• Title/Summary/Keyword: Protocol Design

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Implement and Experiment of Efficient Off-Chain (단방향 해시 함수를 활용한 효율적인 Off-chain Payment Channel 구현 및 실험)

  • Kim, Sun Hyoung;Jeong, Jae Yeol;Jeong, Ik Rae
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.6
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    • pp.1413-1424
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    • 2019
  • Cryptocurrency has limitations to be used as an actual payment method due to the scalability problem of the blockchain consensus protocol, and various off-chain solutions to solve these limitations are being studied. In this paper, we design an efficient off-chain payment channel using one-way hash function and implement the designed payment channel using Ethereum smart contract. In addition, the experiment was conducted to measure and analyze execution time and cost for each method by deploying it in the same environment as the previously implemented plasma MVP. As a result, compared with plasma MVP, the proposed solution was able to reduce the total cumulative time by about 34% and reduce the overall execution cost by about 41%.

A Design of Language for Mobile RFID Application Contents Expression (모바일 RFID 응용 컨텐츠 표현 언어 설계)

  • Yeon, Dong-Hee;Kim, Yong-Woon;Yoo, Sang-Keun;Lee, Jun-Sub;Kim, Hyoung-Jun;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.975-978
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    • 2005
  • The RFID(Radio Frequency Identification) technology is a non-contact identification system which can wireless reading of information, by attaching tags on objects; various applications of the technology are feasible throughout a diversity of industries, and researches are currently under way. Recently, in connection with the wireless communication industry, application service models conveying information to the users through mobile devices with RFID readers were suggested. Such application service based on mobile RFID technology requires schema that models the form of data. Therefore, this study analyses the mobile RFID application service model that will be serviced in the mobile environment, functions and elements of the protocol, and the interface, designing a language to process the data and express contents in the said service models.

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The Design & Implementation of Fieldbus Bridge for Integration of different Fieldbus networks (이기종 필드버스 통합을 위한 필드버스 게이트웨이 설계 및 구현)

  • Lee, Yeong-Min;Kim, Myung-Kyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.116-120
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    • 2011
  • In this paper, we have designed and implemented the integrated protocol gateway for the integration of CAN and Profibus networks. To do that, we used the Switched Ethernet as Backbone network, and each fieldbus network is connected by CAN/Ethernet or Profibus/Ethernet gateway, and each gateway perform the translation between fieldbus and Ethernet frames. Futhermore, we realized the real-time features in the environment of the Switched Ethernet by applying the distributed hard real-time scheduling algorithm among each gateways. To implement tht CAN/Ethernet and Profibus/Ethernet gateways, we used the Linux of kernel 2.6.31.12 real-time patched version(PREEMTED_RT), and we could verify successful message translation and real-time features through real implementation.

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Design and Manufacturing a Synchronous Fash of LED Marine Lantern based on GPS-based (GPS기반 동기점멸방식의 해상용 LED등명기의 설계 및 제작)

  • Byun, Gi-Sig;Kim, Gwan-Hyung;Kim, Min;Kim, Chun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.5
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    • pp.885-891
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    • 2012
  • The synchronous flash of a marine lantern, differentiated from the flash pattern of other risk indicators, supports the safe sailing of vessels. General marine lanterns flash according to the flash protocol through sensing the day and the night. Thus, there can be time error over time and the marine lantern does not synchronously flash as a whole. To resolve this problem, this study designed LED marine lantern based on constant-current system using synchronous flash technique enabling all marine lanterns to keep its time based on GPS satellite time. Also we suggested a radiation method with an effective heat emission performance in the restricted and closed space of a marine lantern.

Design and Implementation of iATA-based RAID5 Distributed Storage Servers (iATA 기반의 RAID5 분산 스토리지 서버의 설계 및 구현)

  • Ong, Ivy;Lim, Hyo-Taek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.305-311
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    • 2010
  • iATA (Internet Advanced Technology Attachment) is a block-level protocol developed to transfer ATA commands over TCP/IP network, as an alternative network storage solution to address insufficient storage problem in mobile devices. This paper employs RAID5 distributed storage servers concept into iATA, in which the idea behind is to combine several machines with relatively inexpensive disk drives into a server array that works as a single virtual storage device, thus increasing the reliability and speed of operations. In the case of one machine failed, the server array will not destroy immediately but able to function in a degradation mode. Meanwhile, information can be easily recovered by using boolean exclusive OR (XOR) logical function with the bit information on the remaining machines. We perform I/O measurement and benchmark tool result indicates that additional fault tolerance feature does not delay read/write operations with reasonable file size ranged in 4KB-2MB, yet higher data integrity objective is achieved.

Implementation of Efficient Cable Spreading Algorithm and Automation Program for Electrical Equipment in Power Plant (발전소 전기설비를 위한 효과적인 케이블 포설 알고리즘 및 자동화 프로그램 구현)

  • Park, Ki-Hong;Kang, An Na;Choi, Hyo Beom;Lee, Yang Sun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.9
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    • pp.2229-2236
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    • 2014
  • In this paper, we proposed and implemented the automated cable-spreading program which can be done effectively cabling plan for electrical equipment in power plant. Cause the process of existing cable-spreading design was written in by hand, there are grossly inefficient gain by a personal and time investment with cable omission and unfixed overfill value. Proposed automation program for cable-spreading, which is coded cable and raceway, can calculate the overfill value and raceway change. Some experiments are conducted so as to verify the proposed model, and as a result, implemented cable-spreading program is well performed.

Design and Implementation HDTV Relay Transmission System for Overlay Multicast (오버레이 멀티캐스트를 위한 HDTV 중계전송 시스템 설계 및 구현)

  • Son, Seung-Chul;Kwag, Yong-Wan;Heo, Kwon;Lee, Hyung-Ok;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.57-65
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    • 2007
  • The overlay multicast that has been recently presented as IP alternative for the IP multicast has been getting much persuasion by the computing power of the hardware and the advancement of the network techniques to enforce Routing in application-level. In an overlay multicast, the system resource and the network bandwidth must be utilized efficiently to service real-time HDTV images. Specifically, the system must consider the delay and the jitter that can be incurred at the application-level. In this paper, we implement a server and a client to broadcast HDTV, in the session composed by the existing overlay multicast protocol. The broadcasting server performs the service using a TV tuner, An HDTV camcorder, and files, clients constituting a multicast group relay the received data to other clients. At this time, the information that the clients report periodically, including their delay and the network state, to the server is used as an important information to maintain an overlay session. The implementation is based on the DirectX and its performance is evaluated by the LAN test bed that has been set.

Design and Evaluation of Fast-Handover Mechanism Between Hetrogeneous Networks Considering the Location Management in PMIPv6 (PMIPv6에서의 위치관리기법을 고려한 이 기종 망간의 Fast Handover 기법 설계 및 평가)

  • Shim, JaeSung;Park, SeokCheon
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.3
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    • pp.219-228
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    • 2012
  • As the wireless Internet become more widely accessible, variety of Internet services can be used without limitation of location. However, existing mobility management methods such as MIP and PMIP of IETF requires the load of heavy protocol stack on the mobile nodes or the addition of components such as LMA and MAG. In this paper, we proposed the location management technique in the PMIPv6 and Fast Handover technique. according to the moving pattern of the node, the location management technique proposed in order to adjust the paging area dynamically. The Fast Handover technique applied MIH technology and it reduced the handover signal processing time between heterogeneous network. The location management cost in the environment which the node moves in order to evaluate this and handover delay time was calculate. The proposal technique was efficiently more evaluated than PMIPv6 with the smallest 29% and maximum 83%.

The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.197-202
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    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.

Design and Simulation of a Flow Mobility Scheme Based on Proxy Mobile IPv6

  • Choi, Hyon-Young;Min, Sung-Gi;Han, Youn-Hee;Koodli, Rajeev
    • Journal of Information Processing Systems
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    • v.8 no.4
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    • pp.603-620
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    • 2012
  • Proxy Mobile IPv6 (PMIPv6) is a network-based mobility support protocol and it does not require Mobile Nodes (MNs) to be involved in the mobility support signaling. In the case when multiple interfaces are active in an MN simultaneously, each data flow can be dynamically allocated to and redirected between different access networks to adapt to the dynamically changing network status and to balance the workload. Such a flow redistribution control is called "flow mobility". In the existing PMIPv6-based flow mobility support, although the MN's logical interface can solve the well-known problems of flow mobility in a heterogeneous network, some missing procedures, such as an MN-derived flow handover, make PMIPv6-based flow mobility incomplete. In this paper, an enhanced flow mobility support is proposed for actualizing the flow mobility support in PMIPv6. The proposed scheme is also based on the MN's logical interface, which hides the physical interfaces from the network layer and above. As new functional modules, the flow interface manager is placed at the MN's logical interface and the flow binding manager in the Local Mobility Anchor (LMA) is paired with the MN's flow interface manager. They manage the flow bindings, and select the proper access technology to send packets. In this paper, we provide the complete flow mobility procedures which begin with the following three different triggering cases: the MN's new connection/disconnection, the LMA's decision, and the MN's request. Simulation using the ns-3 network simulator is performed to verify the proposed procedures and we show the network throughput variation caused by the network offload using the proposed procedures.