• Title/Summary/Keyword: Push-Pull

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A Study of the Isomerization Reaction Rates of Azobenzene Derivatives (아조벤젠 유도체의 이성질화 반응속도에 관한 연구)

  • Yang, Si Yeong;Kim, Jong Gyu;Heo, Yeong Deok;Choe, Yeong Sang
    • Journal of the Korean Chemical Society
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    • v.38 no.8
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    • pp.552-561
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    • 1994
  • The cis → trans thermal isomerization of azobenzene derivatives has been studied. A sizable solvent effect on the rates for thermal isomerization of push-pull azobenzenes are observed. It is suggested that the isomerization proceeds via a rotational mechanism. For non push-pull azobenzenes, the lack of solvent effects on the rate of isomerization was observed. This suggests that the isomerization proceeds via an inversional mechanism for non push-pull azobenzenes.

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Dynamic Analysis of Jerking in Push-Pull Type Train (Push-Pull Type 철도차량 Jerking 현상 해석)

  • 김영준;박상규
    • Proceedings of the KSR Conference
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    • 1998.05a
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    • pp.502-509
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    • 1998
  • The scheme to reduce jerking phenomena in one push-pull type trainset was proposed. To simulate the jerking between coaches, dynamic analysis model was made. This model could analyze longitudinal dynamic behavior between locomotives and coaches caused by spring and damping characteristics of couplers and center pivots; characteristic curves of traction and braking. To validate the analysis results, tests were conducted in the same driving and braking condition. Comparison of longitudinal acceleration between simulation and test results shows a good agreement. To minimize the jerking phenomena, lots of dynamic simulations were conducted with varying driving/braking effort curve. From the results of simulations, an efficient and economic way to reduce jerking phenomena was found to be to reduce slope of tractive effort curve and synchronize braking time between locomotives and coaches. Test results show that this way could reduce the jerking Phenomena. To express jerkins Phenomena quantitatively, maximum peak to peak values of acceleration were used.

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Inductance and Push/pull Effects of Moving Coil Type LOA with Consideration of a Mover Positions (가동자 위치에 따른 가동코일형 LOA의 인덕턴스 변화와 Push/pull 효과)

  • Jang, S.M.;Jeong, S.S.;Kweon, C.;Moon, S.J.;Jung, T.Y.
    • Proceedings of the KIEE Conference
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    • 2000.07b
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    • pp.900-902
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    • 2000
  • A moving-coil-type linear oscillatory actuator is consisted of the NdFeB permanent magnets with high specific energy as the stator, a coil-wrapped nonmagnetic hollow rectangular structure and an iron core as a pathway for magnetic flux. The inductance of moving coil and the push/pull effect is obtained from the permeance model of LOA with the open magnetic circuit. The analytical method are verified using the 2D finite element method.

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Springless LOA Driver Development with Consideration of Push/pull effect (Push/pull 효과를 고려한 Springless LOA 구동드라이버 개발)

  • Jang, S.M.;Kweon, C.;Jeong, S.S.;Sung, S.Y.
    • Proceedings of the KIEE Conference
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    • 2000.07b
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    • pp.653-655
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    • 2000
  • A moving-coil-type linear oscillatory actuator(LOA) consists of the NdFeB permanent magnets with high specific energy as the stator. a coil-wrapped nonmagnetic hollow rectangular structure. LOA system have the push/pull effect caused by the unbalanced magnetic field. In order to eliminate the unbalanced thrust, we propose the control algorithm and construct the LOA driver. As a results, we obtain the balanced oscillating thrust.

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The Analysis of Push-Pull Converter Loss for Fuel-Cell System (연료전지시스템용 Push-Pull 컨버터의 손실 해석)

  • Kwon, Wan-Sung;Kim, Young-Sik;Lee, Young-Jin;Han, Dong-Hwa;Ba, Yasgalan;Jeong, Byung-Hwan;Shin, Woo-Seok;Choe, Gyu-Ha
    • Proceedings of the KIPE Conference
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    • 2008.10a
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    • pp.103-105
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    • 2008
  • DC-DC 컨버터, DC-AC (계통연계형)인버터, 입 출력 필터 등으로 구성된 연료전지용 PCS에서 DC-DC 컨버터가 전체 효율에 가장 많은 영향을 미친다고 할 수 있는데 본 논문에서는 Push-Pull 컨버터를 선정하여 손실에 관하여 해석하였다.

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Analysis of consumers' needs and satisfaction related to food culture in Jeonju Hanok Village: Application of the Push-Pull factor theory (전주 한옥마을 음식문화에 대한 소비자 요구도 및 만족도 분석 : Push-Pull factor theory를 적용하여)

  • Na, Hee Ra;Park, Eun Ju;Yang, Soo Jin;Cha, Youn-Soo;Lee, Min A
    • Journal of Nutrition and Health
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    • v.50 no.2
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    • pp.192-200
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    • 2017
  • Purpose: The purposes of this study were to analyze visitors' food needs and identify the Push-Pull factor in Jeonju Hanok Village. Methods: A questionnaire was developed based on previous research to survey Korean adults who visited Jeonju city. A total of 580 questionnaires were used for the analysis. Results: Most of the subjects who visited Jeonju Hanok Village had food purchase experiences in Jeonju Hanok Village (96.4%). 'Traditional Korean food (26.5%)' was the most purchased food, followed by 'foreign food (25.8%)' and 'Korean food combined with foreign food (16.8%)'. Satisfaction of food purchases (3.35 points) was higher than average. The primary reason for satisfaction was 'the food is delicious (23.0%)', and the reason for dissatisfaction was 'the food is expensive (48.1%)'. In the push and pull factor analysis for identifying visit motivation, 'local food seeking', 'experience seeking', 'relaxation seeking', and 'friendship seeking' were push factors while 'traditional culture', 'facility convenience', 'experience activity', and 'food experience' were pull factors. There was a significant correlation between the push and pull factors. Regression analysis showed that all push factors influenced satisfaction. However, among pull factors, only 'food experience' and 'traditional culture' influenced satisfaction. Conclusion: In conclusion, this study indicates that food-related factors are destination characteristics (Pull factor) influencing intrinsic visit motivation (Push factor) and satisfaction. It is necessary to develop various food tourism products to satisfy visitors' needs and continuous visits in Jeonju Hanok Village. This study suggests the importance of research on food factors and provides useful basic data to establish positioning strategies for food cultural development in Jeonju Hanok Village.

Selection Method for Optimal Shop Floor Control According to Manufacturing Environment (생산환경 변화에 따른 최적 Material Flow Control 선택방법)

  • Park, Sang Geun;Park, Sung Ho;Ha, Chunghun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.36 no.2
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    • pp.81-90
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    • 2013
  • Material flow control (MFC) is a kind of operational policy to control of the movement of raw materials, components, and products through the manufacturing lines. It is very important because it varies throughput, line cycle time, and work-in-process (WIP) under the same manufacturing environments. MFC can be largely categorized into three types such as Push, Pull, and Hybrid. In this paper, we set various manufacturing environments to compare five existing MFC mechanisms: Push, Pull, and Hybrid (CONWIP, Gated MaxWIP, Critical WIP Loops, etc). Three manufacturing environments, manufacturing policies (make to stock and make to order), demand (low, medium, high), and line balancing (balanced, unbalanced, and highly unbalanced) are considered. The MFCs are compared in the point of the five functional efficiencies and the proposed compounded efficiency. The simulation results shows that the Push is superior in the functional efficiency and GMWIP is superior in the compounded efficiency.

Factors Analysis Influencing the Switching Intention of Chinese Mobile Games based on Push-Pull-Mooring Model

  • Liu, Jing;Lee, Jungmann
    • Journal of Information Technology Applications and Management
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    • v.27 no.5
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    • pp.49-68
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    • 2020
  • The Push-Pull-Mooring (PPM) model employ to explore the factors that affect the switching intention of mobile game players by analyzing the online survey data of 240 mobile game players in China. From the perspective of PPM model, Dissatisfaction with the current mobile game can promote players to leave the current mobile game, and other more attractive mobile games can pull players out of the current mobile game. As a mooring factor, habit can affect players' switching decisions. Players who have formed strong habits in current mobile games are more likely to resist or ignore the attractiveness of other mobile games and stay in the current mobile games rather than migrate to other mobile games. Another result shows that the more dissatisfied with the current mobile game, the higher the quality of alternative (relative challenge) mobile game, and the lower the investment size in the current mobile game, the more reluctant the players are to continue to maintain the relationship with the current mobile game. The higher the player's commitment to the current mobile game, the more likely it is to maintain the relationship with the current mobile game. The empirical results show that the framework of this study is highly consistent with the results of PPM model, and confirming that they can well apply to mobile game situations.

An Empirical Study of SNS Users' Switching Intention Toward Closed SNS (SNS 이용자의 폐쇄형 SNS로의 전환의도에 영향을 미치는 요인에 관한 연구)

  • Park, Hyunsun;Kim, Sanghyun
    • Information Systems Review
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    • v.16 no.3
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    • pp.135-160
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    • 2014
  • Most Social Network Service (SNS) provide online chat, video and file sharing, blogging and others. Because of this advantage, people depend on SNS to communicate with others. However, recently SNS encourage people to reveal too much information broadly so SNS users are concerned about privacy invasion and data spill. They also feel fatigue in process of touching people they don't know while using SNSs. That is the reason why they attempt to switch from opened SNS to Closed SNS. Therefore, the purpose of this study is to empirically investigate and analyze the effect of the factors on the SNS users' switching behavior when using SNS. To accomplish this purpose, this research adopted "Push-Pull-Mooring (PPM)" framework. The PPM is proposed by population geologist, who used it to explain the incentives of demographic migration. Following PPM model, this research empirically examines the three categories of antecedents for SNS switching intention toward closed SNS: push (i.e., weak connection, privacy concern, relative complexity), pull (i.e., enjoyment, belongingness, peer influence), mooring (i.e., SNS fatigue, user resistance) factors. The survey was conducted for 285 users on SNS communities in Korea. The results of this study are as follows; First, wear connection and privacy concern are significantly related to SNS switching intention. Second, enjoyment and belongingness are significantly related to SNS switching intention. Finally, the results show that SNS fatigue has a moderating effect on the links between push factors and SNS switching Intention. Also, user resistance has a moderating effect on the links between pull factors and SNS switching Intention. These findings contribute to the SNS literature both theoretically and practically.

Performance Analysis of Service Model in Parallel VOD system (병렬 VOD 시스템에서 서비스 모델의 성능분석)

  • Nam, Jeong-Yim;Nam, Ji-Seung
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1105-1108
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    • 2005
  • Media service model is divided into 3 models that are Client Pull, Server Push, and IPP(Interleaving Pull & Push) model. In most single VOD(Video On Demand) environment, Client Pull model was sufficient to play the movie Because most media contents has a low bitrate and resolution. But according to an increment of the demand of the high definition media, Client Pull model is not sufficient. Parallel VOD environment is made of several of VOD servers and provides the parallel media stream simultaneously for one client. We compared and analyzed the performance of service models with respect to network delay and data size in buffer in the single and parallel VOD environment and we found that IPP service model keeps the least network delay and stable client buffer state in the parallel VOD environment.

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