• Title/Summary/Keyword: Rate of Learning

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Prediction of Static and Dynamic Behavior of Truss Structures Using Deep Learning (딥러닝을 이용한 트러스 구조물의 정적 및 동적 거동 예측)

  • Sim, Eun-A;Lee, Seunghye;Lee, Jaehong
    • Journal of Korean Association for Spatial Structures
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    • v.18 no.4
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    • pp.69-80
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    • 2018
  • In this study, an algorithm applying deep learning to the truss structures was proposed. Deep learning is a method of raising the accuracy of machine learning by creating a neural networks in a computer. Neural networks consist of input layers, hidden layers and output layers. Numerous studies have focused on the introduction of neural networks and performed under limited examples and conditions, but this study focused on two- and three-dimensional truss structures to prove the effectiveness of algorithms. and the training phase was divided into training model based on the dataset size and epochs. At these case, a specific data value was selected and the error rate was shown by comparing the actual data value with the predicted value, and the error rate decreases as the data set and the number of hidden layers increases. In consequence, it showed that it is possible to predict the result quickly and accurately without using a numerical analysis program when applying the deep learning technique to the field of structural analysis.

The Effect of Gesture-Command Pairing Condition on Learnability when Interacting with TV

  • Jo, Chun-Ik;Lim, Ji-Hyoun;Park, Jun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.525-531
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    • 2012
  • Objective: The aim of this study is to investigate learnability of gestures-commands pair when people use gestures to control a device. Background: In vision-based gesture recognition system, selecting gesture-command pairing is critical for its usability in learning. Subjective preference and its agreement score, used in previous study(Lim et al., 2012) was used to group four gesture-command pairings. To quantify the learnability, two learning models, average time model and marginal time model, were used. Method: Two sets of eight gestures, total sixteen gestures were listed by agreement score and preference data. Fourteen participants divided into two groups, memorized each set of gesture-command pair and performed gesture. For a given command, time to recall the paired gesture was collected. Results: The average recall time for initial trials were differed by preference and agreement score as well as the learning rate R driven by the two learning models. Conclusion: Preference rate agreement score showed influence on learning of gesture-command pairs. Application: This study could be applied to any device considered to adopt gesture interaction system for device control.

Improvement of the Convergence Rate of Deep Learning by Using Scaling Method

  • Ho, Jiacang;Kang, Dae-Ki
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.67-72
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    • 2017
  • Deep learning neural network becomes very popular nowadays due to the reason that it can learn a very complex dataset such as the image dataset. Although deep learning neural network can produce high accuracy on the image dataset, it needs a lot of time to reach the convergence stage. To solve the issue, we have proposed a scaling method to improve the neural network to achieve the convergence stage in a shorter time than the original method. From the result, we can observe that our algorithm has higher performance than the other previous work.

A Learning Algorithm for Optimal Fuzzy Control Rules (최적의 퍼지제어규칙을 얻기위한 퍼지학습법)

  • Chung, Byeong-Mook
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.2
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    • pp.399-407
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    • 1996
  • A fuzzy learning algorithm to get the optimal fuzzy rules is presented in this paper. The algorithm introduces a reference model to generate a desired output and a performance index funtion instead of the performance index table. The performance index funtion is a cost function based on the error and error-rate between the reference and plant output. The cost function is minimized by a gradient method and the control input is also updated. In this case, the control rules which generate the desired response can be obtained by changing the portion of the error-rate in the cost funtion. In SISO(Single-Input Single- Output)plant, only by the learning delay, it is possible to experss the plant model and to get the desired control rules. In the long run, this algorithm gives us the good control rules with a minimal amount of prior informaiton about the environment.

Deep learning-based custom problem recommendation algorithm to improve learning rate (학습률 향상을 위한 딥러닝 기반 맞춤형 문제 추천 알고리즘)

  • Lim, Min-Ah;Hwang, Seung-Yeon;Kim, Jeong-Jun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.171-176
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    • 2022
  • With the recent development of deep learning technology, the areas of recommendation systems have also diversified. This paper studied algorithms to improve the learning rate and studied the significance results according to words through comparison with the performance characteristics of the Word2Vec model. The problem recommendation algorithm was implemented with the values expressed through the reflection of meaning and similarity test between texts, which are characteristics of the Word2Vec model. Through Word2Vec's learning results, problem recommendations were conducted using text similarity values, and problems with high similarity can be recommended. In the experimental process, it was seen that the accuracy decreased with the quantitative amount of data, and it was confirmed that the larger the amount of data in the data set, the higher the accuracy.

Deep Reinforcement Learning-Based Cooperative Robot Using Facial Feedback (표정 피드백을 이용한 딥강화학습 기반 협력로봇 개발)

  • Jeon, Haein;Kang, Jeonghun;Kang, Bo-Yeong
    • The Journal of Korea Robotics Society
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    • v.17 no.3
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    • pp.264-272
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    • 2022
  • Human-robot cooperative tasks are increasingly required in our daily life with the development of robotics and artificial intelligence technology. Interactive reinforcement learning strategies suggest that robots learn task by receiving feedback from an experienced human trainer during a training process. However, most of the previous studies on Interactive reinforcement learning have required an extra feedback input device such as a mouse or keyboard in addition to robot itself, and the scenario where a robot can interactively learn a task with human have been also limited to virtual environment. To solve these limitations, this paper studies training strategies of robot that learn table balancing tasks interactively using deep reinforcement learning with human's facial expression feedback. In the proposed system, the robot learns a cooperative table balancing task using Deep Q-Network (DQN), which is a deep reinforcement learning technique, with human facial emotion expression feedback. As a result of the experiment, the proposed system achieved a high optimal policy convergence rate of up to 83.3% in training and successful assumption rate of up to 91.6% in testing, showing improved performance compared to the model without human facial expression feedback.

A Case Study on the Companies Involved in Work and Learning Dual System at the Textile Clothing Sector in Daegu (대구지역의 섬유·의복 분야 일학습병행제 참여기업 사례연구)

  • Cho, Hyunjin
    • Journal of the Korean Society of Costume
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    • v.67 no.4
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    • pp.116-130
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    • 2017
  • The aim of this study is to investigate the general status, operating status, and the satisfaction level of participating textile-clothing companies involved in the Work and Learning Dual System in Daegu. The general status and operating status of the participating companies are as follows. As of March 2016, 34 of the 43 companies in Daegu participated in this survey, and they were divided into three areas of textile: weaving, dyeing & finishing, and apparel manufacturing. The breakdown is as follows: 14 dyeing & finishing companies (41.2%), 13 apparel manufacturing companies (38.2%), and 7 textile weaving companies (23.6%). The results of the survey showed that 91.2% of the companies decided to participate in the system to cultivate their employees into experts in the field. The satisfaction rate of the theoretical education and training institutions was 3.88 out of 5 points. In particular, the satisfaction rate of the textile weaving companies was as high as 4.29, and the satisfaction level of the dyeing & finishing companies was higher than the average of 3.71. The overall satisfaction rate for the work-related paradigm was 3.97 out of 5 points. The results of this survey can be used to conclude that the Work and Learning Dual System is operating as it was intended to be by the government.

Adaptive Learning Rate and Limited Error Signal to Reduce the Sensitivity of Error Back-Propagation Algorithm on the n-th Order Cross-Entropy Error (오류 역전파 알고리즘의 n차 크로스-엔트로피 오차신호에 대한 민감성 제거를 위한 가변 학습률 및 제한된 오차신호)

  • 오상훈;이수영
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.6
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    • pp.67-75
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    • 1998
  • Although the nCE(n-th order cross-entropy) error function resolves the incorrect saturation problem of conventional EBP(error back-propagation) algorithm, the performance of MLP's (multilayer perceptrons) trained using the nCE function depends heavily on the order of the nCE function. In this paper, we propose an adaptive learning rate to make the performance of MLP's insensitive to the order of the nCE error. Additionally, we propose a limited error signal of output node to prevent unstable learning due to the adaptive learning rate. The effectiveness of the proposed method is demonstrated in simulations of handwritten digit recognition and thyroid diagnosis tasks.

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Study of Machine Learning based on EEG for the Control of Drone Flight (뇌파기반 드론제어를 위한 기계학습에 관한 연구)

  • Hong, Yejin;Cho, Seongmin;Cha, Dowan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.249-251
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    • 2022
  • In this paper, we present machine learning to control drone flight using EEG signals. We defined takeoff, forward, backward, left movement and right movement as control targets and measured EEG signals from the frontal lobe for controlling using Fp1. Fp2 Fp2 two-channel dry electrode (NeuroNicle FX2) measuring at 250Hz sampling rate. And the collected data were filtered at 6~20Hz cutoff frequency. We measured the motion image of the action associated with each control target open for 5.19 seconds. Using Matlab's classification learner for the measured EEG signal, the triple layer neural network, logistic regression kernel, nonlinear polynomial Support Vector Machine(SVM) learning was performed, logistic regression kernel was confirmed as the highest accuracy for takeoff and forward, backward, left movement and right movement of the drone in learning by class True Positive Rate(TPR).

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Organizational Learning as Catalyst to Technological Innovation

  • Kim, Jongbae;Wilemon, David
    • Asia Marketing Journal
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    • v.16 no.3
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    • pp.35-56
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    • 2014
  • With rapid change and intensive competition in the global economy, the capability to capture, absorb, develop, and transfer new knowledge is a key organizational success factor. Through effective learning, companies are more likely to develop the innovation, quality, and responsiveness essential to meet the growing expectations of customers and the disruptive threats of competitors and new technologies. In the paper the role of technological innovation and its relationship to organizational learning in managing technology-based new products are examined. Several factors which can influence the rate and effectiveness of organizational learning are identified. Barriers to learning also are discussed. Finally, several managerial implications and propositions for future research on learning and technological innovation are advanced.