle Swarm Optimization with GPU for Real-Time Ballistic Target Tracking)

  • 한윤호;이헌철;권혁훈;최원석;정보라
    • 대한임베디드공학회논문지
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    • 제17권6호
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    • pp.355-365
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    • 2022
  • This paper addresses the problem of real-time tracking a high-speed ballistic target. Particle filters can be considered to overcome the nonlinearity in motion and measurement models in the ballistic target. However, it is difficult to apply particle filters to real-time systems because particle filters generally require much computation time. This paper proposes an accelerated particle filter using graphics processing unit (GPU) for real-time ballistic target tracking. The real-time performance of the proposed method was tested and analyzed on a widely-used embedded system. The comparison results with the conventional particle filter on CPU (central processing unit) showed that the proposed method improved the real-time performance by reducing computation time significantly.

Memory Allocation in Mobile Multitasking Environments with Real-time Constraints

  • Hyokyung, Bahn
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.79-84
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    • 2023
  • Due to the rapid performance improvement of smartphones, multitasking on mobile platforms has become an essential feature. Unlike traditional desktop or server environments, mobile applications are mostly interactive jobs where response time is important, and some applications are classified as real-time jobs with deadlines. When interactive and real-time jobs run concurrently, memory allocation between multitasking applications is a challenging issue as they have different time requirements. In this paper, we study how to allocate memory space when real-time and interactive jobs are simultaneously executed in a smartphone to meet the multitasking requirements between heterogeneous jobs. Specifically, we analyze the memory size required to satisfy the constraints of real-time jobs and present a new model for allocating memory space between heterogeneous multitasking jobs. Trace-driven simulations show that the proposed model provides reasonable performance for interactive jobs while guaranteeing the requirement of real-time jobs.

로봇 컴포넌트에 실시간성을 지원하기 위한 프레임워크 구현 및 성능분석 (Implementation and Performance analysis of a Framework to Support Real-Time of Robot Components)

  • 최찬우;조문행;박성종;이철훈
    • 한국콘텐츠학회논문지
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    • 제9권4호
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    • pp.81-94
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    • 2009
  • 유비쿼터스 환경에서 지능형 서비스 로봇의 실시간성 기술은 QoS를 보장하기 위해서 필수 불가결한 요소이다. 본 논문에서는 지능형 서비스 로봇에 실시간성을 지원하는 실시간 프레임워크를 설계 및 구현한 내용을 기술한다. 실시간 스케줄링 서비스를 제공하는 실시간 프레임워크는 범용 운영체제를 기반으로 동작하며, 범용 운영체제에서 제공하는 스케줄러의 실시간성 미 지원 문제를 해결한다. 본 논문에서는 또한 실시간 로봇 애플리케이션에 QoS를 보장하기 위한 실시간 스케줄링 서비스를 제안한다. 제안된 실시간 프레임워크의 성능 평가를 위해 윈도우즈 운영체제 상에 구현하였다. 실험 결과를 통해 쓰레드의 응답시간 향상과 실시간 프레임워크 탑재에 따른 성능상의 오버 헤드가 $62{\mu}s$로 미미하다는 것을 알 수 있다.