• 제목/요약/키워드: Raspberry Pi4

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Minecraft Pi와 Python 언어를 이용한 라즈베리 파이 4 보드 제어 (Control of Raspberry Pi 4 Board using Minecraft Pi and Python Language)

  • 최병윤
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 추계학술대회
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    • pp.643-645
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    • 2021
  • 마인크래프트 파이는 라즈베리 파이 보드용으로 개발된 특화된 마이크래프트 버전으로 주로 미래의 프로그래머를 위한 교육용 도구로 주로 사용되었다. 본 논문에서는 파이썬 3 언어와 마이크래프트 파이 소프트웨어를 사용하여 라즈베리 파이 4 보드의 GPIO 핀을 제어하는 기본적인 방법을 구현하였다. 구현된 방법은 라즈베리 파이에 내장된 풍부한 파이썬 라이브러리와 마인크래프트 파이의 우수한 게임 기능이 응용 분야의 하드웨어와 소프트웨어 요구 조건을 만족하도록 효율적으로 결합될 경우 교육 분야와 메타버스 응용 분야에 쉽게 적용될 수 있다.

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The Design of Library System using the Cloud Environment Based on the Raspberry pi

  • Park, Sungbin;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • 제4권1호
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    • pp.31-34
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    • 2015
  • Recently, the various types of data are began to increase. In order to manage the data efficiently, a variety of cloud services are being made. However, while providing a cloud service, the problem is the cost and waste a lot of human power to manage the data that is generated and managed by the server. To solve this problem, it is build the cloud environment using a single board computer with Raspberry pi. In this paper, we used Raspberry pi as a cloud server to provide services for the users. And we construct a Total Server to manage the generated data. It can separate the processing of data and the provision of services. We ensure the efficient operation by building a cloud environment with Raspberry pi and by managing the data which generated in cloud environment with the total server.

아두이노와 비콘을 활용한 자동 전원 관리 시스템의 구현 (Implementation of Automatic Power Management System using the Arduino and Beacons)

  • 강봉구;여준기;심재창
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1471-1478
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    • 2016
  • In this study, the system to manage the power automatically was implemented by using Arduino, Raspberry pi, and Beacon technologies. Before the research, pre-research was carried out with the analysis on the existing power management systems in the market in order to find a solution to reduce burdens from standby power and power waste with the increase of electric charges. The system is designed to be able to deliver and receive data through IEEE 802.15.4 wireless protocol, by using Xbee module. Arduino was tested to verify whether it is able to control SSR(Solid State Relay), and it was found that there is no problem. Meanwhile, it was also tested whether it is possible to organize a star topology network through Arduino and Raspberry Pi, and it was confirmed that normal wireless communication is possible through IEEE 802.15.4 wireless protocol. It is designed that the signal from Android smartphone application is to be delivered to Raspberry Pi and then, to be delivered to Arduino through Xbee so that Arduino could control SSR. In addition to this, wireless protocol required to control Arduino with Raspberry Pi is also designed and applied to this research.

DO 센서와 라즈베리파이 카메라를 활용한 아두이노와 OpenCV기반의 이동식 녹조제거장치에 관한 연구 (A Study on Portable Green-algae Remover Device based on Arduino and OpenCV using Do Sensor and Raspberry Pi Camera)

  • 김민섭;김예지;임예은;황유성;백수황
    • 한국전자통신학회논문지
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    • 제17권4호
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    • pp.679-686
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    • 2022
  • 본 논문에서는 라즈베리파이 카메라와 DO(Dissolved Oxygen)센서를 사용하여 수중에 존재하는 녹조를 인식하고 녹조를 제거하는 기능을 갖는 녹조제거장치를 구현하였다. 라즈베리파이 보드는 카메라로부터 취득한 RGB 값을 HSV로 변환하여 녹조의 색을 인식한다. 이를 통해 녹조의 위치를 파악하고, DO 센서를 활용해 해당 위치의 용존산소량의 감소량이 기준치 이상일 경우 녹조제거장치가 녹조 제거 용액을 살포하도록 구동한다. 라즈베리파이의 카메라는 OpenCV를 활용하였고, 모터의 움직임은 DO 센서의 출력값과 카메라의 녹조인식 결과에 따라 제어한다. 녹조인식 및 녹조제거용액의 살포 기능은 아두이노와 라즈베리파이를 통해 구현되었으며 실험을 통해 제안한 이동식 녹조제거장치의 타당성을 검증하였다.

라즈베리파이3 활용 IoT 교육과정 핵심요소 도출을 위한 한국의 상용 서비스 현황 고찰 (A Survey of the State-of-the-Art in Korean Commercial IoT Services for deriving Core elements of Curriculum for Major Courses of IoT using RaspberryPi3)

  • 이강희;가니에프흐 아실백
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권4호
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    • pp.623-630
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    • 2017
  • 본 논문은 라즈베리파이3를 활용한 IoT 교육과정의 커리큘럼 설계요소를 도출하기 위한 한국의 IoT 사용서비스의 현황을 고찰한다. 첫째, 한국의 Korea Telecom(KT), LGU+ Telecome (LGT), SK Telecom(SKT)와 같은 3대 메이저 통신업체의 IoT 연구 및 상용서비스를 고찰한다. 둘째, 현재로서 IoT 교육도구로서 가장 적합하다고 각광받는 라즈베리파이3의 구성요소 및 장점을 고찰한다. 마지막으로 이 둘의 공통분모를 토대로 IoT의 사회적 수요인력을 양성하기 위한 라즈베리파이3를 활용한 IoT 교육과정의 중요 설계요소를 도출하게 된다. 해당 설계요소로는 플랫폼, 하드웨어, 소프트웨어, 빅데이터 네트워크가 있다. 이와 같이 도출된 라즈베리파이3를 활용한 IoT 교육과정의 중요 설계요소를 바탕으로 본 필자의 대학의 임베디드 시스템 과목을 1학기동안 교육하였고, 성공적으로 수강생 25명중 90% 이상의 우수 강의 만족도와 강의 분량을 검증하였다.

An Implementation of the path-finding algorithm for TurtleBot 2 based on low-cost embedded hardware

  • Ingabire, Onesphore;Kim, Minyoung;Lee, Jaeung;Jang, Jong-wook
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.313-320
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    • 2019
  • Nowadays, as the availability of tiny, low-cost microcomputer increases at a high level, mobile robots are experiencing remarkable enhancements in hardware design, software performance, and connectivity advancements. In order to control Turtlebot 2, several algorithms have been developed using the Robot Operating System(ROS). However, ROS requires to be run on a high-cost computer which increases the hardware cost and the power consumption to the robot. Therefore, design an algorithm based on low-cost hardware is the most innovative way to reduce the unnecessary costs of the hardware, to increase the performance, and to decrease the power consumed by the computer on the robot. In this paper, we present a path-finding algorithm for TurtleBot 2 based on low-cost hardware. We implemented the algorithm using Raspberry pi, Windows 10 IoT core, and RPLIDAR A2. Firstly, we used Raspberry pi as the alternative to the computer employed to handle ROS and to control the robot. Raspberry pi has the advantages of reducing the hardware cost and the energy consumed by the computer on the robot. Secondly, using RPLIDAR A2 and Windows 10 IoT core which is running on Raspberry pi, we implemented the path-finding algorithm which allows TurtleBot 2 to navigate from the starting point to the destination using the map of the area. In addition, we used C# and Universal Windows Platform to implement the proposed algorithm.

라즈베리 파이를 이용한 무선 자동차번호판 영역 추출 모듈 개발 (Development of Wireless License Plate Region Extraction Module Based on Raspberry Pi)

  • 김동경;우종호
    • 한국멀티미디어학회논문지
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    • 제18권10호
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    • pp.1172-1179
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    • 2015
  • A wireless license plate region extracting module is proposed for LPR system controlling multiple gates. This module is cheaply implemented using Raspberry Pi which is open source and high performance. First, as the upper 1/3 of the captured image is discarded as it has no useful information on license plate. Using the OpenCV libraries the edge image is got by Canny algorithm after applying Gaussian filtering to gray image, and the labeling is conducted for 4 consecutive numbers in license plate. These numbers are located using various decision equations, and expanding the numbers region the final license plate region can be extracted. The result image is transferred to Server using wifi direct. Using the proposed module it becomes easy to set up and maintain the LPR system. The experimental results showed that the successful extracting rate was 98.4% using 500 car images with 640 × 480 resolution.

Remote Power Control System using the Raspberry Pi

  • Park, Jin-Ho;Yang, Hong-Sik;Lee, Jae-Hyeok;Lee, Hoon-Jae;Kim, Tae-Yong
    • International journal of advanced smart convergence
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    • 제4권2호
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    • pp.120-123
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    • 2015
  • The use of smart devices worldwide has been increasing day by day and its applications based on IoT have been also extended. But the power control system requires complicated control and processing information from the various sensors in practice. One of the best ways to save the power consumption is to manage electrical equipment individually on the Internet. In this paper, remote power control system for managing the power through the relay switch module via Python server was implemented by using Raspberry Pi. The proposed power control system can be used anywhere over the Internet.

Underwater Acoustic Mavlink Communication for Swarming AUVS

  • Muller, Yukiko;Oshiro, Shiho;Motohara, Takuma;Kinjo, Atsushi;Suzuki, Taisaku;Wada, Tomohisa
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.277-283
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    • 2021
  • The objective of this project is to conduct an underwater survey. The primary goal is to develop a device that can achieve the desired output under test conditions. For this reason, certain practical considerations must be taken into account, and the implementation is then developed to be carried out to obtain stable performance with the available hardware based on that experiment. The experiment was performed via BlueROV2 (Remotely Operated Vehicle) using RaspberryPi and softwares such as QGC (QGroundControl) and ArduPilot. This paper explains the work, the results with the collected data and how we implemented the work is presented in the end. The intention of this experiment is to connect two PCs using RaspberryPi with MAVLink communication using a Commercial-Off-The-Shelf device.

대학생의 우주 교육을 위한 라즈베리 파이 기반 캔위성 수업자료 개발과 적용 (Development of CanSat Instruction Materials using Raspberry Pi for Space Education in University and Its Application)

  • 유승훈;이상현;이상구;이영건
    • 공학교육연구
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    • 제26권1호
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    • pp.3-11
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    • 2023
  • The purpose of this study is to develop Raspberry Pi-based CanSat instruction materials for liberal arts classes to be used in university space education. The educational satellite simulation program is developed by applying the ADDIE program consisting of analysis, design, development, execution, and evaluation of 15 lessons per semester. The usefulness of the instruction materials is evaluated by a validity test of a total of 6 experts. The proposed materials are applied to 100 college students from various majors. To analyze the impact on creative problem-solving ability, a questionnaire is conducted before and after class, and as a result, it is confirmed that there is a significant improvement in all areas after class. The class satisfaction survey is conducted for a total of 10 questions, and the average score is 4.41 out of 5, which is high. In conclusion, the proposed instruction materials make it possible to achieve successful space education using Raspberry Pi and improve creative problem-solving ability in universities.