• Title/Summary/Keyword: RTS(Real-Time System)

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Real-time LSTM Prediction of RTS Correction for PPP by a Low-cost Positioning Device (저가형 측위장치에 RTS 보정정보의 실시간 LSTM 예측 기능 구현을 통한 PPP)

  • Kim, Beomsoo;Kim, Mingyu;Kim, Jeongrae;Bu, Sungchun;Lee, Chulsoo
    • Journal of Advanced Navigation Technology
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    • v.26 no.2
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    • pp.119-124
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    • 2022
  • The international gnss service (IGS) provides real-time service (RTS) orbit and clock correction applicable to the broadcast ephemeris of GNSS satellites. However, since the RTS correction cannot be received if the Internet connection is lost, the RTS correction should be predicted and used when a signal interruption occurs in order to perform stable precise point positioning (PPP). In this paper, PPP was performed by predicting orbit and clock correction using a long short-term memory (LSTM) algorithm in real-time during the signal loss. The prediction performance was analyzed by implementing the LSTM algorithm in RPI (raspberry pi), the processing speed of which is not high. Compared to the polynomial prediction model, LSTM showed excellent performance in long-term prediction.

A Study of Real-Time System(RTS) Efficiency in e-Trade (전자무역의 RTS 효율성에 관한 연구)

  • Jeong Boon-Do
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.783-791
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    • 2006
  • In e-Trade, Real-Time System(RTS) plays a very important role. Each task is set with limited time, and appointed regulations must be followed because it can be greatly damaged if it cannot be executed in limited time. In e-Trade, the scheduling possibility techniques generally use periodical tasks; however, it is necessary to study more stable prediction scheduling possibility algorithm by using other task timing conditions and non-periodical task scheduling tasks. This study proposed an algorithm to increase the prediction possibility using individual task utilization rate, and presented scheduling possibility conditions using existing whole task utilization rate and the proposed algorithm.

Development of Location based Broadcast System Model for Real-time Traffic Information (실시간 교통 정보 제공을 위한 LBI 시스템 모델 개발)

  • Park, Hyun-Moon;Park, Woo-Chool;Park, Soo-Huyn
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.137-145
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    • 2010
  • This study presents an RTS(Real-time Traffic System) based on an LBS(Location Based Service) using 5.8~5.9GHz RSU(Road Side Unit). The proposed LBI(Location based Broadcast system on ITS) is a local information-based service supported by RSU for drivers, which has a feature of convergence between T-DMB system and ITS-based RTS. The convergence of local broadcasting station and ITS is realized by two-way communication and supports LBS(Location Based Service) by identifying of vehicle's location using RSU. Real-time information delivery and various services could be provided by information exchanges between LMM and local broadcasting stations. Furthermore, conventional technical limitations have been solved mutually such as transmission area limitation in RTS and one-way communication problem in T-DMB. This support real-time two-way communication to each driver. Therefore, it can be expected that traffic dispersion effects and services expansion for drivers by RTS and LBI. Finally, it is proposed to built and implement test-bed around institute.

RTTC System through Fusion of Dynamic and Static Game Elements (동적·정적 게임 요소의 퓨전을 통한 RTTC 시스템 )

  • Chang-Jo, Sung;Kyung-Soo, Park;Seo-Hyun, Kim;Chae-Lim, Lee;Ji-Hye, Huh;Sung-Jun, Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.183-189
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    • 2023
  • Most of the games in the RTS genre, including games such as Starcraft and LOL, which are considered the most successful works in E-sports, have become increasingly uniform and boring. In order to make more changes in a uniform and boring system, I thought it could be solved through a combination of genres that have been fully developed and verified, so I tried to present a new game paradigm. To this end, let's focus on the genres of RTS andt TCG among the popular game genres and present a new paradigm by combining the dynamic and static features of these two genres. The new Real-Time Trading Card (RTTC) genre of game system proposed in this paper refers to a new type of game system that fuses the dynamic and static elements of the game. This mixed genre can be a new paradigm for games that can satisfy both gamers and viewers by minimizing the uniformity of the game while adding the randomness of cards to the characteristics of RTS called real-time warfare.

Applications of online simulation supporting PWR operations

  • Wang, Chunbing;Duan, Qizhi;Zhang, Chao;Fan, Yipeng
    • Nuclear Engineering and Technology
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    • v.53 no.3
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    • pp.842-850
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    • 2021
  • Real Time Simulation (RTS) has long been used in the nuclear power industry for operator training and engineering purposes. And, Online Simulation (OLS) is based on RTS and with connection to the plant information system to acquire the measurement data in real time for calibrating the simulation models and following plant operation, for the purposes of analyzing plant events and providing indicative signs of malfunctioning. An OLS system has been developed to support PWR operations for CPR1000 plants. The OLS system provides graphical user interface (GUI) for operators to monitor critical plant operations for preventing faulty operation or analyzing plant events. Functionalities of the OLS system are depicted through the maneuvering of the GUI for various OLS functional modules in the system.

Study of Wind Farm Model Configuration for WFMS simulation (WFMS 모의를 위한 풍력발전단지 모델 구성 연구)

  • Kim, Hyunwook;Jung, Seungmin;Hwang, Pyeong-Ik;Yoo, Yeuntae;Song, Sungyoon;Jang, Gilsoo
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.247-248
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    • 2015
  • Wind turbines causes instabilities on the grid as their penetration increase. To mitigate harmful effects from wind turbines, transmission system operator(TSO) set up some requirements to obligate for wind generation operator for grid connection. So wind farm management system(WFMS) has important role to follow requirement from TSO, WFMS calculates available real power by considering wake effects, and dispatches real power order to each wind turbine in wind farm to optimize for decreasing load fatigue. To verify operation of WFMS, real-time simulator(RTS) is necessary. This paper deals with RTS configuration to verify WFMS operation. RTS includes wind farm model and power flow code. Normally, wind farm equivalent simple model makes wind turbines in wind farm to one wind turbine mode which cannot verify power flow in wind farm and WFMS operation. Thus, this paper makes wind farm model using simple wind turbine model with transfer function. Matlab is used for make power flow code and wind farm model to impose RTS and those model is certified by PSCAD/EMTDC.

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A Design of a Coordination Agent Controlling Decision with Each Other Agents in RTS (RTS 게임에서 에이전트와 상호 의사를 조절하는 조정 에이전트의 설계)

  • Park, Jin-Young;Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.117-125
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    • 2009
  • In real-time strategy simulation (RTS) game each team is composed of agents and executes strategies to win other team. Strategy needs agents' cooperation in each team. This needs multi-agent system (MAS). Centralized decision making, one of decision making in MAS, selects actions not to agents but to team by a coordinated agent. Decentralized decision making costs high because each agent communicates with each other. In this paper we propose a system which controls agents by grouping and allocates roles through negotiation by a coordinated agent. Then, when one of allocated actions is not executed or failed, a coordinated agent allocates its role to another agent. We make experiments in starcraft, famous RTS game. When a proposed method is applied, the performance of attack and defense is increased. The improved agents' team wins eight times per ten games.

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Establishment of hydraulic/hydrological models in the Mekong pilot area using global satellite-based water resources data II - focusing on HEC-RTS/RAS model application (글로벌 위성기반 수자원 데이터 활용 메콩지역 수리/수문모델 시범 구축 II - HEC-RTS/RAS 모형 적용을 중심으로)

  • Cho, Younghyun;Noh, Joonwoo;Park, Sang Young;Park, Jin Hyeog
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.121-121
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    • 2022
  • 한국과 미국은 2018년 8월에 발표한 메콩우호국(Friends of the Lower Mekong, FLM) "메콩지역 수자원 데이터 관리 및 정보공유 강화에 관한 공동성명"을 계기로 메콩유역의 실시간 수자원 변동 모니터링 및 분석과 수자원 데이터 공동활용 역량을 강화하여 효율적이고 과학적인 수자원관리 지원과 함께 한국의 신남방정책과 미국의 인도-태평양 전략 시너지효과를 극대화하고자 메콩 주변국 재해경감 및 수자원 데이터 활용 역량강화를 위한 글로벌 위성기반 수문자료의 생산·활용 및 홍수·가뭄 등의 수재해 분석기술을 개발하고 있다. 여기에는 한국 K-water의 물관리 기술과 미국 NASA, USACE의 위성활용 및 수자원분석 기술을 접목하여 메콩지역의 체계적인 물관리 및 재해로부터 안전성 확보 기여에 목표를 두고 연구를 진행 중에 있다. 본 연구에서는 전 세계적으로 광범위하게 활용되고 있는 미공병단(USACE, U.S. Army Corps of Engineers)의 HEC software 프로그램을 메콩 시범지역(pilot area)에 적용하여 수리/수문모델 구축을 진행하고 있다. 구축되는 모형은 유역 상류 댐의 연계 모의운영 및 하류 홍수분석이 동시 가능한 HEC-RTS(Real-Time Simulation)로 이는 HEC-HMS, -ResSim, -RAS와 -FIA 모형이 순차적으로 결합된 수리/수문 모델링 시스템이다. 모형의 시범적용 지역은 현지 메콩위원회(MRC, Mekong River Comission)의 의견 등을 반영, 메콩강 하류지역(Lower Mekong) 본류 유역에 위성자료 활용 및 준실시간(near real-time)으로 댐 모의운영 등을 고려할 수 있는 JingHong댐(중국 란창강 최하류)에서 라오스 Xayaburi댐(메콩강 최상류)까지의 구간을 선정하였으며, 전년도에는HEC-RTS 중 HMS(Hydrologic Modeling System) 모형 적용을 중심으로 가용한 위성자료(GPM IMERG)를 활용하여 과거 홍수사상에 대한 모의를 고려한 강우-유출모형의 구축을 완료하였다. 이에 연속하여 금년도에는 동일유역 내 하천 단면 등이 확보된 Chiang Saen 지점에서 Xayaburi 댐까지의 구간에 대해 RAS(River Analysis System)을 구축할 예정으로 구축된 RAS 모형은 HEC-RTS에 포함되어 메콩 시범지역의 종합적 수리/수문분석에 적용될 예정이다.

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Implementation of RTSP Protocol for a On-Demand Service System (주문형 서비스 시스템을 위한 RTSP 프로토콜의 구현)

  • 배수영;조창식;마평수;김상욱
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11a
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    • pp.457-460
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    • 2003
  • RTS(Real Time Streaming Protocol) 프로토콜은 어플리케이션 레벨에서 실시간 데이터 전송의 세션과 제어를 표현한다. 하지만, RTSP는 오든 스트리밍 솔루션에 대한 내용을 포함하고 있어 그 내용이 포괄적이고. 회사별 자신의 응용과 환경에 맞게 RTSP 표준을 구현하고 있어 상호호환이 어렵다. 본 논문에서는 주문형 미디어 시스템에 필요한 기본 기능을 RTSP 표준을 이용하여 어떻게 구현해야 하는지에 대한 방법을 제시함으로써, RTSP 지원 업체간의 호환성을 유도한다.

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Chance-constrained Scheduling of Variable Generation and Energy Storage in a Multi-Timescale Framework

  • Tan, Wen-Shan;Abdullah, Md Pauzi;Shaaban, Mohamed
    • Journal of Electrical Engineering and Technology
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    • v.12 no.5
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    • pp.1709-1718
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    • 2017
  • This paper presents a hybrid stochastic deterministic multi-timescale scheduling (SDMS) approach for generation scheduling of a power grid. SDMS considers flexible resource options including conventional generation flexibility in a chance-constrained day-ahead scheduling optimization (DASO). The prime objective of the DASO is the minimization of the daily production cost in power systems with high penetration scenarios of variable generation. Furthermore, energy storage is scheduled in an hourly-ahead deterministic real-time scheduling optimization (RTSO). DASO simulation results are used as the base starting-point values in the hour-ahead online rolling RTSO with a 15-minute time interval. RTSO considers energy storage as another source of grid flexibility, to balance out the deviation between predicted and actual net load demand values. Numerical simulations, on the IEEE RTS test system with high wind penetration levels, indicate the effectiveness of the proposed SDMS framework for managing the grid flexibility to meet the net load demand, in both day-ahead and real-time timescales. Results also highlight the adequacy of the framework to adjust the scheduling, in real-time, to cope with large prediction errors of wind forecasting.