• Title/Summary/Keyword: Pre-visualization

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Pre-visualization of Interaction on Game Character's Quest Play : Towards of Narrative Structure (내러티브 구조 관점에서 본 게임 캐릭터의 퀘스트 플레이에 대한 인터랙션 사전 시각화)

  • Kim, Mi-Jin;Woo, Kim-Sang
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.3-11
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    • 2011
  • A game designer is the initial design of the quest based on narrative. It is important that to predict game character of play experience to establish these static content. This paper deal with player's affective interaction distinguishing among game characters are perform quest-play based on their characteristic status. To achieve this, First of all, previous studies regarding pre-visualization of narrative structure for other visual media are reviewed. Secondly, it is specified that quest-play experience and player's cognitive behavior. At last, these features of status by character were pre-visualized with QUG(Quest Unit Graph), which could be represented differences in precess of quest-play through analysis on world of warcarft game. Previous research is about of numerical balance in terms of character's achievement, whereas this study is meaningful that is proposed that visual model of quest-play interaction focused on narrative structure to predict game designer's architecture of quest experience.

CHARACTERISTICS OF WALL IMPINGEMENT AT ELEVATED TEMPERATURE CONDITIONS ON GDI SPRAY

  • Park, J.;Im, K.S.;Kim, H.;Lai, M.C.
    • International Journal of Automotive Technology
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    • v.5 no.3
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    • pp.155-164
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    • 2004
  • The direct injection gasoline spray-wall interaction was characterized inside a heated pressurized chamber using various visualization techniques, including high-speed laser-sheet macroscopic and microscopic movies up to 25,000 frames per second, shadowgraph, and double-spark particle image velocimetry. Two hollow cone high-pressure swirl injectors having different cone angles were used to inject gasoline onto a heated plate at two different impingement angles. Based on the visualization results, the overall transient spray impingement structure, fuel film formation, and preliminary droplet size and velocity were analyzed. The results show that upward spray vortex inside the spray is more obvious at elevated temperature condition, particularly for the wide-cone-angle injector, due to the vaporization of small droplets and decreased air density. Film build-up on the surface is clearly observed at both ambient and elevated temperature, especially for narrow cone spray. Vapor phase appears at both ambient and elevated temperature conditions, particularly in the toroidal vortex and impingement plume. More rapid impingement and faster horizontal spread after impingement are observed for elevated temperature conditions. Droplet rebounding and film break-up are clearly observed. Post-impingement droplets are significantly smaller than pre-impingement droplets with a more horizontal velocity component regardless of the wall temperature and impingement angle condition.

Per-Object Transparency in Visualization of Segmented Volumes (분할된 볼륨의 가시화에서 객체당 투명도)

  • Jeong Dongkyun;Shin Yeong Gil;Lee Cheol-Hi
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1239-1247
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    • 2005
  • Basically, objects are discriminated by transfer functions in volume rendering . However, in some cases objects cannot be discriminated only with transfer functions. In these cases, objects are pre-segmented with other methods, and visualized based on the segmentation information. In this paper we present a way of assigning per-object transparency in visualization of segmented volumes. Semi-transparent rendering is used to effectively give context information about the observed object. Per-object transparency can be used as a very effective visualization tool especially when it is difficult to adjust transfer functions to make the object semi-transparent. We present several interpretations of the meaning of per-object transparency, and corresponding variations of the algorithm. We show that efficient implementations for interactive use are possible, by presenting an implementation using general graphics hardware.

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An Experimental Study on the Ignition Probability and Combustion Flame Characteristics of Spark-Ignited Direct-Injection CNG (스파크점화직분식 CNG의 점화성 및 연소화염 특성에 대한 연구)

  • Hwang, Seongill;Chung, Sungsik;Yeom, Jeongkuk;Jeon, Byongyeul;Lee, Jinhyun
    • Journal of ILASS-Korea
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    • v.21 no.1
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    • pp.37-46
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    • 2016
  • For the SI engines, at only full load, the pumping loss has a negligible effect, while at part load conditions, the pumping loss increases. To avoid the pumping loss, the spark-ignited engines are designed to inject gasoline directly into the combustion chamber. In the spark-ignited direct-injection engines, ignition probability is important for successful combustion and the flame propagation characteristics are also different from that of pre-mixed combustion. In this paper, a visualization experiment system is designed to study the ignition probability and combustion flame characteristics of spark-ignited direct-injection CNG fuel. The visualization system is composed of a combustion chamber, fuel supply system, air supply system, electronic control system and data acquisition system. It is found that ambient pressure, ambient temperature and ambient air flow velocity are important parameters which affect the ignition probability of CNG-air mixture and flame propagation characteristics and the injected CNG fuel can be ignited directly by a spark-plug under proper ambient conditions. For all cases of successful ignition, the flame propagation images were digitally recorded with an intensified CCD camera and the flame propagation characteristics were analyzed.

A Study on Ignition Probability and Combustion Characteristics of Low Pressure Direct Injection LPG according to a Function of Ambient Condition (분위기 조건 변화에 따른 저압 직접분사식 LPG의 점화성 및 연소특성 연구)

  • Chung, Sung-Sik;Hwang, Seong-Ill;Yeom, Jeong-Kuk;Jeon, Byong-Yeul
    • Journal of Power System Engineering
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    • v.20 no.2
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    • pp.32-42
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    • 2016
  • Under part load condition of spark-ignition engine, pumping loss had great effect on engine efficiency. To reduce pumping loss, the study designed spark-ignited engines to make direct spray of gasoline to combustion chamber. In spark-ignited direct-injection engines, ignition probability is important for successful combustion and flame propagation characteristics are also different from pre-mixed combustion. This study designed a visualization testing device to study ignition probability of spark-ignited direct-injection LPG fuel and combustion flame characteristics. This visualization device consists of combustion chamber, fuel supply system, air supply system, electronic control system and data acquisition system. Ambient pressure, ambient temperature and ambient air flow velocity are important parameters on ignition probability of LPG-air mixture and flame propagation characteristics, and the study also found that sprayed LPG fuel can be directly ignited by spark-plug under proper ambient conditions. To all successful cases of ignition, the study recorded flame propagation image in digital method through ICCD camera and its flame propagation characteristics were analyzed.

Visualization of 4-Dimensional Scattered Data Linear Interpolation Based on Data Dependent Tetrahedrization (4차원 산포된 자료 선형 보간의 가시화 -자료 값을 고려한 사면체 분할법에 의한-)

  • Lee, Kun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1553-1567
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    • 1996
  • The numerous applications surface interpolation include the modeling and visualization phenomena. A tetrahedrization is one of pre-processing steps for 4-D space interpolation. The quality of a piecewise linear interpolation 4-D space depends not only on the distribution of the data points in $R^2$, but also on the data values. We show that the quality of approximation can be improved by data dependent tetraheadrization through visualization of 4-D space. This paper discusses Delaunary tetrahedrization method(sphere criterion) and one of the data dependent tetrahedrization methods(least squares fitting criterion). This paper also discusses new data dependent criteria:1) gradient difference, and 2) jump in normal direction derivative.

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Visualization of Trivariate Scattered Data Interpolation (트라이 베리에이트 산포된 자료 보간의 가시화)

  • Lee, Kun
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.2
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    • pp.11-20
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    • 1996
  • The numerous application of scattered data include the modeling and visualization of physical phenomena. A tetrahedrization is one of pre-processing steps for 4-D surface interpolation. In this paper, various tetrahedrization methods are discussed including, Delaunay, least squares fitting, gradient difference, and jump in normal direction derivatives. This paper discriminates the characteristics of tetrahedrization through visualizing tetrahedral domain. This paper also, provides the tool that can compare and analyze the quality of 4-D space approximation over tetrahedral domain numerically, as well as graphically.

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Parametric Study on Combustion Characteristics of CNG Fuel (연소실 매개변수에 따른 천연가스 연소 특성)

  • Lee, Seang-Wock;Song, Young-Mo;Baik, Doo-Sung
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.32 no.7
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    • pp.513-517
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    • 2008
  • A parametric study was made to understand the fundamentals of combustion of CNG fuel in a constant volume chamber in the respect of swirl effect, and the numbers of spark ignition. Optical devices were applied for the visualization of the physics of combustion, and combustion pressures and exhaust emission were measured at several equivalence ratios by controlling speeds of a swirling motor. When the speed of a swirling motor was raised the combustion conditions were improved. The corresponding maximum combustion pressure and heat release rate were increased and the speed of flame propagation was getting faster. This research may contribute to improve the performance of CNG engine and reduce emissions in future.

A novel interface for the visualization of the generator rotor angle data acquired from PSS/E simulation (PSS/E 시뮬레이션에 의한 발전기 위상각 데이터를 시각화하는 새로운 인터페이스 구현)

  • Song, Chong-Suk;Park, Chang-Hyun;Park, Jung-Soo;Jang, Gil-Soo
    • Proceedings of the KIEE Conference
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    • 2008.11a
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    • pp.299-301
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    • 2008
  • For an efficient operation of today's power system, power engineers are required to analyze enormous amount of data. Owing to the development of technology, a variety of power systems computational tools have been developed and commercialized. However, the practical use of computational tools not only requires that people be able to understand the results the tools produce but also extract the required information from the simulation results which generally involves massive amount of information. This paper introduces a novel interface that would complement the drawbacks in the visualization of data of the pre-existing tools and assist the user in readily retrieving the required information, in this case the rotor angle data, of the simulated system thereby making power system analysis more feasible to be effectuated.

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Construction of rapid earthquake damage evaluation system - Real-time two-dimensional visualization of ground motion (지진신속피해평가시스템 구축 - 실시간 지진동의 2차원적 영상화)

  • 지헌철;전정수;이희일;박정호;임인섭
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2002.09a
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    • pp.51-60
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    • 2002
  • In this study we developed the visualization scheme of spatial ground-motion measurements in real time by using DSS data. Even though this scheme itself is useful for national earthquake mitigation plans, this scheme could be served as the crucial core for constructing rapid earthquake damage evaluation system. DSS is the abbreviation of Data Subscription Service and this is the pre-assigned request for the seismic stations to send very limited brief data with high priority and negligible transmission load. In addition to visualize the damage area with intensity, the corresponding epicenter can be estimated roughly for quick event alarm. For the interpolation of spatially irregular PGA data, the program, named as surface. of GMT was used with NetCDF grid file format. Since the grid file is similar to a postscript file, the program, called as shading, was coded with C language by using Matpak library in order to convert grid files into image files.

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