• Title/Summary/Keyword: Product Design and Development

Search Result 2,106, Processing Time 0.034 seconds

Workflow Modeling for Product Development Environments based on Event Calculus (제품개발환경을 지원하기 위한 Event Calculus 기반의 워크플로우 모델링)

  • Lee, Hee-Jung;Suh, Hyo-Won
    • Korean Journal of Computational Design and Engineering
    • /
    • v.15 no.1
    • /
    • pp.11-23
    • /
    • 2010
  • A flexible and correct model of the activity flows is required for workflows in product development environments. In particular, the design activity flows are not known until run-time, and conventional approaches have limit to handle this situation because they cannot predefine all the potentially reachable paths. Thus, the structure of the workflow model must be flexible enough to describe variety in workflow design and accommodate dynamic changes during workflow execution. In this paper, we provide the general primitive axioms and change patterns based on event calculus for dynamic workflow specification and execution mechanisms in product development environments. Also, we describe how to execute the workflow dynamically based on the workflow specification and workflow change patterns using abductive planning technique.

Applying a Product Data Analytics-based Quantitative Contribution Evaluation System for Participants to Collaborative Projects in Product Development Practices (협동 제품개발 실습에서 참가자 기여도 평가를 위한 Product Data Analytics 기반 정량적 평가 시스템 적용)

  • Do, Namchul
    • Journal of Engineering Education Research
    • /
    • v.22 no.4
    • /
    • pp.61-70
    • /
    • 2019
  • As product development process becomes complex, it becomes more important for engineering students to experience collaborative product development. Especially the collaboration experience based on Product Data Management (PDM) systems is useful, since participants are likely to use the same environment for their professional product development. However, instructors have difficulties to evaluate contribution of each participant to their projects during the practices, since it is hard to trace personal activities for collaborative design processes. To solve this problem, this study suggests a data-driven objective method that analyses product data accumulated in PDM databases to evaluate numerically calculated contributions of participants to their class projects. As a result, the quantitative measures provided by the data-driven analysis with qualitative measures for project results can improve the fairness and quality of evaluation of contributions of participants to collaborative projects. This study implemented the proposed evaluation method with an information system and discussed the result of the application of the system to product development practices.

A research for product design and evaluation applied with human sensibility ergonomics (감성공학을 적용한 제품개발과 검증에 대한 연구)

  • Paik, Seung-Youl;Jeong, Peum-Jin;Park, Peom
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 1996.04a
    • /
    • pp.411-415
    • /
    • 1996
  • User's sensibility has an important effect upon appreciating household electronic appliances and user's feeling of satisfaction with products has a good effect on the choice of product on purchasing those items. In this point of view, the human-oriented approach of product development system can be adopted as Human Sensibility Engineering. The target of changed development system is to define user's sensibility factors and to apply them to design and development. In this study, the human sensibility ergonomics approach and usability test have been applied to the development and evaluation of an electronic product model.

  • PDF

Ontology-based Knowledge Framework for Product Development (제품개발을 위한 온톨로지 기반 지식 프레임워크)

  • Suh H.W.;Lee J.H.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.11 no.2
    • /
    • pp.88-96
    • /
    • 2006
  • This paper introduces an approach to ontology-based framework for knowledge management in a product development domain. The participants in a product life cycle want to share the product knowledge without any heterogeneity. However, previous knowledge management systems do not have any conceptual specifications of their knowledge. We suggest the three levels of knowledge framework. First level is an axiom, which specifies the semantics of concepts and relations. Second level is a product development knowledge map. It defines the common domain knowledge which domain experts agree with. Third level is a specialized knowledge for domain, which includes three knowledge types; expert knowledge, engineering function and data-analysis-based knowledge. We propose an ontology-based knowledge framework based on the three levels of knowledge. The framework has a uniform representation; first order logic to increase integrity of the framework. We implement the framework using prolog and test example queries to show the effectiveness of the framework.

Exchange of the Product Structure Data of STEP between CAD and PDM Systems (CAD와 PDM 시스템 간에 STEP 제품 구조 정보의 교환)

  • 오유천;한순흥
    • Korean Journal of Computational Design and Engineering
    • /
    • v.5 no.3
    • /
    • pp.215-223
    • /
    • 2000
  • The product data exchange between heterogeneous CAB and PDM systems is a crucial issue for the integration of product development systems. STEP offers an efficient mechanism of product data exchange between heterogeneous systems. This paper introduces a UML-based mapping methodology for the product data models. The suggested mapping method has been applied to exchange the product structure data between CAD and PDM systems. Based on the STEP methods, we developed an interface module between a CAD system and a PDM system.

  • PDF

Analysis of the Time-dependent Optical Properties of the Entire LCD Panel

  • Lee, Do-Young;Yoo, Ki-Taek;Park, Cheol-Woo;Lee, Kyung-Ho
    • Journal of Information Display
    • /
    • v.10 no.2
    • /
    • pp.62-67
    • /
    • 2009
  • To understand panel driving more accurately, the optical properties and their distributions in the LCD panel itself, excluding the backlight, were investigated by measuring the transmittance of a one-dot pixel as a function of time. First, the behavior of time-dependent transmittance was analyzed, and it was found that the off-state TFT was not in a steady state but in a transient state during the holding period. Second, the time average, max, min, and range values of the transmittance curves were examined by varying the common voltage level and gray scale. Third, the analysis of such properties was expanded to cover those of the entire panel in all the gray scales. Lastly, the relationship between their properties and distributions was also investigated along with the contour plots.

Development of an analytic algorithm for reach prediction (동작한계 예측을 위한 해석적 알고리즘의 개발)

  • 정의승;정민근;기도형
    • Journal of the Ergonomics Society of Korea
    • /
    • v.12 no.1
    • /
    • pp.17-24
    • /
    • 1993
  • Today, rapid development and timeliness of introducing a new product be- comes a more influencing factor of determing its competitive power due to a shortened product cycle, while rapid improvement of manufacturing technology makes product design and manufacturing fuse together. This implies that prod- uct usability evaluation and improvement starts right from its design phase, resulting in less development time and cost. To make this possible, proper as- sessment of human reach is one of essential functions for ergonomic product us- ability evaluation, specifically in the platform of computer-aided ergonomic evaluation models or any CAD system with a built-in man model. In this study, an analytic reach prediction algorithm ensuring the posture that human naturally takes, is presented by employing the methods developed for robot kinematics. Among robot kinematic methods for solving the multi-link system, the resolved motion method was found to be effective to solve human reach as a redundant manipulator model. Also, the joint range availability was used as a performance fonction to guarantee human naturalness. The result is expected to be directly applicable to product usability evaluations.

  • PDF

Analysis of Eco T-shirts Market for the New Elderly (신 노년층 소비자의 에코 티셔츠 수요 실태 조사 및 고찰)

  • Park, Eun Joo;Kim, Sae Hee
    • Fashion & Textile Research Journal
    • /
    • v.15 no.5
    • /
    • pp.722-732
    • /
    • 2013
  • The purposes of this study were to investigate the needs for eco t-shirts of the new elderly consumers and to suggest strategies for eco t-shirts product development and marketing. Quantitative research was employed for research method. The data was collected from men and women in their age of 50-65, who lived in Busan, Ulsan, and Kyungnam province, during October, 2011. Respondents were selected by convenience sampling. A total of 307 responses among 350 were analyzed. Factor analysis, frequency analysis, t-test, chi-square, and regression were used for analysis. SPSS 20.0 was used for data analysis. Characteristics of the new elderly (lifestyle and environmental concern), consumption status of eco t-shirts (possession status and reasons of purchase/non-purchase), purchase intention for eco tshirts, consumer needs for t-shirts (usage situation, benefits sought, and dissatisfaction with t-shirts), preference for eco t-shirts (color, pattern, material, and shape), and demographics were surveyed. Based on the results, the vision of eco tshirts market for the new elderly consumers was positively prospected. In conclusion, specific strategies for eco t-shirts products development and marketing were suggested. Product development focused on practicality and material, design development reflecting consumers' preference, multipurpose product development, building up the product recognition, and moderate price strategy were suggested.

A Study on Software Product-Line Architecture Design Process (소프트웨어 제품계열 아키텍처 설계 프로세스)

  • Oh, Young-Bae
    • Journal of Information Technology Services
    • /
    • v.4 no.2
    • /
    • pp.47-59
    • /
    • 2005
  • S/W product line is a S/W product or a set of S/W system, which has common functions. We can develop a specific S/W product, which satisfiesrequirements of a particular market segment and a mission in a specific domain by reusing the core asset such as the developed S/W architecture through the S/W product line. S/W development methodology based on the S/W product line can develop a S/W more easily and fast by reusing the developed S/W core asset. An advanced country of S/W technology selects S/W product line as a core field of S/W production technology, and support technology development. In case of USA, CMU/SEI (Carnegie Mellon University / Software Engineering Institute) developed product-line framework 4.0 together with the industry and the Ministry of National Defense. Europe is supporting the development of product line technology through ITEA(IT for European Advancement) program. In this paper, we aim to construct reference architecture of S/W product line for production of the S/W product line.

Development Process of a Universal Design Evaluation Index with a Case Study for Mobile Phone Evaluation (휴대전화기 평가 사례를 통한 유니버설디자인 평가 도구 개발 프로세스)

  • Kim, Mi-Yeon;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
    • /
    • v.25 no.4
    • /
    • pp.51-62
    • /
    • 2006
  • The concept of universal design has recently emerged as an important aspect of product design. Universal design is considerably analogous to ergonomic design in a way that it takes the capabilities and limitations of users into consideration during the product development process. However, relatively few studies have been devoted to reflect the practical use of ergonomic principles on universal design. This research attempts to develop a universal design index for mobile phone design to quantify how well a product complies with principles of universal design. The research also emphasizes on ergonomic principles as a basis of evaluation. A generation of the evaluation items was done by cross-checking among the personal, activity and product components. Personal components consist of human characteristics including age, physique, perceptual capacity, life-style, etc. Activity components were derived from those scenarios of mobile phone use while product components were composed of the parts to which a user interacts. Further analysis systematically generated a universal index from relationship matrices among the three components. The index was then used to test its suitability by applying to the evaluation of mobile phones currently on the market. This study demonstrates a development process through which evaluations can be made possible for universal design. The research suggests an improved approach to the appraisal of how well mobile phones are universally designed based on ergonomic principles.