• Title/Summary/Keyword: Ray-tracing Method

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Analysis of lenticular 3D liquid crystal displays using 3D pixel simulator

  • Kim, Hwi;Jung, Kyoung-Ho;Yun, Hae-Young;Lee, Seung-Hoon;Kim, Hee-Sub;Shin, Sung-Tae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.443-446
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    • 2009
  • In this paper, an accurate ray-tracing based visual analysis method of lenticular 3D liquid liquid crystal display (LCDs) and some analysis results are presented. In the developed method, the geometric optics analysis is performed on the single 3D unit pixel of 3D lenticular LCD. It is shown that the display characteristics of 3D lenticular LCD panels of arbitrary size can be evaluated through the 3D unit pixel analysis. The analysis results of a few representative structures of 3D lenticular LCDs are compared.

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DEM Estimation Using Two Stage Stereo Matching Method (2단계 스테레오 정합기법을 이용한 DEM 추정)

  • Nam, Chang-Woo;Woo, Dong-Min
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3044-3046
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    • 2000
  • A Stereo matching has been an important tool for reconstructing three dimensional terrain. In this stereo matching process, DEM(Digitai Elevation Map) can be generated by the disparity from reference image to target image. Generally disparity map in matching process can be implemented by wraping from reference image to target image and if the role of reference and target is interchanged, the different DEM can be obtained. To evaluate the generated DEM from matching process, We adapted the Photorealistic synthetic image generator using ray tracing technique. The generator produce two simulated image from previous DEM and Ortho-image which is regard as Ground-truth. In this paper, we are concern about estimating more accurate DEM from these two DEMs. The several fusion methods of two DEMs are proposed to generate accurate DEM and compared with previous method. one of fusion methods is by using Cross-Correlation match score and the true DEM should have a high matching score.

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Development of 3 Dimensional Planar Prism Design Algorithm Using Photometric Data (배광데이터를 이용한 3차원 평면프리즘의 설계 알고리즘 개발)

  • Kim, Yu-Sin;Choi, An-Seop
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2006.05a
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    • pp.3-7
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    • 2006
  • Development of light sources has been constantly grown for a high efficacy and long life. And, the design of luminaires has ben developed for the reflection and refraction of light mechanism. But it has been not enough to study for the refraction of light mechanism. Therefore, this study aims to study for the refraction of light mechanism to using Monte-Carlo method and Ray-tracing method. In addition, the purpose of this study is to shu calculation process for development of 3 dimensional planar prism design algorithm in orer to use the results of photometric data that is able to obtain various luminous intensity distribution.

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Optimal Design of Coverglass Pattern in Building-Integrated Photovoltaic for Improved Yearly Electrical Energy (Building-Integrated Photovoltaic 시스템의 연간 발전 에너지 향상을 위한 커버글라스 패턴의 최적설계)

  • Kim, Taehyeon;Lee, Seung-Chul;Park, Woo-Sang
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.33 no.4
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    • pp.297-302
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    • 2020
  • A coverglass pattern was designed to improve the annual electrical energy production of a building-integrated photovoltaic (BIPV) module installed in the exterior walls of buildings. The transmittance pattern was calculated using ray tracing, and the results were derived by optimizing the simulation using Taguchi's method. We obtained the optimal pattern by analyzing the conventional patterns for improving the transmittance and derived design factors by quantifying the pattern. By calculating the influence of electrical energy on each design factor, we obtained the optimal coverglass pattern that produced the maximum annual electrical energy. The annual electrical energy production improved by approximately 11.79% compared to the non-patterned coverglass.

Block Adjustment and Orthorectification for Multi-Orbit Satellite Images

  • Chen, Liang-Chien;Liu, Chien-Liang;Teo, Tee-Ann
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.888-890
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    • 2003
  • The objective of this investigation is to establish a simple yet effective block adjustment procedure for the orthorectification of multi-orbit satellite images. The major works of the proposed scheme are: (1) adjustment of satellite‘s orbit accurately, (2) calculation of the error vectors for each tie point using digital terrain model and ray tracing technique, (3) refining the orbit using the Least Squares Filtering technique and (4) generation of the orthophotos. In the process of least squares filtering, we use the residual vectors on ground control points and tie points to collocate the orbit. In orthorectification, we use the indirect method to generate the orthoimage. Test areas cover northern Taiwan. Test images are from SPOT 5 satellite. Experimental results indicate that proposed method improves the relative accuracy significantly.

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Quantitative Assessment of 3D Reconstruction Procedure Using Stereo Matching (스테레오 정합을 이용한 3차원 재구성 과정의 정량적 평가)

  • Woo, Dong-Min
    • Journal of IKEEE
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    • v.17 no.1
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    • pp.1-9
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    • 2013
  • The quantitative evaluation of DEM(Digital Elevation Map) is very important to the assessment of the effectiveness for the applied 3D image analysis technique. This paper presents a new quantitative evaluation method of 3D reconstruction process by using synthetic images. The proposed method is based on the assumption that a preacquired DEM and ortho-image should be the pseudo ground truth. The proposed evaluation process begins by generating a pair of photo-realistic synthetic images of the terrain from any viewpoint in terms of application of the constructed ray tracing algorithm to the pseudo ground truth. By comparing the DEM obtained by a pair of photo-realistic synthetic images with the assumed pseudo ground truth, we can analyze the quantitative error in DEM and evaluate the effectiveness of the applied 3D analysis method. To verify the effectiveness of the proposed evaluation method, we carry out the quantitative and the qualitative experiments. For the quantitative experiment, we prove the accuracy of the photo-realistic synthetic image. Also, the proposed evaluation method is experimented on the 3D reconstruction with regards to the change of the matching window. Based on the fact that the experimental result agrees with the anticipation, we can qualitatively manifest the effectiveness of the proposed evaluation method.

Optimization Method for the Design of LCD Back-Light Unit (LCD Back-Light Unit 설계를 위한 최적화 기법)

  • Seo Heekyung;Ryu Yangseon;Choi Joonsoo;Hahn Kwang-Soo;Kim Seongcheol
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.3
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    • pp.133-147
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    • 2005
  • Various types of ray-tracing methods are used to predict the quantity measures of radiation illumination, the uniformity of illumination, radiation performance of LCD BLU(Hack-Light Unit). The uniformity of radiation illumination is one of the most important design factor of BLU and is usually controlled by the diffusive-ink pattern printed on the bottom of light-guide panel of BLU. Therefore it is desirable to produce an improved (ideally, the optimal) ink pattern to achieve the best uniformity of radiation illumination. In this paper, we applied the Welder-Mead simplex-search method among various direct search method to compute the optimal ink pattern. Direct search methods are widely used to optimize the functions which are often highly nonlinear, unpredictably discontinuous, and nondifferentiable, The ink-pattern controlling the uniformity of radiation illumination is one type of these functions. In this paper, we found that simplex search methods are well suited to computing the optimal diffusive-ink pattern. In extensive numerical testing, we have found the simplex search method to be reasonably efficient and reliable at computing the optimal diffusive-ink pattern. The result also suggests that optimization can improve the functionality of simulation tools which are used to design LCD BLU.

A Study on Replacing Method Global Illumination Using Ambient Occlusion (Ambient Occlusion을 이용한 Global Illumination 대체기법 연구)

  • Park, Jae-Wook;Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.36
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    • pp.493-510
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    • 2014
  • From game consoles to TV and Hollywood films, 3D rendering technology is involved in various fields. Up until the late 90s, the computer image rendering method was rasterization that mainly used Phong Shading, and up until recently it was the go-to method for movies and film animation. In the 21st century, the quality provided by Ray Tracing and the development of Global Illumination was much more realistic and thus became popularized. However, despite its growing use in architectural rendering to the markets, Global Illumination in film animation and movies was limited due to its long render time. So, in this thesis, if one were to take the concept from each rendering method and consider it from a mathematical perspective, one could adapt the Ambient Occlusion's equation to the illumination loop equation used in rasterization. This algorithm modification has the capability to reflect the lighting of a diverse array of colors, like in Global Illumination, with a fast render time, as in rasterization, and the example RenderMan Shader is based upon this new algorithm. In conclusion, with Global Illumination's naturalistic lighting and rasterization's rendering speed, the combination of the best points of each is a new method with a short rendering time while producing good quality. I hope animations and films can benefit from this algorithm by the reduction of budget with an overall better quality output in VFX production.

INTEGRATED OPTICAL MODEL FOR STRAY LIGHT SUPPRESSION AND END-TO-END PERFORMANCE SIMULATION FOR GOCI

  • Ham, Sun-Jeong;Lee, Jae-Min;Youn, Heong-Sik;Kang, Gm-Sil;Kim, Seong-Hui;Kim, Sug-Whan
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.274-277
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    • 2006
  • KARI is currently developing a geostationary ocean color imager (GOCI) for COMS. We report the progress in integrated optical modeling and analysis for stray light suppression and the end-to-end instrument performance verification including in-orbit calibration. The Sun is modeled as the emitting light source and the selected area around Korean peninsular as the observation target that scatters the sun light towards GOCI in orbit. The optical ray tracing employing active geometric scaling was then used for precise characterization of the spatial and radiometric performance at the instrument focal plane. The analysis results show positive reduction in the simulated stray light level with the design improvement including baffles. It also indicates that the ray traced in-orbit radiometric performances are effective tools for the independent assessment of more traditional linear and quadratic equation based estimation of water leaving radiance. The concept of integrated GOCI optical model and the computational method are presented.

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Underwater acoustic communication system using diversity based on ray modeled underwater acoustic channel in Yellow Sea (다이버시티 기법을 이용한 서해에서의 음선 모델기반 수중음향통신 시스템)

  • Kang, Jiwoong;Kim, Hyeonsu;Ahn, Jongmin;Chung, Jaehak
    • The Journal of the Acoustical Society of Korea
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    • v.35 no.1
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    • pp.1-7
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    • 2016
  • This paper proposes an adequate UWA (Underwater Acoustic) communication system of underwater communication network in the Yellow Sea. UWA channel is obtained from Bellhop ray tracing method with Yellow Sea environments. Based on this channel, communication parameters for CDMA (Code Division Multiple Access) and SC-FDM (Single Carrier-Frequency Division Multiplexing) using diversity techniques are calculated. In order to prove the proposed methods, BER (Bit Error Rate) and data rate are obtained using computer simulations and the adequate communication system for long rms delay spread and low Eb/No environments is proposed from the simulation.