• Title/Summary/Keyword: Process Development and Design

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INTEGRATED DEVELOPMENT ENVIRONMENT FROM MODELING TO IMPLEMENTATION FOR AUTOMOTIVE REAL-TIME EMBEDDED CONTROL SYSTEMS

  • Ma, J.;Youn, J.;Shin, M.;Hwang, I.;SunWoo, M.
    • International Journal of Automotive Technology
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    • v.7 no.3
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    • pp.345-351
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    • 2006
  • Software-In-the-Loop Simulation(SILS) and Rapid Control Prototyping(RCP) are proposed as an integrated development environment to support the development process from system design to implementation. SILS is an environment used to simulate control systems with temporal behavior. RCP offers seamless phase shift from design to implementation based on automatic code generation. There are several toolsets that support control system design and analysis. A few of these tools generate the control software automatically. However, most of these design toolsets do not cover temporal behavior which appears after implementation. In earlier toolsets, the design and the implementation of a control system are considered as two separate processes which mean the conventional development process is not connected strictly. SILS/RCP environments work under an identical platform and use the same representation for system modeling. An integrated SILS/RCP environment makes it possible to design controllers under conditions similar to real execution during off-line simulation and to realize controllers in the early design phase. SILS/RCP environments integrate the design and implementation phases which reduce the time-to-market and provide greater performance-assured design. The establishment of SILS/RCP and the practical design approaches are presented.

Design Development of Variable Interior Lighting Applying the Concept of Module (모듈개념을 적용한 가변형 실내조명 디자인개발)

  • Lee, Seungheon;Kim, KieSu
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.28-37
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    • 2018
  • It is necessary to produce and maintain interior lighting design reasonably and actively. Based on the lighting design applicable to interior design, the purpose of this study is to take into consideration the public design of public facilities installed in neighborhood parks and thereby to suggest a module-type variable interior lighting product design for reasonable use. To achieve that, relevant studies were reviewed to find the basic concepts of a module and the best cases of interior lighting applicable to interior design. To draw a new concept of the lighting design to which the concept of a module is applied, this study suggested the design direction for practical product development and a module-type design featuring easy process, product storage, assembly, and management, analyzed the reasonable maintenance direction for the development of lighting design, and proposed a case of design development applicable to the development of a new product design. Through cognitive strategy process, the design was made. This process, as a conceptual strategy, included the step of interior environment analysis, the step of lighting maintenance, the step of variable mechanism, and the step of emotional activation. These steps were connected with formative beauty of design so as to suggest a MLD(Module Lamp Design) strategy. In this way, this study tried to connect humans' free application for a space to a module product and to apply humans' visual approach and free conceptual value to MLD cognitive strategy design process for development.

A Study on Concept Generation and Development for Street Furniture Design through Extracting Design Factors from the Space Design

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.22 no.3
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    • pp.183-189
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    • 2011
  • This is a study on methods for designers of furniture and products to generate and develop design concept in consideration of design and existing conditions of the space when they design street furniture. In particular, in case when they participate in a process of designing new space, this study aims to reveal methods generating strategic elements and basic ideas for designing street furniture through cases study of projects by understanding and analyzing concept of overall space design and by extracting artistic elements for deployment of specific designs. First, Design DNA, which decides overall flow of design concept of street furniture, is extracted through analyses of basic concepts of space design. Next, by applying 3V Design Process, alternatives of the concept generation are suggested through methods of storytelling and design language under the two approach methods of verbalization stage and visualization stage. Also its methods were explored through suggestion of designs by developing each idea of the respective concepts into specific design vocabulary.

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Development of Automatic Gear Modeling Module Using Computer Aided Design(CAD) (컴퓨터응용설계(CAD)를 이용한 기어모델링 자동화 모듈 개발)

  • Kim, Dae-Ho
    • Journal of the Korean Society of Mechanical Technology
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    • v.20 no.6
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    • pp.803-808
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    • 2018
  • Combining digital automation solutions throughout recent manufacturing process is essential. Advanced robot and mechanical techniques are required for design, manufacture, and distribution process. Manual design of repetitive similar mechanical components during the development phase of these advanced machines and robots can occur wasting time and money. Developed gear design module, which is the power transfer system mechanical component, was programmed in the Visual Basic language in CATIA V5 environment. Automation Process is Based on Parametric Modeling Method. and it was found to be effective in reducing design time compared to designers manual modeling.

An Overall Product Design Process Using Robust Design and Analytic Hierarchy Process (AHP)

  • Nguyen, Nhu-Van;Azamatov, Adulaziz;Tran, Si Bui Quang;Choi, Seok-Min;Lee, Jae-Woo;Byun, Yung-Hwan
    • Journal of the Korean Society of Systems Engineering
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    • v.3 no.2
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    • pp.39-48
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    • 2007
  • In this study, an overall product design process will be presented by using the Analytic Hierarchy Process(AHP) and robust design. From the conceptual design stage, the logical methods are used to select the appropriate concepts satisfying the customer requirements and the other conditions. The next phase is the embodiment design phase in which the deterministic and robust design approach are used to obtain the improvement in product design. Typically, this approach is applied for developing the simple bookshelf design. The results show the efficient approach which can be supported to develop the new product.

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A Systems Engineering Approach to Designing Continuous Casting System in Iron and Steel Making Plant (시스템 엔지니어링 방식에 의한 철강 연속 주조 시스템 설계)

  • Shin, Kee-Young;Hong, Dae Geun;Yoon, Soo Cheol;Suh, Suk-Hwan
    • Journal of the Korean Society of Systems Engineering
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    • v.10 no.2
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    • pp.21-31
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    • 2014
  • Recently, global market competition of iron and steel products is ever increasing due to over-supply from increased number of industries in rapidly growing countries, such as China, Brazil, and Indonesia. To occupy the big market, major industries are trying to develop high quality, high performance steel products via developing a new iron and steel making process. In other words, development of a new and innovative steel plant is a key to cope with the tough situation. Design and development for the life cycle of iron and steel making plant is very much complex and multi-disciplinary. In this paper, Plant Systems Engineering (PSE), a tailored SE process for industrial plant based on ISO/IEC 15288 is used for the design of Continuous Casting Process (CCP) Plant system. The CCP is a crucial process in steel making plant, whose design technology is occupied by the advanced foreign companies. For the sake of increasing engineering capability for the design of CCP, we applied PSE Process for the renovation of the existing CCP Process. Through the study, we were convinced that the applied method can be used for other plant systems, and SE is really the way of thinking, design, and development of modern complex and multi-disciplinary systems where high risk factors are present throughout the whole life cycle.

KEY TECHNIQUES IN DEVELOPMENT OF VEHICLE GLASS DROP DESIGN SYSTEM

  • Liu, B.;Jin, C.N;Hu, P.
    • International Journal of Automotive Technology
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    • v.8 no.3
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    • pp.327-335
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    • 2007
  • A new optimization scheme and some key techniques are proposed in the development of a vehicle glass drop design software system. The key issues of the design system are how to regenerate the glass surface and make the vehicle glass drop down along the glass channels. To resolve these issues, a parameterized model was created at first, in which the optimizing method and Knowledge Fusion techniques were adopted the optimized process was then written into the glass drop design system by coding with C language and UGS/Open Application Programme Interface functions etc. Therefore, the designer or engineer can simulate the process of glass dropping along the channels to assess the potential interference between glass and door accessory by using this software system. All of the testing results demonstrate the validity of the optimizing scheme, and the parametric design software effectively solves the key issues on development of the door accessory package.

Development of a Robust Design Process Using a Robustness Index (강건성 지수를 이용한 강건설계 기법의 개발)

  • Hwang, Kwang-Hyeon;Park, Gyung-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.8
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    • pp.1426-1435
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    • 2003
  • Design goal is to find the one that has the highest probability of success and the smallest variation. A robustness index has been proposed to satisfy these conditions. The two-step optimization process of the target problem requires a scaling factor. The search process of a scaling factor is replaced with the making of the decoupled design between the mean and the standard deviation. The decoupled design matrix is formed from the sensitivity or the sum of squares. After establishing the design matrix, the robust design process has a new three-step one. The first is ″reduce variability,″ the second is ″make the candidate designs that satisfy constraints and move the mean on the target,″ and the final is ″select the best robust design using the proposed robustness index.″ The robust design process is verified by three examples and the results using the robustness index are compared with those of other indices.

Development of Stamping Process Optimization System through the Integration of Blank Design and Nesting (블랭크 설계와 배치의 일체화를 통한 스탬핑 공정 최적화 시스템의 개발)

  • 심현보;박종규
    • Transactions of Materials Processing
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    • v.12 no.7
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    • pp.615-622
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    • 2003
  • In the automobile industry, the design of optimal blank shape becomes a significant part of the stamping. It provides many evident advantages, sush as enhancement of formability, reduction of material cost and product development period. However, the nesting process, required for the optimal usage of materials in the blanking becomes more complicated as the blank shape becomes complicated, like most optimal blank shape. In this study, stamping process optimization system for the optimal usage of material has been developed through the integration of optimal blank design and optimal nesting. For optimal blank design, a radius vector method, the modified version of the initial nodal velocity method, the past work of the present author, have been proposed. Both the optimal blank design and optimal nesting programs have been developed under the GUI environment for the convenience of engineers. The efficiency of the optimization system has been verified with some chosen problems.

Crowd Participation Pattern in the Phases of a Product Development Process that Utilizes Crowdsourcing

  • Tran, Anhtuan;Hasan, Shoaib Ul;Park, Joon-Young
    • Industrial Engineering and Management Systems
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    • v.11 no.3
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    • pp.266-275
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    • 2012
  • The rise of crowdsourcing and web 2.0 opens plenty of opportunities for companies who want to exploit external sources of ideas for internal innovation. Utilization of crowdsourcing for product design and development has been attracting the attention of both enterprises and researchers. Many cases of implementation of crowdsourcing for product design and development such as: Threadless, FIAT Mio, Lego online Factory, etc., have made crowdsourcing a promising alternative source of innovative power. Although crowdsourcing gained access due to improved Internet access and web 2.0, it is little understood how the crowd, with respect to participation, behaves for any crowdsourcing project. To investigate this, we conducted an experiment on a real crowd of engineering related individuals to figure out the crowd participation pattern for various product design and development phases of a new product development project. The experiment results give a quantitative view of the participation of the crowd (i.e., crowd participation pattern) in various phases of a product design and development process that utilizes crowdsourcing, provide a practical guidance for companies to harness the power of the crowd sensibly, and provide experimental data for further research in this field.