• Title/Summary/Keyword: Process Engine Perspective

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A More Comprehensive Approach for Enhancing Business Process Efficiency (BPM에서의 업무효율성 향상을 위한 포괄적 접근법)

  • Rhee, Seung-Hyun;Cho, Nam-Wook;Bae, Hye-Rim
    • The Journal of Society for e-Business Studies
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    • v.12 no.1
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    • pp.73-87
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    • 2007
  • To survive in a global competition, many companies are trying to standardize and visualize Business Process (BP) by implementing Business Process Management (BPM). Recently, enhancing business process efficiency has become one of critical success factors. In this paper, we introduce a two-phase perspective of BP efficiency: Process Engine Perspective (PEP) and Task Performer Perspective (TPP). The former is related to allocation function of BP engine; it is mainly concerned with efficient task allocation to users. The latter phase influences efficiency depending on how users execute tasks assigned to them. Instead of considering each phase separately, we develop a comprehensive method considering the two-phase together, which is more effective for the BP efficiency. We carry out simulation experiment to show the combinational effect of the two phases.

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HUGE DIRECT NUMERICAL SIMULATION OF TURBULENT COMBUSTION - TOWARD PERFECT SIMULATION OF IC ENGINE -

  • Tanahashi, Mamoru;Seo, Takehiko;Sato, Makoto;Tsunemi, Akihiko;Miyauchi, Toshio
    • Journal of computational fluids engineering
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    • v.13 no.4
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    • pp.114-125
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    • 2008
  • Current state and perspective of DNS of turbulence and turbulent combustion are discussed with feature trend of the fastest supercomputer in the world. Based on the perspective of DNS of turbulent combustion, possibility of perfect simulations of IC engine is shown. In 2020, the perfect simulation will be realized with 30 billion grid points by 1EXAFlops supercomputer, which requires 4 months CPU time. The CPU time will be reduced to about 4 days if several developments were achieved in the current fundamental researches. To shorten CPU time required for DNS of turbulent combustion, two numerical methods are introduced to full-explicit full-compressible DNS code. One is compact finite difference filter to reduce spatial resolution requirements and numerical oscillations in small scales, and another is well-known point-implicit scheme to avoid quite small time integration of the order of nanosecond for fully explicit DNS. Availability and accuracy of these numerical methods have been confirmed carefully for auto-ignition, planar laminar flame and turbulent premixed flames. To realize DNS of IC engine with realistic kinetic mechanism, several DNS of elemental combustion process in IC engines has been conducted.

Huge Direct Numerical Simulation of Turbulent Combustion-Toward Perfect Simulation of IC Engine-

  • Tanahashi, Mamoru
    • 한국전산유체공학회:학술대회논문집
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    • 2008.03a
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    • pp.359-366
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    • 2008
  • Current state and perspective of DNS of turbulence and turbulent combustion are discussed with feature trend of the fastest supercomputer in the world. Based on the perspective of DNS of turbulent combustion, possibility of perfect simulations of IC engine is shown. In 2020, the perfect simulation will be realized with 30 billion grid points by 1EXAFlops supercomputer, which requires 4 months CPU time. The CPU time will be reduced to about 4 days if several developments were achieved in the current fundamental researches. To shorten CPU time required for DNS of turbulent combustion, two numerical methods are introduced to full-explicit full-compressible DNS code. One is compact finite difference filter to reduce spatial resolution requirements and numerical oscillations in small scales, and another is well-known point-implicit scheme to avoid quite small time integration of the order of nanosecond for fully explicit DNS. Availability and accuracy of these numerical methods have been confirmed carefully for auto-ignition, planar laminar flame and turbulent premixed flames. To realize DNS of IC engine with realistic kinetic mechanism, several DNS of elemental combustion process in IC engines has been conducted.

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Huge Direct Numerical Simulation of Turbulent Combustion - Toward Perfect Simulation of IC Engine -

  • Tanahashi, Mamoru
    • 한국전산유체공학회:학술대회논문집
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    • 2008.10a
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    • pp.359-366
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    • 2008
  • Current state and perspective of DNS of turbulence and turbulent combustion are discussed with feature trend of the fastest supercomputer in the world. Based on the perspective of DNS of turbulent combustion, possibility of perfect simulations of IC engine is shown. In 2020, the perfect simulation will be realized with 30 billion grid points by 1EXAFlops supercomputer, which requires 4 months CPU time. The CPU time will be reduced to about 4 days if several developments were achieved in the current fundamental researches. To shorten CPU time required for DNS of turbulent combustion, two numerical methods are introduced to full-explicit full-compressible DNS code. One is compact finite difference filter to reduce spatial resolution requirements and numerical oscillations in small scales, and another is well-known point-implicit scheme to avoid quite small time integration of the order of nanosecond for fully explicit DNS. Availability and accuracy of these numerical methods have been confirmed carefully for auto-ignition, planar laminar flame and turbulent premixed flames. To realize DNS of IC engine with realistic kinetic mechanism, several DNS of elemental combustion process in IC engines has been conducted.

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An Analysis of Greenhouse Gas Reduction effect of Automotive Engine Re-manufacturing throug Whole Process Analysis (전과정 분석을 통한 자동차엔진 재제조시 온실가스 저감효과 분석)

  • Ji-Hyoung Park;Han-Sol Lee;Yong-Woo Hwang;Young-Chun Kim;Chung-geun Lee
    • Resources Recycling
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    • v.32 no.2
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    • pp.43-51
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    • 2023
  • In this research, through LCA analysis, the environmental impact of automotive engine manufacturing and re-manufacturing was analyzed from the perspective of the entire process, and the greenhouse gas reduction effect was calculated based on this. The amount of greenhouse gas emitted from the process of acquiring and manufacturing raw materials for automotive engines is about 3,473 kg for new manufacturing and 872 kg for re-manufacturing. Thus, the amount of greenhouse gas reduction by engaging in re-manufacturing is about 2,601 kg; the analysis shows a reduction effect in each part of the entire process except for the processing stage. As a result of the LCA weighted analysis, the environmental impact of new product manufacturing was found to be 1.07E+03 Eco-point, and it was 2.67E+02 Eco-point for re-manufacturing. The share of GWP(Global Warming Potential) among the six major impact categories(Abiotic Depletion Potential, Acidification Potential, Eutrophication Potential, Global Warming Potential, Ozone-layer Depletion Potential, Photochemical Oxidant Creation Potential) as high at 99.72%(new manufacturing) and 99.68%(re-manufacturing).

Conceptual Design of the Fuel Injection Valve Tester for ME-LGI Marine Engine by Using System Engineering (ME-LGI 선박엔진용 연료분사밸브 테스터 개발을 위한 시스템 엔지니어링 기반 개념 설계)

  • Noh, Hyonjeong;Kang, Kwangu;Bae, Jaeil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.681-688
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    • 2018
  • As environmental regulations have been strengthened and high fuel efficiency has been in demand in recent years, the number of ships using natural gas as a fuel is increasing. The demand for ships using LPG or methanol, which are emerging as eco-friendly vessel fuels, is also increasing. In this perspective, ME-LGI engines using LPG or methanol as a fuel have attracted considerable attention. Ships equipped with an ME-LGI engine are required to check the reliability of the fuel injection valve during shipping. This means that the development of a fuel injection valve tester is essential for the commercialization of ME-LGI engine. This study conducted the conceptual design of a fuel injection valve tester for ME-LGI engines using a system engineering process in the order of requirements analysis, functional analysis, and design synthesis. In the requirement analysis stage, the operating process of fuel injection valve was analyzed, and the necessity of checking the sealing oil leakage was then derived. In the functional analysis stage, the functions and flow of them were defined at each functional level. In the design synthesis stage, the equipment for each function was set and the process block diagram based on it was derived. In addition, preliminary risk analysis was performed as a part of system analysis and control, and safety measures were added to the conceptual design. This study is expected to be a good reference material for the concept design of other systems in the future because it shows the application process of a system engineering process to the conceptual design in detail.

Enhancing Business Process Efficiency using TOC (TOC를 이용한 업무프로세스 효율성 향상)

  • Bae Hye-Rim;Rhee Seung-Hyun;Cha Nam-Wook
    • The Journal of Information Systems
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    • v.15 no.1
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    • pp.169-189
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    • 2006
  • Recently, many companies are trying to survive in a competitive business environment and they employ various kinds of information systems. Business Process Management (BPM) system is a software system that integrated enterprise information systems based on processes, which is considered an essential element for managing inner and outer processes. Though the BPM system has been applied to major processes only so far, companies begin to extends target processes applied into enterprise wide. In such settings, not only exact but also efficient management of processes is required. The efficiency of BPM has two perspectives: one is the performance of users that handle assigned tasks, and the other is the performance of the Business Process (BP) engine that carries out execution of processes. In this paper, in order to deal with the seconde perspective, we develop Drum, Buffer, and Rope (DBR) method, which have been considered innovative Theory of Constraint (TOC) method in manufacturing domain, for efficient management of processes. A new method, BP-DBR, has been developed, and we show that it is effective for business processes. The effectiveness of the method has been proved in terms of efficiency measures such as average process completion time and average number of completed processes, through a series of simulations on real banking processes.

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High-level Discrete-event Modeling-based Business Process Simulation for the Scheduling of the Ship Hull Production Design (조선 선체 생산설계 일정 계획을 위한 상세 이산사건 모델링기반 비즈니스 프로세스 시뮬레이션)

  • Son, Myeong-Jo;Kim, Tae-Wan
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.224-233
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    • 2013
  • For the scheduling and the job assignment of the ship hull production design which is a process-based work, we suggest the simulation-based scheduling using the discrete-event-based business process simulation. First, we analyze the ship hull production design process from the perspective of a job assignment to make it into the simulation model using DEVS (Discrete Event System Specification) which is the representative modeling method for a discrete-event simulation. Based on the APIs of the open-source discrete-event simulation engine, we implement the simulation using the Groovy script. We develop the scenario generator in which the user defines detail information of the construction drawing and its member blocks, and design engineers information, and the various setting for the simulation including the job assignment strategy. We use the XML files from this scenario generator as inputs of simulation so that we can get simulation result in forms of Gantt chart without changes of the simulation model.

Vizrt Engine-Based Virtual Reality Graphics Algorithm A Study on the Basic Practical Training Method (Vizrt 엔진 기반 가상현실 그래픽 알고리즘과 기초 실습 교육 방식의 연구)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.3
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    • pp.197-202
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    • 2019
  • In the era of the fourth revolution, interest in content production using proven engines in the broadcasting sector, such as Vizrt, is growing. The new visual effects required in the 5G era are critical to content production training. Vizrt has a good production time utility and affordability for broadcast and media content. In this paper, we are going to use this to present a practical case of the theorem and application of the basic training course in the production of virtual content, and to present the basic training direction. In the introduction, the graphic algorithm analyzed and studied the characteristics and environmental factors of the Vizrt engine. In this paper, the production process was studied separately, and the work carried out through engine implementation was presented. The VS Studio Foundation was provided as a practical production case at each stage. The Vizrt engine operator process is important in graphic approach and application, and through the results of the lecture, the method of understanding and implementing algorithms for virtual reality perspective suitable for basic learning was studied. Based on practice, the research method of main theory was to create Vizrt contents specialized in 5G contents work in each sector and to implement graphic production in new areas from contents image. Through this study, we came to the conclusion of the basic training method through virtual reality content work based on Vizrt by practicing content creation according to the subject. It also proposes the effect of creating Vizrt content and the direction of building Vizrt basic training courses.

The Relationships among Human, Machine, and Thought in Charles Babbage's Calculating Engines (찰스 바비지의 계산기관에서 인간, 기계, 생각의 관계성)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.111-116
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    • 2019
  • This paper considers the historical background of the emergence of 'thinking-machine,' that has changed the ontological statue of human and machine. In particular, British mathematician Charles Babbage's Calculating Engines is examined as a material iteration of thinking-machine, focusing on the discursive process by which thought is not the faculty of human, but the function of machine. In Chapter II, I review the dualism of René Descartes who denied the possibility of machine intelligence by separating the substance of body and mind. In Chapter III, Babbage's philosophical assertions which emphasized the function of human associated with thought by rejecting the fundamental opposition between human and machine. Therefore, this paper verifies that the conception of 'thinking-machine' essentially causes the reorganization and reformulation of concepts involved with human identity, and provides the sophisticated sources to prepare new perspective on the artificial technology nowadays.