• 제목/요약/키워드: Product Design and Development

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제조업의 지속 가능한 제품-서비스 시스템 개발 전략 연구 (Development Strategies of Sustainable PSS in Manufacturing)

  • 손종민;이현찬
    • 한국CDE학회논문집
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    • 제16권1호
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    • pp.31-40
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    • 2011
  • Product-service system (PSS) is a system of products and service, supporting networks and infrastructure that is designed to be competitive. PSSs satisfy customers' needs more effectively and have a lower environmental impact than traditional business models. Therefore, many companies and governmental institutes are eager to implement the PSSs as a new business model. In this paper, we focus on industrial practices as new business models for the company. PSS, especially, is popular in electronic industry, so one can often observe such examples as iPod, iPhone, e-Book and etc in the field. We first thoroughly investigate the current practices of PSS in Korean electronic industry. The examples are surveyed and projected directions are given. Then, non-electronic PSSs are surveyed. Especially mechanical PSSs are intensively discussed. Based on the survey results, we propose several major development strategies of Sustainable PSS (SPSS). SPSS will bring a competitive edge for company as realization of sustainable development of PSS considering economy, society, and environment.

박물관 문화상품을 위한 플랫폼의 상호경험디자인에 대한연구 -선양고궁박물관을 중심으로 (Research on the Interactive Experience Design of Museum Cultural Product Customization Platform -Focusing on Shenyang Palace Museum)

  • 임시뢰;반영환
    • 한국융합학회논문지
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    • 제13권2호
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    • pp.185-200
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    • 2022
  • 박물관 문화 콘텐츠의 혁신적 개발은 박물관이 소장품을 이용하여 문화의 전파 기능을 강화하는 중요한 방법이다. 사람들의 소비 수준이 늘어나고 업그레이드화됨에 따라 전통적인 문화 콘텐츠 디자인과 판매 방식은 날로 늘어나는 소비자들의 욕구를 충족시키지 못하고 있다. 본고는 박물관 문화 콘텐츠의 맞춤형 체험 플랫폼 구축을 제안하여 박물관 문화 콘텐츠의 개발을 촉진하고 박물관 문화의 전승과 보호를 도모하려 한다. 본고의 연구방법은 선행연구를 정리하고 분석하여 기존의 플랫폼 모델과 특징을 분석하고 설문지 159부를 배포하여 문화 콘텐츠 소비자들의 욕구를 조사하였다. 마지막으로 사용자 요구에 따른 맞춤형 체험과 현존하는 인터넷 소매 플랫폼과 결합하여 이론적 틀을 만들었으며 선양 고궁박물관을 중심으로 실험을 설계하고 가용성 테스트를 진행했다. 연구결과를 보면 문화 콘텐츠 플랫폼에 대한 사용자의 수요도가 비교적 높았다. 맞품형 플랫폼을 이용한 디자인은 박물관 문화 콘텐츠의 확산과 확대를 촉진하며 사용자의 경험을 최적화하여 박물관의 콘텐츠 개발과 디자인, 소매 등에 새로운 생각을 부여한다. 따라서 본고는 박물관의 문화 콘텐츠 개발은 맞춤형 플랫폼에 따라 소비자들의 특성에 맞춰 소비자들의 서비스 경험을 더욱 향상할 것으로 기대한다.

가상현실 환경을 위한 해석데이터 변환 기술 개발 (Development of CAE Data Translation Technique for a Virtual Reality Environment)

  • 송인호;양정삼;조현제;최상수
    • 한국CDE학회논문집
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    • 제13권5호
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    • pp.334-341
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    • 2008
  • Computer-aided engineering (CAE) analysis is considered essential for product development because it decreases the simulation time, reduces the prototyping costs, and enhances the reusability of product parts. The reuse of quality-assured CAE data has been continually increasing due to the extension of product lifecycle management; PLM, which is widely used, shortens the product development cycle and improves the product quality. However, less attention has been paid to systematic research on the interoperability of CAE data because of the diversity of CAE data and because the structure of CAE data is more complex than that of CAD data. In this paper, we suggest a CAE data exchange method for the effective sharing of geometric and analysis data. The method relies on heterogeneous CAE systems, a virtual reality system, and our developed CAE middleware for CAE data exchange. We also designed a generic CAE kernel, which is a critical part of the CAE middleware. The kernel offers a way of storing analysis data from various CAE systems, and, with the aid of a script command, enabling the data to be translated for a different system. The reuse of CAE data is enhanced by the fact that the CAE middle-ware can be linked with a virtual reality system or a product data management system.

절삭가공물의 생산 시간 추정 (Estimation of Manufacturing Time for Machined Parts)

  • 김강
    • 한국공작기계학회논문집
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    • 제12권4호
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    • pp.1-8
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    • 2003
  • It is well known that design cost is only about 5% of final product cost but over 70% of it is determined during design stage. Earlier in the product design and development cycle the design changes occur, more economic they become. Therefore, it is recommended that the manufacturing time and cost of product are considered in steps involved in designing and manufacturing a product as early as possible. In this study, it is proposed a possible way that cm be available for estimating manufacturing time of parts, which are manufactured by conventional material removal processes (e.g. turning, milling and drilling). For it to be useful in the early design stage, the minimum number of informations on dimension shape, and design features of part will be used in this method.

전산구조 기술을 이용한 가상설계 및 개발 (Virtual Design and Development through Computational Structural Engineering)

  • 김승조
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2002년도 봄 학술발표회 논문집
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    • pp.433-450
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    • 2002
  • The concept of VDD(Virtual Design & Development) based on high performance computing technology is introduced. The whole process of design and development could be carried out in cyber space through VDD technology in which high-precision simulation technology is combined with virtual reality technology. Therefore, time for design and development of a new product can be shorten and quality of product can be also improved. However, efficient simulation technology must be developed and appropriate supercomputing system must be available to realize VDD technology. In this work, several technologies for obtaining cost-effective supercomputing systems for VDD technology are introduced and investigated. The detail informations about optimization technology for PC(Personal Computer) computing, clustering technology, Internet Supercomputing technology, and Piggyback technology are provided and numerical results are also presented.

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기업간 제품정보 공유를 위한 협업적 제품거래 프레임워크 (CPC Framework for Sharing Product Information Across Enterprises)

  • 김현;김형선;이주행;정진미;도남철;이재열
    • 한국CDE학회논문집
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    • 제8권4호
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    • pp.201-211
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    • 2003
  • Collaborative product commerce (CPC) is a newly emerging technology to support inter-enterprise collaboration through the product life-cycle. From the IT point of view, CPC is software technology to integrate product, process and resources of different enterprises using Web technologies. In this paper, we introduce a CPC framework for integrating product information across enterprises, which being developed as a part of the CPC project by ETRI. The product metadata represented by XML schema, which is compatible with ISO STEP PDM Schema standard, is presented to semantically and schematically integrate distributed product information. The web services technologies are discussed to support the interoperability of application systems related to the product development, such as CAD and PDM, where most of these applications run in a distributed environment. Finally, we implement the frame-work to integrate distributed product information.

기능 분석에 따른 제품 원가 구조개선 알고리즘에 대한 연구 (The Algorithm of Improvement of Production cost using Function based cost estimating)

  • 서지한;이재명;나승훈
    • 대한안전경영과학회지
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    • 제12권4호
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    • pp.207-213
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    • 2010
  • Now days, the marketing environment is rapidly changed. Therefore, a lot of companies try to reduce production cost. Especially, Design is a important activities in new product development. While the concepts of design for manufacturable and concurrent engineering have made significant advances in integrating the design function with other areas in the firm. There are still major gaps in timely and accurate costing information available to designers. Inappropriate design could result in high redesign cost and delay in product relation. The generation of design and improvement is a time-consuming and mentally exhaustion process. It involves combining design features to generate as many potential design as possible. As not all features combinations are feasible, decision-makers have to narrow down the potential solutions and subsequently select appropriate design for further development. This new study is composed of 3 steps aiming at the Low Cost Design of the product. The three steps are consisted that setting up the target Cost, estimating the current functional cost, the design of a unit's reviewing according to the priority of the difference between the target cost and the functional cost.

퍼지 의사결정 모델에 의한 감성제품 디자인 요소의 추론에 관한 연구 (A Study on the Inference of Product Design Elements by Fuzzy Decision Making Model)

  • 양선모;이순요;안범준
    • 대한인간공학회지
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    • 제17권1호
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    • pp.37-46
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    • 1998
  • A human sensibility ergonomics design supporting system was applied to the product development for the customer's satisfaction based on ergonomics technology. The system is composed of three major subsystems such as customer's sensibility analysis, inference mechanism, and presentation technology. The main approaches of the system are to analyze customer's sensibilities and to translate them into product design elements. The purpose of this paper is to develop a design supporting system in which the relationship between customer's sensibility and product design elements is reasoned by a MADM(Multi-Attribute Decision Making) fuzzy model. In this model, three variables such as multiple correlation coefficients, partial correlation coefficients, and category scores were used in reasoning process. The weighted value of the words were also considered in fuzzy decision process. As a case study, the design supporting system with the MADM fuzzy model was applied to the personnel computer design.

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The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs

  • Ale Ebrahim, Nader;Abdul Rashid, Salwa Hanim;Ahmed, Shamsuddin;Taha, Zahari
    • Industrial Engineering and Management Systems
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    • 제10권2호
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    • pp.109-114
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    • 2011
  • The number of small and medium enterprises (SMEs), especially those involved with research and development (R&D) programs and employed virtual teams to create the greatest competitive advantage from limited labor are increasing. Global and localized virtual R&D teams are believed to have high potential for the growth of SMEs. Due to the fast-growing complexity of new products coupled with new emerging opportunities of virtual teams, a collaborative approach is believed to be the future trend. This research explores the effectiveness of virtuality in SMEs' virtual R&D teams. Online questionnaires were emailed to Malaysian manufacturing SMEs and 74 usable questionnaires were received, representing a 20.8 percent return rate. In order to avoid biases which may result from pre-suggested answers, a series of open-ended questions were retrieved from the experts. This study was focused on analyzing an open-ended question, whereby four main themes were extracted from the experts' recommendations regarding the effectiveness of virtual teams for the growth and performance of SMEs. The findings of this study would be useful to product design managers of SMEs in order to realize the key advantages and significance of virtual R&D teams during the new product development (NPD) process. This is turn, leads to increased effectiveness in new product development's procedure.

품질경쟁력 인과모형 하에서 산업디자인의 기능적 역할에 관한 실증적 분석 : 한국 제조업 부문을 중심으로 (An Empirical Analysis of Industrial Design′s Functional Role in the Causal Model of Quality Competitiveness : Korean Manufacturing Sector)

  • 임채숙;윤종영
    • 디자인학연구
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    • 제17권3호
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    • pp.111-122
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    • 2004
  • 본 연구의 목적은 품질경쟁력과 제품디자인이 포함된 기업의 종합경쟁력을 평가 모형 하에서 제품 디자인의 위치(Positioning)과 제품개발$.$생산$.$마아케팅$.$판매와의 기능적 관계를 실증적으로 규명하고 품질경쟁력 지수를 도출하여 품질경쟁력의 결정요인 및 파급효과를 분석하고 품질 경쟁력에 대한 제품 디자인의 영향력을 산업부문별 및 제품유형별로 비교 분석하는 것이다. 상기의 실증적 분석을 위하여, 2003년 8월-10월, 한국 제조업부문의 400개 기업에 대한 설문조사로부터 관련 측정변수들을 추출하였다. 본 연구의 주요 분석결과는 다음과 같다. 첫째, 제품 디자인 수준이 높을수록 (즉, 모양, 색깔, 스타일이 좋을수록), 품질경쟁력은 높아진다 라는 본 연구의 가설을 제조업 전체, 7개 산업부문과 5개 제품유형에 대하여 각각 검정한 결과, 높은 신뢰도 수준(유의 수준 P < 0.001)하에서, 모두 채택되었다. 둘째, 상관관계 분석 및 요인분석 결과, 품질경쟁력에 대한 제품 디자인의 영향력 자체는 낮게 추정되었던 반면에 제품의 기능성과 기본 성능의 영향력은 가장 높게 추정되었다. 이것은 한국 제조업의 발전단계가 아직 제품 디자인이 크게 강조되는 시점이 아니라는 실증적 사실과, 향후 제품 디자인이 다른 기능들과 통합되어 품질경쟁력, 나아가 종합경쟁력을 더욱 높여야 된다는 규범적 시사점을 의미한다.

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