• 제목/요약/키워드: Quality of Context Information

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ERP시스템 영역에서의 조직시민행동: 업무효율성, 정보의 질 및 IT혁신의도와의 관계 (Organizational Citizenship Behavior in the ERP System Context: The Relationships between Work Efficiency, Information Quality, Intention of IT Innovation, and Organizational Citizenship Behaviors)

  • 윤철호
    • Asia pacific journal of information systems
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    • 제16권3호
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    • pp.29-47
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    • 2006
  • Many companies have been implementing Enterprise resource planning (ERP) systems for their organizational transformation in order to survive and achieve strategic advantages in an increasing competitive business environment. Thus, it is meaningful to identify factors that affect ERP system operation positively. Organizational citizenship behaviors (OCB) are discretionary, extra-role behaviors of employees which go beyond the prescribed formal roles, and are known as to be the contribution factors for organization performance. The purpose of this study is to develop the measurements for the OCB constructs in ERP system context and empirically test the relationships between the OCB construct and ERP system success. The four constructs - altruism, conscientiousness and courtesy, civic virtue, and sportsmanship - and fifteen measurements on the OCB were developed based on previous studies (i.e. Organ 1988) and empirically verified by confirmatory factor analysis. The results of testing the relationships between the OCB and ERP system success show that the OCB have a significant direct impact on the information quality and intention of IT innovation while they have an indirect impact on work efficiency mediated by information quality. This study enhances the OCB model into information system arena and helps better understand the user behaviors of information systems.

모바일 음악 서비스의 지속이용의도에 대한 선행 요인 (Antecedents of Continuance Intention in the Context of Mobile Music Service)

  • 조현;기호근;김범우;최치원;이재광
    • 한국IT서비스학회지
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    • 제14권4호
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    • pp.199-220
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    • 2015
  • Recently, many internet users are using mobile music service. In this paper, we aim to examine the effects of system quality factors and relation quality factors on continuance intention in the context of mobile music service. In order to analyze the antecedents of continuance intention, we introduced independent variables such as ease of use, stability, trust, involvement and unity. We also consider customer value and customer satisfaction as mediators. For empirical analysis, we surveyed 240 users of mobile music service. We conduct PLS (Partial Least Square) analysis for SEM (Structural Equation Modeling). As a result, 8 of proposed 12 hypotheses were accepted. Especially, system quality, trust and unity show positive influence on customer satisfaction significantly. Involvement and unity are positively related to customer value. Customer value and customer satisfaction show positive influence on continuance intention significantly. The results of this research can be useful guidelines for mobile music service users and providers.

A Fast Context Modeling Using Tree-structure of Coefficients from Wavelet-domain

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of information and communication convergence engineering
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    • 제7권4호
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    • pp.496-500
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    • 2009
  • In EBCOT, the context modeling process takes excessive calculation time and this paper proposed a method to reduce this calculation time. That is, if the finest resolution coefficient is less than a pre-defined transfer factor the coefficient and its descendents skip the context modeling process. There is a trade-off relationship between the calculation time and the image quality or the amount of output data such that as this threshold value increases, the calculation time and the amount of output data decreases, but the image degradation increases. The experimental results showed that in this range the resulting reduction rate in calculation time was from 3% to 64% in average, the reduction rate in output data was from 32% to 73% in average.

가상기업의 형성을 위한 컨텍스트 기반 프레임워크 (Context-Driven Framework for High Level Configuration of Virtual Businesses)

  • 이경휘;오상봉
    • Journal of Information Technology Applications and Management
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    • 제14권2호
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    • pp.11-26
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    • 2007
  • In this paper we suggest a context-driven configuration model of virtual businesses to form a business network model consisting of role-based, interaction-centered business partners. The model makes use of the subcontext concept which explicitly represents actors and interactions in virtual business (VB) context. We separate actors who have capacities on tasks in a specific kind of role and actor subcontext which models requirements in specific interaction subcontext. Three kinds of actors are defined in virtual service chains, service user, service provider, and external service supporter. Interaction subcontext models a service exchange process between two actor subcontexts with consideration of context dependencies like task and quality dependencies. Each subcontext may be modeled in the form of a situation network which consists of a finite set of situation nodes and transitions. A specific situation is given in a corresponding context network of actors and interactions. It is illustrated with a simple example.

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An U-Healthcare Implementation for Diabetes Patient based on Context Awareness

  • Kim, Jeong-Won
    • Journal of information and communication convergence engineering
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    • 제7권3호
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    • pp.412-417
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    • 2009
  • With ubiquitous computing aid, it can improve human being's life quality if all people have more convenient medical service under pervasive computing environment. In this paper, for a pervasive health care application for diabetes patient, we've implemented a health care system, which is composed of three parts. Various sensors monitor both outer and inner environment of human such as temperature, blood pressure, pulse, and glycemic index, etc. These sensors form zigbee-based sensor network. And as a backend, medical information server accumulates sensing data and performs back-end processing. To simply transfer these sensing values to a medical team may be a low level's medical service. So, we've designed a model with context awareness for more improved medical service which is based on ART(adaptive resonance theory) neural network. Our experiments show that a proposed healthcare system can provide improved medical service because it can recognize current context of patient more concretely.

문맥의존 철자오류 후보 생성을 위한 통계적 언어모형 개선 (Improved Statistical Language Model for Context-sensitive Spelling Error Candidates)

  • 이정훈;김민호;권혁철
    • 한국멀티미디어학회논문지
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    • 제20권2호
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    • pp.371-381
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    • 2017
  • The performance of the statistical context-sensitive spelling error correction depends on the quality and quantity of the data for statistical language model. In general, the size and quality of data in a statistical language model are proportional. However, as the amount of data increases, the processing speed becomes slower and storage space also takes up a lot. We suggest the improved statistical language model to solve this problem. And we propose an effective spelling error candidate generation method based on a new statistical language model. The proposed statistical model and the correction method based on it improve the performance of the spelling error correction and processing speed.

A Study on the Role of Network Characteristic in Social Commerce Context: Emphasis with the Moderating Effect of Transactive Memory Capability

  • Kairat, Dana;Choi, Do Young
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권3호
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    • pp.109-117
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    • 2021
  • Although previous studies on social commerce have provided much insight, more studies in the perspective of social network are needed because social commerce happens within online communities or virtual groups, where buyers connect and interact with each other by sharing information. So, the purpose of this study is to investigate how transactive memory as network characteristic can affect social commerce behavior through social support and relationship quality. We verified the relational effect among social support, relationship quality, and social commerce intention in the Korean market context. Moreover, we found transactive memory capability also played an essential role in the field of social commerce. Specifically, we found consumer's transactive memory capability plays a significant moderating role in the relation between social support and relationship quality.

디지털 헬스 리터러시 개념분석 (Concept Analysis of Digital Health Literacy)

  • 황민화;박연환
    • 근관절건강학회지
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    • 제28권3호
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    • pp.252-262
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    • 2021
  • Purpose: To define the concept of digital health literacy and identify its attributes. Methods: Walker and Avant's approach was employed for concept analysis. Attributes, antecedents, consequences, and the definition of digital health literacy were derived from a review of 28 studies. Results: Digital health literacy was identified to possess the following five attributes: health information seeking, health information processing, health information communication, health-related knowledge translation, and utilizing digital technology. Basic literacy skills, health concerns, motivation to use technology for health information, and access to digital technologies were all antecedents of the concept. The consequences of the concept were health behaviors, patient engagement, health status, and quality of life. Digital health literacy is the ability to seek relevant health information utilizing digital technology to solve health problems and improve quality of life. Furthermore, it refers to the translation of health-related knowledge obtained through health information processing-finding, understanding, and evaluating health information and health information communication-into the context in which individual and social factors interact. Conclusion: This study presented a new definition of digital health literacy that goes beyond existing internet-based eHealth literacy, by incorporating the context of emerging digital technologies. This proposed definition can serve as a foundation for the development of instruments and educational programs to improve individuals' digital health literacy.

협력적 필터링 기법을 이용한 P2P 모바일 에이전트 기반 사용자 컨텍스트 인식 및 서비스 처리 구조 (A Structure of Users이 Context-Awareness and Service processing based P2P Mobile Agent using Collaborative Filtering)

  • 윤효근;이상용
    • 한국지능시스템학회논문지
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    • 제15권1호
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    • pp.104-109
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    • 2005
  • 컨텍스트 인식은 유비쿼터스 컴퓨팅 환경에서 사용자의 주변환경과 상태에 따라 양질의 서비스를 제공할 수 있는 중요한 요소이다. 컨텍스트 인식을 위한 정보 수집 도구로는 이동이 편리한 소형 모바일 장치와 그 안에 내장된 모바일 에이전트를 이용하고 있다. 현재 모바일 에이전트는 각 사용자의 컨텍스트 정보를 수집하고 인식하는데 많은 시간과 비용이 소모되고 있다. 이에 모바일 에이전트의 부하를 줄이고, 빠른 시간내에 사용자의 컨텍스트 정보 인식을 위한 구조에 대한 연구가 필요하다. 본 논문에서는 모바일 에이전트에 협력적 필터링 기법과 P2P 에이전트를 혼합한 P2P 모바일 에이전트 구조를 제안한다. 제안한 구조는 동일 지역내에서 각 사용자의 컨텍스트 정보를 분석하고, 비슷한 선호도를 갖는 사용자들로 그룹핑하며, 그룹핑된 사용자는 P2P 모바일 에이전트를 이용하여 정보를 공유한다. 또한 이 구조는 사용자들의 행위와 서비스를 지속적으로 관찰 및 학습하여 새로운 상관 관계를 측정하도록 하였다.

OTT 서비스 이용자의 구전의도에 영향을 미치는 요인에 관한 연구: 감정요인을 중심으로 (A Study on the Precedent Factors of WOM Intention in the Context of OTT Service: Focusing on Emotional Factors)

  • 김유정
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권2호
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    • pp.63-85
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    • 2023
  • Purpose According to a recent survey, more than 90% of customers make purchase or use decisions for their products and services, primarily based on word-of-mouth(WOM) information (reviews, recommendations, ratings, etc.). However, few studies have explored what factors influence user's WOM intention in the context of OTT service. To address this gap, this study investigates the antecedent factors of WOM intention by adopting stimulus-organism-response (SOR) theory and pleasure arousal dominance (PAD) theory as a theoretical basis. Design/methodology/approach The research model consists of stimulus factors (diversity of original content, aesthetics, interactivity, personalization quality), emotional factors (pleasure, excitement, dominance), and behavioral factor (WOM intention). The research hypothesis was tested using the survey data collected from OTT service users of 305. Findings The result reveals that diversity of original content significantly affects on pleasure and arousal whereas it is not associated with dominance. Findings indicate that aesthetics positively influences pleasure, and interactivity is not associated with arousal. It is also proven that personalization quality has a positive effect on dominance. In addition, pleasure, arousal, and domination are proven to be positively and significantly related to WOM intention.