• 제목/요약/키워드: Production perception

검색결과 369건 처리시간 0.03초

일본어의 촉음과 발음의 지속시간 연구 - 한국인과 일본인을 중심으로 - (Duration of the Japanese 'sokuon' and 'haneruon' in Korean and Japanese speakers' production)

  • 이재강
    • 대한음성학회지:말소리
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    • 제38호
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    • pp.99-112
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    • 1999
  • The aim of this paper is to measure the duration of Japanese 'sokuon' [t/k] and 'haneruon' [m/n] produced by Korean and Japanese native speakers. It was shown that in the case of Korean speakers, the duration of geminate of 'sokuon' was 1.5 times longer than that of a single consonant, whereas in the case of Japanese speakers, it was 2 times longer. The difference between Korean and Japanese prosodic structures appears to affect the perception and acquisition of a foreign rhythmic patternm non-existent in the speaker's native tongue. The duration of geminate of [s] was 2 times as long as a single consonant in both Korean and Japanese speakers' production. On the average, the duration of Japanese 'sokuon' [t/k/s] was 1.7 times longer than that of a single consonant in Korean speakers' pronunciation, whereas 2 times longer in Japanese speakers' pronunciation. The production of 'haneruon' by either Korean or Japanese speakers yielded a similar result to 'sokoun': 1) geminates lasted longer than a single consonant; 2) single [m] is longer than single [n]: 3) geminate of [n] is 3 times as long as single [n], whereas geminate of [m] is 2 times as long as single [m].

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디자인 접근 과정에서 나타나는 이성과 감성적인 요인 연구 - 모던 디자인 변천 시기, 1920~1980년을 중심으로 - (A Study of Reasonable and Sensitive Elements in Design Approaching Process - Focused on Transition Period of The Modern Design, 1920~1980 Year -)

  • 김경수
    • 한국가구학회지
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    • 제26권4호
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    • pp.314-327
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    • 2015
  • 20th century, beginning of modern, the style of art and design, separated reasonable and sensitive code. Art form including cubism, constructivism, futurism and different form including fauvism, expressionism, surrealism and abstract expressionism coexist two code in early modern. But the style of design was separated each period with geometric and organic form, reasonable and sensitive code. Replacement timing on two design style was the transition period of the production-oriented step to the sale-oriented step in marketing. In early stage modern it was stable production-oriented step. Geometric style include G. Rietvevld (Red and Blue chair), M. Breuer (Wassily chair), Fanizon and Martinelli (I-Ching) was simple and functional, received the absolute support. An aggressive demand generation and sales promotion for the design change was needed so that excess supply in the market with a stable production. In sale-oriented step for sales promotion in mid modernism, it was accepted transitions to the sensual organic volume with elegant and sleek style include C. Eames (LCW chair), V. Panton (Panton chair) and C. Mollino (Arabesco Tea table).

테크놀로지, 생산 환경, 생산자의 관계 짓기 : 국내 게임 생산의 장의 이해 (Technology, Game Production, Game Developers: Understanding Gameswork in South Korea)

  • 진예원
    • 한국게임학회 논문지
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    • 제19권1호
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    • pp.121-134
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    • 2019
  • 이 글은 테크놀로지적 혁신이 게임 생산의 장, 생산자들의 경험 및 주체 인식과 맺는 관계에 주목한다. 모바일 테크놀로지의 출현과 함께, 국내 게임 시장의 중심은 온라인 게임에서 모바일 게임으로 이동하였으나, 관련해 게임 노동의 변화에 대한 학술적 논의는 매우 부족한 상황이다. 따라서, 본 고에서는 질적 연구방법론의 하나인 심층인터뷰를 통해 수집된 자료를 기반으로, 생산환경과 생산자 개인의 경험이 변화해온 양상을 기존 게임 노동과 관련한 다양한 논의를 기반으로 해석을 시도하였다.

산림바이오매스에너지에 관한 과학적 근거에 따른 통설적 접근 (Forest Biomass Utilization for Energy Based on Scientifically Grounded and Orthodox)

  • 이승록;한규성
    • 신재생에너지
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    • 제20권1호
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    • pp.145-174
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    • 2024
  • Addressing climate change necessitates evidence-based policies grounded in science. The use of forest biomass for energy production is based on a broad scientific consensus at the international level. However, some environmental groups in South Korea are opposing this system of energy production. Through this study, the authors aim to reduce unnecessary confusion and foster an atmosphere conducive to meaningful evidence-based policies. We have classified the issue into eight categories: biological carbon cycle, carbon debt, nature-based solutions, air emissions, cascading principles and sustainability certification, forest environmental impacts, climate change litigation, and the behavior of environmental groups and public perception. Consequently, the following key points were derived: (1) the actions of some environmental groups seem to follow a similar pattern to denialist behavior that denies climate change and climate science; (2) the quality of evidence for campaigns that oppose the use of forest biomass for energy production is low, with a tendency to overgeneralize information, high uncertainty, and difficulty in finding new claims.; (3) most of the public believes that forest biomass energy is necessary, and the governments of major countries are aware of its importance. Significantly, Forest biomass for energy is based on an overwhelming level of scientific consensus recognized internationally.

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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입체영상 제작에서 색 보정 결과가 입체감 인지에 미치는 영향 연구 (Study of perception of the visual depth caused by the color correction)

  • 한명희;김치용
    • 디지털콘텐츠학회 논문지
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    • 제11권2호
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    • pp.177-184
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    • 2010
  • 오늘날의 디지털영상 제작기술의 발전과 더불어 3D 이미징 기술은 첨단 TV와 컴퓨터에 응용되고 있으며 3D 입체 영상 제작 기술에 대한 연구, 개발이 활발히 진행되고 있다. 2009년 개봉한 제임스캐머런(James Cameron)감독의 3D입체영화 '아바타' 흥행 이후 3D 입체영상에 대한 관심이 대두 되고 있는 상황에서 본 연구는 최근 대두되고 있는 입체영상제작에 있어서 후반제작 공정상 색 보정이 입체의 깊이감에 미치는 영향을 실험하였다. 기존 영상제작 후반작업에서의 색 보정과정을 3D입체영상 제작과정에 적용하여, 입체감 변화에 대한 데이터를 측정하고 이를 통하여 3D 입체영상 제작에 있어서 효과적인 영상처리프로세스에 대한 정보를 제공하는 것이 연구의 목적이다. 입체영상에서 색과 명암대비가 입체의 깊이감을 인지하는데 영향을 줄 수 있다는 가정을 전제로 색 보정 실험을 하였다. 입체감, 공간감, 깊이감의 변화에 대한 피 실험자 반응을 종합하여 입체감이 상승하는 결과를 확인 할 수 있었다. 본 실험을 통하여 도출된 결과를 적용하여 15분 분량의 입체홍보영화를 제작 하였으며, 후반제작과 정상에서 색 보정 작업 결과가 입체를 인지하는 깊이감에 영향을 미치는 것으로 확인됐다. 본 연구의 실험은 평행리그와 직교리그를 통하여 촬영된 좌측영상과 우측영상의 영상이미지를 실험 데이터로 사용하였으며 편집과정에서 컨버전스와 입체감을 수정한 후에 후반제작에서 색 보정 작업을 통하여 명암대비를 높였다. 그 결과 영상의 공간감과 깊이감, 그리고 돌출감이 증가한 영상을 제작 할 수 있었다.

산업화시대 한국 하청애니메이션에 대한 연구 - 1970-80년대 애니메이션을 중심으로 - (A Study on Subcontract Animation in Korea during the Industrialization Era - Centered around Animations in 1970-80s -)

  • 김종옥
    • 만화애니메이션 연구
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    • 통권43호
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    • pp.47-75
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    • 2016
  • 본 연구는 1966년 TBC 동화부의 황금박쥐로 시작된 한국 하청애니메이션의 역사를 1980년대 시기까지 분석하여, 한국애니메이션에서 30년 넘게 진행되어 온 하청애니메이션의 역사를 재조명하였다. 이를 위해 하청애니메이션 제작사 제작현황 산업의 규모 등 하청애니메이션 개괄적인 상황을 통해 당시 OEM산업의 실태를 점검하였고, 애니메이션이 하청제작산업으로 고착화된 배경을 시대상황과 연계하여 분석하였다. 또한 이를 기반으로 하청애니메이션산업이 발생시킨 문제점과 한계 그리고 이를 극복하고 창작애니메이션을 활성화하기 위한 새로운 모색에 대한 분석을 통해 애니메이션 역사 연구의 지평을 넓혀보고자 하였다. 1970년대는 중화학공업 육성과 수출주도형 경제성장이 국가적 목표였던 시기였다. 70년대 후반부터 애니메이션도 해외애니메이션 하청 수주를 통해 수출 주력산업으로 주목받았다. 하청 해니메이션 제작의 확대는 당시 대중문화에 대한 국가의 정책과 칼라TV보급, 비디오 제작 시장 활성화 등의 매체 변화로 극장용 애니메이션 관객이 축소된 점에도 영향을 받았으며 경제적 논리로 자체 애니메이션 제작을 기피했던 방송사 등 플랫폼 부재도 그 원인이었다. 하청애니메이션산업은 애니메이션 인프라의 구축과 신진 인력 양성 등 애니메이션 환경을 확장시켰다는 측면에서 긍정적인 평가를 할 수 있다. 그러나 기술집약적인 '프로덕션' 단계 중심의 발전은 기획력 등 '프리 프로덕션'의 부재와 '포스트 프로덕션(후반작업)'에 대한 인식 부족으로 전문인력 양성에 왜곡된 구조를 만들었고, OEM산업으로 축적된 자본을 창작애니메이션 제작에 재투자하여 내수시장을 형성하지 못한 점은 부정적 측면으로 평가된다. 애니메이션은 한 나라의 문화적, 정신적 산물이다. 따라서 전문인력의 양성과 우수한 작품의 창작, 선순환 구조를 만들 수 있는 시장의 형성 등 창작애니메이션 활성화를 위한 체계적인 지원 정책이 모색되어야 한다. 그러나 애니메이션은 산업이지만 하드웨어 중심의 제조업이 아닌 창의력에 기반한 문화산업이라는 인식은 없었다. 이러한 인식의 부재로 이 시기 한국 애니메이션은 독자적인 작품 제작을 위한 장기적인 계획과 투자를 통해 시장을 만들고, 창작애니메이션을 활성화하는 어떠한 정책 방안도 마련하지 못했다. 이러한 시도는 1990년대 이후 한국도 창작 애니메이션 보호 육성을 위한 다각적인 모색을 통해 새롭게 시작된다.

Environmental Management Accounting Perception and Implementation in the Automobile Industry in Vietnam

  • TRAN, Ngoc Hung;HOANG, Thanh Hien;NGUYEN, Thi Thuy Hanh
    • The Journal of Asian Finance, Economics and Business
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    • 제7권12호
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    • pp.941-949
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    • 2020
  • This study aims to investigate the factors which impact the possibility of Environmental Management Accounting (EMA) implementation in automobile companies in Vietnam. A survey was carried out with automobile enterprises' managers, getting 198 usable respondents, with data and theoretical model analyzed by using SPSS with EFA method. Results indicated that in Vietnamese automobile enterprises, the possibility of EMA implementation was driven by elements including motivation to reduce production costs, reactions to environmental issues, compliance to legislation, procedures and processes in the working environment which they are in business. The government and professional institutions should play a vital role in promoting EMA practices by issuing specific guidelines and continuous training. Besides, tax authorities should apply the favor policies such as tax incentives to stimulate interest enterprises to implement EMA. However, this study's results only reflect about 63.7% of the impact to the implementation of EMA in Vietnamese automotive enterprises, so there are still some other factors that should be found out in the future researches. This is the first attempt to systematically analyze enterprises' perception and willingness to apply EMA in Vietnamese automobile industry. This study contributes to not only the existing empirical literature of EMA but also enterprises' managers in Vietnam and other transitional economies.

의료기관 장례식장 급식품질의 다자간 인식차이 및 IPA 분석: 장례식장 급식운영 담당자, 상주 및 유족, 조문객을 중심으로 (The IPA of Multilateral Perception on Foodservice Quality of Hospital Funeral Centers : Focusing on Foodservice Operators, Chief mourners/the bereave and Funeral Visitors)

  • 박문경;이정윤;정윤희
    • 한국식품조리과학회지
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    • 제30권2호
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    • pp.228-238
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    • 2014
  • This study identified the importance and performance perceptions of funeral foodservice service quality toward funeral foodservice employees, chief mourners/the bereaved and funeral visitors. Data were collected using self-administered questionnaires from 102 funeral foodservice employees, 71 chief mourners/the bereaved and 293 funeral visitors. According to the result of the survey, 'hygienic food production process' was recognized as the most important attribute while 'neat appearance of food' had the least performance. By comparing the importance of service quality attributes between three subject groups, it can be identified funeral foodservice employees had the highest recognition while funeral visitors had the lowest (p<0.001). Furthermore, funeral foodservice employees had a significantly high performance level compared to chief mourners/the bereaved in all 19 service quality attributes (p<0.001). The IPA result toward funeral foodservice employees indicated the following attributes that required improvements: 'reasonable menu price' and 'kindness of helpers'. Another IPA result from chief mourners/the bereaved recognized 'reasonable menu price' as a service priority. Overall, implications for funeral foodservice managers regarding service quality improvement are discussed.

한국어 자음에서 변별 자질들의 지각적 위계 (The Perceptual Hierarchy of Distinctive Features in Korean Consonants)

  • 배문정
    • 말소리와 음성과학
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    • 제2권4호
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    • pp.109-118
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    • 2010
  • Using a speeded classification task (Garner, 1978), we investigated the perceptual interaction of distinctive features in Korean consonants. The main questions of this study were whether listeners can perceptually identify the component features that make up complex consonant sounds, whether these features are processed independently or dependently and whether there is a systematic hierarchy in their dependency. Participants were asked to classify syllables based on their difference in distinctive features in the task. Reaction times for this task were also gathered. For example, participants classified spoken syllables /ta/ and /pa/ as one category and /$t^ha$/ and /$p^ha$/ as another in terms of aspiration condition. In terms of articulation, participants classified /ta/ and /$t^ha$/ as one category and /pa/ and /$p^ha$/ as another. We assumed that the difference between their RTs represents their interdependency. We compared the laryngeal features and place features (Experiment 1), resonance features and place features (Experiment 2), and manner features and laryngeal features (Experiment 3). The results showed that distinctive features were not perceived in a completely independent way, but they had an asymmetric and hierarchical interdependency. The laryngeal features were found to be more independent compared to place and manner features. We discuss these results in the context of perceptual basis in phonology.

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