• Title/Summary/Keyword: Quest3D

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A Simulation Study on the Overhaul Repair Shop of Weapon System (전면정비방식의 무기체계 정비공장에 대한 시뮬레이션 연구)

  • Shin, Kyeong-Wook;Lee, Geun-Hyu;Moon, Dug-Hee
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.119-127
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    • 2011
  • Overhaul and repair service means the sequential processes of disassembly, repair and reassembly for a product which has been used for a long time. Overhaul is required for the companies producing airplanes, ships, trains, military weapons and heavy industrial equipments which are very expensive and have a long life cycle. The most important performance measure of the overhaul repair shop is usually the lead time. Thus, how to design the manufacturing system to meet the delivery date is a major concern in overhaul repair shop. This paper introduces the case study of an overhaul repair shop producing military weapon systems with the 3D simulation tool, $QUEST^{TM}$. At first, the characteristics of overhaul shop and what should be considered for simulation modeling are explained. Then, various simulation scenarios including two types of disassembly systems, one is flow line system and the other is cell system, are discussed with the results of simulation experiments.

Study of Environmental Recognition Change for using Environmental Hormones Content (환경호르몬 콘텐츠를 이용한 환경인식 변화 연구)

  • Kim, Yong-Hwan;Oh, Myung-Kwan
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.226-228
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    • 2011
  • 본 논문에서는 산업혁명 이후 근 현대 도시화와 국토개발 등을 통해 빠르게 변화하고 있는 거주 공간 및 자연환경의 원형을 사이버공간에 재현하여 환경교육 학습 자료로 활용하기 위한 콘텐츠로 조선시대 마을의 거주 공간 및 자연환경의 원형, 생활환경, 지구분야를 QUEST 3D 기술을 이용하여 환경호르몬에 대한 환경교육용 콘텐츠 개발하고 실험 평가 및 분석을 하였다.

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Noise Exposure Assessment at Military Rifle Ranges in South Korea (우리나라 군대 소총사격 훈련장에서의 소음노출평가)

  • Hwang, Sung Ho;Park, Jae Bum
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.23 no.3
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    • pp.261-265
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    • 2013
  • The purpose of this study was to evaluate noise level exposures at different locations such as the left and right ears of the shooter, control room, waiting soldier location and drill ground. For this study, we visited two military rifle ranges and took measurements with a sound level meter (3M Quest SoundPro TM) at five different locations with values of Peak (dB(A)) and Max (dB(A)). The highest peak value of impulse noise level averaged 150.4 dB(A), ranging from 149.6 to 150.5 dB(A) at both the left and right ear sides. This result was significantly different between both left and right ear side locations and at other locations such as the control room, waiting soldier location, and drill ground (P < 0.001). Frequency of impulse noise exposure level showed that the left ear of shooter had the highest frequency (20 times) at over 150 dB(A). This study confirmed that there is a need for proper controls to reduce the amount of impulse noise exposure at military rifle ranges.

Design and Implementation of Virtual Reality Prototype Crane Training System using Unity 3D (Unity 3D를 이용한 가상현실 프로토타입 크레인 훈련 시스템 설계 및 구현)

  • Heo, Seok-Yeol;Kim, Geon-Young;Choi, Jung-Bin;Park, Ji-Woo;Jeon, Min-Ji;Lee, Wan-Jik
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.569-575
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    • 2022
  • It is most desirable to build a crane training program in the same evvironment as the actual port, but it has problem such as time constraint and cost. To overcome these limitations, next-generation training programs based on AR/VR are receiving a lot of attention. In this paper, a prototype of a harbor crane training system based on virtual reality was designed and implemented. The system implemented in this paper consists of two elements: an Arduino-based IoT terminal and an HMD equipped with a Unity application program. The IoT terminal consists of 2 controllers, 2 toggle switches, and 8 button switches to process data generated according to the user's operation. The HMD uses Oculus Quest2 and is connected to the IoT terminal through wireless communication to provide user convenience. The training system implemented in this paper is expected to provide trainees with a training environment independent of time and place through virtual reality and to save time and money.

Characterization of Noise Exposure in the Tank Gun Drill Ranges (군대 전차포 훈련장에서의 소음노출 특성)

  • Hwang, Sung Ho;Park, Jae Bum
    • Journal of Korean Society of Occupational and Environmental Hygiene
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    • v.24 no.1
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    • pp.74-78
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    • 2014
  • Objectives: Purpose of this study was to evaluate the noise level exposures at the different cannonball type and locations in the tank gun drill ranges. Methods: We visited the tank gun drill ranges and measured with a sound level meter(3M Quest SoundPro$^{TM}$) with the value of Peak(dB(A)). Results: The highest peak value of impulse noise level averaged 166.3 dB(A) at the site of loading solider. The highest peak value of impulse noise level by size of cannonball averaged 165.9 dB(A) at the 120 mm size cannonball of the tank. This result was significantly different from the other size of cannonballs such as 7.62 mm, 90 mm, and 105 mm(p < 0.001). Among the four types of soldier site on the tank, average noise levels of loading soldier, 156.6 dB(A), were higher than the other three types of soldier site (p > 0.05). Conclusions: This study confirmed that there were needed for a proper control to reduce the amount of impulse noise exposure at the tank gun drill ranges.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Development of a Story Based on RPG Game (스토리 형식의 RPG 게임 개발)

  • Yoon, Dae Hyun;Kim, Soo Kyun;Park, Dong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.221-222
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    • 2020
  • 본 논문은 유니티 엔진을 이용하여 3인칭 육성 게임을 개발하는 것을 목표로 한다. 본 개발 게임에서는 인간족과 오크족으로 나누고, 인간족은 오크족에게 오크족은 인간족에게 대응하기 위해서 자신의 능력을 키우는 것을 기본 배경 시나리오로 계획하였다. 두 종족의 선택에 맞는 스토리 형식의 퀘스트(Quest)로 중립 몬스터를 격파하여, 이를 능력치로 키울 수 있게 하였다. 본 개발 논문에서는 스토리성 퀘스트를 기본으로 하고 있기 때문에 플레이어가 몰입 하기 쉬운 좋은 조건을 장점으로 하고 있다.

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Daytime and Night-time Noise Exposure Assessment for Soldiers at a Military Rifle Range (군대 소총사격장에서 군인들의 주야간 소음노출평가)

  • Hwang, Sung Ho;Park, Jae Bum
    • Journal of Environmental Health Sciences
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    • v.39 no.4
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    • pp.354-359
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    • 2013
  • Objectives: The purpose of this study was to investigate exposure levels to K2 rifle noise at a military rifle range among soldiers in training, the left and right ears of shooters, and control managers in the day and night times. Methods: For this study, we visited military rifle ranges and measured the noise of a K2 rifle with a sound level meter (3M Quest SoundPro$^{TM}$) at four different locations with values of Peak (dB(A)) and Max (dB(A)). Results: The highest peak value of impulse noise level averaged 150.4 dB(A), ranging from 149.7 to 150.5 dB(A) at the left-ear side. Impulse noise levels in the daytime were also recorded as higher than during the night. This result was significantly different between daytime and nighttime locations, such as soldier training, right ear of shooter, and control manager (P < 0.001). Conclusion: This study confirmed that there is a need for proper management of impulse noise at military rifle ranges.

Hydraulic Runner Design Method for Lifetime

  • Sabourin, Michel;Thibault, Denis;Bouffard, David-Alexandre;Levesque, Martin
    • International Journal of Fluid Machinery and Systems
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    • v.3 no.4
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    • pp.301-308
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    • 2010
  • Quest for reliability of hydraulic runners is a concern for all mature electricity producers. The fatigue damage caused by dynamics loads is frequently the root cause of runner failure. This paper presents the damage tolerance approach based on fracture mechanics as the method chosen by Alstom and Hydro-Qu$\acute{e}$bec to predict effects of damage on runner lifetime and consequently to be use as a design method. This is sustained by a research on fracture mechanics properties of runner materials and by recommendations on the strategy to define a safety margin for design. The acquired knowledge permits to identify potential improvement of the runner lifetime without significant cost increase, like being more specific on some chemical composition or heat treatment.

A Systematic Review of the Bimanual Intensive Training to Improve Bilateral Coordination for Children With Hemiplegic Cerebral Palsy (편측 뇌성마비 아동(hemiplegic cerebral palsy)의 양손 협응 향상을 위한 집중적 양손활동훈련에 관한 체계적 고찰)

  • Byun, Eun-Jin
    • Therapeutic Science for Rehabilitation
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    • v.4 no.1
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    • pp.7-17
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    • 2015
  • Objective : To investigate the current researches which identify the improvement of bilateral coordination skill of children with hemiplegic cerebral palsy after bimanual intensive training. Methods : We systematically examined papers published in journals from 2004 to 2014, using RISS, Pubmed. Total 6 studies were included in the analyses. Result : All of the selected 6 studies were foreign papers, and the Pedro score was 5 or more. Among various interventions, modified CIMT designs were the most. The primary outcome measure tools are AHA and JTTHF for evaluating bilateral coordination and hand functions, and QUEST, ABILHAND-Kids, COPM, GAS, PEDI, 3-D movement kinematics were used for evaluating various aspects of effectiveness of interventions. Conclusion : Through this systematic review, it is identified that bilateral intensive training provides positive effects to not only hand functions but also bilateral coordination. Furthermore, it also provided supports to participate in ADL requiring bilateral coordination. These results will provides evidence concerning the effectiveness of BIT for children with hemiplegic cerebral palsy.