• Title/Summary/Keyword: Programming Languages

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Critical IS Knowledge and Skills Required by Indusrties : Findings form Korea (정보시스템 실무자들이 필요로 하는 지식 및 기술)

  • Koh Seok-Ha
    • Journal of Information Technology Applications and Management
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    • v.13 no.2
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    • pp.1-15
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    • 2006
  • This paper classifies the critical knowledge/skill set required to IS practitioners according to content or domain of knowledge : IS technology knowledge/skills, organizational and societal knowledge/skills, interpersonal knowledge/skills, and personal traits knowledge/skills. The survey reveals that Korean IS practitioners rate interpersonal knowledge/skills and personal traits knowledge/skills the most important, and organizational and societal knowledge/skills the least important. Specifically, they rate creative thinking, critical thinking, interpersonal communication skills, team working skills, personal motivation, operating systems, programming languages, DB/data warehouse, IS technological trend, networkicommunicationisecurity especially important. The survey also shows that Koran IS practitioners feel knowledge deficiency in almost all knowledge/skills areas. The results confirm that the curriculum of universities, the training and education programs of industries, and IS/IT education policy of the government should be revised as soon as possible.

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Using Web Services in the Internet Banking Transaction System

  • Phu Phung Huu;Yi Myeongjae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.543-546
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    • 2004
  • Web Services are rapidity becoming the enabling technology of today's e-business and e-commerce systems, and will soon transform the Web into distributed applications. The aim of this paper is to present our approach in applying Web Services into the Internet transaction banking system. The system is integrated among backend system of banks so that each bank system can communicate with each other in order to perform transactions in transferring money from an account in one bank to an account in the partner bank and vise versa. The backend systems of banks are heterogeneous information systems; therefore it is difficult to build a common environment using existing distributed technologies. Web Services provide a means for different organizations to connect their applications with one another to conduct business across a network in a platform and language independent manner [1]. The paper will examine these benefits of Web Services and apply these features into the Internet banking transaction system regardless of platform, programming languages as well as existing backend system of banks.

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Case-Selective Neural Network Model and Its Application to Software Effort Estimation

  • Jun, Eung-Sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.363-366
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    • 2001
  • It is very difficult to maintain the performance of estimation models for the new breed of projects since the computing environment changes so rapidly in terms of programming languages, development tools, and methodologies. So, we propose to use the relevant cases for a neural network model, whose cost is the decreased number of cases. To balance the relevance and data availability, the qualitative input factors are used as criteria of data classification. With the data sets that have the same value for certain qualitative input factors, we can eliminate the factors from the model making reduced neural network models. So we need to seek the optimally reduced neural network model among them. To find the optimally case-selective neural network, we propose the search techniques and sensitivity analysis between data points and search space.

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The Technology of Device-to-Device Integration using Web Services (웹서비스를 이용한 서비스 기반 디바이스 연동 기술)

  • Lee, Won-Suk;Lee, Kang-Chan;Jeon, Jong-Hong;Lee, Seung-Yun
    • Journal of Information Technology Services
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    • v.4 no.2
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    • pp.71-78
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    • 2005
  • The beginning of Web Services was understood as efficient technology for application integration in the internet, thus it was used to integrating the distributed enterprise applications or the e-business applications between partners. But, recently the usage trend of Web Services is largely spreaded out wireless network applications beyond the internet applications. The main reasons are that Web Services is the international standard of W3C, and Web Services is based on XML that is independent of the specific internal implementations such as platform, programming languages, communications networks etc. Currently Major company of Web Services such as MS, IBM, etc. focus on the research about technology for integrating various devices. In this paper, we define and explain technical issues for adapting web services to ubiquitous Environment.

The Design of Open Architectured Manufacturing System based on RT CORBA

  • Yi, Gi-Woong;Kim, Hong-Rok;Suh, Il-Hong;Park, Myong-Kwan
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.52.4-52
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    • 2001
  • In this paper we propose a framework of an open architectured manufacturing system base on CORBA middleware. The manufacturing system consists of four configurable software modules 9mchine control module, database module, monitoring module, and operation module). Each module is distributed through the network and integrated with CORBA middleware technology. CORBA Characteristics including independence from programming languages, computing platforms and networking protocols makes us to easily develop new applications and to effectively integrate new module into existing distributed systems. The CORBA program used in this study is The ACE ORB (TAO) developed by the laboratory in Washington University.

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Education Course Model based on AP CSP For Improvement of Computational Thinking

  • Cheon, EunYoung
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.171-178
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    • 2019
  • Computational Thinking is one of the biggest issues in the era of the Fourth Industrial Revolution. It is a core literacy required not only for SW major but also for all students including them. It is not a simple computer software education, but a coding education based on Computational Thinking, and it should be able to solve the problems in everyday life and to express the process and solutions. However, in the case of students who lack background knowledge on SW and programming languages for development, it is hard to know how to algorithmize problems and express them using computer devices. In this study, we proposed a education course model to improve the students' thinking skills and to express them effectively. In addition, we confirmed whether the non-major students who learned through this education course model can express various problems related to the major field by integrating them with computing accidents and improve the problem solving ability.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

An Analysis of Learner Satisfaction According to the Preferred Class Type in the Online Class (온라인 수업에서 선호수업유형에 따른 학습자 만족도 분석)

  • Kim, Kyong-Ah;Kim, Ji Sim;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.595-596
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    • 2020
  • 2020학년도 1학기는 외부 환경 요인으로 인해 대학교육시스템에 큰 변화가 발생한 시기라고 할 수 있다. 컴퓨터공학 분야의 대표적인 실습기반 교과목인 프로그래밍 수업에서 학습자들에게 온라인 수업이지만 대면 수업의 실재감을 제공하는 방법을 모색할 필요성이 대두되었다. 본 연구에서는 다양한 유형의 수업 방식을 온라인 수업에 활용하여 대면 수업 수준의 실재감을 학습자에게 제공하고 학습효과를 높이고자 하였다. 강의 동영상 수업과 상호작용을 포함한 실시간 수업을 혼합하여 수업한 후 설문 조사를 통해 실시간 수업을 선호하는 학습자들이 수업목표인 프로그램 개발 능력을 타 학습자들보다 잘 습득하여 수업 만족도가 높았고, 이를 통해 온라인 수업에서 실시간 수업이 능동적인 학습자들에게는 대면 수업과 동등한 수준의 학습 효과가 있었음을 조사·분석하였다.

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The Effects of Algorithm Learning with Squeak Etoys on Middle School Students' Problem Solving Ability (Squeak Etoys 활용 알고리즘 학습이 중학생의 문제해결력에 미치는 영향)

  • Jeoung, MiYeoun;Lee, EunKyoung;Lee, YoungJun
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.170-191
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    • 2008
  • Many former researchers demonstrated that algorithm learning has a positive outcome on students' problem-solving abilities. One of the methods for algorithm learning, the 'programming learning' method is highly effective. However, there are numerous constraints in schools for programming learning. This study attempts to overcome these issues. Squeak Etoys, one of the educational visual programming languages for easy and interesting learning, has been selected as a learning tool. We developed the algorithm-learning curriculum for middle school students. They were divided into a control group and an experimental group. The students learned on the basis of equal curriculum but, they used other learning tools through over a total 6 sessions. The result showed that Squeak Etoys based Algorithm learning has a positive effect on improving middle school learners' problem solving abilities, self-efficacies and logical thinking abilities. Although the students' logical thinking abilities in the experimental group are improved a lot more than the students' abilities in control group, the students' logical think abilities in the both groups are improved. Therefore, algorithm education in secondary schools are necessary. In conclusion, Squeak Etoys based Algorithm learning has a positive effect on problem solving ability and self efficacy. The developed curriculum can be applicable as a basis for study on algorithm learning and educational programming language.

Development of an Editor and Howling Engine for Realtime Software Programmable Logic Controller based on Intelligent Agents (지능적 에이전트에 의한 실시간 소프트웨어 PLC 편집기 및 실행엔진 개발)

  • Cho, Young-In
    • Journal of KIISE:Software and Applications
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    • v.32 no.12
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    • pp.1271-1282
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    • 2005
  • Recently, PC-based control is incredibly developed in the industrial control field, but it is difficult for PLC programming in PC. Therefore, I need to develop the softeware PLC, which support the international PLC programming standard(IECl131-3) and can be applied to diverse control system by using C language. In this paper, I have developed the ISPLC(Intelligent Agent System based Software Programmable Logic Controller). In ISPLC system, LD programmed by a user which is used over $90\%$ among the 5 PLC languages, is converted to IL, which is one of intermediate codes, and IL is converted to the standard C rode which can be used in a commercial editor such as Visual C++. In ISPLC, the detection of logical error in high level programming(C) is more eaier than PLC programming itself The study of code conversion of LD->IL->C is firstly tried in the world as well as KOREA. I developed an execution engine with a good practical application. To show the effectiveness of the developed system, 1 applied it to a practical case, a real time traffic control(RT-TC) system. ISPLC is minimized the error debugging and programming time owing to be supported by windows application program.