• Title/Summary/Keyword: Rapid learning

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Data Reduction for Classification using Entropy-based Partitioning and Center Instances (엔트로피 기반 분할과 중심 인스턴스를 이용한 분류기법의 데이터 감소)

  • Son, Seung-Hyun;Kim, Jae-Yearn
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.29 no.2
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    • pp.13-19
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    • 2006
  • The instance-based learning is a machine learning technique that has proven to be successful over a wide range of classification problems. Despite its high classification accuracy, however, it has a relatively high storage requirement and because it must search through all instances to classify unseen cases, it is slow to perform classification. In this paper, we have presented a new data reduction method for instance-based learning that integrates the strength of instance partitioning and attribute selection. Experimental results show that reducing the amount of data for instance-based learning reduces data storage requirements, lowers computational costs, minimizes noise, and can facilitates a more rapid search.

A Study of Unmanned Aerial Vehicle Path Planning using Reinforcement Learning

  • Kim, Cheong Ghil
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.1
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    • pp.88-92
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    • 2018
  • Currently drone industry has become one of the fast growing markets and the technology for unmanned aerial vehicles are expected to continue to develop at a rapid rate. Especially small unmanned aerial vehicle systems have been designed and utilized for the various field with their own specific purposes. In these fields the path planning problem to find the shortest path between two oriented points is important. In this paper we introduce a path planning strategy for an autonomous flight of unmanned aerial vehicles through reinforcement learning with self-positioning technique. We perform Q-learning algorithm, a kind of reinforcement learning algorithm. At the same time, multi sensors of acceleraion sensor, gyro sensor, and magnetic are used to estimate the position. For the functional evaluation, the proposed method was simulated with virtual UAV environment and visualized the results. The flight history was based on a PX4 based drones system equipped with a smartphone.

A Study on the Application and Utilization of PDA in u-Learning (u-러닝에서 PDA 적용 방안 및 활용에 관한 연구)

  • Baek, Jang-Hyeon
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.511-522
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    • 2005
  • The rapid development of information & communication technology has changed the paradigm of education. Recently the area of education is introducing u-Learning, in which learning is possible at any time and in any place through personal information devices such as PDA, tablet PC and mobile phone terminals. Taking advantage of the mobility and individuality of personal information devices, u-Learning can provide learning customized to the characteristics of individual learners without the limitations of time and space and can be effective in situational learning and experiential learning. In order to identify the uses of PDA in teaching.learning and to develop a basic teachinglearning model using PDA, the present study applied PDA directly to classes and examined the effects. According to the result, most students were satisfied with classes utilizing PDA but problems were also found in connection, insufficient contents for PDA, the quality of screen, etc.

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Deep Learning in MR Image Processing

  • Lee, Doohee;Lee, Jingu;Ko, Jingyu;Yoon, Jaeyeon;Ryu, Kanghyun;Nam, Yoonho
    • Investigative Magnetic Resonance Imaging
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    • v.23 no.2
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    • pp.81-99
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    • 2019
  • Recently, deep learning methods have shown great potential in various tasks that involve handling large amounts of digital data. In the field of MR imaging research, deep learning methods are also rapidly being applied in a wide range of areas to complement or replace traditional model-based methods. Deep learning methods have shown remarkable improvements in several MR image processing areas such as image reconstruction, image quality improvement, parameter mapping, image contrast conversion, and image segmentation. With the current rapid development of deep learning technologies, the importance of the role of deep learning in MR imaging research appears to be growing. In this article, we introduce the basic concepts of deep learning and review recent studies on various MR image processing applications.

A Case Study of Rapid AI Service Deployment - Iris Classification System

  • Yonghee LEE
    • Korean Journal of Artificial Intelligence
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    • v.11 no.4
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    • pp.29-34
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    • 2023
  • The flow from developing a machine learning model to deploying it in a production environment suffers challenges. Efficient and reliable deployment is critical for realizing the true value of machine learning models. Bridging this gap between development and publication has become a pivotal concern in the machine learning community. FastAPI, a modern and fast web framework for building APIs with Python, has gained substantial popularity for its speed, ease of use, and asynchronous capabilities. This paper focused on leveraging FastAPI for deploying machine learning models, addressing the potentials associated with integration, scalability, and performance in a production setting. In this work, we explored the seamless integration of machine learning models into FastAPI applications, enabling real-time predictions and showing a possibility of scaling up for a more diverse range of use cases. We discussed the intricacies of integrating popular machine learning frameworks with FastAPI, ensuring smooth interactions between data processing, model inference, and API responses. This study focused on elucidating the integration of machine learning models into production environments using FastAPI, exploring its capabilities, features, and best practices. We delved into the potential of FastAPI in providing a robust and efficient solution for deploying machine learning systems, handling real-time predictions, managing input/output data, and ensuring optimal performance and reliability.

A Modularized Approach to the Development of the Creativity Learning Program

  • Won, Kyung-Ah
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.103-116
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    • 2007
  • Art education in design has repeatedly stressed the importance of developing creativity. In the digital period, however, which shows rapid change in both forms and contents, it needs to be equipped with more flexible and systematic ways of approaching to the creativity development, especially involved with cultural diversity of the digital world. This paper primarily proposes a maximally efficient, productive creativity learning program in which the integration of expressive media and communication generates a comprehensive network of communicative information in the development of digital technologies, which, consequently, brings forth valuable cultural contents of art. The amalgamation of Won (2006)'s Prism Effect, with distinctive three devices, and the facilitator factors, with two different facilitators such as self-controlled and controlled plays, would function as a catalyst for cultural diversity in the digital forms and contents of art. And this will, consequently, result in producing a number of practices that can be classified and assorted for a later performance. This paper thus suggests a roadmap of how to develop the creativity learning program in which two categories of facilitators based on three thinking devices function to classify four activities. In addition, selected activities are shaped as a creativity learning program by generating learning practices with the formalizing instructional strategy that fit into a specialized educational environment and learners. The samples of loaming practice design show guidelines for practice and the results of learning activity. Therefore, the eventual goal of this paper would be to establish a creativity learning program that constitutes a highly systematized and modularized database to maximize the efficiency and productivity of the creativity development.

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A STUDY ON THE STIMULATIONOF INTEREST IN LEARNING STATISTICS THROUGH SPREADSHEET (엑셀을 활용한 통계 수업의 흥미도 신장 방안)

  • 김동제;박용범
    • School Mathematics
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    • v.3 no.1
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    • pp.109-129
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    • 2001
  • The concern of this paper is to provide learning opportunities to participate in the class of statistics with interest for the students who dislike mathematics and especially find difficulty in understanding statistics. The students were encouraged to arrange data collected in their daily life by the use of spreadsheet program and to interpret the result of data with graphs, so that they could have a great interest in statistics and make steady progress in their voluntary study. The further study to use computers in teaching mathematics should be continued and recommended in the rapid age of information and knowledge-based.

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Your Opinions Let us Know: Mining Social Network Sites to Evolve Software Product Lines

  • Ali, Nazakat;Hwang, Sangwon;Hong, Jang-Eui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4191-4211
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    • 2019
  • Software product lines (SPLs) are complex software systems by nature due to their common reference architecture and interdependencies. Therefore, any form of evolution can lead to a more complex situation than a single system. On the other hand, software product lines are developed keeping long-term perspectives in mind, which are expected to have a considerable lifespan and a long-term investment. SPL development organizations need to consider software evolution in a systematic way due to their complexity and size. Addressing new user requirements over time is one of the most crucial factors in the successful implementation SPL. Thus, the addition of new requirements or the rapid context change is common in SPL products. To cope with rapid change several researchers have discussed the evolution of software product lines. However, for the evolution of an SPL, the literature did not present a systematic process that would define activities in such a way that would lead to the rapid evolution of software. Our study aims to provide a requirements-driven process that speeds up the requirements engineering process using social network sites in order to achieve rapid software evolution. We used classification, topic modeling, and sentiment extraction to elicit user requirements. Lastly, we conducted a case study on the smartwatch domain to validate our proposed approach. Our results show that users' opinions can contain useful information which can be used by software SPL organizations to evolve their products. Furthermore, our investigation results demonstrate that machine learning algorithms have the capacity to identify relevant information automatically.

e-Learning Education System on Web

  • Choi, Sung;Han, Jung-Lan;Chung, Ji-Moon
    • 한국디지털정책학회:학술대회논문집
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    • 2004.11a
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    • pp.283-294
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    • 2004
  • Within the rapidly changing environment of global economics, the environment of higher education in the universities & companies, also, has been, encountering various changes. Popularization on higher education related to lifetime education system, putting emphasis on the productivity of education services and the acquisition of competitiveness through the market of open education, the breakdown of the ivory tower and the Multiversitization of universities & companies, importance of obtaining information in the universities & companies, and cooperation between domestic and oversea universities, industry and educational system must be acquired. Therefore, in order to adequately cope with these kinds of rapid changes in the education environment, operating E-Learning Education & company by utilizing various information technologies and its fixations such as Internet, E-mail. CD-ROMs. Interactive Video Networks (Video Conferencing, Video on Demand), CableTV etc., which has no time or location limitation, is needed.

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A Study on the Discrete Time Parameter Adaptive Learning Control System (이산시간 파라미터 적응형 학습제어 시스템에 관한 연구)

  • 최순철;양해원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.13 no.4
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    • pp.352-359
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    • 1988
  • A learning control system which should have memory elements can be designed by utilizing the concept of parameter adaptation for unknown control object system parameters and regard it as a hybrid adaptive control system. A parameter adaptive learning control system applicable to a continuous time system has been already reported. Since there have been rapid developments in digital technology, it is possible to extend a continuous time parameter adaptive learning control system concept to a discrete time case. This problem is treated in this paper. Its justfication is proved and a simulation shows that this algorithms is effective.

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