• Title/Summary/Keyword: Production process

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The Study on Efficiency Analysis of 3D Animation Production Process Using Unreal Live Link for Autodesk Maya (언리얼 라이브 링크를 이용한 3D애니메이션 제작 공정의 효율성 분석 연구)

  • Chongsan Kwon;Si-min Kim
    • Journal of Industrial Convergence
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    • v.21 no.9
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    • pp.11-21
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    • 2023
  • There have been many studies to improve the efficiency of the CG production process, but it was not easy to overcome the problem that it was difficult to check the result in the middle of work and it took a lot of time for rendering. However, as the possibility of using Unreal Live Link, which can check the result in real-time, is increasing, expectations for improving the efficiency of the production process are rising. This study analyzed the efficiency of the 3D animation production process using Unreal Live Link. To this end, modeling, rigging, animation, and layout work were done in Maya, and the final output image sequence was rendered in Unreal Engine through Unreal Live Link. And the difference between this production process and the existing production process in which the final output image sequence is rendered in the 3D software itself was compared and analyzed. As a result of the analysis, unlike the traditional 3D animation production process, it was possible to check the final work result in real-time by proceeding with the work through a high-quality viewport screen, and it was found that the efficiency of work was maximized by deriving the final result through real-time screen capture. Recently, the use of game engines in the 3D animation and film industry is gradually increasing, and the efficiency of work is expected to be maximized if Unreal Live Link is used.

A Study on the Method to Improvement and Analysis of Production Process utilize the National Competency Standards (국가직무능력표준을 활용한 공정분석 및 개선방법에 관한 연구)

  • Kim, Sea Whan;Ryu, Jae Seop;Jeong, Young Deuk;Park, Jae Hyun;Kang, Kyung-Sik
    • Journal of the Korea Safety Management & Science
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    • v.16 no.3
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    • pp.335-342
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    • 2014
  • NCS(National Competency Standards) is made by HRDKorea for real company, education, training and qualifications under the current government of national issues. It developed 836 units on the classification of KECO. But. Actual companies do not take advantage of improvements in job competency and production processes. This study is redesigned a real company production process use to some developed the NCS standards. After we finds some process problems and then searches the improve methods on analysis the problems.

Production of Water for Injection by Membrane Process

  • Murakami, Daikichiro
    • Proceedings of the Membrane Society of Korea Conference
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    • 1996.06a
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    • pp.177-189
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    • 1996
  • Raverase osmosis or ultrafiltration systems have generally been regarded as hard to validate about WFI production. Though the Japanese and US Pharmacopoeias have allowed distillation and RO to be applied to WFI production process, only water stills, especially multiple effects have practically been employed for parenteral water production. On the other hand, the latest analysis has shown that even distillate contains such volatile organic matters as trihalomethanes and traces of heavy metals at a little higher concentration than supposed. The JP requires TOC to be monitored in WFI process based on RO or UF systems to control the concentration below 300ppb, but very few monographs or papers have so far been published about the concentrations of organic volatile matters in distillate. (See table 1-1) Therefore, this paper proposes a new applicable WFI systems based on the result of purified water analysis with some membranes used in the process. A well combined membrane system with other units could be expected to provide less amount of impurities in membrane-treated water than in distillate.

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Development of Soluble Glucan Production Process with Continuous Stirred Tank Fermentor (연속 발효조를 이용한 soluble glucan 생산 공정 개발)

  • Moon, Chan-Jun;Lee, Jung-Heon
    • Journal of Life Science
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    • v.16 no.6
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    • pp.938-941
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    • 2006
  • Continuous fermentation process for the production of soluble glucan using mutant Agrobacterium sp. ATCC31750 has been developed in this research. When the concentration of soluble glucan was higher than 6 g/l, the viscosity of the fermented broth was too high and it needs complex separation process to separate from culture broth. Mathematical models which describe the cell growth and glucan production was developed and they kinetic parameters were estimated with experimental data. They are used for the optimization of continuous fermentation process and calculate optimal dilution rate for easy separation of glucan 4 g/l. With continuous fermentation, glucan production rate was increased 1.8 times more than that with batch fermentation.

Development of PV Module Process Using Automatic Arrangement Tool (자동배열장치를 이용한 태양전지모듈 제조 공정 개발)

  • Kang, Gi-Hwan;Yu, Gwon-Jong;Ahn, Hyung-Keun;Han, Deuk-Young
    • Journal of the Korean Solar Energy Society
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    • v.23 no.4
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    • pp.1-9
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    • 2003
  • In this study, a manufacturing process for PV module has been developed using an automatic arraying equipment. It is expected that this process could improve the productivity and curtail the production cost in the photovoltaic module production line. From the results, it is proved that this process reduces Line-stop and enhances the productivity more than 15% a day which can be related directly to the production line cost.

Real-Time Visual Production using Unity 3D

  • Lee, Dong-Min;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.138-146
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    • 2018
  • Generally, the animation and image production process consists of three stages: Pre-Production, Main-Production, and Post-Production. Real-time video production is also made based on this configuration. On the premise of the increase of productivity by reducing the production time effectively in the main production stage that takes the most time, this study aims to summarize the process of producing videos, focusing on the concrete main production stage. To do this, we propose a method for creating a real-time image from the point of view of the general user using Unity 3D, one of the game engines. Also, this study utilizes the Cinemachine feature provided by Unity 3D, which is suitable for the implementation of the proposed module structure.

Studies on the Government Act, Deliberation, and Policy related with Landscape Formation of Agricultural Production Facilities (농업생산기반시설 경관형성에 관련된 제도, 심의 및 정책 여건에 관한 연구)

  • Kim, Young Tae;Cho, Tong Buhm
    • Journal of Korean Society of Rural Planning
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    • v.25 no.3
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    • pp.67-75
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    • 2019
  • Agricultural production facilities that have been established to support improving food production, farm income, and reduction of farming time have remarkable achievements as value-neutral devices or infrastructures, but recently they are pointed out as a factor that hinders landscape by changing the contextual values of rural area. Despite this timelessness, research on the landscape design of agricultural production facilities has not been conducted until now. Based on these research necessities, this study aims to improve the process of reviewing the landscape of agricultural production facilities by analyzing the impact of activities, policies, plans. The results of this study are as follows. First, the analysis of the literature and the related data were carried out. This presents the structural limitations of why landscape review is difficult in the process of reviewing plans and the limitations of current landscape laws, deliberations, and plans. The process of reviewing the plan has formed a functionally oriented closed network, and the government policy does not properly control the landscape design of agricultural production facilities. From the viewpoint of the study, results can be used as basic data for the study of the lack of agricultural production facilities and landscape.

Simulation Modeling for Production Scheduling under Make-To-Order Production Environment : Focusing on the Flat Glass Production Environment (주문생산 방식의 생산계획 수립을 위한 시뮬레이션 모델 설계 : 판유리 제조 공정을 중심으로)

  • Choi, Yong-Hee;Hwang, Seung-June
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.1
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    • pp.64-73
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    • 2019
  • The manufacturing companies under Make-To-Order (MTO) production environment face highly variable requirements of the customers. It makes them difficult to establish preemptive production strategy through inventory management and demand forecasting. Therefore, the ability to establish an optimal production schedule that incorporates the various requirements of the customers is emphasized as the key success factor. In this study, we suggest a process of designing the simulation model for establishing production schedule and apply this model to the case of a flat glass processing company. The flat glass manufacturing industry is under MTO production environment. Academic research of flat glass industry is focused on minimizing the waste in the cutting process. In addition, in the practical view, the flat glass manufacturing companies tend to establish the production schedule based on the intuition of production manager and it results in failure of meeting the due date. Based on these findings, the case study aims to present the process of drawing up a production schedule through simulation modeling. The actual data of Korean flat glass processing company were used to make a monthly production schedule. To do this, five scenarios based on dispatching rules are considered and each scenario is evaluated by three key performance indicators for delivery compliance. We used B2MML (Business To Manufacturing Markup Language) schema for integrating manufacturing systems and simulations are carried out by using SIMIO simulation software. The results provide the basis for determining a suitable production schedule from the production manager's perspective.

Achieving the Naked-eye 3D Effect for Right-angled LED Screen by Off-line Rendering Production Method

  • Fu Linwei;Zhou Jiani;Tae Soo Yun
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.157-167
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    • 2023
  • As a new trend in the development of urban public spaces, the use of right-angle LED screens perfectly combines building facades with naked-eye 3D visual effects, providing designers with a brand-new creative platform. How to create a realistic naked-eye 3D effect on a right-angle LED screen and bring an immersive visual experience to the audience has become a question worth exploring. So far, production companies have yet to announce the relevant design ideas and complete production methods. In order to explore the production principle and production process of the naked-eye 3D effect of the right-angle LED screen, we summarize the basic production principle of the naked-eye 3D impact of the right-angle LED screen through case analysis. Based on understanding the production principle, the actual case production test was carried out, and a complete production process of the naked eye 3D visual effect of the right-angle led screen was tried to be provided by off-line rendering. For the problem of how to deal with image deformation, we provide two production methods: post-production software correction and UV mapping. Among them, the UV mapping method is more efficient and convenient. Referring to this paper can help designers quickly understand the production principle of the naked eye 3D effect of right-angle LED screens. The production process proposed in this paper can provide a reference for production method for related project producers.

A Study on the Contents Production for a Clothing Design Analysis - Focused on the Image Medium of Chinese Historical Background - (의상디자인 분석을 위한 콘텐츠 제작에 관한 연구 - 중국역사배경 영상매체를 중심으로 -)

  • Yoon, Hae-Gyung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.61-71
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    • 2006
  • The purpose of this study is to present a contents production process for costume design analysis by take advantage of the image media of Chinese historical backgrounds. The production process of contents for lectures on fashion design analysis can be summarized as follows: The contents for the design analysis of Chinese costumes can be divided into major media and supplementary media. Major media can be completed through the processes including the selection of Chinese historical backgrounds. images and media (video, DVD title or VOD), verification of image capture parts, image captures, and applications of PPT files. Supplementary media consist of production of analysis materials for each item and TPO, report preparation methods and discussions, and printed matters to be used at the stage of image comparison and verification. This way, a process applicable to the design analysis of Chinese costumes can be presented.

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