• Title/Summary/Keyword: Programming Language Education

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Graphical Programming Language : LabVIEW의 공학에의 응용

    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.11 no.3
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    • pp.39-45
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    • 2002
  • The computer technology and internet have the potential to provide a highly interactive and powerful learning environment for engineering disciplines. Many academic courses that teach engineering subjects have already begun incorporating virtual instruments as teaching and learning tools. This paper introduces the concept of the virtual instrument and reports some of the LabVIEW software applications in several universities. Finally the paper contemplates the future trends on the remote laboratory via the internet for engineering education.

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On the Direction of the Computer Algorithm Education Based on Conceptual Algorithms (개념적 알고리즘에 기반 한 컴퓨터 알고리즘 교육의 방향)

  • Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.11 no.1
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    • pp.29-38
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    • 2007
  • Computer programming in computer education draws much attention recently. Encouraged by the increased tendency of acquiring logical ability and creativity through learning, various attempts have been made to develop them through learning computer programming in the area of computer education as well. The fact that a computer program is the representation of a computer algorithm expressed in a computer language makes us realize that the devise of a logical method for a solution - i.e., the design of an algorithm - is the key to the solution of a problem. Recognizing the importance of computer algorithm would lead us to such a point that systematic investigations for directional establishment for algorithm education are necessary. We observe that researches on teaching computer algorithm have concentrated mostly on specific problems such as sorting and searching, which can be characterized as problem-dependent and individual. In this paper, the idea of conceptual algorithm is stated from the standpoint of conceptual types of problem-solving methods which are considered as problem-independent and collective. A novice approach to algorithm education based on the characteristics of types of conceptual algorithms is proposed for the purpose of developing systematic, problem-independent, algorithmic problem-solving capabilities of learners, which is widely different from the current methods of individual and problem-dependent algorithm education.

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Design of Programming Language Teaching-Learning Model for Learning Motivation Enhancement and its Application Effect (학습동기 향상을 위한 프로그래밍 언어 교수-학습 모델 설계 및 적용 효과)

  • Kim, Kyong-Ah;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.251-252
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    • 2016
  • 프로그래밍 언어 수업은 학습자들 간의 학습 수준의 차이가 크게 나타나고 수업 내용의 연관성이 높은 특성을 가지고 있다. 이로 인해 다른 어떠한 수업보다 학습자들의 학습동기를 향상시켜 지속적으로 학습에 적극적으로 참여할 수 있는 외재적 동기 부여를 통한 학습효과 증진 방법이 필요하다. 본 연구에서는 프로그래밍 교육에서 성찰일지를 활용한 학습동기 증진 교수 학습 모델을 제시하고, 실제 수업에 적용 후 학습동기에 대한 사전 사후 설문을 실시하여 제시한 교수 학습 모델이 학습동기 증진에 효과 있었음을 조사 분석하였다.

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Development of Teaching Methods to Improve Mathematical Capabilities for Electronics Engineering

  • LEE, Seung-Woo;LEE, Sangwon
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.120-126
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    • 2021
  • The importance of mathematics is emerging to create new values and secure competitiveness in an intelligent information society based on the Fourth Industrial Revolution. This study was conducted with the aim of improving the academic performance and increasing interest of electronics majors in mathematics subjects. In order to develop learners' mathematical capabilities in major fields that utilize mathematics that electronics majors do not prefer, we have proposed a new teaching method to promote employment in mathematics-based electronics fields. In addition, to enhance learners' self-directed learning, we developed teaching methods for efficient mathematics subjects with programming languages as tools in electronics engineering and applied them to real-world teaching sites to effectively cultivate academic performance improvement of majors. Finally, we conducted a survey and statistically analyze the effectiveness of the developed teaching methods to present effective operational measures for mathematics education, an essential tool in intelligent information technology.

A Meta-Analysis on the Effects of Educational Programming Language on Elementary School Student's High-level Thinking (EPL을 활용한 교육이 초등학생의 고등사고력에 미치는 효과에 대한 메타분석)

  • Kim, Dong Man;Lee, Tae Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.405-408
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    • 2018
  • 이 연구의 목적은 기존 EPL 관련 연구들을 조사 및 수집하여 메타분석을 통해 초등학생의 고등사고력 향상에 미치는 전체 효과 크기의 산출과 다양한 변인에 따른 효과크기를 확인하는 것이다. 그래서 이 연구로 초등학생의 고등사고력 및 다양한 요인들에 대한 EPL 교육의 실제적 효과를 객관적으로 확인하고 일반화하였다. 이 연구의 결과는 1)EPL을 활용한 교육이 초등학생들의 고등사고력을 크게 향상시키는 교수학습 도구임이 확인되었고, 2) EPL을 활용한 교육은 창의적 사고력, 논리적 사고력 등의 향상에 크게 도움이 되는 것으로 확인되었으며, 3) App Inventor, Scratch, Dolittle 등이 고등사고력 향상에 미치는 효과가 큰 것으로 확인되었다.

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Effects of LOGO Programming Language on Elementary School Students' Creativity (LOGO프로그래밍 언어가 초등학생의 창의성 발달에 미치는 영향)

  • Lee, Jeom-Soon;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.123-128
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    • 2008
  • 1960년대 후반에 미국MIT대학의 인공지능 실험실에서 Seymour Papert와 그의 동료들에 의해 개발된 LOGO프로그래밍 언어학습이 초등학생의 창의성 발달에 미치는 영향을 연구하고자 하였다. 그래서 LOGO프로그래밍 언어는 MSWLogo를 초등학교 5학년을 대상으로 주 2회 20차시 학습을 하고 창의성 검사는 TORRANCE TTCT(도형)을 활용하여 실시했으며, 창의성 전체요인과 세부항목에 미치는 영향을 분석하였다. 그 결과를 요약하면 다음과 같다. 첫째, LOGO프로그래밍 언어 학습 활동이 창의성 발달에 효과적인 것으로 보인다. 둘째, LOGO프로그래밍 언어가 세부항목인 유창성, 독창성, 추상성, 정교성, 저항요인 향상에 영향을 미치는 것으로 나타났다. 셋째, 실험집단 내 남학생과 여학생간의 창의성 발달에 기여하는 정도는 동일한 것으로 나타났다. 이상의 연구 결과를 종합해 볼 때 LOGO프로그래밍 언어가 아동의 두뇌 활동을 자극하여 창의성 발달에 유용한 것으로 사료된다.

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Comparison & Analysis of Algorithms in BASIC (BASIC 활용을 위한 분류알고리즘의 비교 분석)

  • Kang, Seong-Mo
    • Journal of The Korean Association For Science Education
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    • v.7 no.2
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    • pp.37-43
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    • 1987
  • Computer in one of the most tremendous achievements of the modern scientific technique. Not only in government, business, research and education but in our daily life. computers are widely utilized to assist in solving various problems. With increasing frequency, it is recognized that a right understanding of the computer is necessary: naturally, this recognition places a great emphasis on the computer education. In Korea computer is chosen either as an optional subject or as a kind of group activity in many schools. It is the purpose of this study to compare and analyze the internal sorting algorithms which are used frequently in data processing. and to present the results of program analysis. which will make it possible to choose the appropriate sorting algorithm for each data processing. Generally the algorithms are coded in a language appropriate for structured programming. like PASCAL: however, here the algorithms are expressed in BASIC which is widely used with the personal computers so that the students and the teachers may understand them easily.

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A Study of Algorithm Learning Methods for Improvement of Elementary and Middle School Students' Problem-Solving Abilities (초·중등학생의 문제해결능력 신장을 위한 알고리즘 학습 방안 연구)

  • Kim, Eun-Gil;Kim, Sung-Wan;Hyun, Dong-Lim;Kim, Jong-Jin;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.1
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    • pp.92-104
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    • 2011
  • Korea is a high level of ICT infrastructure Construction in the OECD's PISA 2006. However, the purpose using of ICT was analyzed for the sake of the interest. They have been emphasized a algorithm-based computer education in conference that it was attended by government, industry and university officials. We designed an algorithm curriculum by analyze a case in international ICT training courses and research. And we were proposed various methods, such as web-based contents, play-based programs, outdoor activities and educational programming language learning for algorithm learning at levels of elementary and middle school students.

Elementary School Computer Education with the Focus on Case Study Using LOGO Programming Language and Fractal Geometry Theory (로고 프로그래밍 언어와 프랙탈 기하이론을 이용한 초등학교 컴퓨터교육 활용 연구)

  • Ko, Yeong-Hae;An, Jae-Ho;Park, Nam-Je
    • Annual Conference of KIPS
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    • 2011.04a
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    • pp.1441-1444
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    • 2011
  • 본 논문에서는 초등학교 교육과정에서 교육목표로 다루고 있는 창의성이라는 주제와 학교현장에서 초등학생들에게 쉽게 접목시킬 수 있는 교육용 프로그래밍 언어인 LOGO 프로그래밍과 프랙탈 기하이론을 초등학교 컴퓨터교육에 활용하기 위한 방안을 제시한다. 향후 컴퓨터교육과정은 알고리즘과 프로그래밍 영역이 포함될 예정이며, 이러한 알고리즘과 프로그래밍 교육에는 교육용 프로그래밍 언어 사용이 필수적이며 이의 활용에 대한 연구가 시급한 상황이다. LOGO 프로그래밍과 프랙탈을 함께 지도함으로서 규칙성, 반복성, 유사성, 닮음 등 수학적 개념을 쉽게 이해하는 것이 가능하므로, 이를 활용하여 초등학교 수학과 교육과정에서 반드시 학습해야 할 도형, 측정, 규칙성과 문제 해결 영역과 연계하여 지도하면 좋은 효과를 얻을 수 있을 것으로 기대된다.

A Study on Conversion Between UML and Source Code Based on RTT(Round-Trip Translator) (RTT(Round-Trip Translator) 기반의 UML과 소스코드 변환에 대한 연구)

  • Kim, Ji Yong;Cho, Han Joo;Kim, Young Jong
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.9
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    • pp.349-354
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    • 2019
  • s programming education becomes more important in recent years, it is necessary to learn how the source code written by students reflects Object-Oriented(OO) concepts. We present a tool called the Round-Trip Translator(RTT) that transforms the Unified Modeling Language(UML) class diagram and Java source code to provide a web-based environment that provides real-time synchronization of UML and source code. RTT was created by improving existing RTE and is a tool for students who are learning OO concepts to understand how their UML or source code reflects the concepts that user intended. This study compares the efficiency and user- friendliness of RTT with the existing Round-Trip Engineering-based tools. The results show that students have improved understanding of OO concepts through UML and source code translation by using the RTT. We also found out that students were satisfied with the use of the RTT, which provides more efficient and convenient user interface than the existing tools.