• Title/Summary/Keyword: Qualitative User Research

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Banding the World Together; The Global Growth of Control Banding and Qualitative Occupational Risk Management

  • Zalk, David M.;Heussen, Ga Henri
    • Safety and Health at Work
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    • v.2 no.4
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    • pp.375-379
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    • 2011
  • Control Banding (CB) strategies to prevent work-related illness and injury for 2.5 billion workers without access to health and safety professionals has grown exponentially this last decade. CB originates from the pharmaceutical industry to control active pharmaceutical ingredients without a complete toxicological basis and therefore no occupational exposure limits. CB applications have broadened into chemicals in general - including new emerging risks like nanomaterials and recently into ergonomics and injury prevention. CB is an action-oriented qualitative risk assessment strategy offering solutions and control measures to users through "toolkits". Chemical CB toolkits are user-friendly approaches used to achieve workplace controls in the absence of firm toxicological and quantitative exposure information. The model (technical) validation of these toolkits is well described, however firm operational analyses (implementation aspects) are lacking. Consequentially, it is often not known if toolkit use leads to successful interventions at individual workplaces. This might lead to virtual safe workplaces without knowing if workers are truly protected. Upcoming international strategies from the World Health Organization Collaborating Centers request assistance in developing and evaluating action-oriented procedures for workplace risk assessment and control. It is expected that to fulfill this strategy's goals, CB approaches will continue its important growth in protecting workers.

Collecting the Information Needs of Skilled and Be-ginner Drivers Based on a User Mental Model for a Cus-tomized AR-HUD Interface

  • Zhang, Han;Lee, Seung Hee
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.53-68
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    • 2021
  • The continuous development of in-vehicle information systems in recent years has dramatically enriched drivers' driving experience while occupying their cognitive resources to varying degrees, causing driving distraction. Under this complex information system, managing the complexity and priority of information and further improvement in driving safety has become a key issue that needs to be urgently solved by the in-vehicle information system. The new interactive methods incorporating the augmented reality (AR) and head-up display (HUD) technologies into in-vehicle information systems are currently receiving widespread attention. This superimposes various onboard information into an actual driving scene, thereby meeting the needs of complex tasks and improving driving safety. Based on the qualitative research methods of surveys and telephone interviews, this study collects the information needs of the target user groups (i.e., beginners and skilled drivers) and constructs a three-mode information database to provide the basis for a customized AR-HUD interface design.

The Role of Wearable Devices for the Success of the Healthcare Business: Verification from PRISMA Approach

  • KIM, Ji-Hye;KANG, Eungoo
    • The Journal of Economics, Marketing and Management
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    • v.10 no.4
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    • pp.13-24
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    • 2022
  • Purpose: Although numerous research has covered content on trends in the adoption and use of wearable devices, their uses across several sectors such as healthcare, gaming, and fashion, there seems to be a considerable paucity with regard to empirical research focusing on the solutions for factors that undermine the effectiveness of wearable devices in healthcare. The present research aims to highlight what has been covered on wearable devices in healthcare while highlighting the limitations for future research. Research design, data, and methodology -The present authors conducted one of the most famous qualitative literature approach which has been called as PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) statement. The selecting criteria for eligible prior studies was estimated by whether studies are suitable for the current research, identifying they are peer-reviewed and issued by notable publishers between 2017 and 2022. Result - Our results indicated that (1) Increasing the Affordability and User Education on Wearable Devices in Healthcare (2) Tackling the Technological Issues in Wearable Devices to Promote Healthcare Delivery (3) Solving Security and Privacy Issues Associated with Wearable Devices (4) Promoting Standards and Appropriate Regulations for Wearable Devices. Conclusion - To add, resolving the technological issues associated with wearable devices in healthcare will ensure that the new devices in the market will have longer battery life, multiple functions, and enhanced accuracy, thus ensuring that patients receive better care. Necessary interventions are taken on time to avoid any deleterious consequences such as proliferating mortality rates among the different patient groups.

Does cost matter: How customer adopts the fee-based online content services?

  • Choi Jeon-Gil;Hong Soon-Goo;Kim In-Jai;Lee Sang-Guen
    • The Journal of Information Systems
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    • v.13 no.1
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    • pp.121-134
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    • 2004
  • As Internet usage widely grows, online content services such as newspaper, magazine, music, game and movie are provided with a fee-based subscription. Many content services providers consider charging a usage fee into its service provisions as one of the Internet business models for increasing revenue. There are customer resistances to adopting the fee-based service provision on the Web. Previous research in information systems (IS)has focused on the analysis of adoption of information technology or systems in the individual ororganization level. No principle research has been carried out on the user adoption behavior of online content services provisions. As users actively access content services on the Web, it needs to explore user adoption behavior in different settings. Many IS researcher have employedquantitative approaches, even though they deal with the process of user behavior regarding the information technology or system. In this study, we attempt to discover how customers adopt the fee-based provision of online content services by employing grounded theory, one of the principal qualitative research methods.

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A Study on the Development of a Quantified Module for the Evaluation of industrial Design Proposals (산업디자인 제품화 개발을 위한 정략적모듈의 개발)

  • 우흥룡;신학수;고을한;한석우;홍석기;김창현
    • Archives of design research
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    • v.9
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    • pp.801-810
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    • 1994
  • Design Problems are often both multidimensional and highly interactive. Very rarely does any part of a designed thing serve only one purpose. The activity of designing is thus a goal-directed activity and normally a goal-directed problem-solving activity. This means, problem solving is finding a way to get from some initial situation to a desired goal. Designers are transforming agents within a society whose goals are to improve the human condition through physical metamorphosis. Many theorist have agreed that designing involves problem solving or decision making. Accordingly evaluation plays an essential role in design activity. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives Alternatives in multi-objective decision prOblems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitative factors are difficult to quantify as numeral estimates, these factors have tended to be ignored without regard for their importance to human content. We adapted the Accumulative Evaluation Model as an evaluation algorithm for IDES. Industrial Design Evaluation System (IDES) consists of 3 major modules ( 1 Design Element, 2.Matrix, 3.Evaluation). It is intended to be an aid for design evaluation. The luther thinks IDES is a new design evaluation approach which could provide effective rating of design values to make value judgements. It is an attempt to provide industrial designers with access to design evaluation. The author's aim is to produce an Object-Oriented Evaluation System which can guide the designers and decision makers under complex design projects. It uses\ulcorner an Object-Oriented Programming for this prototype, Because of managing complexity (Flexibility and Reusability) and improving productivity(Extensibility & Maintainability and Programming by User) in software development process. The author has chose the C++ because it is a hybrid, rather than pure Object-Oriented Language.

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Exploring Prospective Research Areas in UI/UX through the Analysis of Patents (특허분석을 통한 UI/UX(User Interface/User Experience) 분야의 유망 연구영역 탐색)

  • Lim, Chaeguk;Yun, Dooseob;Park, Inchae;Park, Gwangman;Koh, Soonju;Yoon, Byungun
    • Korean Management Science Review
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    • v.32 no.4
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    • pp.1-18
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    • 2015
  • On UX/UI fields, understanding emerging technology is important for preoccupancy of a future market. Most of emerging field searching methods are qualitative methods. However, it is suitable for large companies to adduce its milestone, not for small enterprises. Thus, this study aims at purposing the improvement of utilizability for research field searching processes. We draw core patents with modified patent citation data, apply the Girvan-Newman clustering method based on bibliographic coupling patent relationship and then, draw emerging technology research UX/UI fields. Finally, the results were validated in comparison with a report on emerging research.

Enhancing User Experience of Web Sites through HCI (HCI를 통한 웹사이트 사용자 경험의 향상 방법)

  • Kim, Jin-Soo
    • Journal of Information Management
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    • v.33 no.2
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    • pp.95-108
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    • 2002
  • Recently, interest in HCI has increased domestically among the workers in the Internet business as Internet has entered into its maturing stage in which the focus has been moved from quantitative expansion of web sites to qualitative improvement. However, answering questions like "how HCI can optimize user experience, generally accepted as the ultimate goal of Internet service" seem still difficult to achieve, because the theories and research methodology of HCI has not been well informed to the Internet-related workers. For HCI to set ground in the actual business sector, its value should be translated into financial terms and the top management should be persuaded to support it. This paper deals with what benefits HCI can give to the Internet companies, how HCI can help user interface design with its research findings, what kind of research method can be applied in the business sector with actual examples.

Usability Test by Integrated Analysis Model - With Emphasis on Eyegaze Analysis of Mobile Interface Design (통합 해석 모델을 활용한 사용성 평가 -모바일 인터페이스 디자인의 시선추적 분석을 중심으로-)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.3
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    • pp.245-254
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    • 2004
  • In Accordance with the change of design paradigm, the design process has changed into user-centered workflow from designer-centered workflow. Since the purpose of the past research methods is quantitative analysis or the understanding of the present situation, it doesn't fit in practical design that expressed the user's needs. Therefore, the real data about what they see and how they feel will be useful for the user-centered design. This paper's objective is to analyze eye-movement recordings and pupil size of user for mobile interface design. For this objective, it was experimented on that the user's eyegaze data of using a mobile phone by the Eyegaze Interface System, and analyzed three levels of user's task performance. The results provided evaluation of new developed and old existing interface design of mobile phone by the experiment of eye-movement recordings and pupil size. The benefit of results is compliment of the limitation of current usability test through visual characteristics of design and qualitative data of user.

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Roles of the Faculty and Librarian in the Collaborative Relationships at Vietnamese Universities: A Qualitative Methodology

  • Nguyen, Lan Thi;Tuamsuk, Kulthida
    • Journal of Information Science Theory and Practice
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    • v.8 no.1
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    • pp.33-44
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    • 2020
  • This article is a part of a doctoral research project on developing the faculty-librarian collaboration model to support learning and research at Vietnamese universities. The findings of this study have crucial significance in drawing a broader view of the importance of faculty-librarian collaboration and the roles of such collaborators at Vietnamese universities. Qualitative methodology was used to formulate related topics and achieve these research objectives. Semi-structured interviews were carried out at four universities in Vietnam with three key informants, including the faculty, librarian, and administrators (dean/vice dean of faculty, director/deputy director of the library). From March to April 2019, researchers conducted 29 interviews with three participant groups. The striking results of this research showed that the faculty and librarians realized the significance of a collaborative relationship and expect that Vietnamese universities will design and deploy a model to boost the effectiveness of this collaboration. Besides this, the study found that the collaborators play certain important roles within the collaborative relationship, for instance, that of reference, coordinator, special lecturer, cooperator, and information user.

On knowledge-based modeler for network analysis (네트워크 분석을 위한 지식기반형 모형기 개발)

  • 이호창
    • Korean Management Science Review
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    • v.12 no.3
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    • pp.135-161
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    • 1995
  • This paper is concerned with a conceptual design of a knowledge-based modeler for network analysis. The "knowledge-based modeler" approach is suggested as a method for incorporating the user's qualitative knowledge and subjective decison in the course of the mathematical modeling and the subsequent solution procedure. The submodules of the proposed modeler such as database, model/algorithm base and functional knowledge bases are identified and the flows of information between the submodules are sequentially defined. A prototype system is implemented for experimental purpose by using the application software GURU.ware GURU.

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