• Title/Summary/Keyword: React

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Comparison of EU-DEMO React & Wind Nb3Sn TF CICC current sharing temperature against Wind & React Nb3Sn CICCs

  • Kwon, Soun P.
    • Progress in Superconductivity and Cryogenics
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    • v.24 no.2
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    • pp.7-18
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    • 2022
  • European efforts to design superconducting conductors for a future tokamak have involved Nb3Sn cable-in-conduit conductor (CICC). Nb3Sn coils which undergo heat treatment to activate the Nb3Sn material are mostly produced through the wind-then-react route. However, some Nb3Sn coils have been proposed with CICCs of the react-then-wind route. The latter CICCs are physically constrained due to handling limitations which if not adhered to will result in irrecoverable damage to the Nb3Sn cable inside, nullifying any performance advantage. A group at the Swiss Plasma Center has proposed such CICC designs, constructing samples and testing them for performance. The characteristics and performance of these react & wind (R&W) CICCs are compared with the more common wind & react (W&R) CICCs, and it is found that the R&W designs show more extreme characteristics than typical W&R Nb3Sn CICCs for some parameters that are known to influence CICC performance. Where the R&W CICCs extend the range of those parameters, they also continue trends formed by the W&R CICCs with the parameters. The main observation, however, is that although the current sharing temperature performances of the R&W samples are above the average of the W&R samples they were compared to, they are not the highest. A similar observation applies to a cost comparison of the superconducting material where the R&W CICCs are found to be relatively cheap but not the cheapest. Given these results, clear practical advantages to the R&W CICC design is not evident.

Development of a Mobile App Combining React Native and Unity3D for Chromakey-based Image Composition (React Native와 Unity3D를 활용한 크로마키 기반 이미지 합성 모바일 앱 개발)

  • Kim, Seung-Jun;Seo, Beom-Joo;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.11-20
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    • 2020
  • In the rapidly changing mobile app market, it is crucial to develop a good idea quickly and receive its market evaluation. For a small-sized company, however, it is very challenging to rapidly develop and deploy their products in response to highly fragmented mobile environments. This article demonstrates that our integrated development environment using both React Native and Unity3D when developing a mobile app achieves a high level of functionality and performance requirements successfully. Moreover, this integrated environment helps reduce development costs and shorten development time.

React Native and Android Mobile Apps for Smart Tourism Information Service to FITs

  • Cho, Hyun-Ji;Lee, Jin-Yi;Park, Tae-Rang;Jwa, Jeong-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.63-69
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    • 2022
  • We develop a smart tourism information system that provides smart tourism services to free independent tourists (FITs) through various content distribution channels such as mobile apps, Instagram, YouTube, and chatbots. The smart tourism information system provides location and storytelling-based tourism information, accommodation, restaurant information, and recommended travel products so that tourists can create a travel itinerary based on personalized situation awareness. The smart tourism information system also provides smart tourism services using commercial maps, navigation, and weather forecast APIs from the Korea Meteorological Administration to provide smart tour guide services to tourists who travel according to the travel itinerary. In this paper, we develop the React Native app that provides smart tourism services provided by the smart tourism information system. The smart tourism React Native app has implemented two methods: a method that directly connects to the smart tourism information system, and a method that provides services by interworking through the GraphQL Query Language developed by META (Facebook). The smart tourism React Native app implements OSMU (One Source Multi-use) by providing tourism information from mobile apps, photos from Instagram, and drone videos from YouTube as an integrated UI.

Development of a Mobile Application for Effective Mental Health Intervention

  • Mousab Issa Alhamada;Khairayu Badron
    • International Journal of Computer Science & Network Security
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    • v.23 no.8
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    • pp.33-39
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    • 2023
  • The global surge in depression and anxiety, intensified by challenges such as cost and stigma, emphasizes the pressing need for accessible, evidence-based digital solutions. The research centers on the creation of a mobile application specifically designed to address mental health challenges. By integrating cognitive behavioral therapy techniques and features like appointment bookings and mindfulness feedback tools, the app is positioned to improve user outcomes. Utilizing platforms like React Native and React, combined with NestJS for enhanced backend security, the application adheres to the rigorous standards required for mental health interventions. Collaborative efforts with experts, notably the counseling unit of IIUM, ensure the app's alignment with contemporary best practices and research. Preliminary findings indicate a promising tool with the potential to address the global mental health treatment disparity.

React-based login system design using Spring Boot Security and JWT (스프링 부트 Security와 JWT를 통한 React 기반 로그인 시스템 설계)

  • Youngchan Lee;Minsung Kim;Hyunwoo You;MinJae Kim;Hong Min
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.45-46
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    • 2024
  • 스프링 부트는 개발 및 실행 환경 설정이 간편하기 때문에 백엔드 개발에 활용되는 프레임워크이고 React는 프론트엔드 개발에 활용되는 프레임워크이다. 본 논문에서는 스프링 부트와 React를 사용하는 웹 응용에서 로그인 시스템 구축 시 JWT를 활용하는 방법과 구조에 관해 설명하였다.

Status and Trend on Applying Web Front-End Frameworks for Developing Network Monitoring Applications in a Web of Things Environment (사물 웹(WoT) 환경에서 네트워크 모니터링 애플리케이션 개발을 위한 웹 프론트엔드 프레임워크의 적용 현황 및 트렌드)

  • Cha, Si-Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.1
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    • pp.47-54
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    • 2022
  • All things connected to the Internet have to ensure interoperability between each other. Web of Things (WoT) is an Internet of Things (IoT) Web standard technology that enables the communication between smart devices and web-based applications. In order for WoT to be possible, monitoring of all devices connected to the Internet have to be possible. To this end, various efforts are being made to develop network monitoring applications using the latest Web front-end frameworks, not traditional web-based monitoring. This paper examines and describes the possibilities of applying Web front-end frameworks such as React, Angular and Svelte to the development of network monitoring applications for WoT. This paper also describes the pros and cons of two major frameworks, React and Angular, in developing monitoring applications that support the cross-platforms and cross-browsers in WoT environments and examines the applicability of them by developing simple network monitoring applications using React.

Implementation of Augmented Reality Website Using Three.js and React (Three JS와 React를 이용한 증강현실 웹사이트 구현)

  • Kim, Seon-hwa;Moon, Sang-Ho;Lee, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.529-531
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    • 2022
  • According to the 2021 Mobile Augmented Reality Market Report by Korea Innovation Foundation, the augmented reality market has been growing recently due to the growth of the mobile augmented reality market along with the development of smartphones. In order to provide augmented reality services to mobile users, it is necessary to create native apps for each device. However, there are problems such as maintenance costs for multi-platform and low accessibility due to app download. Recently, the construction of augmented reality system in a web-based environment by using the WebXR Device API is in progress, but it is judged that the system using the WebXR Device API is still in the research stage. In this paper, a responsive multi-platform environment was built using the WebXR Device API, Three JS, and React, and a function to provide augmented reality service to mobile and web users was implemented. As a result of the experiment, it was confirmed that the interlocking of augmented reality was successfully implemented in a responsive web environment, and look forward to the augmented reality service operating on the web in the future.

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Research on the Relationships between Students' Beliefs about Mathematics Teaching-Learning and Mathematics Classroom Culture

  • Xiaogui, Zhang
    • Research in Mathematical Education
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    • v.12 no.3
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    • pp.167-177
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    • 2008
  • The students' beliefs about mathematics teaching-learning come from the social activities in mathematics classrooms; and the mathematics classroom culture to a large extent decides the social activities in mathematics classrooms. So, the students' beliefs about mathematics teaching-learning are decided indirectly by the mathematics classroom culture mainly. The students' beliefs about mathematics teaching-learning react to the social activities in mathematics classrooms, and the social activities in mathematics classrooms react to the mathematics classroom culture. Therefore, the students' beliefs about mathematics teaching-learning react indirectly to the mathematics classroom culture. So, the relationships between the students' beliefs about mathematics teaching-learning and the mathematics classroom culture are dialectic, and the social activities in mathematics classrooms are the medium. In addition, the relationships have some inspirations to the current mathematics curriculum reform in the mainland China.

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Reactive Scheduling and Control for Shipbuilding : DAS-REACT (조선의 일정계획 수정 및 통제 : DAS-REACT)

  • 이정승;이재규;최형림
    • Journal of Intelligence and Information Systems
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    • v.2 no.1
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    • pp.59-73
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    • 1996
  • 전체적인 조선 생산일정계획을 수립하기 위해서 계층적 구조를 채택하였다. 이 구조에 의하면 도크의 상위 일정계획 생성기는 탑재 일정계획을 생성하고, 조립공정의 하위 일정계획 생성기는 상위 일정계획 생성기가 요구하는 범위 내에서 각각 세부적인 조립 일정계획을 세우게 된다. 그런데 하위 일정계획 생성기가 아무리 노력하여도 상위 일정계획 생성기로부터의 제약조건을 만족시킬 수 없는 상황이 발생하면, 일정계획 수정기에 통보하여 초기 탑재 일정계획을 수정해야 한다. 하위 일정계획 생성기로부터의 조정요청을 반영하기 위해서 부분 수정을 통해 충격을 최소화시키는 일련의 휴리스틱으로 구성된 알고리즘을 제시하였다. 각각의 휴리스틱은 여유시간 제거, 버퍼 제거, 작업시간 축소, 다단계 여유시간 제거, 과부하 자원 공유블럭 조정, 자원 제약조건 완화 등이고, 흡수되지 않은 일부의 충격은 주변으로 전파된다. 이와같은 방법론을 대우조선의 상황에 적용하여, 조선일정계획 수정 시스템인 DAS-REACT를 개발하였다.

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Changing Characteristics of Parameters in Model for Water Quality Prediction (수질예측모델에서의 매개변수 변화특성(지역환경 \circled2))

  • 김선주;김성준;이석호
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2000.10a
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    • pp.578-583
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    • 2000
  • In order to operate water quality model for a lake or a channel, user should examine the all kinds of parameters and should know how them react to the model for calculating the pollution which are happened from the watershed or are reacted in the water. The aim of this study is analyzing the characteristics of parameters which are used by a water quality model (CE-QUAL-W2), so that we are trying to find out how them to react to the model for calculating the many kinds of pollution.

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