• Title/Summary/Keyword: RFID Performance

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Efficient Authentication Establishment Scheme between IoT Device based on Pascal Triangle Theory (파스칼 삼각 이론 기반의 IoT 장치간 효율적인 인증 설립 기법)

  • Han, Kun-Hee;Jeong, Yoon-Su
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.15-21
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    • 2017
  • Recently, users' interest in IoT related products is increasing as the 4th industrial revolution has become social. The types and functions of sensors used in IoT devices are becoming increasingly diverse, and mutual authentication technology of IoT devices is required. In this paper, we propose an efficient double signature authentication scheme using Pascal's triangle theory so that different types of IoT devices can operate smoothly with each other. The proposed scheme divides the authentication path between IoT devices into two (main path and auxiliary path) to guarantee authentication and integrity of the IoT device. In addition, the proposed scheme is suitable for IoT devices that require a small capacity because they generate keys so that additional encryption algorithms are unnecessary when authenticating IoT devices. As a result of the performance evaluation, the delay time of the IoT device is improved by 6.9% and the overhead is 11.1% lower than that of the existing technique. The throughput of IoT devices was improved by an average of 12.5% over the existing techniques.

The Method of Performance Improvement for On-Glass Antennas by Optimizing the Surface of the Window Ground (유리접지면 최적화를 통한 글래스 안테나의 성능 향상 기법)

  • Ahn, Seung-Beom;Han, Wone-Keun;Choo, Ho-Sung
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.22 no.2
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    • pp.140-147
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    • 2011
  • In this paper, we propose a novel feeding method that uses a windshield ground in a vehicle. The feeding method enables for various antennas to integrate easily in a vehicle windshield. To connect a coaxial feeding cable directly to the windshield ground, we inserted a coaxial-to-ground adapter between the cable and the ground, and reflection coefficients using the proposed feeding method were compared to that using a conventional feeding method. The size and position of the windshield ground were optimized in order to achieve a high radiation gain in the azimuth direction. Then the triangular WiBro patch antenna, incorporating the proposed feeding method, was designed and installed on a rear windshield of a commercial sedan. The antenna using the proposed feeding method shows a similar reflection coefficient, and it shows 2 dB increased average azimuth radiation gain compared to that using a conventional sash ground method. These results demonstrate that the proposed feeding method can be applicable for integrating multiple antennas in a rear windshield.

EPCglobal Class-1 Gen-2 Anti-collision Algorithm with Tag Number Estimation Scheme (태그 수 추정 기법을 적용한 EPCglobal Class-1 Gen-2 충돌방지 알고리즘)

  • Lim, In-Taek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1133-1138
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    • 2010
  • In the anti-collision scheme proposed by EPCglobal Class-1 Gen-2 standard, the frame size for a query round is determined by Q-algorithm. In the Q-algorithm, the reader calculates a frame size without estimating the number of tags in it's identification range. It uses only the slot status. Therefore, Q-algorithm has advantage that the reader's algorithm is simpler than other algorithms. However, it cannot allocate an optimized frame size because it does not consider the number of tags. Also, the conventional Q-algorithm does not define an optimized parameter value C for adjusting the frame size. In this paper, we propose a modified Q-algorithm and evaluate the performance with computer simulations. The proposed Q-algorithm estimates the number of tags at every query round, and determines the parameter value C based on the estimated number of tags.

A Study on Development of a Smart Wellness Robot Platform (스마트 웰니스 로봇 플랫폼 개발에 관한 연구)

  • Lee, Byoungsu;Kim, Seungwoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.1
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    • pp.331-339
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    • 2016
  • This paper developed a home wellness robot platform to perform the roles in basic health care and life care in an aging society. A robotic platform and a sensory platform were implemented for an indoor wellness service. In the robotic platform, the precise mobility and the dexterous manipulation are not only developed in a symbiotic service-robot, but they also ensure the robot architecture of human friendliness. The mobile robot was made in the agile system, which consists of Omni-wheels. The manipulator was made in the anthropomorphic system to carry out dexterous handwork. In the sensing platform, RF tags and stereo camera were used for self and target localization. They were processed independently and cooperatively for accurate position and posture. The wellness robot platform was integrated in a real-time system. Finally, its good performance was confirmed through live indoor tests for health and life care.

The Design and Implementation of Improved Anti-Collision Algorithm for Vehicle User Authentication System (차량 사용자 인증 시스템을 위한 향상된 충돌 방지 알고리즘의 설계 및 구현)

  • Kim, Kyeong-Seob;Lee, Yun-Seob;Choi, Sang-Bang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.1
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    • pp.57-67
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    • 2013
  • Because many of the FOB key, anti-collision algorithm for a seamless multi-access is applied to the smart-key system. In this paper, we have designed and implemented improved anti-collision algorithm that dramatically reduces the communication response time required in the user authentication process immediately after by dynamically changing the order in which the request of the user ID as the user ID on immediately before in the smart key system for vehicles that use many of the FOB key. In order to evaluate the performance of the system the improved anti-collision algorithm is applied, we show the behavior of the algorithm implemented in the state actually mounted on the vehicle and verify that communication response time required for many of the FOB key was reduced by about 33% compared to existing algorithms.

Personalized Exhibition Booth Recommendation Methodology Using Sequential Association Rule (순차 연관 규칙을 이용한 개인화된 전시 부스 추천 방법)

  • Moon, Hyun-Sil;Jung, Min-Kyu;Kim, Jae-Kyeong;Kim, Hyea-Kyeong
    • Journal of Intelligence and Information Systems
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    • v.16 no.4
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    • pp.195-211
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    • 2010
  • An exhibition is defined as market events for specific duration to present exhibitors' main product range to either business or private visitors, and it also plays a key role as effective marketing channels. Especially, as the effect of the opinions of the visitors after the exhibition impacts directly on sales or the image of companies, exhibition organizers must consider various needs of visitors. To meet needs of visitors, ubiquitous technologies have been applied in some exhibitions. However, despite of the development of the ubiquitous technologies, their services cannot always reflect visitors' preferences as they only generate information when visitors request. As a result, they have reached their limit to meet needs of visitors, which consequently might lead them to loss of marketing opportunity. Recommendation systems can be the right type to overcome these limitations. They can recommend the booths to coincide with visitors' preferences, so that they help visitors who are in difficulty for choices in exhibition environment. One of the most successful and widely used technologies for building recommender systems is called Collaborative Filtering. Traditional recommender systems, however, only use neighbors' evaluations or behaviors for a personalized prediction. Therefore, they can not reflect visitors' dynamic preference, and also lack of accuracy in exhibition environment. Although there is much useful information to infer visitors' preference in ubiquitous environment (e.g., visitors' current location, booth visit path, and so on), they use only limited information for recommendation. In this study, we propose a booth recommendation methodology using Sequential Association Rule which considers the sequence of visiting. Recent studies of Sequential Association Rule use the constraints to improve the performance. However, since traditional Sequential Association Rule considers the whole rules to recommendation, they have a scalability problem when they are adapted to a large exhibition scale. To solve this problem, our methodology composes the confidence database before recommendation process. To compose the confidence database, we first search preceding rules which have the frequency above threshold. Next, we compute the confidences of each preceding rules to each booth which is not contained in preceding rules. Therefore, the confidence database has two kinds of information which are preceding rules and their confidence to each booth. In recommendation process, we just generate preceding rules of the target visitors based on the records of the visits, and recommend booths according to the confidence database. Throughout these steps, we expect reduction of time spent on recommendation process. To evaluate proposed methodology, we use real booth visit records which are collected by RFID technology in IT exhibition. Booth visit records also contain the visit sequence of each visitor. We compare the performance of proposed methodology with traditional Collaborative Filtering system. As a result, our proposed methodology generally shows higher performance than traditional Collaborative Filtering. We can also see some features of it in experimental results. First, it shows the highest performance at one booth recommendation. It detects preceding rules with some portions of visitors. Therefore, if there is a visitor who moved with very a different pattern compared to the whole visitors, it cannot give a correct recommendation for him/her even though we increase the number of recommendation. Trained by the whole visitors, it cannot correctly give recommendation to visitors who have a unique path. Second, the performance of general recommendation systems increase as time expands. However, our methodology shows higher performance with limited information like one or two time periods. Therefore, not only can it recommend even if there is not much information of the target visitors' booth visit records, but also it uses only small amount of information in recommendation process. We expect that it can give real?time recommendations in exhibition environment. Overall, our methodology shows higher performance ability than traditional Collaborative Filtering systems, we expect it could be applied in booth recommendation system to satisfy visitors in exhibition environment.

A Study on Total Mixed Ration Feeding System for Feeding Pigs (1) - Development of Monorail Traveling TMR Feeder for Grow-Finish Pigs -

  • Kim, Hyuck Joo;Yu, Byeong Kee;Hong, Jong Tae;Choi, Kyu Hong;Yu, Ji Su;Hong, Youngsin;Ha, Yu Shin
    • Journal of Biosystems Engineering
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    • v.38 no.4
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    • pp.295-305
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    • 2013
  • Purpose: Recent research showed that total mixed ration (TMR) feeding for pigs improved the productivity and reduced feed cost and manure odor. An automatic TMR feeding system was developed for this study because the conventional feeder cannot deliver the TMR containing roughage. Methods: Conventional feeding systems and physical properties of TMR were surveyed, and performance tests of the conventional feeder were conducted to develop a TMR feeder. Based on the TMR feeder was developed and installed, driving, measuring weight, radio frequency identification (RFID) reading, and discharging test for feeding were conducted to ensure the performance. Results: Moisture content, density, and angle of repose of the TMR 1 (mixture of 30% cut IRG silage and 70% concentrates) were 31.6%, 387 $kg/m^3$, and $51^{\circ}$, respectively. Moisture content, density, and angle of repose of the TMR 2 (mixture of 45% concentrates, 30% cut IRG silage and by-products, 10% bean curd refuse, 10% others, and 5% fermenter) were 22.2%, 544 $kg/m^3$, and $50^{\circ}$, respectively. The coefficient of variation (C.V.) of conventional concentrate feeding were 1.9~4.1%, and C.V. of TMR containing 1~3% cut IRG roughage feeding by conventional feeder were 9~42%. The conventional disc type feeder was not suitable for TMR feeding because the supply unit was clogged. The C.V. of TMR 1 was 0.6~7.9% when 0.5~10 kg of the TMR supplied, and it was suitable for feeding grow-finish pigs and sows. On the contrary, the C.V. with TMR 2 was 28% when 0.5 kg of the TMR supplied, and it was not suitable for feeding sows. Conclusions: The TMR feeder developed in this study was suitable for feeding grow-finish pigs because the feeder performed stably with over 5.0 kg feed. However, the feeder showed a lack of accuracy for feeding sows because the amount of each feed was more than 0.5 kg per a feeding. Therefore, the improvement of outlet structure for accurate feeding is needed for sow feeding.

The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

UbiController: Universal Mobile System for Controlling Appliances in Smart Home Environment (UbiController: 스마트 홈 환경의 가전기기 제어를 위한 통합 모바일 시스템)

  • Yoon, Hyo-Seok;Kim, Hye-Jin;Woo, Woon-Tack;Lee, Sang-Goog
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1059-1071
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    • 2008
  • Users in ubiquitous computing environment can easily access and use a multitude of devices and services anywhere and anytime. The key technology to realize this scenario is the method to intuitively provide proper user interfaces for each device and service. Previous attempts simply provided a designated user interface for each device and service or provided an abstract user interface to control common functions of different services. To select a target appliance, either user directly specified the target device or depended on sensors such as RFID tags and readers limiting the applicable scenarios. In this paper, we present UbiController which uniquely uses camera on the mobile device to recognize markers of appliances to acquire user interface for controlling task. UbiController aims to provide automatic discovery of multiple services in the smart home environment, support traditional GUI and novel camera-based recognition method as well as intuitive interaction methods for users. In this paper, we show experiments on the performance of UbiController's discovery and recognition methods and user feedback on interaction methods from a user study.

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APPLICATION OF WIFI-BASED INDOOR LOCATION MONITORING SYSTEM FOR LABOR TRACKING IN CONSTRUCTION SITE - A CASE STUDY in Guangzhou MTR

  • Sunkyu Woo;Seongsu Jeong;Esmond Mok;Linyuan Xia;Muwook Pyeon;Joon Heo
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.869-875
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    • 2009
  • Safety is a big issue in the construction sites. For safe and secure management, tracking locations of construction resources such as labors, materials, machineries, vehicles and so on is important. The materials, machineries and vehicles could be controlled by computer, whereas the movement of labors does not have fixed pattern. So, the location and movement of labors need to be monitored continuously for safety. In general, Global Positioning System(GPS) is an opt solution to obtain the location information in outside environments. But it cannot be used for indoor locations as it requires a clear Line-Of-Sight(LOS) to satellites Therefore, indoor location monitoring system could be a convenient alternative for environments such as tunnel and indoor building construction sites. This paper presents a case study to investigate feasibility of Wi-Fi based indoor location monitoring system in construction site. The system is developed by using fingerprint map of gathering Received Signal Strength Indication(RSSI) from each Access Point(AP). The signal information is gathered by Radio Frequency Identification (RFID) tags, which are attached on a helmet of labors to track their locations, and is sent to server computer. Experiments were conducted in a shield tunnel construction site at Guangzhou, China. This study consists of three phases as follows: First, we have a tracking test in entrance area of tunnel construction site. This experiment was performed to find the effective geometry of APs installation. The geometry of APs installation was changed for finding effective locations, and the experiment was performed using one and more tags. Second, APs were separated into two groups, and they were connected with LAN cable in tunnel construction site. The purpose of this experiment was to check the validity of group separating strategy. One group was installed around the entrance and the other one was installed inside the tunnel. Finally, we installed the system inner area of tunnel, boring machine area, and checked the performance with varying conditions (the presence of obstacles such as train, worker, and so on). Accuracy of this study was calculated from the data, which was collected at some known points. Experimental results showed that WiFi-based indoor location system has a level of accuracy of a few meters in tunnel construction site. From the results, it is inferred that the location tracking system can track the approximate location of labors in the construction site. It is able to alert the labors when they are closer to dangerous zones like poisonous region or cave-in..

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