• Title/Summary/Keyword: RIO

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Performance comparisons of RIO and RIO-DC for QoS guarantee of the Assured Service in Differentiated Services (DiffServ 방식에서 Assured Service의 QoS 보장을 위한 RIO 및 RIO-DC 방식의 성능 비교)

  • Hur, Kyeong;Shin, Dong-Beom;Lee, Sang-Woo;Eom, Doo-Seop;Tchah, Kyun-Hyon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4C
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    • pp.342-352
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    • 2002
  • In this paper, we compare the performances of RIO and RIO-DC buffer management schemes for DiffServ AF PHB standardized in IETF. For the comparison, we relatively differentiate maximum delay for each Assured Service subclass in Differentiated Services by allocating bandwidth to each subclass differently. In addition, we set the values of RIO and RIO-DC parameters considering the buffer size determined by the network topology and the ratio of bandwidth allocated to each subclass. In this simulation environment, the performances of RIO and RIO-DC schemes are analyzed focusing on the throughput of the In-profile traffic, the link utilization and the fairness. Simulation results show that the performance of RIO-DC scheme is comparable to that of RIO scheme with regard to the throughput of the In-profile traffic and the link utilization. However, under the simulation condition RIO-DC scheme improves the fairness between flows much better than RIO scheme.

An Analysis and Simulation of sRIO for Implementation of Robot's Hetero-Multi Processor (로봇의 이기종 다중 프로세서 구현을 위한 Serial RapidIO(sRIO) 분석 및 시뮬레이션)

  • Moon, Yong-Seomn;Roh, Sang-Hyun;Jo, Kwang-Hun;Park, Jong-Kyu;Bae, Young-Chul
    • Journal of Advanced Navigation Technology
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    • v.14 no.1
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    • pp.57-65
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    • 2010
  • In this paper, we propose the structure of heterogeneous multiprocessor's concept, which is the structure of the new type of the robot controller, and we introduce an integrating structure method, which is distributed multiprocessor within controller using sRIO. We also perform the computer simulation with using the sRIO IP core which was designed within FPGA as the method for implementation of integrated heterogeneous multiprocessor by sRIO communication. Thus, we verify the result.

A Study on a Queue Management for Alleviating the Bandwidth Skew Problem in Differentiated Service Network (차별 서비스 네트워크에서 대역폭 스큐 문제를 완화하는 큐 관리 기법 연구)

  • 명성원;황구연;이성근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.05a
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    • pp.121-124
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    • 2002
  • In Diffserv Network, RIO is the most effective active queue management algorithm. RIO, the enhanced queue management algorithm from RED, divides IN and OUT packets and manages them differently. one of the main problems for the implementation of RIO is the Bandwidth Skew problem for providing the Assured Service. In this paper, we will show the bandwidth skew problem in RIO and provide an enhanced RIO mechanism that will alleviate the bandwidth skew problem.

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An Adaptive RIO buffer management scheme for QoS guarantee of Assured Service in Differentiated Services (DiffServ 방식의 Assured Service에서 QoS 보장을 위한 Adaptive RIO 방식의 제안)

  • Hur, Kyeong;Kim, Moon-Kyu;Lee, Seung-Hyun;Cho, Seong-Dae;Eom, Doo-Seop;Tchah, Kyun-Hyon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.6C
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    • pp.581-593
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    • 2002
  • In this paper, we proposed an Adaptive RIO scheme to solve the problem of RIO scheme that occurs when admission control is performed for QoS guarantee of Assured Service in Differentiated Services. To prevent an early random drop of the admitted In-profile packet, proposed Adaptive RIO scheme updates parameters of RIO scheme every time interval according to the estimated numbers of maximum packet arrivals of In-profile traffic and total traffic during the next time interval. The numbers of maximum packet arrivals during the next time interval are estimated based on the buffer size determined by the network topology and the ratio of bandwidth allocated to each subclass. We found from simulation results that, compared with RIO scheme, proposed Adaptive RIO scheme can improve performance of the throughput for In-profile traffic when admission control is performed or congestion occurs.

Speed Control of AC servo system using LabVIEW and cRIO (LabVIEW와 cRIO를 이용한 AC 서보시스템의 속도제어)

  • Yun, Ki-Hyeon;Ji, Jun-Keun
    • Proceedings of the KIEE Conference
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    • 2006.10d
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    • pp.166-168
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    • 2006
  • This paper presents a speed control of AC servo system using LabVIEW program and cRIO (Compact RIO)hardware which is a real-time controller made in National Instruments company. LabVIEW is a GUI programming language easy to implement control system and cRIO is a reconfigurable hardware platform which is very simple. Therefore Lab VIEW and cRIO will be excellent tools to design and implement control system.

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RIO-DC Buffer Design for Core Routers in DiffServ Assured Services

  • Hur, Kyeong
    • Journal of information and communication convergence engineering
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    • v.9 no.5
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    • pp.539-544
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    • 2011
  • In this paper, a parameter optimization method of RIO-DC (RED (Random Early Detection) with In and Out-De-Coupled Queues) scheme for Assured Service (AS) in Differentiated Services (DiffServ) is proposed. In order to optimize QoS (Quality of Service) performance of the RIO-DC policy for AS in terms of maximum tolerable latency, link utilization, fairness, etc., we should design router nodes with proper RIO-DC operating parameter values. Therefore, we propose a RIO-DC configuration method and the admission control criterion, considering the allocated bandwidth to each subclass and the corresponding buffer size, to increase throughput for In-profile traffic and link utilization. Simulation results show that RIO-DC with the proposed parameter values guarantees QoS performance comparable with the RIO scheme and it improves fairness between AS flows remarkably.

Performance Improvement of MMO Gameservers Using RIO and HTM (RIO와 HTM을 이용한 MMO 게임서버의 성능 개선)

  • Kang, Subin;Jung, NaiHoon
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.13-22
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    • 2020
  • RIO is a new network API for Windows that is designed to have high I/O performance through low overhead and latency. Using RIO, MMO game servers may have much performance benefits. In addition, HTM has better productivity and performance compared to existing synchronization methods, so adopting it may produce better performance, also. In this paper, we improved server performance by implementing a new MMO game server architecture optimized with RIO and HTM. The performance of the server was verified through a benchmark program, and the number of concurrent users increased by 19%.