• Title/Summary/Keyword: QoE (Quality of Experience)

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User-Oriented Energy- and Spectral-Efficiency Tradeoff for Wireless Networks

  • Zhang, Yueying;Long, Hang;Peng, Yuexing;Zheng, Kan;Wang, Wenbo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.2
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    • pp.216-233
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    • 2013
  • Conventional optimization designs of wireless networks mainly focus on spectral efficiency (SE) as a performance metric. However, as diverse media services are emerging, a green wireless network, which not only meets the quality of experience (QoE) requirements for users and also improves energy efficiency (EE), is the most appropriate solution. In this paper, we firstly propose the unit QoE per Watt, which is termed QoE efficiency (QEE), as a user-oriented metric to evaluate EE for wireless networks. We then analyze which is the kind of wireless resource given priority to use under different scenarios to obtain an acceptable QEE. Particularly, power, delay and data-rate related to QoE are separately addressed for several typical services, such as file download, video stream and web browsing services. Next, the fundamental tradeoffs are investigated between QEE and SE for wireless networks. Our analytical results are helpful for network design and optimization to strike a good balance between the users perceived QoE and energy consumption.

Rate Adaptation for HTTP Video Streaming to Improve the QoE in Multi-client Environments

  • Yun, Dooyeol;Chung, Kwangsue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4519-4533
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    • 2015
  • Hypertext Transfer Protocol (HTTP) adaptive streaming has become a new trend in video delivery. An HTTP adaptive streaming client needs to effectively estimate resource availability and demand. However, due to the bitrate of the video encoded in variable bitrate (VBR) mode, a bitrate mismatch problem occurs. With the rising demand for mobile devices, the likelihood of cases where two or more HTTP adaptive streaming clients share the same network bottleneck and competing for available bandwidth will increase. These mismatch and competition issues lead to network congestion, which adversely affects the Quality of Experience (QoE). To solve these problem, we propose a video rate adaptation scheme for the HTTP video streaming to guarantee and optimize the QoE. The proposed scheme estimates the available bandwidth according to the bitrate of each segment and also schedules the segment request time to expedite the response to the bandwidth variation. We used a multi-client simulation to prove that our scheme can effectively cope with drastic changes in the connection throughput and video bitrate.

CLO (Cross Layer Optimization) Technique for Multi-view Video Streaming Service over WiBro Network (WiBro망에서의 다시점 비디오 스트리밍 서비스를 위한 계층 간 최적화 방식)

  • Son, Jung-Hyun;Cho, Ye-Jin;Suh, Doug-Young;Park, Gwang-Hoon;Kim, Kyu-Heon
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.719-731
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    • 2008
  • This paper defines QoE (Quality of Experience) for multi-view video streaming service over WiBro and proposes the CLO (Cross-Layer Optimization) algorithm can maximize this. Proposal CLO algorithm contains from physical layer to video layer. Under the time-varying wireless channel condition, the CLO technique takes view-wise and the temporal priority of the multi-view video into consideration in order to decide the transmission of frames and its FEC level. At the handover situation, it is shown through computer simulation that the optimal quality of the multi-view video can be achieved using the minimum amount of resources if the proposed CLO technique is applied.

Trend of 5G NR Based Open Small Cell Technologies (5G NR 기반 개방형 스몰셀 기술 동향)

  • Moon, J.M.;Bahg, Y.J.;Hwang, H.Y.;Na, J.H.
    • Electronics and Telecommunications Trends
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    • v.33 no.5
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    • pp.33-41
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    • 2018
  • The paradigm of mobile communication technology has changed from an increase in transmission capacity to service-based technologies satisfying various types of service requirements. One of the new paradigms is a service that provides users with a QoE (Quality Of Experience (QoE), at anytime and anywhere. 5G defines various technologies such as dense network structures and beam selection for increasing the transmission capacity and ensuring the quality of experience so as to satisfy this requirement, and related research is underway. In this paper, we describe the definition of a 5G small cell and 5G network structure as well as research trends of standardization and related technologies for constructing optimal solutions for mobile users in dense networks based on small cells.

Experiment Method for Measuring Quality of Experience for 360-degree Video with Sensorial Effects (360도 동영상 감각효과에 대한 사용자경험품질 측정 실험 방법)

  • Jeong, Min Hyuk;Kim, Sang Kyun
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.113-116
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    • 2020
  • This paper proposes a Quality of Experience (QoE) evaluation experiment to measure the effects of 360-degree video and sensory effects on the subject's degree of immersion, satisfaction, and sense of presence. The test subject responds to a questionnaire about the degree of immersion, satisfaction, and sense of presence after experiencing a 360-degree video accompanied by sensory effects while wearing a head-mounted display (HMD) with a scent diffusion device. As a result of the response analysis, it was confirmed that the proposed experimental method is suitable for measuring the subject's degree of immersion, satisfaction, and sense of presence about 360-degree video and sensory effects. On the other hand, inserting a gray screen for comparison experiments while watching a 360-degree video was found to cause a significant decrease in immersion and realism.

A Study on the Quality-of-Experience in Mobile Video Adaptive Streaming under Active Bluetooth Connection (와이파이-블루투스 콤보칩 사용이 모바일 비디오 스트리밍 서비스에 미치는 영향 분석)

  • Lee, Jongho;Choi, Jaehyuk
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.46-51
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    • 2020
  • With Wi-Fi and Bluetooth connectivity becoming more common in today's handheld mobile devices, single-chip multi-radio combo-modules, which integrate two or more heterogeneous wireless radios on a single chip, are becoming more and more popular. The key requirement for combo solutions is that the quality of the user experience (QoE) must not be compromised by degrading connectivity performance. Therefore, characterizing and understanding the behaviour of combo-module is of vital importance to ensure this requirement in various environments. In this paper, we investigate the impact of the use of combo-modules on the performance of mobile video streaming over a Wi-Fi network. Our study reveals that the use of combo-modules incurs considerable side effects on QoE for mobile video streaming applications when the Wi-Fi and Bluetooth operate at the same time in the 2.4GHz ISM band. We reveal that rate-based adaptive algorithms, including the most popular adaptive bitrate streaming MPEG-DASH, is more severely affected by this phenomenon than buffer-based adaptive algorithms.

Decreasing Transmission Power with Provisioning Quality of Experience in Mobile Communication Networks (이동통신망에서 송신전력 절감 및 QoE 보장을 위한 전력관리 방안)

  • Lee, Moon-Ho;Lee, Jong-Chan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2219-2225
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    • 2016
  • Mobile communication systems should be able to support multimedia traffics with limited transmit power due to the frequency reuse for maximizing the channel accommodation. Real-time data is very sensitive to delay, and they need to be transmitted instantly. On the other hand, non-real time data is less sensitive to delay, and their packet loss can be handled more flexibly. Therefore an adaptive resource management scheme is essentially required which enables to keep the minimal power allocated in the base station while guaranteeing the user requirements for QoE within a permissible range. Power-saving techniques are required in order to support multimedia services in the mobile networks because the power consumption increases greatly with the transmission rate increase. This paper proposes a novel scheme which enables to keep the allocated power minimal while guaranteeing the user requirements for QoE within a permissible range.

Study on QoE of the VoIP Service for QoS levels over LTE Mobile Communication System (LTE 이동통신 시스템에서 QoS 변화에 따른 VoIP 서비스의 사용자 체감 품질 변화에 대한 연구)

  • Kim, Beom-Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.3
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    • pp.309-316
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    • 2016
  • Recently, the voice service over a mobile communication system tends to be provided based on the packet-based technology. Even though the sufficient transmission rate is supported by LTE mobile communication system, the quality of VoIP service that is experienced by the user can be degraded by the change in the transmission conditions and the terminal mobility. This paper has established an environment on which experiments are conducted for the different values of the major parameters that represent the transmission conditions. The result can contribute to the decision of the requirement that the mobile system should meet for maintaining the quality of VoIP service.

Understanding the Evaluation of Quality of Experience for Metaverse Services Utilizing Text Mining: A Case Study on Roblox (텍스트마이닝을 활용한 메타버스 서비스의 경험 품질 평가의 이해: 로블록스 사례 연구)

  • Minjun Kim
    • Journal of Service Research and Studies
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    • v.13 no.4
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    • pp.160-172
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    • 2023
  • The metaverse, derived from the fusion of "meta" and "universe," encompasses a three-dimensional virtual realm where avatars actively participate in a range of political, economic, social, and cultural activities. With the recent development of the metaverse, the traditional way of experiencing services is changing. While existing studies have mainly focused on the technological advancements of metaverse services (e.g., scope of technological enablers, application areas of technologies), recent studies are focusing on evaluating the quality of experience (QoE) of metaverse services from a customer perspective. This is because understanding and analyzing service characteristics that determine QoE from a customer perspective is essential for designing successful metaverse services. However, relatively few studies have explored the customer-oriented approach for QoE evaluation thus far. This study conducted an online review analysis using text mining to overcome this limitation. In particular, this study analyzed 227,332 online reviews of the Roblox service, known as a representative metaverse service, and identified points for improving the Roblox service based on the analysis results. As a result of the study, nine service features that can be used for QoE evaluation of metaverse services were derived, and the importance of each feature was estimated through relationship analysis with service satisfaction. The importance estimation results identified the "co-experience" feature as the most important. These findings provide valuable insights and implications for service companies to identify their strengths and weaknesses, and provide useful insights to gain an advantage in the changing metaverse service environment.

Application-Centric, Energy-Efficient Network Architecture ACTION, Based on Virtual Optical Slice Core and Deterministic Optical Access Network

  • Ashizawa, Kunitaka;Okamoto, Satoru;Yamanaka, Naoaki;Oki, Eiji;Fumagalli, Andrea;Veeraraghavan, Malathi
    • Journal of the Optical Society of Korea
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    • v.19 no.4
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    • pp.340-345
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    • 2015
  • The Internet traffic is forecasted to grow at a compound annual rate of 21 % from 2013 to 2018, according to surveys carried out by Cisco [1]. Network resources are significantly over-provisioned in today's networks, and it is quite common to see link utilization in the 30-40% range [2]. Additionally, the multi-media services have widely divergent bandwidth and Quality of Experience (QoE) requirements. Unfortunately, the huge transmission capacity will increase the power consumption of network equipment [3]. Applications Coordinated with Transport, Internet Protocol and Optical Networks (ACTION) [4] has been proposed to realize a multi-QoE, application-centric, and highly energy-efficient network that leverages flexible elastic optical network technologies [5-7]. This paper provides key network technologies for realizing the ACTION, which are a virtual optical slice core network and a Time Division Multiplexing (TDM)-based deterministic active optical access network.