• 제목/요약/키워드: Prevention of Dementia

검색결과 206건 처리시간 0.032초

근골격계 동작 추적 기반 VR 콘텐츠 치매 예방 훈련 평가 및 분석 (Evaluation and Analysis of VR Content Dementia Prevention Training based on Musculoskeletal Motion Tracking)

  • 이민태;윤재홍;김은석
    • 한국멀티미디어학회논문지
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    • 제23권1호
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    • pp.15-23
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    • 2020
  • Recently, the increase in the elderly population due to an aging society has led to a relative increase in senile diseases such as vascular dementia or Alzheimer's disease, and the social burden for rehabilitation has increased. In addition, studies have been conducted for the risk assessment and prevention of musculoskeletal disorders. The purpose of this study is to suggest a system that can be used to help with dementia prevention training by tracking the movement of motion and virtual reality contents for the risk factors of musculoskeletal disorders of the elderly. We propose a training method for preventing dementia through musculoskeletal motion analysis algorithm and virtual reality content. Through motion recognition algorithm based on motion region design, we will track and analyze the moving radius of the target joint. The purpose of this study is to calculate and evaluate scores based on the time to accomplish the goals on virtual reality contents for the prevention of musculoskeletal disorders and the support of dementia prevention training, and the degree of difficulty, and to analyze the correlation between the results of performing K-MMSE and VR contents.

Strategies for Activating Serious Games to Prevent Dementia in Elderly : Focusing on the Friendliness of the Elderly

  • So Im PARK;Hye-Min KIL
    • 융합경영연구
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    • 제11권3호
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    • pp.37-46
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    • 2023
  • Purpose: The purpose of this study is to analyze the elderly friendliness of the serious game for dementia prevention and to seek out the influence factors for enhance the friendliness. Research design, data and methodology: It measured the elderly friendliness of the serious game for dementia prevention, run with multi-touchscreens, for 300 elderly people using the Seoul-based General Social welfare centers located at Seoul, and participants evaluated the elder-friendliness of the serious game, by responding to a questionnaire survey. In addition, it analyzed the influence relationship between the elderly friendliness (EF) and the influence factors of the serious game, by setting the factors as the game level (GL), the demand of expectations for demand (DoE) and the prevention & usefulness of cognitive decline (PUCD). Results: the findings show that most of participants positively evaluated the EF of the serious game, regardless of their socio-demographic characteristics. Moreover, it can be found that the more the 'GL DoE and PUCD', the more the 'EF'. The EF was most strongly affected by DoE, followed by PUCD, and then GL Developing and running the serious game by actively reflecting such factors may be one of ways for enhancing the participation in the serious game for dementia prevention and facilitating the sustainable use of it.

치매 예방을 위한 3D 게임 개발 (3D Game Development For Dementia Prevention)

  • 하관봉;강선경;최욱호;정성태
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2011년도 제43차 동계학술발표논문집 19권1호
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    • pp.233-236
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    • 2011
  • This paper proposes to use gesture recognition technology to develop 3D game for prevention of dementia. In the game, the user can choose camera mode or mouse mode to play game. In the game design, We focused on the characteristics of dementia, Developed four types of games, Including Memory training game, Math game, Logical training game and 3D visual sense training game. Each type of game is composed by a number of small games. Common feature of all the game is random, This ensures that when user play games, Basically the game will not have the same situation. For the older elderly, If can take 10 minutes a day to play the game and has always insisted on playing, For dementia preventive have a positive effect.

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Association Rules of Comorbidities in Dementia by Using Korea National Hospital Discharge In-depth Injury Survey Data

  • Kim, Mijung
    • International journal of advanced smart convergence
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    • 제11권1호
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    • pp.127-133
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    • 2022
  • This study aims to find out the associative relationship between dementia and comorbidities. To conduct this study, we used KNHDIS(Korea National Hospital Discharge In-depth Injury Survey) data from 2009 to 2018 provided by the KDCA(Korean Disease Control and Prevention Agency) annually. We used MySQL for data preprocessing and R for data analysis. As a result of applying the Apriori algorithm criteria of support(≥0.01), confidence(≥ 0.6), and lift(>1), seventeen rules related to dementia were discovered. The diseases associated with dementia were diabetes mellitus, hypertension, disorders of lipoprotein metabolism, glomerular disorders in diabetes mellitus, renal diseases, cardiovascular disease, cerebrovascular disease, and other urinary system disorders. This study can be utilized as primary data for the care of patients with dementia and provides implications for improving effective dementia prevention policies.

치매예방 프로그램 운영 및 효과검증 연구 (A Study on the Application of a Dementia Prevention Program and Its Effect Test)

  • 황옥남;윤숙례;황혜연;남기석
    • 재활간호학회지
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    • 제5권2호
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    • pp.156-165
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    • 2002
  • The objective of this study was to apply a dementia prevention program to the subjects who were suspected of dementia and test its effect. This study was one group pretest-posttest design. The dementia prevention program was applied for 20 weeks to the 19 subjects who were suspected of dementia after a screen test among 638 subjects enrolled in 10 senior citizen's centers in G city. The scores of self-efficacy, cognition, quality of life were measured before and after the program. The data collected were analyzed using a SPSS (statistical analysis system) program, and frequencies, averages and standard deviations were obtained. The differences of the scores of the pretest and posttest were analyzed with Mann-Whitney test and sign test. The results were as follows: 1. After the program, the average score of self-efficacy was increased from 75.31 (standard deviation 11.99) to 84.26 (standard deviation 13.92). 2. There are no differences between the average scores of physical and psychological quality of life, however, the average score of social quality of life was slightly increased from 2.25 (standard deviation 0.40) to 2.53 (standard deviation 0.43), and the overall score of social quality of life was low. 3. The average score of cognition was significantly increased from 21.00 (standard deviation 2.60) to 24.58 (standard deviation 3.37), thus, it was found that the program was effective to improve the cognition level. 4. The score differences of self-efficacy, quality of life, cognition between the pretest and posttest were statistically significant. 5. The score differences of quality of life between the pretest and posttest were found to be dependent on marital status, exercise and regular checkup yes or no. In conclusion, the program was effective to prevent the subjects suspected of dementia from dementia.

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중년기 성인의 치매에 대한 지식과 태도가 치매예방행위에 미치는 영향 요인 (The Effect Dementia Knowledge and Attitude on Dementia Preventive Behavior of Adults)

  • 김영희;권영채
    • 문화기술의 융합
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    • 제6권3호
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    • pp.9-17
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    • 2020
  • 본 연구는 중년기성인의 치매에 대한 지식, 태도 및 예방행위에 대하여 조사하고 관련 요인을 파악하기 위한 서술적 조사연구이다. 연구대상자는 K시와 P시에 거주하는 중년기성인으로 총230명이며, 구조화된 설문지를 이용하여 2019년 3월부터 2019년 7월 까지 자료를 수집하였다. 수집된 자료는 SPSS/WIN 23.0 프로그램을 이용해 서술적 통계, t-test, ANOVA, Pearson's correlation coefficient, Multiple linear regression analysis로 분석하였다. 연구결과는 치매에 대한 지식은 15점 만점에 9.97점, 치매대한 태도는 60점 만점에 47.45점, 치매예방행위는 36점 만점에 27.75점으로 나타났다. 치매에 대한 지식은 치매에 태도(r=.122, p=.050)와 치매 예방행위(r=.122, p<.05)는 정적인 상관관계가 있었다. 치매예방행위에 영향을 미치는 요인은 결혼상태(β=.129, p<.05), 교육정도(β=.219, p<.000), 질병의 종류(β=-.108, p<.000), 종교의 유무(β=-.219, p<.000), 치매에 대한 관심(β=.237, p<.000), 음주유무(β=.317, p<.000), 흡연유무(β=.235, p<.000), 치매에 대한 지식(β=.316, p<.000)이 유의한 영향을 미치는 것으로 나타났다. 따라서 중년기성인의 치매예방행위를 향상시키기 위해서는 치매에 대한 지식, 긍정적인 태도 및 좋은생활습관을 실천하기 위한 중년기성인에 맞춤형 교육프로그램의 개발이 요구된다.

사용자의 유희적 경험을 중시한 모바일 치매 예방 게임 (Dementia Prevention Game that Focuses on Entertainment Experience)

  • 박서윤;고은비;박시원;이승아;최종인;박수이
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.137-139
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    • 2022
  • 노인들이 가장 두려워하는 질병으로 알려진 치매는 대한민국이 고령사회가 됨에 따라 그 예방의 필요성이 증대되고 있다. 그런데, 치매 예방을 위한 대부분의 현존 게임은 예방이라는 기능성 가치에만 초점이 맞추어져 있다. 따라서 본 연구는 치매 예방에 적합한 60대를 사용자층으로 선정하여, 사용자의 유희적 경험에 중점을 맞춘 모바일 치매 예방 게임을 제안한다. 이를 위해 사용자 관심사 조사 및 관련 문헌 조사를 진행했고, 조사를 토대로 바리스타 직업 체험이라는 주제로 실재감을 적용한 프로토타입을 제작했다. 결과적으로 사용자는 게임을 통해 치매 예방에 효과적인 4가지 인지 능력이 향상됨과 동시에 관심사에 따른 유희적 경험을 기대할 수 있다. 이를 통해 본 연구는 치매 예방을 목표로 하는 60대 사용자가 즐겁게 목표를 달성하는 효과를 기대하는 바이다.

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노인 치매예방프로그램에서 유아교육 콘텐츠의 활용가능성 탐구 (Exploring the possibility of using early childhood education contents in the elderly dementia prevention program)

  • 양수경;박정환
    • 한국산학기술학회논문지
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    • 제21권8호
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    • pp.495-500
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    • 2020
  • 우리나라 노인들 평균수명이 늘어나면서 고령화로 인한 노인의 건강에 대한 문제가 많이 발생하고, 치매 발병률이 증가되고 있음으로 인해 사회적으로 심각한 수준에 이르고 있다. 치매는 발병 후 치료보다는 예방이 중요한 만큼 노인의 치매 예방에 관심이 모아지고 있다. 본 연구를 위해 양수경, 고보숙, 박정환(2019)의 연구에서 2000년~2018년까지 노인을 대상으로 한 치매예방프로그램의 국내 연구동향에서 분석한 통합프로그램 11편을 기반으로 유아교육에서 이루어지고 있는 놀이를 중심으로 한 노인 치매예방프로그램 문헌연구를 살펴보았다. 활동유형별로 음악, 언어, 신체활동이 각각 4개(40.0%)로 나타났고, 게임, 미술, 작업이 각각 3개(30.0%)로 나타났다. 그리고 무용, 문학, 전통놀이, 레크레이션이 2개(20.0%)로 나타났고, 요가와 생활은 각각 1개(10.0%)의 순으로 나타났다. 본 연구에서는 노인 치매예방프로그램에서 유아교육 콘텐츠의 활용 가능성에 대해 탐구하는 것을 목적으로 노인에게 있어 놀이는 유아 뿐만 아니라 노인들에게 신체 운동능력과 긍정적인 정서, 정서적 특성 등 매우 긍정적인 측면이 나타나고 있다. 노인들을 위한 유아교육 콘텐츠를 활용하여 치매예방프로그램을 개발한다면 지속적인 서비스 제공과 함께 집단활동의 경험과 정신건강을 유지하면서 여가시간을 긍정적으로 활용할 수 있을 것이라고 사료된다.

A study on development of VR-based tangible functional game for prevention of dementia

  • Jang, Chun-Ok
    • International Journal of Advanced Culture Technology
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    • 제9권1호
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    • pp.196-202
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    • 2021
  • Currently, as Korea enters into a fast aging society, the problem of dementia population is increasing. In this paper, we intend to contribute to the improvement of welfare for the elderly by developing virtual reality technology and related interface technology to effectively perform hand movements known as effective methods for preventing and treating dementia. As the content of the research and development of this paper, it is designed to be easy for the elderly to use and stimulate brain function by applying VR technology using sensors, and to activate mental and physical activities for the elderly who are marginalized in terms of cultural welfare. We intend to develop by classifying the types of games and contents that can induce them. As a result of this thesis, we developed contents using virtual reality to improve cognitive abilities for elderly people with poor cognitive ability to activate the brains of users' cognition, memory, and attention to prevent and treat dementia I want to contribute.

재가치매노인의 인지장애 영향 요인 (Factors Influencing Cognitive Impairment in Elders with Dementia Living at Home)

  • 하은호;박경숙
    • 기본간호학회지
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    • 제18권3호
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    • pp.317-327
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    • 2011
  • Purpose: The purpose of this study was to contribute data toward prevention from advancing dementia and also prevention of deterioration in cognitive impairment by constructing an optimal prediction model and verifying factors influencing cognitive impairment in elders with dementia who reside at home. Methods: The participants in this study were 351 elders who were registered at dementia day care centers in 11 regions of Metropolitan Incheon. Collected data were analyzed using SPSS Statistics 17.0 and SAS 9.1. Bootstrap method using the Clementine program 12.0 was applied to build an optimum prediction model. Results: Gender and education (general characteristics), alcohol, urinary/fecal incontinence, exercise, weight, and ADL (state of health), and depression (psychological state) were found to have an affect on cognitive impairment in these elders. Conclusion: Study results indicate nine key factors that affect cognitive impairment of elders with dementia who reside at home and that could be useful in prevention and management nursing plans. These factors could also be used to expand the role of nurses who are working in community day care centers, and can be applied in the development and provision of various programs to aid retention and improve cognitive function as well as preventing deterioration of cognition.