• Title/Summary/Keyword: Product Opportunity

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A Function-Based Knowledge Base for Technology Intelligence

  • Yoon, Janghyeok;Ko, Namuk;Kim, Jonghwa;Lee, Jae-Min;Coh, Byoung-Youl;Song, Inseok
    • Industrial Engineering and Management Systems
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    • v.14 no.1
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    • pp.73-87
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    • 2015
  • The development of a practical technology intelligence system requires a knowledge base that structures the core information and its relationship distilled from large volumes of technical data. Previous studies have mainly focused on the methodological approaches for technology opportunities, while little attention has been paid to constructing a practical knowledge base. Therefore, this study proposes a procedure to construct a function-based knowledge base for technology intelligence. We define the product-function-technology relationship and subsequently present the detailed steps for the knowledge base construction. The knowledge base, which is constructed analyzing 1110582 patents between 2009 and 2013 from the United States Patent and Trademark Office database, contains the functional knowledge of products and technologies and the relationship between products and technologies. This study is the first attempt to develop a large-scale knowledge base using the concept of function and has the ability to serve as a basis not only for furthering technology opportunity analysis methods but also for developing practical technology intelligence systems.

A Study on Conformity of Packing in International Sales of Contract (국제물품매매계약에서 포장의 계약적합성에 관한 연구)

  • Kim, Jae-Seong;Park, Se-Hun
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.54
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    • pp.123-144
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    • 2012
  • Seller shall deliver the goods with a perfect condition of packing or container in international trade. Unless otherwise seller shall warranty that the goods arrive at destination with a safe and economic value. Buyer may ask packing is to be made in specific condition or refuse to accept when the packing is not made in accordance with trade customs between among merchants. Especially packing is to be considered under the local law and process. Sometimes tax will be added to specific condition of packing for example glasses, metal sheet or others. Warning signs shall be included as form of both words and diagrams, and be in form of ensuring understanding in the local market. Wide range of warning signs can be used for communications and understanding of packing. Packing of a product can usefully symbolize a range of product information, or any relevant warnings, and give an opportunity for displaying messages of promoting the company and the goods. The seller may choose the best method to maintain its value but find a way to reduce packing cost, size for convenience during delivery, design, and local customs. There are many things to be considered for packing to seller. The purpose of packing is to protect the goods itself and to maintain its economic value during storage, delivery, transshipment, and distribution to end users.

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Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach

  • Ramdania, Diena Rauda;Prihatmanto, Ary Setijadi;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.603-611
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    • 2016
  • Educational games offer an opportunity to engage and inspire students to take an interest in every subject material in school. The "fun" obtain when playing games become a trigger for the use of games in learning. However, there are doubts whether the players actually learn while they are having fun. Vidyanusa is an Online Mathematics Education Game being developed by Crayonpedia Education Ecosystem in Indonesia. The learning goal of Vidyanusa is to engage junior high school students in learning mathematics. In this paper, we design the Vidyanusa game material Functions and Relations by using Balanced Design Approach. This approach has three models in succession; the Content Model outlines the purpose of the game, the Task Model maps out the mission, and the Evidence Model outlines student measurement. This paper will then discusses the quality of games produced in term of Usability factor for effective results and objective. The measurement of the game was carried out based on International Standard ISO/IEC 9126-1 FDIS about Software Quality Product.

The Effect of Universal Fashion and An Offer of Design - With a Focus on Fashion Shows for the Disabled - (유니버설 패션의 효과와 디자인제안 -장애인 패션쇼를 중심으로 -)

  • Rhee, Nan-Hee;An, Jong-Suk
    • Journal of the Korean Society of Costume
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    • v.58 no.7
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    • pp.1-12
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    • 2008
  • In this study, the fashion show of the disabled was hold for the universal fashion through the clothes which has relationship with personal mentality and behavior. There are several outcome of the fashion show. First of all, the main outcome is that through the fashion show the disabled fret that there is no difference between them and the ordinary people. Also, it is necessary to the revitalize the product development with universal fashion design. Secondly, the systematic succeeding study is necessary to solve the problem of the disabled and to set up the database management system in order to have a general idea for the their actual living condition and essentials of life for the disabled. Thirdly, even though the main purpose of the fashion show was to give them an opportunity to live fairly as a human being within their society, after the show, the necessity of social system to solve the additional problems and to continue the mental satisfaction comes. Fourthly, the disable have a tendency not to wear the special clothes for them since they want to be seen as the ordinary person. Finally, I suggest that there must be revitalization of a special design and the product development to reflect above mentioned points in addition to ordinary clothes.

A Preliminary Study for Deriving Subjects of MOT Method Based on the Utilization Status in Korea Enterprises (기업활용수준을 반영한 기술경영 연구방법론 교과도출을 위한 사전연구)

  • Lee, Jae-Ha;Na, Won-Shik
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.2
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    • pp.212-219
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    • 2012
  • This study focus on what methods of MOT are needed and utilized to solve a technical problem in the MOT leading company. We first classified the MOT methods by project life cycle and R&D job quality based on the several discussion with working group. In order to study, the survey was carried out by 168 experts working on MOT practices. Our main research findings are as follows. The level of utilized MOT methods was above average because MOT sector was beginning to represent an increasing share of total R&D business. But the satisfaction level on the MOT majors was below average. The more utilized MOT methods in practices were 'environment analysis and opportunity research,' 'business feasibility,' 'roadmapping,' 'portfolio,' 'technology tree,' 'scheduling,' 'risk management,' 'six sigma,' 'design of experiment,' 'quality control,' 'cost analysis' etc. And the subjects of product realization process were also needed to MOT practice such as 'design for reliability,' 'design for cost,' 'design for performance,' 'design for safety' deeply involved to product quality. Finally, the capability requested to University students were 'problem define and solving,' 'technology planning and strategy,' 'creative thinking.'

The Influence of shopping Motives and Service Quality Perception on Customers′ Emotional Responses and Fashion Store Satisfaction (쇼핑동기와 서비스품질 지각이 고객의 감정적 반음과 패션점포 만족도에 미치는 영향)

  • 홍금희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.2
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    • pp.216-226
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    • 2002
  • This study attempts to understand how the perception of service quality as well as shopping motives influence on the emotional responses in store shopping, and to examine how these relevant variables influence on the store satisfaction. The 463 questionnaires were collected from the purchasers in department stores, fashion specialty stores, and national brand franchise stores. The results of this study are as fellows: 1. In regard to shopping motives, two dimensions of product motive and experiential motive were identified, explaining 47.39% of shopping motives. 2. In regard to emotional response, two dimensions of pleasure emotion and displeasure emotion were identified, explaining 65.95% of emotional responses. 3. Shopping motives led to the store satisfaction after the perception of service quality and then the experience of pleasure emotion. These related variables explained 60% of the store satisfaction. 4. The consumers of fashion specialty store showed the highest product motive, whereas the consumers of department stores showed the highest displeasure emotion in the store. As the results showed, customers' shopping motives influence their perception of service quality and pleasure emotion. Therefore, in order to stimulate shopping motives, the store environment that can give customers pleasure and opportunity to pursue various experiences should be provided. As the service quality is a very important variable that leads pleasure emotion in the store, sales persons should be trained to satisfy customers.

Haptic Design of a Wearable Wrist Massage Device as a Capstone Design Project of Designeer Education Program (디자이니어 양성 커리큘럼 내 융합설계프로젝트 사례: 웨어러블 손목 마사지 기기의 햅틱 디자인)

  • Lim, Dokshin;Kwon, Kyunghyun
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.43-48
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    • 2020
  • This paper deals with a Capstone Design project which is a wearable haptic wrist massage device design carried out within the 'Designeer' education program. Following design thinking process is recommended throughout a year in order to ensure a desirable, feasible and viable product. Dealing with a real problem of the field requires open-minded and flexible attitudes both from students and professors. Integrating design in an engineering project does not mean always making better looking product. User experience design allows wider opportunity to engineers to deal with design. A case study of developing a wearable wrist massage device shown in this paper demonstrate haptic design and how haptic properties can be optimized to offer best user experience of hand massaging. This study identified that starting lateral pressure movements from the center in larger area using air tubes gives better feeling as self-massage using wrist wearing devices.

Selfie Stick design case for enhancing portability and preventing error of pushing mobile phone button (휴대성을 강화한 셀카봉 디자인 제안)

  • Kim, Gyeyeong
    • Proceeding of EDISON Challenge
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    • 2015.03a
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    • pp.496-499
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    • 2015
  • The objective of the study is to develop selfie sticks to enhance portability and prevent error of pushing mobile phone button. The main target of selfie sticks is women and the size of selfie sticks is too big to put it in their bag. Also when people put mobile phone in a selfie stick, people push its button easily. Sometimes mobile phone is turned off or the volume is controlled because of pushing its button. The researcher focused on designing a solution that enhances portability and preventing error of pushing the button. The researcher understood structure of selfie stick. It consists of a mobile phone supporter and a length adjuster. The researcher designed the mobile phone supporter for enhancing portability and the length adjuster for preventing to push the mobile phone. The researcher designed a part which connects a mobile phone supporter with a length adjuster and made selfie stick fold. Also, sponges are partly put on the mobile supporter. It can reduce situation of pushing the mobile phone button. The selfie stick design from the study has an opportunity to distinguish using the product and carrying it and have people use the selfie stick conveniently.

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Optimal Design of Multiperiod Process-Inventory Network Considering Transportation Processes (수송공정을 고려한 다분기 공정-저장조 망구조의 최적설계)

  • Suh, Kuen-Hack;Yi, Gyeong-Beom
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.9
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    • pp.854-862
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    • 2012
  • The optimal design of batch-storage network by using periodic square wave model provides analytical lot sizing equations for a complex supply chain network characterized as multi-supplier, multi-product, multi-stage, non-serial, multi-customer, cyclic system including recycling and/or remanufacturing. The network structure includes multiple currency flows as well as material flows. The processes are represented by multiple feedstock/product materials with fixed composition which are very suitable for production processes. In this study, transportation processes that carry multiple materials with unknown composition are added and the time frame is changed from single period into multiple periods in order to represent nonperiodic parameter variations. The objective function of the optimization involves minimizing the opportunity costs of annualized capital investments and currency/material inventories minus the benefit to stockholders in the numeraire currency. The expressions for the Kuhn-Tucker conditions of the optimization problem are reduced to a multiperiod subproblem for average flow rates and analytical lot-sizing equations. The multiperiod lot sizing equations are different from single period ones. The effects of corporate income taxes, interest rates and exchange rates are incorporated.

A Study for the Construction Conformity Assessment System According to the New Paradigm of Construction Management (건설관리 패러다임 전환에 따른 건설공사 품질관리 적합성평가 시스템 구축에 대한 연구)

  • Lee, Kab-Soon;Bae, Young-Ju
    • Journal of the Korea Safety Management & Science
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    • v.19 no.1
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    • pp.39-52
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    • 2017
  • The scope of this study is the construction conformity assessment system according to the new paradigm of construction management To minimize the differences between domestic and international state, construction Conformity Assessment is subdivided into system certification and product certification. For the former, WASCON(Worldwide Assessment System of Construction Quality Maturity Stage) is applied. For the latter, AQUA(Advanced Quality Assessment System) was developed and adopted to model project for demonstration. Both systems are designed to enable quantified rating, integrated into PQCS(Project Quality Certification), which is an advanced project quality certification system. The construction work observing PQCS will gain quality score on its own quality certificate(Quality mark on construction itself or facilities is also available, if needed or preferred by customers). This Quality Rating System will inspire and encourage any related parties. PQCS score would let supplier/constructor recognize how much themselves are operating effectively and efficiently, offering them the opportunity of redeeming their weaknesses.