• 제목/요약/키워드: Prototyping language

검색결과 21건 처리시간 0.023초

서비스 가상 실험을 위한 서비스 프로토타입 기술 언어 개발 (Service Prototype Description Language for Virtual Service Laboratory)

  • 이진성;오규협;박치형;김상국;정재윤;김보현
    • 한국경영과학회지
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    • 제36권4호
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    • pp.91-107
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    • 2011
  • The importance of service industries is growing as the portion of the service sector increases fast in the recent decades. This research deals with service prototyping and testing in a service laboratory. While products are generally tested through prototyping in new product development processes, services are difficult to test because of the characteristic of service, intangibility. A service laboratory, named s-Scape, is the experiment environment which has been developed to test services in virtual space for the purpose of analysis and improvement of real-world services such as hospitals and automobile show rooms. In this research, we present a service prototyping tool and language to support service test in the service laboratory. We first analyze key elements of service prototypes, and then design the service prototype diagram (SPD) and the service prototype description language (SPDL). SPD, which is a variant of the service blueprint, is a graphical tool to be used to generate SPDL. SPDL is an executable language of describing a service prototype of a real-world service in extensible markup language (XML) to experiment the service environment in virtual space. SPD reflects the control and interface of virtual reality devices, as well as key elements of service modeling. SPD represents a service process in which service providers and customers interact with each other in a service scape.

PLC를 적용한 실시간 시스템의 가상 프로토타이핑 (Virtual Prototyping of Progrmmable Logic Controller based Real-time Systems)

  • 천성욱;강순주서대화
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.735-738
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    • 1998
  • To develop an effective virtual prototyping methodology for the PLC(Programmable Logic Controller) based real-time systems, a conversion algorithm from RLL(Relay Ladder Logic) to statechart is presented in this paper. The RLL is the main programming language to represent the operation of the PLC, and the statechart is the most widely used tool in the field of virtual prototyping in order to represent the behaviour of real-time systems. A virtual prototyping for an example case is implemened to evaluate the benefit of the proposed algorithm.

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Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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버텍스 영역을 이용한 STL에서의 3차원 디지털 워터마킹 (A 3D Watermarking on STL using Vertex domain)

  • 김기석;천인국
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2002년도 춘계학술발표논문집(하)
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    • pp.901-906
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    • 2002
  • 본 논문은 신속조형(RP: rapid prototyping) 시스템에서 사용되며 3D 기하학적 형상 모델을 가지고 있는 STL(standard transform language)에 워터마크를 삽입하는 방법에 관한 연구이다. 제안된 알고리즘은 3D 형상 데이터의 왜곡이 전혀 없이 패싯(facet, mesh)의 버텍스(vertex) 영역에 워터마크를 삽입한다. 기존의 알고리즘으로 STL에 워터마크를 삽입할 경우, 패싯의 저장순서를 변경하는 단순한 공격으로도 워터마크가 제거된다. 제안된 알고리즘은 패싯의 저장 순서 변경과 같은 공격에 대한 강인성을 가질 뿐만 아니라, 비가시성(invisibility)도 충족한다. 제안된 알고리즘으로 STL 3D 형상에 워터마크를 삽입하고 추출하는, 실험 결과들은 3D 원형상을 전혀 왜곡하지 않고 워터마크의 삽입과 추출이 가능함을 보여준다.

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VIP/Sim : Statecharts에 기반을 둔 가상 프로토타이핑 시뮬레이터 설계 및 구현 (VIP/Sim : Design and Implementation of Virtual Prototyping Simulator based on Statecharts)

  • 김철웅;한상용;최진영;이정아
    • 한국정보처리학회논문지
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    • 제7권3호
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    • pp.891-900
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    • 2000
  • A Visual development framework for embedded system is presented based on virtual prototyping. Embedded systems often are used in life critical situation, where reliability is very important. Time_to_market, correctness, user_friendly_design are another features required for embedded system design. However, embedded systems are today designed with an ad hoc approach that is heavily based on earlier experience with similar products. We believe that new design paradigm is needed and it should be based on the use of formal model and visual system to describe the behavior of the system at a high level abstraction. Virtual prototyping has all the required features. It has the following advantages; correct design, clear interface definition, idea experimentation, increased communication. In this paper, we describe the design and implementation of VIP/Sim(Virtual Prototyping Simulator), a visionary development framework for embedded system design. New feature such as state polymorphism is augmented to the de_facto standard formal language, statechart, for enhanced dynamic modeling. Actual design experience with VIP/Sim is also discussed.

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RCP 시스템에서 사용가능한 DMC (Dynamic Matrix Control) 블록의 개발과 응용 (Development of a DMC Block for Use with an RCP System and its Application)

  • 이영삼;유광명
    • 제어로봇시스템학회논문지
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    • 제21권9호
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    • pp.827-835
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    • 2015
  • In this paper, we present the implementation method of Dynamic Matrix Control(DMC) block for use with a Rapid Control Prototyping(RCP) system and consider the speed control of a DC motor using the developed DMC block. Firstly, we briefly introduce a lab-built RCP system. Secondly, we present a method for implementing a DMC block using C-language, which enables the DMC algorithm to be represented in a library block that can be used in a Simulink environment. Finally, we use the developed DMC block for the speed control of a DC motor, through which we show that the DMC-based control system can be easily implemented and applied to the real-time control of systems with relatively fast dynamics.

UML을 이용한 아두이노 어플리케이션 설계 (A Software Design Method for Arduino Applications using UML)

  • 박기창;이현철;김은석
    • 한국콘텐츠학회논문지
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    • 제15권8호
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    • pp.1-8
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    • 2015
  • 아두이노는 오픈소스 기반 프로토타이핑 플랫폼으로, 미디어아트, 시뮬레이션, 인터랙션 장치 등 다양한 분야에서 활용되고 있다. 아두이노 어플리케이션은 C언어를 기반으로 개발되기 때문에 프로그램의 효과적인 설계명세 양식을 제공하지 못한다. 본 논문에서는 표준 객체지향 모델링 언어인 UML의 확장 매커니즘을 이용한 아두이노 어플리케이션 설계방법을 제안한다. 제안한 방법을 통해 아두이노 어플리케이션의 주 기능인 디지털 입출력, 아날로그 입출력 등을 UML 표기법을 이용하여 명세할 수 있다.

광조형물의 정밀도 향상을 위한 Laser주사경로 생성에 관한 연구 (A Study on Laser Scan Path Generation for Improving the Precision of Stereolithographic Parts)

  • Park, H.T.;Lee, S.H.
    • 한국정밀공학회지
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    • 제13권12호
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    • pp.142-150
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    • 1996
  • Nowadays, as the development paeiod of new products becomes even shorter, the importance of Rapid Prototyping Technology(RPT) has been rapidly increased. The major application of RPT is an early verification of product designs and quick production of prototypes for testing. Moreover, RPT is applied not only as a second tooling process such as mold making and investment casting but also as a creating some physical structure in medical field. Despite the remarkable progress of RPT, it is required to improve various problems resulting from application such as production time, accuracy and materials. This paper presents a laser scan path generation for accuracy of stereolithographicparts The methodology of laser scan path generation is discussed based on the stereolithography, The procedure of this research is as follows : 1) Input laser scanning conditions such as a laser beam diameter and a laser scanning interval, 2) Reconstruct original contours without self intersecting offset, 3) Calculate offset about reconstructed contours, 4) Calculate intersection points between horizontal or vertical lines and offset contours for internal hatch, 5) Decide laser shutter on/off points. The algorithm developed and programmed by C language is verified as an efficient method after testing a number of STL files of mechanical parts.

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형식명세로 변환된 객체모델의 검증방법과 시뮬레이션 (Verification method and Simulation of Object model Converted to Formal Specification)

  • 임근
    • 한국컴퓨터정보학회논문지
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    • 제12권6호
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    • pp.123-130
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    • 2007
  • 본 논문은 객체모델에서 표현되는 객체와 관련성을 형식명세의 상태와 오퍼레이션 도메인으로의 변환 규칙을 제시하였다. 즉 정보모델의 요소인 객체와 관련성을 형식명세 표현에서 상태영역으로 변환하였다. 동적모델의 상태, 이벤트, 행위를 오퍼레이션 영역으로 변환하였다. 비형식적인 객체모델을 형식 명세 언어로 변환하므로써 객체모델을 정형화된 방법으로 검증할 수 있다. 검증과정을 통해 소프트웨어 개말 초기단계에서 모델링 과정의 편리함과 신뢰성을 제공할 수 있다 또한 검증된 모델과 사용자 요구사항 사이의 일관성을 위해 시뮬레이션 도구를 구현하였다. 시뮬레이션 도구는 적합한 모델의 선택과 검증이 가능하도록 하므로 소프트웨어 개발비용과 노력, 개발 시간을 최소화할 수 있다.

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ARM Cortex-M0 DesignStart를 활용한 커스텀 시스템 설계 및 검증 (Custom system design and verification using ARM Cortex-M0 DesignStart)

  • 이성룡;유호영
    • 전기전자학회논문지
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    • 제24권2호
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    • pp.486-491
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    • 2020
  • 본 논문은 ARM Cortex-M0 DesignStart를 기반으로 한 커스텀 시스템을 설계하는 방식을 정리하였다. ARM사에서 무료로 공개 배포하고 있는 ARM Cortex-M0 DesignStart를 활용하여 사용자가 원하는 ARM Cortex-M0 기반의 커스텀 시스템을 구현할 수 있다. 구현에 앞서 ARM Cortex-M0 기반의 하드웨어 구조와 특징을 살펴보고, 제공된 소프트웨어에 대하여 기술한다. 그리고 ARM Cortex-M0 DesignStart의 CMSDK(Cortex-M System Design Kit)을 활용하여 ARM Cortex-M0 기반의 UART 시스템 구현 및 테스트코드를 사용한 검증을 통해 ARM Cortex-M0의 커스텀 시스템 설계할 수 있음을 보인다.