• Title/Summary/Keyword: Ray-tracing Method

Search Result 329, Processing Time 0.027 seconds

Design and Characteristic Measurement of 8000 mm Large Aperture Integrating Sphere

  • Zhang, Zhao;Wan, Zhi;Li, Xiansheng;Liu, Hongxing;Sun, Jingxu;Liu, Zexun;Wang, Yamin;Ren, Jianwei;Ren, Jianyue
    • Journal of the Optical Society of Korea
    • /
    • v.20 no.4
    • /
    • pp.500-509
    • /
    • 2016
  • Integrating spheres play a central role in the radiometric calibration of remote sensors. With the development of the wide field of view (FOV) remote sensors, aperture diameters of remote sensors are becoming larger and larger. To satisfy the radiometric calibration requirements of full FOV and full aperture, an 8000mm diameter large aperture integrating sphere uniform source with a variable exit port was designed and manufactured. This integrating sphere will be used for pre-launch test and radiometric calibration of remote satellites. In this paper, optical theories were used to design the output spectral radiance. The LightTools software based on ray-tracing simulation method was used to determine the best combination and distribution of inner light sources. A spectral experiment was made to verify the spectral radiance design. To reduce the influence of longtime power-on, a new characteristic measurement method was developed to obtain the radiation characteristic of the integrating sphere, which could greatly improve the measuring efficiency. This method could also be applied to measure other large aperture uniform sources. The obtained results indicate that the spatial uniformity is 98.35%, and the angular uniformity at center position is 98.78%.

Fast Implementations of Projector-Backprojector Pairs for Iterative Tomographic Reconstruction (반복법을 사용한 단층영상 재구성을 위한 투사기 및 역투사기의 고속 구현)

  • 김수미;이수진;김용호
    • Journal of Biomedical Engineering Research
    • /
    • v.24 no.5
    • /
    • pp.473-480
    • /
    • 2003
  • Iterative reconstruction methods have played a prominent role in emission computed tomography due to their remarkable advantages over the conventional filtered backprojection method. However, since iterative reconstructions typically are comprised of repeatedly projecting and backprojecting the data, the computational load required for reconstructing an image depends highly on the performance of the projector-backprojector pair used in the algorithm. In this work we compare quantitative performance of representative methods for implementing projector-backprojector pairs. To reduce the overall cost for the projection-backprojection operations for each method, we investigate how previously computed results can be reused so that the number of redundant calculations can be minimized. Our experimental results demonstrate that the ray tracing method not only outperforms other methods in computation time, but also provides improved reconstructions with good accuracy.

Efficient Sound Control Method in Virtual Environments Using Raytracing Based Diffraction

  • Kim, Jong-Hyun;Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.11
    • /
    • pp.81-87
    • /
    • 2022
  • In this paper, we propose diffraction-based sound control method to improve sound immersion in a virtual environment. The proposed technique can express the wave and flow of sound in a physical environment and a pattern similar to diffraction in real-time. Our approach determines whether there is an obstacle from the location of the sound source and then calculates the position of the new sound reflected and diffracted by the obstacle. Based on ray tracing, it determines whether or not it collides with an obstacle, and predicts the sound level of the agent behind the obstacle by using the vector reflected and refraction by the collision. In this process, the sound attenuation according to the distance/material is modeled by attenuating the size of the sound according to the number of reflected/refracted rays. As a result, the diffraction pattern expressed in the physics-based approach was expressed in real time, and it shows that the diffraction pattern also changes as the position of the obstacle is changed, thereby showing the result of naturally spreading the size of the sound. The proposed method restores the diffusion and diffraction characteristics of sound expressed in real life almost similarly.

One-Dimensional Radar Scattering Center for Target Recognition of Ground Target in W-Band Millimeter Wave Seeker Considering Missile Flight-Path Scenario (유도탄 조우 시나리오를 고려한 W-대역 밀리미터파 탐색기의 지상 표적 식별을 위한 1차원 산란점 추출에 관한 연구)

  • Park, Sungho;Kim, Jihyun;Woo, Seon-Keol;Kwon, Jun-Beom;Kim, Hong-Rak
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.28 no.12
    • /
    • pp.982-992
    • /
    • 2017
  • In this paper, we introduce a method of selection for the optimal transmission polarization of a W-band seeker through the extraction of the one-dimensional scattering center of a ground tank target. We calculated the surface scattering and edge scattering using the shooting and bouncing ray tracing method of the CST A-solver. Based on 4-channel RCS data, using the one-dimensional RELAX algorithm, which is a kind of spectral estimation technique, scattering centers of ground targets were extracted. According to the changes in the polarization state and look angle, we compared and analyzed the scattering center results. Through simulation, we verified that the scattering center results can be applied when feature vectors are used for target recognition.

A COMPARISON STUDY OF SPACE RADIATION DOSE ANALYSIS PROGRAMS: SPENVIS SECTORING TOOL AND SIGMA II

  • Chae Jongwon
    • Bulletin of the Korean Space Science Society
    • /
    • 2004.10b
    • /
    • pp.347-350
    • /
    • 2004
  • A space radiation analysis has been used to evaluate an ability of electronic equipment boxes or spacecrafts to endure various radiation effects, so it helps design thicknesses of structure and allocate components to meet the radiation requirements. A comparison study of space radiation dose analysis programs SPENVIS Sectoring Tool (SST) and SIGMA II is conducted through some structure cases, simple sphere shell, box and representative satellite configurations. The results and a discussion of comparison will be given. A general comparison will be shown for understanding those programs. The both programs use the same strategy, solid angle sectoring with ray-tracing method to produce an approximate dose at points in representative simple and complex models of spacecraft structures. Also the particle environment data corresponding to mission specification and radiation transport data are used as input data. But there are distinctions between them. The specification of geometry model and its input scheme, the assignment of dose point and the numbers, the prerequisite programs and ways of representing results will be discussed. SST is a web-based interactive program for sectoring analysis of complex geometries. It may be useful for a preliminary dose assessment with user-friendly interfaces and a package approach. SIGMA II is able to obtain from RSICC (Radiation Safety Information Computational Center) as a FOR-TRAN 77 source code. It may be suitable for either parametric preliminary design or detailed final design, e.g. a manned flight or radiation-sensitive component configuration design. It needs some debugs, recompiling and a tedious work to make geometrical quadric surfaces for actual spacecraft configuration, and has poor documentation. It is recommend to vist RSICC homepage and GEANT4/SSAT homepage.

  • PDF

An Efficient Technique for Processing of Spatial Data Using GPU (GPU를 사용한 효율적인 공간 데이터 처리)

  • Lee, Jae-Il;Oh, Byoung-Woo
    • Spatial Information Research
    • /
    • v.17 no.3
    • /
    • pp.371-379
    • /
    • 2009
  • Recently, GPU (Graphics Processing Unit) has been improved rapidly on the need of speed for gaming. As a result, GPU contains multiple ALU (Arithmetic Logic Unit) for parallel processing of a lot of graphics data, such as transform, ray tracing, etc. Therefore, this paper proposed a technique for parallel processing of spatial data using GPU. Spatial data consists of multiple coordinates, and each coordinate contains value of x and y axis. To display spatial data graphics operations have to be processed to large amount of coordinates. Because the graphics operation is identical and coordinates are multiple data, SIMD (Single Instruction Multiple Data) parallel processing of GPU can be used for processing of spatial data to improve performance. This paper implemented SIMD parallel processing of spatial data using two kinds of SDK (Software Development Kit). CUDA and ATI Stream are used for NVIDIA and ATI GPU respectively. Experiments that measure time of calculation for graphics operations are carried out to observe enhancement of performance. Experimental result is reported that proposed method can enhance performance up to 1,162% for graphics operations. The proposed method that uses parallel processing with GPU for spatial data can be generally used to enhance performance for applications which deal with large amount of spatial data.

  • PDF

Curvature Radius of Equivalent Lens Obtained by Recursive Numerical Solving of Gaussian Equations (재귀적 수치 계산법을 이용한 등가 렌즈의 곡률 계산)

  • Lee, Kyu Haeng
    • Korean Journal of Optics and Photonics
    • /
    • v.33 no.6
    • /
    • pp.275-286
    • /
    • 2022
  • As a first step in the optical design process, we derive a recursive numerical calculation method that can give a solution to the Gaussian equation that the paraxial rays satisfy. Given the refractive power, the angle of incidence to the first principal plane of the lens, the angle of exit to the second principal plane of the lens, and the distance between the principal planes, the radii of curvature of the front and back surfaces of a lens can be obtained by applying the recursive numerical calculation method proposed in this paper according to the thickness of the lens. If a module consists of two or more lenses, the thickness and radius of curvature of each lens can be similarly determined after selecting the distance between the principal planes of the lens under the condition of the design specification while increasing the number of lenses one by one.

Development of Regularized Expectation Maximization Algorithms for Fan-Beam SPECT Data (부채살 SPECT 데이터를 위한 정칙화된 기댓값 최대화 재구성기법 개발)

  • Kim, Soo-Mee;Lee, Jae-Sung;Lee, Soo-Jin;Kim, Kyeong-Min;Lee, Dong-Soo
    • The Korean Journal of Nuclear Medicine
    • /
    • v.39 no.6
    • /
    • pp.464-472
    • /
    • 2005
  • Purpose: SPECT using a fan-beam collimator improves spatial resolution and sensitivity. For the reconstruction from fan-beam projections, it is necessary to implement direct fan-beam reconstruction methods without transforming the data into the parallel geometry. In this study, various fan-beam reconstruction algorithms were implemented and their performances were compared. Materials and Methods: The projector for fan-beam SPECT was implemented using a ray-tracing method. The direct reconstruction algorithms implemented for fan-beam projection data were FBP (filtered backprojection), EM (expectation maximization), OS-EM (ordered subsets EM) and MAP-EM OSL (maximum a posteriori EM using the one-step late method) with membrane and thin-plate models as priors. For comparison, the fan-beam protection data were also rebinned into the parallel data using various interpolation methods, such as the nearest neighbor, bilinear and bicubic interpolations, and reconstructed using the conventional EM algorithm for parallel data. Noiseless and noisy projection data from the digital Hoffman brain and Shepp/Logan phantoms were reconstructed using the above algorithms. The reconstructed images were compared in terms of a percent error metric. Results: for the fan-beam data with Poisson noise, the MAP-EM OSL algorithm with the thin-plate prior showed the best result in both percent error and stability. Bilinear interpolation was the most effective method for rebinning from the fan-beam to parallel geometry when the accuracy and computation load were considered. Direct fan-beam EM reconstructions were more accurate than the standard EM reconstructions obtained from rebinned parallel data. Conclusion: Direct fan-beam reconstruction algorithms were implemented, which provided significantly improved reconstructions.

Geoacoustic characteristics of Quaternary stratigraphic sequences in the mid-eastern Yellow Sea (황해 중동부 제4기 퇴적층의 지음향 특성)

  • Jin, Jae-Hwa;Jang, Seong-Hyeong;Kim, Seong-Pil;Kim, Hyeon-Tae;Lee, Chi-Won;Chang, Jeong-Hae;Choi, Jin-Hyeok;Ryang, Woo-Heon
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
    • /
    • v.6 no.2
    • /
    • pp.81-92
    • /
    • 2001
  • According to analyses of high-resolution seismic profiles (air gun, sparker, and SBP) and a deep-drill core(YSDP 105) in the mid-eastern Yellow Sea, stratigraphic and geoacoustic models have been established and seismo-acoustic modeling has been fulfilled using ray tracing of finite element method. Stratigraphic model reflects seismo-, litho-, and chrono-stratigraphic sequences formed under a significant influence of Quaternary glacio-eustatic sea-level fluctuations. Each sequence consists of terrestrial to very-shallow-marine coarse-grained lowstand systems tract and tidal fine-grained transgressive to highstand systems tract. Based on mean grain-size data (121 samples) of the drill core, bulk density and P-wave velocity of depositional units have been inferred and extrapolated down to a depth of the recovery using the Hamilton's regression equations. As goo-acoustic parameters, the 121 pairs of bulk density and P-wave velocity have been averaged on each unit of the stratigraphic model. As a result of computer ray-tracing simulation of the subsurface strata, we have found that there are complex ray paths and many acoustic-shadow zones owing to the presence of irregular layer boundaries and low-velocity layers.

  • PDF

High-Quality Global Illumination Production Using Programmable Graphics Hardware (프로그래밍 가능한 그래픽스 하드웨어를 사용한 고품질 전역 조영 생성)

  • Cha, Deuk-Hyun;Chang, Byung-Joon;Ihm, In-Sung
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.414-419
    • /
    • 2008
  • 3D rendering is a critical process for a movie production, advertisement, interior simulation, medical and many other fields. Recently, several effective rendering methods have been developed for the photo-realistic image generation. With a rapid performance enhancement of graphics hardware, physically based 3D rendering algorithm can now often be approximated in real-time games. However, the high quality of global illumination, required for the image generation in the 3D animation production community is a still very expensive process. In this paper, we propose a new rendering method to create photo-realistic global illumination effect efficiently by harnessing the high power of the recent GPUs. Final gathering routines in our global illumination module are accelerated by programmable graphics hardware. We also simulate physically based light transport on a ray tracing based rendering algorithm with photon mapping effectively.

  • PDF