• 제목/요약/키워드: Presentation-based Class

검색결과 116건 처리시간 0.026초

Conceptual Clothing Design Process Using Cooperative Learning Strategies: Senior Clothing Design Class

  • Sohn, MyungHee;Kim, Dong-Eun
    • Fashion, Industry and Education
    • /
    • 제14권1호
    • /
    • pp.59-68
    • /
    • 2016
  • This paper identified the source of inspiration to cooperatively design a fashion collection from US undergraduate clothing design students and addressed how to implement team-based learning strategy to conceptual clothing design in class. Data was collected from the total of 51 students in a senior clothing design course at a large 4-year university in the US. The assigned project for this class was to develop a group collection under a same theme. Each student worked with his/her team member(s) to create an outfit and the entire class worked as a group to create a cohesive collection. The study showed that the sources of inspiration for the themes/concepts came from 11categories: historic era/old Hollywood glamour, shape/line/structure/architectural, fairy tales movies, nature/abstract, circus/mysterious, occasion/place, object, designer/artist, futuristic, culture, and various movies. To implement cooperative learning strategies in the clothing design class, a total of five class presentation/discussion sessions were held for theme/concept decision, fabric decision, design decision, test garment evaluation and design modification, and final products. Throughout the design process, team-based learning strategy promoted students' engagement and participation and inspired their critical thinking skills for making decisions within a team.

컴포넌트 기반 LMS 개발에서의 재사용성 (Reusability in Component-based LMS Development)

  • 임승린
    • 한국컴퓨터정보학회논문지
    • /
    • 제7권4호
    • /
    • pp.59-65
    • /
    • 2002
  • 최근 인터넷의 보급으로 교육 환경이 급변하고 있다. 사이버교육분야에서 사용되고 있는 LMS는 강의부문과 관리부문으로 구성되는데 특히 다수의 가상교육 시스템을 개발하는 경우는 컴포넌트 기반의 개발기법이 효율적이다. 본 연구에서는 컴포넌트 기반으로 LMB를 개발하는 과정에서 컴포넌트의 재사용성 측면에서 CBD가 효율적임을 입증하였다.

  • PDF

문제중심학습 기반 컴퓨터활용 수업 모형 개발 (Development of PBL-Based Computer Application Instruction Model)

  • 이경미
    • 컴퓨터교육학회논문지
    • /
    • 제16권2호
    • /
    • pp.29-37
    • /
    • 2013
  • 창의성이 강조되는 교육환경에서 사고의 범위를 넓힐 수 있는 그룹별 토론이나 창의성을 개발하기 위한 컴퓨터활용 수업 모형이 요구되고 있다. 따라서 본 논문에서는 그룹별 컴퓨터활용 교육에서 발생하는 문제점들을 사전 조사한 후 창의성을 고려한 웹 기반 수업 모형을 제안하였다. 수업 모형의 이론적 배경으로는 PBL을 기반으로 하였으며 웹 마인드 맵을 토론과 자료공유를 위한 도구로 활용하여 수업의 효율성과 함께 집단의 창의성도 함께 고려하였다. 제안한 수업 모형을 프레젠테이션 제작 과목을 신청한 학생들에게 적용한 결과 의사소통이나 자료공유, 역할분담, 기여도의 차이, 과다 시간 소요 등에 대한 불만이 줄어드는 확률적으로 유의미한 결과가 나타났다.

  • PDF

PBL을 활용한 <드레이핑> 교과 수업사례 및 학습효과 연구 (A case study of problem-based learning (PBL) in classes)

  • 강여선
    • 복식문화연구
    • /
    • 제29권3호
    • /
    • pp.346-360
    • /
    • 2021
  • Universities have recently introduced problem-based learning (PBL) to various subjects to enhance problem-solving skills (including self-directed learning and small-group learning) required in industry. The PBL module was applied to the personal production process in a draping class. A study was based on a questionnaire after conducting two PBL modules with a group of students. Each PBL module included 'design analysis', 'presentation of flat sketch and draping plan', 'discussion of the plan', 'evaluation of the draping result and correcting the problem', and 'final evaluation of the completed project'. Results showed that satisfaction with the PBL method and its activities was higher than satisfaction with existing teaching methods. In particular, among the various components, the 'design analysis' and 'the presentation step of flat sketch and draping plan' stages were more helpful to students compared to small-group discussion. Moreover, the effects of PBL were observed through student reflection essays, in which students suggested that PBL was very effective in enhancing problem-solving through self-directed and small-group learning. Despite the overall satisfaction with PBL, students expressed some minor difficulties associated with awkwardness with a novel learning method, lack of diverse perspectives among each group, and poor communication skills. Therefore, the study shows that PBL is highly likely to be useful to students when they are solving pattern drafting problems and making samples through self-directed learning and small-group learning.

The Impact of Speech-To-Text-based Class on Learners' Cognitive Abilities

  • HyunMin Kang;SunKwan Han
    • 한국컴퓨터정보학회논문지
    • /
    • 제29권1호
    • /
    • pp.287-293
    • /
    • 2024
  • 본 연구는 인공지능을 활용한 수업이 항공전문학교 학생의 인지적으로 미치는 영향을 검증하였다. 먼저 프레젠테이션을 활용한 수업에서 전통적인 멀티미디어 자료 기반의 수업과 Speech-to-text(STT)기반의 인공지능 자료로 구성된 수업을 개발하였다. A 항공 전문 교육기관의 학생 133명이 두 가지 유형의 수업에 참여하였다. 수업 전후에 학생들의 인지 부하와 Mind Wandering을 측정하였고, 성취도평가를 실시하였다. 검사의 분석 결과, 외재적 인지 부하는 감소하였고 콘텐츠 집중도가 높아졌으며 성취도가 향상됨을 확인하였다. 향후 기술을 지도하는 학교에서 인공지능 기반의 STT수업이 많이 활용되기를 기대한다.

간호사 인식개선을 위한 간호학-미디어학 융합 PBL 수업의 중재효과 연구: 수업 참여 학생들 및 PBL 성과발표회 참석 학생들의 인식 변화를 중심으로 (The intervention effect of a nursing-media studies convergence problem-based learning (PBL) program to improve nurses' public image: Changed perceptions of program participants and students attended a PBL presentation)

  • 유승철;강승미;유주연
    • 한국간호교육학회지
    • /
    • 제27권1호
    • /
    • pp.59-67
    • /
    • 2021
  • Purpose: The purpose of this study is to examine the effectiveness of Problem-based Learning (PBL) in an interdisciplinary college class. This class was run under the theme of 'Nurse Social Content Creators' (NSCC) in the Korean Nurses Association (KNA)'s industry-university collaborative project designed to promote a positive image of nurses among the public. Methods: Study 1 examined changes in perception about nurses among the PBL participants before and after the program. A one-group pre-post test experimental design was applied, and the data were analyzed using a Wilcoxon signed-rank test. Study 2 identified differences of perceptions of nurses between people who had observed the PBL final presentation and people who had not. A post-test-only with nonequivalent group experimental design was used, and the data were analyzed using a Mann-Whitney U test. Results: Study 1 revealed a significant increase of positive perceptions towards nurses. Study 2 revealed a significant difference between the PBL presentation audience group and the control group. Students who had observed the PBL program showed more positive perceptions of nurses than students who had not. Conclusion: This research is an important study with high practicality in the area of media studies as well as in nursing. The PBL teaching method was proven to be effective in enhancing perceptions of nurses.

상호작용 증진을 위한 웹 기반 발표학습 전략 (Strategy on Web-based Presentation Learning to Improve Interaction)

  • 이재운;김성식
    • 한국컴퓨터산업학회논문지
    • /
    • 제8권4호
    • /
    • pp.207-220
    • /
    • 2007
  • 최근의 교육적 패러다임은 정보 통신의 발전에 따라 지식의 수동적인 전수자로서의 교육이 아닌, 실세계의 복잡하고 다양한 문제를 해결할 수 있는 능동적인 구성자로서의 교육을 요구하고 있다. 이러한 변화는 정보와 아이디어의 소유보다는 공유를 통해 다른 사람의 다양한 시각을 접할 수 있는 교육-환경을 요구한다. 이에 본 연구에서는 발표학습을 통한 상호작용 효과를 극대화하기 위해 발표의 일회성에 기인하는 단점, 발표자료의 재활용이 미흡한 점을 보완하며, 상호작용 활동의 연장, 발표활동에 참여하지 못하는 학습자에 대한 동기 부여를 통해 지속적인 상호작용이 가능하도록 웹 기반 형태의 발표학습 전략을 설계하였다. 이를 위해 동료학습자간 발표자료 제공자와 학습자로 구분하여 각각의 역할을 제시하고, 발표학습을 지원하기 위한 시스템 구성 전략을 단계별로 제시하였다. 본 연구에서 제안하는 발표학습 전략을 통해 동료학습자간의 지속적인 상호작용이 가능하며, 시 공간 제약없이 하교 후에도 가정에서 발표학습 활동이 계속 이루어져 상호작용을 통한 교육적 효과가 클 것으로 기대된다.

  • PDF

On the Relationship between College Students' Attitude toward the Internet and their Self-directed English Learning Ability

  • Park, Kab-Yong;Sung, Tae-Soo;Joo, Chi-Woon
    • 한국컴퓨터정보학회논문지
    • /
    • 제23권2호
    • /
    • pp.117-123
    • /
    • 2018
  • This article is to investigate the possibility that project-based classes introducing mobile phones can replace the monotony of traditional classes led by teachers as well as they can encourage students to take active part in the classes to some extent. The students in groups choose a genre for their own video projects (e.g., movie, drama, news, documentary, and commercial) and produce the video contents using a mobile phone for presentation made at the end of a semester. In the sense that the students are allowed to do video-based mobile phone projects, they can work independently outside of class, where time and space are more flexible and students are free from the anxiety of speaking or acting in front of an audience. A mobile phone project consists of around five stages done both in and outside of the classroom. All of these stages can be graded independently, including genre selection, drafting of scripts, peer review and revision, rehearsals, and presentation of the video. Feedback is given to students. After the presentation, students filled out a survey questionnaire sheet devised to analyze students' responses toward preferences and level of difficulty of the project activity. Finally, proposals are made for introduction of a better mobile phone-based project classes.

Using Mobile Phones in EFL Classes

  • Sung, Tae-Soo;Park, Kab-Yong;Joo, Chi-Woon
    • 한국컴퓨터정보학회논문지
    • /
    • 제22권6호
    • /
    • pp.33-40
    • /
    • 2017
  • This article is to investigate the possibility that project-based classes introducing mobile phones can replace the monotony of traditional classes led by teachers as well as they can encourage students to take active part in the classes to some extent. The students in groups choose a genre for their own video projects (e.g., movie, drama, news, documentary, and commercial) and produce the video contents using a mobile phone for presentation made at the end of a semester. In the sense that the students are allowed to do video-based mobile phone projects, they can work independently outside of class, where time and space are more flexible and students are free from the anxiety of speaking or acting in front of an audience. A mobile phone project consists of around five stages done both in and outside of the classroom. All of these stages can be graded independently, including genre selection, drafting of scripts, peer review and revision, rehearsals, and presentation of the video. Feedback is given to students. After the presentation, students filled out a survey questionnaire sheet devised to analyze students' responses toward preferences and level of difficulty of the project activity. Finally, proposals are made for introduction of a better mobile phone-based project classes.

디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로- (A study on the development of living products using heat and color conversion treated woods)

  • 인치호
    • 한국가구학회지
    • /
    • 제20권5호
    • /
    • pp.467-479
    • /
    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

  • PDF