• Title/Summary/Keyword: Ray-tracing Method

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Simulation of Rear Lamp using Spectral-Based Ray Tracing (분광분포기반의 광선추적을 이용한 리어램프의 시뮬레이션)

  • 이명영;이철희;이호근;하영호
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.327-330
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    • 2002
  • This paper proposes the simulation algorithm of rear lamp of car using a ray tracing method that models transmission and refraction of light frequently used in computer graphics At first. To reproduce an image accurately. incident on a sight of viewer, we propose the backward ray tracing method based on spectral distribution representing physical characteristics of illuminant and object used in real. We implement the reproduction algorithm of rear lamp image applying the Bouguer-Beer's law to an optical absorptive phenomenon. As the result, more realistic image can be reproduced.

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Optical Analysis for the Autostereoscopic Display with a Lenticular Array Using Finite Ray Tracing (유한광선추적을 이용한 렌티큘러 렌즈 기반 3차원 디스플레이 장치의 해석)

  • Kim, Bong-Sik;Kim, Keon-Woo;Choi, Da-Shin;Park, Woo-Sang
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.27 no.3
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    • pp.162-166
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    • 2014
  • We propose an analysis method of an autostereoscopic display system with lenticular lens array using finite ray-tracing method that is verified by the geometrical optics. In the present work, we adopt the cylinder equation for the mathematical expression of the lenticular lens. For the calculation of the direction cosine of the transmitted ray, we first calculate the refracting point at bottom of the lens and the direction cosine of the incident ray that propagating through the lens by the Snell's law, and then apply to finite ray-tracing method. Finally, we obtain the simulation results for the intensity distribution of the ray at optimal viewing distance. From these results, we confirm the realization of 3D image that exists separately according to the viewing position at an optimal viewing distance.

A Development of Fast Speed Monte-Carlo Ray Tracing Method and Study of the Characteristics of an Absolute Reflectometer (연산 속도가 개선된 몬테카를로 광선 추적 알고리즘 개발 및 이를 활용한 절대 반사율 측정 장치 특성 분석에 관한 연구)

  • Kim, Han-Pil;Byun, Seok-Joo;Jeon, Min Yong;Park, Jong-Sik
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.28 no.6
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    • pp.7-14
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    • 2014
  • We proposed a new algorithm to improve the calculation speed of forward ray tracing method which was quite a problem in conventional Monte Carlo algorithm. To verify the accuracy and the effect of improving calculation speed, we directly compared integrating sphere characteristics with conventional ray tracing algorithm under the same condition which was referred in a reference paper. By applying new algorithm to an absolute reflectometer, we calculated the degree of errors which were caused by baffle and port characteristics to find optimal system design condition.

Acceleration Techniques for 3D Ray Tracing for Outdoor Propagation Model (실외 전파 특성 계산을 위한 고속 3차원 광선 추적법)

  • Lee, Haeng-Seon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.11
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    • pp.1231-1236
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    • 2007
  • In this paper, acceleration techniques for a three dimensional ray tracing method are presented. Ray tracing methods are widely adopted to obtain radio propagation channel models, however calculation times increase with the number of scatters such as buildings, hills and mountains. Various techniques are proposed in combination of ray tube concept.

On the application of angular spectrum for synthesizing a 3-D image from a series of 2-D images (다수의 2차원 단층영상으로부터 3차원 영상을 합성하기 위한 Angular 스펙트럼의 적용)

  • 양훈기;이상이;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.7
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    • pp.1668-1676
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    • 1996
  • This paper presents the evaluation of an angular spectrum-based method used to calculate scattering pattern of a three-dimensional object modelled as a collection composed of vertical sectional two-dimensional images. This is done via comparing a proposed method with two existing methods, i.e., a Fresnel hologram method and a ray-tracing method, in terms of computatioal complexities and reconstructed results. Maathematical derivations for each methods are reviewed and implementing procedures are described in detail, along with the amount of computaions required from the implementation point of view, rather than from the mathematical point of view. We show simulation results in which the Fresnel holoram method dose not exhibit promising results although it requires the least computation. Moreover, it is also shown that the proposed method, even with much less computational requirement than the ray-tracing method, produces good performances asmuch as the ray-tracing method does.

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Evaluation of Optical Performance for an Aspheric Lens Connecting with FE Analysis of Injection Molding (사출성형 유한요소해석과 연계한 비구면렌즈의 광학적 특성평가)

  • Park, K.;Um, H.J.;Kim, J.P.;Joo, W.J.
    • Transactions of Materials Processing
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    • v.16 no.1 s.91
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    • pp.25-30
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    • 2007
  • The present study covers an integrated simulation method to evaluate optical performance of an aspheric plastic lens by connecting a finite element (FE) analysis of injection molding with a ray tracing simulation. Traditional ray tracing methods have based on the assumption that the optical properties of a lens are homogeneous throughout the entire volume. This assumption is to a certain extent unrealistic for injection-molded plastic lenses because material properties vary at every point due to the injection molding effects. To take into account the effects of the inhomogeneous optical properties of the molded lens, a new.ay tracing scheme is proposed in conjunction with a FE analysis of the injection molding. A numerical scheme is developed to calculate ray paths on every element layer with more realistic information of the refractive indices which can be obtained through the FE analysis. This information is then used to calculate the ray paths based on the FE mesh of which nodal points have unique index values. The proposed tracing scheme is implemented on the tracing of an aspheric lens, and its validity is ascertained through experimental verification.

Application of Ray Acoustics in Outdoor Noise Propagation : NIC@E (도로소음의 예측모델에 대한 비교$\cdot$평가)

  • 이규철;김정태
    • Journal of KSNVE
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    • v.9 no.6
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    • pp.1131-1136
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    • 1999
  • NIC@E is the software developed by authors. The program provides the noise level in outdoors due to various noise source types : construction machines including blast sources, railroad vehicles and automobiles. It operates in the Windows system. In this paper, a highway traffic noise has been evaluated using various types of approach : Ray-tracing method, NIRI method, JAS method. In order to compare the noise estimation performance for various models, a measurement is conducted on a 8 lane express highway at the distance of 25 m and 50 m from the lane. The result shows that the ray tracing and JAS model predict the measured value well within 2dB deviaton. The NIRI model, however, underestimates the highway noise level, as the distance between the source and receiver increases.

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A Soft Shadow Technique for a Real-time Mobile Ray Tracing Hardware (실시간 모바일 레이트레이싱 하드웨어를 위한 소프트 쉐도우 생성 기법)

  • Kwon, Hyuck-Joo;Hong, Dukki;Park, Woo-Chan;Lee, Sanghoon
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.55-64
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    • 2017
  • In this paper, a novel soft shadow method is suggested to support realistic shadows in mobile ray tracing. In ray tracing, soft shadow is generally generated by sampling a shadow ray. As this sampling method increases the number of rays to be processed, it has undermined the performance. We designed the proposed soft shadow processing method and hardware architecture to overcome this problem through selective shadow generation and triangle address caching for minimizing the performance degradation caused by sampling. The proposed hardware architecture can be integrated into a mobile ray-tracing hardware and was evaluated in terms of its performance on the FPGA. Based on the results, the rendering performance about 4, 8, and 16 samples were improved, respectively, by 40%, 50%, and 56% on average compared to the previous method, and it was found that the real-time soft shadow processing is feasible with the proposed hardware architecture.

Study of a Ray-Tracing Method for Optimized Road Light Design

  • Oh, Seon;Choi, Dae-Seob
    • Transactions on Electrical and Electronic Materials
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    • v.11 no.4
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    • pp.194-196
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    • 2010
  • A study is presented of improved road light design for drivers and pedestrians with the use of a ray- or reverse ray-tracing method. Many existing road lights are unsuitable for drivers and pedestrians because of serious problems such as glare effect or randomicity of illuminated areas. This situation has arisen because in customary design methods the emphasis has been on simple factors such as luminance or electrical power. However a high luminance or electrical power consumption, alone, do not guarantee bright and good road lighting. So we have applied a ray-tracing method to the design of a road light reflector with the goals of ensuring that illuminated objects on the road can be seen more clearly and that the illuminating light is more comfortable for the eyes of drivers and pedestrians. We have set design targets for factors such as the uniformity of lighting on the road area per road light, the shading angles and the continuous luminance uniformity on long lengths of road. For set heights of the eyes of drivers and pedestrians eyes we have calculated a design guideline for the achievement of the above design targets. Then we designed a road light reflector using the reverse ray-tracing approach. Also we have achieved the same luminance on the road with almost half the power consumption, through the reduction of lighty loss. In an ideal design optimum parameters are suggested to be a shading angle of 75 degrees and a luminance uniformity of 0.5 on the road area. This reflector performance is achievable with a 250 watt power consumption ceramic discharge metal light source.

A Novel Performance Evaluation Methodology for Small Cell Networks (소형셀 네트워크 성능 분석을 위한 새로운 평가 방법)

  • Lim, Yeon-Geun;Chae, Chan-Byoung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.12
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    • pp.1110-1116
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    • 2013
  • A 3D-ray tracing tool is a software considering reflection, penetration, and diffraction of the signals to provide accuracy. To provide communication resources effectively, communication standards adopt Heterogeneous Networks (HetNets) that includes small cells. A 3D performance evaluation methodology becomes more and more important since the coverage of the small cell networks is narrower than that of the macro cell networks. It is difficult to directly apply conventional 2D mathematical models due to the complexity of small cell network; since they have many considerations such as topography, placement of buildings and 3D beamforming techniques. In this paper, we introduce an effective performance evaluation methodology for small cell networks using 3D-ray tracing tool. From simulation results, we conclude that new performance evaluation methodologies by using 3D-ray tracing tool is more suitable than conventional methodology for small cell networks.