• 제목/요약/키워드: Pre-designers

검색결과 59건 처리시간 0.028초

대학생의 전공에 따른 창의성 비교 연구 : 예비유아교사, 예비디자이너, 예비공학자를 중심으로 (A comparative study on creativity according to major of college students: focusing on pre-service early childhood teachers, pre-designers and pre-engineers)

  • 김형재;이준연;엄세진
    • 디지털융복합연구
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    • 제15권6호
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    • pp.19-27
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    • 2017
  • 본 연구는 예비유아교사, 예비디자이너 및 예비공학자 간의 창의성을 비교하고자 하였다. 연구대상은 K와 T대학교의 유아교육과, 디자인학과, 미디어공학과의 4학년 총 132명을 대상으로 이들에게 창의성 검사(TTCT:도형)를 실시하였다. 자료처리는 각 전공에 따른 창의성의 차이를 알아보기 위해 일원배치분산분석을 실시하였다. 연구결과 첫째, 전체 창의성은 예비디자이너가 예비유아교사 및 예비공학자보다 유의한 차이로 높게 나타났다. 둘째, 유창성은 예비유아교사 및 예비디자이너가 예비공학자보다 유의한 차이로 높게 나타났으며, 독창성은 전공에 따라 유의한 차이는 없는 것으로 나타났다. 추상성은 예비유아교사가 예비공학자보다 유의한 차이로 높게 나타났다. 정교성은 예비디자이너가 예비유아교사 및 예비공학자보다 유의한 차이로 높게 나타났다. 개방성은 예비디자이너가 예비공학자보다 유의한 차이로 높았으며, 예비공학자가 예비유아교사보다 유의한 차이로 높게 나타났다. 따라서 본 연구는 대학생을 위한 창의성 교육과정이나 프로그램 개발에 있어서 전공을 고려해야 함을 시사하며, 본 연구의 결과는 창의성 교육 프로그램의 기초자료로 활용될 것이다.

초기계획단계에서 열원시스템 선정을 위한 경제성 간이 평가법에 관한 연구 (A Study on the Simplified Economics Evaluation Method for Selecting a Heat Source System at the Pre-design Phase)

  • 박률;박종일
    • 설비공학논문집
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    • 제16권11호
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    • pp.1060-1067
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    • 2004
  • To apply an analysis method of life cycle cost when assessing economics of equipment system, we should basically set up preconditions such as useful life, price escalation rate, interest rate, etc. as well as consider a calculation algorism of source energy and heat source system, which is a complex process for life cycle costing. For this reason, equipment designers tend to plan heat source systems, without a thorough investigation on economics of alternative systems at the pre-design phase. In this process, architectural designers should adopt a proper heat source system, which is one of the most important factors for planning an appropriate architectural design, through a discussion with equipment designers in a short time. In order to offer an evaluation method for equipment designers to analyze economics of an alternative heat source system easily at the pre-design phase, this research would define the simplified economics, evaluation method through analysis of existing papers for economics evaluation, and examine validity through comparison of simplified method values ($LCC_{EC}$) and life cycle costing values ($LCC_{15}$) for six alternative heat source systems.

테크니컬 디자이너의 업무 및 교육 실태에 관한 연구 -벤더(Vendor)와 에이전트(Agent) 테크니컬 디자이너를 대상으로- (A Study on Present State of Technical Designers' Work Responsibilities and Training Conditions -Targeting Technical Designers Working for Clothing Vendors and Agents-)

  • 이은영;최혜선;도월희
    • 한국의류학회지
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    • 제37권3호
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    • pp.292-305
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    • 2013
  • This study reported present state of clothing technical designers' work duties and working conditions, so as to suggest effective ways to develop professional training methods for them. Technical designers working for vendors and agents were surveyed as they represent the majority of technical designers in Korean clothing industries. Survey participants were 62 technical designers working for 6 clothing vendors and 2 clothing agents, and the survey closely inspected their work qualifications, duties and responsibilities, working conditions and training conditions. Survey was conducted from June $27^{th}$ to July $17^{th}$, 2012. The questionnaire examined frequency analysis and multiple response analysis using SPSS 19.0 Windows after investigating documents and work fields through personal experiences and interviews from technical designers for data collection and analysis. A chi-square test analyzed the preferred type of fitting for technical designers of vendors and agents. The results showed that 32.3% of those surveyed have more than 7 years of work experience and the highest level of education is predominantly a bachelor's degree (57 people, 91.9%). Among the work responsibilities, respondents did sample measuring more than four times a day. Also, the results showed that technical designers needed to qualify: first 'Fitting Technic', second 'Pattern Correction Capability', and third 'English Skills to Communicate with Buyers'; subsequently, education on several technics (such as measuring, grading, and fitting) were required for the job. Current technical designers answered that they need more various work-related education. However, the analyzed results showed that pre work-related training was insufficient. The data shows that technical designers require re-education in 'Pattern Correction Method' (61.3%) and 'Sewing Education' (64.5%).

중국정원의 미학 -조영과 감상의 미적 경계를 중심으로- (The Aesthetics of Chinese Garden -with special reference to Yi-Jing)

  • 이유직;조정송
    • 한국조경학회지
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    • 제24권3호
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    • pp.79-95
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    • 1996
  • The traditional gardens of China were constructed on the basis of the common aesthetic consciousness between designers and users. As designers and users communicated each other through the medium of garden, they give suggestions to our design and appreciation of modern landscape architecture. The traditional gardens of China pursued to reach the state of Yi Jing(意境), and this state formed the keynote of the whole field of Chinese culture. Yi Jing is the aesthetic theory originated in Pre-Qin Era, and established in Tang-Dynasty. After this, this theory become the very important aesthetic category of Chinese aesthetics. Yi Jing is the process from conception to appreciation, and requires the three parts of designer, a work of art, and appreciator. To reach Yi Jing, designers must be well grounded and persevere in their efforts. They also had to have the ability of corresponding the inner order of environment and landscape, and expressing their own feelings and emotions into gardens. So ultimately, they were in pursuit of constructing the gardens as if something naturally created. The garden itself is the meeting place of designers and users. The space in which users can think of life, nature, history, and cosmos. In order to do this, designers design the real landscape and non-visual landscape. This design can give appreciators more fertile imagination. Appreciation perfects the Yi Jing of gardens. Yi Jing is created by co-work of artist and appreciator with common aesthetic consciousness and sense. Therefore, it is subjective, and it may be vary with man and time.

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Static Timing Analysis (STA) 기법을 이용한 Clock Tree Synthesis (CTS) 최적화에 관한 연구 (Pre-layout Clock Analysis with Static Timing Analysis Algorithm to Optimize Clock Tree Synthesis)

  • 박주현;류성민;장명수;최세환;최규명;조준동;공정택
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 학술대회 논문집 정보 및 제어부문
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    • pp.391-393
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    • 2004
  • For performance and stability of a synchronized system, we need an efficient Clock Tree Synthesis(CTS) methodology to design clock distribution networks. In a system-on-a-chip(SOC) design environment, CTS effectively distributes clock signals from clock sources to synchronized points on layout design. In this paper, we suggest the pre-layout analysis of the clock network including gated clock, multiple clock, and test mode CTS optimization. This analysis can help to avoid design failure with potential CTS problems from logic designers and supply layout constraints so as to get an optimal clock distribution network. Our new design flow including pre-layout CTS analysis and structural violation checking also contributes to reduce design time significantly.

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만화 이미지가 표현된 후기산업사회 복식의 해학 (Humor of Post-Industrial Society Costume Expressing Cartoon Image)

  • 류근영;이효진
    • 복식
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    • 제52권8호
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    • pp.55-71
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    • 2002
  • The purpose of this study was to identify a basic meaning of humor from the costume expressing cartoon image, to grasp the status of contemporary costume, and also to supply people with a database related to the sphere of costume design. This was done by analyzing and examining humor of the costume expressing cartoon image in post-industrial society. Consequently, the result of this study was summarized as follows; First, humor by parody of Pop Art is recognized as humorous expression that repulsed the main current culture and post-industrial society phenomenon. Second, humor by quotation tends to appear through cartoon character. Costume which quote cartoon character is against Kidult tastes and the pre-existing authoritative prejudices in post-industrial society. Third, humor by bricolage, making bricolage with silhouette, color, pattern item, is recognized as new creation of humor In other words, it is regarded as enlargement of new esthetic consciousness and humor about instrumented gender in post-industrial society. Lastly, humor by deformation expressed itself in deformation of body image of character and cloth silhouette by cartoon image. Deformation of cloth silhouette by cartoon image, being not conscious pre-existing concept of harmony of human and costume, is recognized as humor which have characteristic of play with introduction of new silhouette. In addition to, the result of this study showed that humor expressed in cartoon image of costume has been limited to the works of few designers because of characteristics of fashion designers who made use of popularity as subjects of the works and internal meanings which were related to the characteristics of post-industrial society.

The Operation of Domestic Women's Apparel Fashion Designer - Focusing on Brand type and Fashion Merchandising Process -

  • Lee, Eun-A;Kwon, Hae-Sook
    • 패션비즈니스
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    • 제10권3호
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    • pp.87-99
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    • 2006
  • For comprehending the duties of fashion designer, Sharon(1989) has suggested to look at the procedure how the goods are being produced. The purpose of this research is to identify the task of domestic fashion designer by comparing and analyzing one's work range and performing level in the fashion merchandising process according to the brand types which one is involved in. The preliminary research for the questionnaire was conducted with 5 chief designers of woman's apparel manufactures in Seoul. They were asked to judge if designer's tasks fit to their carry-out operations in the pre-fixed questionnaire which had been done based on preliminary researches and literatures related with fashion merchandising process. The contents of research questionnaire are 11 questions to understand the general characteristics of companies and the participated subjects, and 42 questions to understand the designers' operations. For the selection of NB, among 503 domestic female apparel brands that were in 'Korean Textile Fashion yearbook (2002-2003), the companies that were located in Seoul and possible for cooperation by researcher's personal relationship were selected. For DB, cooperation was requested for brands that were located in Seoul among the 137 brands that participates on Domestic Collection. For GB, 50 stores were selected at random or by personal relationship among 32 GB shops such as Freya Town, Doosan Tower, New Zone, and so on. Total 300 questionnaire distributed to the designers, 192 copies were used for final data analysis. For data analysis, descriptive statistics and ANOVA, Sceffe test were used using SPSS V. 11 1. The participated fashion designers operated 41 categories of suggested 42 categories in the fashion merchandising process. 2. The ranges and contents of tasks in the fashion merchandising process that fashion designers mainly carry-out are very different according to the brand types and showed much different level of task carry-out. Only in the categories of 'fashion trend information' and 'design ideation', all three brand type showed the highest level of task performance. And the design related tasks presented common higher level of performance than the other tasks in all brand types. In order to comprehend the operation of fashion designer, various approaching methods are required according to various apparel manufactures' characteristics.

실내디자인의 새로운 방안모색에 관한 소고-한국적 실내디자인의 독창성 창출에 관한 내용- (A Study on the Creation of Originality in the interior Design of Korea)

  • 권영성;황세민
    • 디자인학연구
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    • 제5권1호
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    • pp.37-44
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    • 1992
  • Today, the art and the architecture face up to the problem of loss of direction. So, the derection of post have been lost. This phenomina cause the second loss of direction, because the mode of pre-modernism is underestimated. After all, the mode and philosophy of after-modernism face up to the new crisis of derection. Present artists, archtectures and designers have to acnieve new trial and study for estimation of aestetics and directions. Ultimately, constant exercise and study of philosophy, morpholophy, morphology, current mode and new materials is necessary to search a methodology. This all have to be accomplished by the clear philosophy. The original identity is formed in environmental basis. So, first, architectures, designers, and artist understand native identity, second, we sho have acadenical and practical faculties impose significance. In case of Europe, the change of mode have led paradigm of culture. The great change of social culture have come out the wave of revolution that cross in design, architecture and art. 1920's of modernism evolve 1960's completion. In the change of life style, functionalism have evolved postmodernnism. But, in this change we do not suggest the new derection that form concrete idea and sympathy. This phenomina appear in the end of a centry, and nowaday is that day. This trends effect on artists, architectures, and designers, and design and will be changed. Finally, we need to study of concrete and new direction in this circumstance.

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A Study on the Effect of Pre-cue in Simple Reactions on Control-on-Display Interfaces

  • Lim, Ji-Hyoun;Choi, Jun-Young;Kim, Young-Su
    • 대한인간공학회지
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    • 제30권4호
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    • pp.563-569
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    • 2011
  • Objective: This study focuses on the effects of pre-cues informing the location of upcoming visual stimulus on finger movement response in the context of control-on-display interfaces. Background: Previous research on pre-cues focus on attention allocation and motion studies were limited to indirect control conditions. The design of this study aimed to collect data on the exact landing point for finger-tap responses to a given visual stimulus. Method: Controlled visual stimuli and tasks were presented on a UI evaluation system built using mobile web standards; response accuracy and response time were measured and collected as appropriate. Among the 16 recruited participants, 11 completed the experiment. Results: Providing pre-cue on the location of stimulus affected response time and response accuracy. The response bias, which is a distance from the center of stimulus to the finger-tap location, was larger when the pre-cue was given during a one-handed operation. Conclusion: Given a pre-cue, response time decreases, but with accuracy penalized. Application: In designing touch-screen UI's - more strictly, visual components also acting as controllers - designers would do well to balance human perceptual and cognitive characteristics strategically.

세라믹 건조공정 시뮬레이션 시스템 (The simulation system for ceramic drying processes)

  • 금영탁;김준한;오근호
    • 한국결정성장학회지
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    • 제11권3호
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    • pp.120-126
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    • 2001
  • 세라믹 제품의 건조공정을 해석 할 수 있는 시뮬레이션 시스템을 개발하였다. 해석 시스템은 전처리 프로세서, 해석 모듈, 후처리 프로세서로 구성되어 있다. 전처리 프로세서에서는 세라믹 제품을 3차원으로 모델링하고 유한요소 메쉬를 생성하며, 해석 모듈의 입력 데이터를 만드는 과정을 수행한다. 해석 모듈에서는 유한요소 메쉬의 절점과 요소에 관한 정보, 물성치, 경계조건을 이용하여 건조공정중의 온도, 습도, 응력, 변형률 등을 해석한다. 그리고 후처리기에서는 설계자가 해석결과를 쉽게 이해할 수 있도록 해석결과 데이터를 가시화 해준다.

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