• 제목/요약/키워드: Qualitative User Research

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Banding the World Together; The Global Growth of Control Banding and Qualitative Occupational Risk Management

  • Zalk, David M.;Heussen, Ga Henri
    • Safety and Health at Work
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    • 제2권4호
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    • pp.375-379
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    • 2011
  • Control Banding (CB) strategies to prevent work-related illness and injury for 2.5 billion workers without access to health and safety professionals has grown exponentially this last decade. CB originates from the pharmaceutical industry to control active pharmaceutical ingredients without a complete toxicological basis and therefore no occupational exposure limits. CB applications have broadened into chemicals in general - including new emerging risks like nanomaterials and recently into ergonomics and injury prevention. CB is an action-oriented qualitative risk assessment strategy offering solutions and control measures to users through "toolkits". Chemical CB toolkits are user-friendly approaches used to achieve workplace controls in the absence of firm toxicological and quantitative exposure information. The model (technical) validation of these toolkits is well described, however firm operational analyses (implementation aspects) are lacking. Consequentially, it is often not known if toolkit use leads to successful interventions at individual workplaces. This might lead to virtual safe workplaces without knowing if workers are truly protected. Upcoming international strategies from the World Health Organization Collaborating Centers request assistance in developing and evaluating action-oriented procedures for workplace risk assessment and control. It is expected that to fulfill this strategy's goals, CB approaches will continue its important growth in protecting workers.

Collecting the Information Needs of Skilled and Be-ginner Drivers Based on a User Mental Model for a Cus-tomized AR-HUD Interface

  • Zhang, Han;Lee, Seung Hee
    • 감성과학
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    • 제24권4호
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    • pp.53-68
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    • 2021
  • The continuous development of in-vehicle information systems in recent years has dramatically enriched drivers' driving experience while occupying their cognitive resources to varying degrees, causing driving distraction. Under this complex information system, managing the complexity and priority of information and further improvement in driving safety has become a key issue that needs to be urgently solved by the in-vehicle information system. The new interactive methods incorporating the augmented reality (AR) and head-up display (HUD) technologies into in-vehicle information systems are currently receiving widespread attention. This superimposes various onboard information into an actual driving scene, thereby meeting the needs of complex tasks and improving driving safety. Based on the qualitative research methods of surveys and telephone interviews, this study collects the information needs of the target user groups (i.e., beginners and skilled drivers) and constructs a three-mode information database to provide the basis for a customized AR-HUD interface design.

The Role of Wearable Devices for the Success of the Healthcare Business: Verification from PRISMA Approach

  • KIM, Ji-Hye;KANG, Eungoo
    • 융합경영연구
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    • 제10권4호
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    • pp.13-24
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    • 2022
  • Purpose: Although numerous research has covered content on trends in the adoption and use of wearable devices, their uses across several sectors such as healthcare, gaming, and fashion, there seems to be a considerable paucity with regard to empirical research focusing on the solutions for factors that undermine the effectiveness of wearable devices in healthcare. The present research aims to highlight what has been covered on wearable devices in healthcare while highlighting the limitations for future research. Research design, data, and methodology -The present authors conducted one of the most famous qualitative literature approach which has been called as PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) statement. The selecting criteria for eligible prior studies was estimated by whether studies are suitable for the current research, identifying they are peer-reviewed and issued by notable publishers between 2017 and 2022. Result - Our results indicated that (1) Increasing the Affordability and User Education on Wearable Devices in Healthcare (2) Tackling the Technological Issues in Wearable Devices to Promote Healthcare Delivery (3) Solving Security and Privacy Issues Associated with Wearable Devices (4) Promoting Standards and Appropriate Regulations for Wearable Devices. Conclusion - To add, resolving the technological issues associated with wearable devices in healthcare will ensure that the new devices in the market will have longer battery life, multiple functions, and enhanced accuracy, thus ensuring that patients receive better care. Necessary interventions are taken on time to avoid any deleterious consequences such as proliferating mortality rates among the different patient groups.

Does cost matter: How customer adopts the fee-based online content services?

  • Choi Jeon-Gil;Hong Soon-Goo;Kim In-Jai;Lee Sang-Guen
    • 한국정보시스템학회지:정보시스템연구
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    • 제13권1호
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    • pp.121-134
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    • 2004
  • As Internet usage widely grows, online content services such as newspaper, magazine, music, game and movie are provided with a fee-based subscription. Many content services providers consider charging a usage fee into its service provisions as one of the Internet business models for increasing revenue. There are customer resistances to adopting the fee-based service provision on the Web. Previous research in information systems (IS)has focused on the analysis of adoption of information technology or systems in the individual ororganization level. No principle research has been carried out on the user adoption behavior of online content services provisions. As users actively access content services on the Web, it needs to explore user adoption behavior in different settings. Many IS researcher have employedquantitative approaches, even though they deal with the process of user behavior regarding the information technology or system. In this study, we attempt to discover how customers adopt the fee-based provision of online content services by employing grounded theory, one of the principal qualitative research methods.

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산업디자인 제품화 개발을 위한 정략적모듈의 개발 (A Study on the Development of a Quantified Module for the Evaluation of industrial Design Proposals)

  • 우흥룡;신학수;고을한;한석우;홍석기;김창현
    • 디자인학연구
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    • 제9권
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    • pp.801-810
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    • 1994
  • Design Problems are often both multidimensional and highly interactive. Very rarely does any part of a designed thing serve only one purpose. The activity of designing is thus a goal-directed activity and normally a goal-directed problem-solving activity. This means, problem solving is finding a way to get from some initial situation to a desired goal. Designers are transforming agents within a society whose goals are to improve the human condition through physical metamorphosis. Many theorist have agreed that designing involves problem solving or decision making. Accordingly evaluation plays an essential role in design activity. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives Alternatives in multi-objective decision prOblems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitative factors are difficult to quantify as numeral estimates, these factors have tended to be ignored without regard for their importance to human content. We adapted the Accumulative Evaluation Model as an evaluation algorithm for IDES. Industrial Design Evaluation System (IDES) consists of 3 major modules ( 1 Design Element, 2.Matrix, 3.Evaluation). It is intended to be an aid for design evaluation. The luther thinks IDES is a new design evaluation approach which could provide effective rating of design values to make value judgements. It is an attempt to provide industrial designers with access to design evaluation. The author's aim is to produce an Object-Oriented Evaluation System which can guide the designers and decision makers under complex design projects. It uses\ulcorner an Object-Oriented Programming for this prototype, Because of managing complexity (Flexibility and Reusability) and improving productivity(Extensibility & Maintainability and Programming by User) in software development process. The author has chose the C++ because it is a hybrid, rather than pure Object-Oriented Language.

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특허분석을 통한 UI/UX(User Interface/User Experience) 분야의 유망 연구영역 탐색 (Exploring Prospective Research Areas in UI/UX through the Analysis of Patents)

  • 임채국;윤두섭;박인채;박광만;고순주;윤병운
    • 경영과학
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    • 제32권4호
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    • pp.1-18
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    • 2015
  • On UX/UI fields, understanding emerging technology is important for preoccupancy of a future market. Most of emerging field searching methods are qualitative methods. However, it is suitable for large companies to adduce its milestone, not for small enterprises. Thus, this study aims at purposing the improvement of utilizability for research field searching processes. We draw core patents with modified patent citation data, apply the Girvan-Newman clustering method based on bibliographic coupling patent relationship and then, draw emerging technology research UX/UI fields. Finally, the results were validated in comparison with a report on emerging research.

HCI를 통한 웹사이트 사용자 경험의 향상 방법 (Enhancing User Experience of Web Sites through HCI)

  • 김진수
    • 정보관리연구
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    • 제33권2호
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    • pp.95-108
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    • 2002
  • 최근 들어 국내의 인터넷이 성숙기에 접어들면서 인터넷 사이트들이 양적인 팽창에서 질적인 향상으로 옮겨감에 따라 H C I에 대한 관심이 높아지고 있다. 그러나 HCI가 구체적으로 어떻게 인터넷 사이트를 인터넷의 궁극적인 목적인 사용자의 경험을 극대화 시키는데 활용될 수 있는가에 대한 이해가 부족하다. 또한 HCI가 기업의 현실 속에 제대로 활용되기 위해서는 그 가치가 금전적 이익으로 환산될 수 있어야 하며 이를 기초로 기업의 경영자들을 설득할 수 있어야 한다. 이와 같은 맥락에서 이 글에서는 HCI가 기업에 어떤 이익을 가져 다 줄 수 있으며 사용자 인터페이스 디자인에 일반적으로 적용될 수 있는 연구 사례와 특정 디자인 과정에서 활용될 수 있는 연구 방법및 그 사례에 대해서 알아본다.

통합 해석 모델을 활용한 사용성 평가 -모바일 인터페이스 디자인의 시선추적 분석을 중심으로- (Usability Test by Integrated Analysis Model - With Emphasis on Eyegaze Analysis of Mobile Interface Design)

  • 성기원;이건표
    • 디자인학연구
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    • 제17권3호
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    • pp.245-254
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    • 2004
  • 본 연구는 제품과 사용자의 관계를 직접 관찰할 수 있는 방법으로써 시선추적 장비를 활용하여 기존의 사용성 평가 기법들의 한계를 보완하는 것이 목적이다. 이를 위해, 시선추적 분석을 위한 이론을 기반으로 새로운 평가기법 '시선추적 사용검사와 휴리스틱 평가'를 제안하였다. 그리고, 모바일 폰에 대한 사용성 평가를 통해 시선의 경로와 고정점을 통해 사용자의 관심을 확인하고, 동공크기의 기록을 통해 사용자의 인지과정을 이해하기 위한 단서를 효과적으로 얻을 수 있었다. 그 결과, 디자인의 시각적인 속성을 활용하기 위해 시선추적 기록을 분석하고, 동공의 확대를 관찰하여 사용자의 감정상태를 유추함으로써 디자인의 사용성 분석을 효과적으로 평가할 수 있었다.

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Roles of the Faculty and Librarian in the Collaborative Relationships at Vietnamese Universities: A Qualitative Methodology

  • Nguyen, Lan Thi;Tuamsuk, Kulthida
    • Journal of Information Science Theory and Practice
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    • 제8권1호
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    • pp.33-44
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    • 2020
  • This article is a part of a doctoral research project on developing the faculty-librarian collaboration model to support learning and research at Vietnamese universities. The findings of this study have crucial significance in drawing a broader view of the importance of faculty-librarian collaboration and the roles of such collaborators at Vietnamese universities. Qualitative methodology was used to formulate related topics and achieve these research objectives. Semi-structured interviews were carried out at four universities in Vietnam with three key informants, including the faculty, librarian, and administrators (dean/vice dean of faculty, director/deputy director of the library). From March to April 2019, researchers conducted 29 interviews with three participant groups. The striking results of this research showed that the faculty and librarians realized the significance of a collaborative relationship and expect that Vietnamese universities will design and deploy a model to boost the effectiveness of this collaboration. Besides this, the study found that the collaborators play certain important roles within the collaborative relationship, for instance, that of reference, coordinator, special lecturer, cooperator, and information user.

네트워크 분석을 위한 지식기반형 모형기 개발 (On knowledge-based modeler for network analysis)

  • 이호창
    • 경영과학
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    • 제12권3호
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    • pp.135-161
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    • 1995
  • This paper is concerned with a conceptual design of a knowledge-based modeler for network analysis. The "knowledge-based modeler" approach is suggested as a method for incorporating the user's qualitative knowledge and subjective decison in the course of the mathematical modeling and the subsequent solution procedure. The submodules of the proposed modeler such as database, model/algorithm base and functional knowledge bases are identified and the flows of information between the submodules are sequentially defined. A prototype system is implemented for experimental purpose by using the application software GURU.ware GURU.

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