• 제목/요약/키워드: Rapid Prototyping Method

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3차원 설계/RP/CAE/3차원 금형설계/제작 정보일원화시스템 개발 (Development of the Integrated Information System for 3D Product Design/RP/CAE/3D Mold Design/Tooling)

  • 윤정호;전형환;안상훈;조명철
    • 한국CDE학회논문집
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    • 제2권1호
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    • pp.35-43
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    • 1997
  • Concurrent Engineering is one of the methods which are used for the rapid product development. One of the important features in Concurrent Egineering is that the development process is to be parallel and the organization should be cross-functional. In order that the process be parallel and that the organization be cross-functional, an integrated information system such as PDM (Product Data Management) is required. Although the integrated data base is constructed, it could be meaningless if the application softwares were not inter-operable. This study shows an example of intergrated information system from three-dimensional product design to mold design and tooling for the development of Deflection Yoke(DY) which is one of the important parts of Cathode Ray Tube(CRT). A three-dimensional product design software, which is based on a commercial code, has been developed by ourselves. Selective Laser Sintering(SLS), which is one of the rapid prototyping techniques, has been used in this study. Mold design has been done by the three-dimensional way. A newly developed method of mold tooling, which is called Quick Die Manufacturing(QDM), has been introduced.

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용융잉크 적층공정을 이용한 내부채색형상을 포함한 광조형물 제작에 관한 연구 (A Study on Fabrication of Internally Colored Shape in Stereolithography Parts using Molten Ink Deposition Process)

  • 박종철;박석희;강상일;양동열
    • 한국정밀공학회지
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    • 제27권6호
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    • pp.98-104
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    • 2010
  • Rapid Prototypes with internally colored objects are convenient by visualizing. A rapid prototyping method has been developed to fabricate mono-colored or multi-colored objects. In this work, a new process was proposed that can fabricate internally visible colored 3D objects in stereolithography parts. The process consists of projection stereolithography process using transparent photocurable resin for outer shapes and molten ink deposition process using molten solid ink for internal shapes. In molten ink deposition process, molten solid ink could be deposited uniformly in a designed pattern. To make molten solid ink uniform over a designed region, parametric study through a patterning solid ink was performed. By laminating resin and solid ink in sequence, the process can make colored 3D objects in StereoLithography(SL) parts. The practicality and effectiveness of the proposed process were verified through fabrication of colored basic 3D objects in SL parts.

Rapid Prototyping을 이용한 인체 모형 제작 (Production of Implant Models using Rapid Prototyping)

  • 방철배;김남국;이동혁;김종효;강흥식;민병구;김영호;강석호
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1997년도 추계학술대회
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    • pp.590-592
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    • 1997
  • Making physical models of human body is not only time-consuming but also very expensive since they are usually hand-made. This problem is doubled with implant fabrication because an implant is almost always custom-made. Recently, RP is emerging as an alternative, and many RP applications are proposed in the medical field. The major advantage of this approach is due to a significant reduction of both time and cost required or the production. However, the technology is not much in practical use yet, especially in Korea. In this paper, we provide a method of generating STL files that are the standard format to RP machines. The original data are obtained from two-dimensional slices of MRI/CT machine. Example bone models have been produced using a commercially available RP machine, and the results are presented.

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GOMS 모델을 기반으로 한 Rapid Prototyping에 관한 연구 (A Study of Rapid Prototyping Based on GOMS Model)

  • 차연주;조성식;명노해
    • 산업공학
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    • 제24권1호
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    • pp.1-7
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    • 2011
  • The purpose of this research was to develop an integrated interface for the usability test of systems or products in the design process. It is capable of automatically creating GOMS models which can predict human task performances. It can generate GOMS models to be interacted with the prototype interfaces. It can also effectively manage various design information and various usability test results to be implemented into the new product and/or system design. Thus we can perform usability test for products or system prototypes more effectively and also reduce time and effort required for this test. For usability tests, we established an integrated interface based on GOMS model by the LabVIEW program. We constructed the system that the linkage to GOMS model is available. Using this integrated interface, the menu structure of mobile phone can be constructed easily. User can design a depth and a breath that he want. The size of button and the label of the button is changable. The path to the goal can be defined by the user. Using a designed menu structure, the experiment could be performed. The results of GOMS model and the actual time are presented. Besides, values of operators of GOMS model can be defined as the value that user wants. Using the integrated interface that we developed, the optimal menu structure deducted. The menu structure that user wants can be established easily. The optimal layout and button size can be decided by comparison of numerous menu structures. User can choose the method of usability test among GOMS model and empirical data. Using this integrated interface, the time and costs can be saved and the optimal menu structure can be found easily.

3차원 조형장비 선정을 위한 복합 다요소 의사결정 구조 모델 개발에 관한 연구 (A decision making framework model for the selection of a RP using hybrid multiple attribute decision making techniques)

  • 변홍석
    • 한국기계가공학회지
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    • 제7권3호
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    • pp.87-95
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    • 2008
  • The purpose of this study is to provide a decision support to select an appropriate rapid prototyping(RP) machine that suits the application of a part. Selection factors include concept model, form/fit/functional model, pattern model for molding, material property, build time and part cost that greatly affect the performance of RP machines. However, the selection of a RP is not an easy decision because they are uncertain and vague. For this reason, the aim of this research is to propose hybrid multiple attribute decision making approaches to effectively evaluate RP machines. In addition, because subjective considerations are relevant to selection decision, a fuzzy logic approach is adopted. The proposed selection procedure consists of several steps. First, we identify RP machines that the users consider. After constructing the evaluation criteria, we calculate the weights of the criteria by applying the fuzzy Analytic Hierarchy Process(AHP) method. Finally, we construct the fuzzy Technique of Order Preference by Similarity to Ideal Solution(TOPSIS) method to achieve the ranking order of all machines providing the decision information for the selection of RP machines.

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쾌속조형공정 선정을 위한 지원 시스템 (A Decision Support System for the Selection of a Rapid Prototyping Process)

  • 변홍석;이관행
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.5-8
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    • 2003
  • This paper presents a methodology to be able to select an appropriate RP system that suits the end use of a part. Evaluation factors used in process selection include major attributes such as accuracy, roughness, strength, elongation, part cost and build time that greatly affect the performance of RP systems. Crisp values such as accuracy and surface roughness are obtained with a new test part developed. The test part is designed with conjoint analysis to reflect users' preference. The part cost and build time that have approximate ranges due to cost and many variable parameters are presented by linguistic values that can be described with triangular fuzzy numbers. Based on the evaluation values obtained, an appropriate RP process for a specific part application is selected by using the modified TOPSIS(Technique of Order Preference by Similarity to Ideal Solution) method. It uses crisp data as well as linguistic variables, and each weight on the alternatives is assigned by using pair-wise comparison matrix. The ranking order helps the decision making of the selection of RP systems.

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쾌속제작을 위한 적층 및 이송장치 개발 (Development of Stacking and Transfer System for the Agile Fabrication)

  • 엄태준;주영철;민상현
    • 한국산학기술학회논문지
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    • 제3권2호
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    • pp.126-130
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    • 2002
  • 본 논문은 쾌속제작법을 이용한 임의형상을 가공하는 새로운 방법의 개념을 소개하고 있다. 본 시스템은 레이저 절단, 이송. 적층, 소결의 단계를 통하여 세라믹재료로 된 임의형상을 가공할 수 있다. 시스템을 구성하는 주요장비로는 레이저 발생장치, X-Y테이블, 이송시스템, 그리고 전기로 등이 있다. 이 시스템을 사용하면 표면의 거칠기가 매끄러운 형상을 상대적으로 짧은 시간에 제작할 수 있는 장점이 있다. 또, 2차 공정을 거치지 않고, 바로 물체를 제작할 수 있어 효율성이 높다고 할 수 있다. 제작된 모형은 바로 조립되어 사용될 수 있기 때문에 응용분야가 다양하다.

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Liquid metal을 이용한 고속 양면 가공 및 라틴 방격법에 의한 최적 가공 조건 선정 (High Speed Machining of the thin surface parts using liquid metal and selection of machining condition by Latin Square Method)

  • 임표;이희관;양균의
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2004년도 추계학술대회 논문집
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    • pp.433-438
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    • 2004
  • The rapid machining of prototypes plays an important role in product process. Rapid Prototyping(RP) is the widespread technology to produce prototype. But, it have many problems such as shrinkage, deformation and formation occurred by hardening of resin and stair shaping, On the contrary, high speed machining(HSM) technology has many advantages such as good quality, low cost and rapid machining time. Moreover, it is possible to use the material of original product. This paper presents manufacture of trial product by HSM and optimization of machining condition for high productivity in the view of manufacturing time and average error. For example, propeller is machined by the surface machining of thin surface parts. Experiments are designed of machining conditions by Latin Square method and machining condition is optimized and selected by ANOVA

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Liquid metal을 이용한 고속 양면 가공 및 라틴 방격법에 의한 최적가공 조건 선정 (High Speed Machining of the thin surface parts using liquid metal and selection of machining condition by Latin Square Method)

  • 임표;이회관;양균의
    • 한국정밀공학회지
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    • 제22권10호
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    • pp.99-106
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    • 2005
  • This paper presents manufacture of mock-up by HSM and optimization of machining condition for high productivity in the view of manufacturing time and accuracy. The rapid machining of prototypes plays an important role in building mock-up. Rapid Prototyping(RP) is a technology to make prototype. But, it have many problems such as shrinkage. deformation and formation occurred by hardening of resin and stair shaping. On the contrary, high speed machining(HSM) technology has many advantages such as good quality, low cost and rapid machining time. HSM and RP is compared for machining efficiency. Experiments are designed by Latin Square Method and machining condition is optimized and selected by ANOVA. For example, propeller is machined by the surface machining of thin surface parts.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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