• Title/Summary/Keyword: Procedural modeling of trees

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Efficient Procedural Modeling of Trees Based on Interactive Growth Volume Control

  • Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.9
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    • pp.2232-2245
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    • 2013
  • The present study proposes efficient procedural modeling methods for enabling the growth and creation of various trees with minimal user control. Growth volume algorithms are utilized in order to easily and effectively calculate many parameters that determine tree growth, including branch propagation. Procedural methods are designed so that users' interactive control structures can be applied to these algorithms to create unique tree models efficiently. First, through a two-line-based interactive growth volume control method, the growth information that determines the overall shape of the tree is intuitively adjusted. Thereafter, independent branch control methods designed to control individual branches are added to the growth deformation in order to enable the growth of unique trees. Whether the growth processes of desired trees can be easily and intuitively controlled by the proposed method is verified through experiments. Methods that can apply the proposed methods are also verified.

GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3284-3306
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    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

A New Tree Modeling based on Convolution Sums of Restricted Divisor Functions (약수 함수의 합성 곱 기반의 새로운 나무 모델링)

  • Kim, Jinmo;Kim, Daeyeoul
    • Journal of Korea Multimedia Society
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    • v.16 no.5
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    • pp.637-646
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    • 2013
  • In order to model a variety of natural trees that are appropriate to outdoor terrains consisting of multiple trees, this study proposes a modeling method of new growth rules(based on the convolution sums of divisor functions). Basically, this method uses an existing growth-volume based algorithm for efficient management of the branches and leaves that constitute a tree, as well as natural propagation of branches. The main features of this paper is to introduce the theory of convolution sums of divisor functions that is naturally expressed the growth or fate of branches and leaves at each growth step. Based on this, a method of modeling various tree is proposed to minimize user control through a number of divisor functions having generalized generation functions and modification of the growth rule. This modeling method is characterized by its consideration of both branches and leaves as well as its advantage of having a greater effect on the construction of an outdoor terrain composed of multiple trees. Natural and varied tree model creation through the proposed method was conducted, and using this, the possibility of constructing a wide nature terrain and the efficiency of the process for configuring multiple trees were evaluated experimentally.

Contour-based Procedural Modeling of Leaf Venation Patterns (컨투어기반 잎맥 패턴의 절차적 모델링)

  • Kim, Jin-Mo
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.97-106
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    • 2014
  • This study proposes an efficient method to model various and diverse leaves required to express digital plants such as flowers and trees in virtual landscape easily and intuitively. The proposed procedural method divides a leaf mainly into a blade and vein thereby detecting contours from binary images that correspond to blades and generating leaves by modeling leaf veins procedurally based on the detected contours. First of all, a complicated leaf vein structure is divided into main veins, lateral veins, and tertiary vein while all veins grow procedurally directing from start auxin to destination auxin. Here, to calculate destination auxin required for growth automatically, approximated contours from binary images that correspond to blades are found thereby calculating candidate destination auxin. Finally, natural digital leaves are generated by applying a color combination method. Through the proposed method, natural and various leaves can be generated and whether the proposed method is efficient or not is verified through the experiment.