• Title/Summary/Keyword: Practical technology.

Search Result 6,511, Processing Time 0.037 seconds

Analysis of Practical Dynamic Force of Structure with Inverse Problem (역문제에 의한 구조물의 실동하중 해석)

  • 송준혁;노홍길;김홍건;유효선;강희용;양성모
    • Transactions of the Korean Society of Machine Tool Engineers
    • /
    • v.13 no.2
    • /
    • pp.75-80
    • /
    • 2004
  • Vehicle structures are composed of many substructure connected to one another by various types of mechanical joints. In vehicle engineering it is important to study these connected structures under various dynamic forces for the evaluations of fatigue life and stress concentration exactly. It is difficult to obtain the accurate load history of specified positions because of the errors such as modeling, measurement and etc. In the beginning of design exact load data are actually necessary for the fatigue strength and life analysis to minimize the cost and time of designing. In this paper, the procedure of practical dynamic force determination is developed by the combination of the principal stresses of F. E. Analysis and experiment. Least square pseudo inverse matrix is adopted to obtain in inverse matrix of analyzed stresses matrix. The error minimization method utilizes the inaccurate measured error and the shifting error that the whole data is stiffed over real data. The least square criterion is adopted to avoid these non. Finally, to verify the proposed procedure, a bus is analyzed. This measurement and prediction technology can be extended to the structural modification of any geometric shape in complex structure.

Development of Characteristic Internship Program on Engineering Education

  • Oka, Tetsuo;Tanabe, Yuji;Abe, Kazuhisa;Narumi, Takatsune;Sato, Takashi;Tsubokawa, Norio;Kaneko, Futao
    • Journal of Engineering Education Research
    • /
    • v.17 no.4
    • /
    • pp.68-73
    • /
    • 2014
  • A practice on learn-by-doing career education programs has been operated in Faculty of Engineering in Niigata University from 2006. The purpose of the activity is reduction of early unemployment which is due to the gaps between the situations which university students would expect in their job hunting processes and those of their practical work places after getting jobs. We developed a novel internship program to let the students notice the practical situations of engineers outside the university. A major part of the program is composed of two different kinds of internships and what we call a career design workshop. The characteristic programs are called "Market Internship" and "Technology Internship". In the activities, they are organically connected with each other. In the paper we refer to one of the unique internship programs "Technology Internship", which is characterized as a longer-term practice than usual. In the course of one-month internship practices, the students obtained deeper understandings and closer relationship to the practical work places of the companies than usual internships which last less than two weeks. The students estimated these unique experiences effective for their job hunting in near future.

A study on the Posture control of a two-wheeled mobile robot (양바퀴 이동로봇의 자세제어에 대한 연구)

  • Joo, Jin-Hwa
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.10 no.6
    • /
    • pp.587-593
    • /
    • 2017
  • In this paper, we propose a method to solve the difficulties in constructing an environment capable of practical training on the theoretical contents of robot control field. We make a two-wheeled mobile robot with Segway structure using LEGO block. In order to demonstrate the validity of using the developed robot as a practical application of advanced control theory of robotics education such as dynamic system and nonlinear system, the robot takes a stable posture while balancing the change of gravity during running. The results of the experiment are shown. By presenting the results, the robots made using the LEGO block are used for practical training of advanced control theory of robotics. It can be used as a tool.

Study on the Development Direction of the Use of Wood as a Landscape Material

  • Bae, Hyun-Mi;Lee, Weon-Hee
    • Journal of the Korean Wood Science and Technology
    • /
    • v.31 no.3
    • /
    • pp.50-60
    • /
    • 2003
  • The main purpose of this study was to propose the development direction and application method of wood as a landscape material by analysis and investigation of the present condition and characteristics of wood, which is a quite interesting natural material for its beauty as an exterior material. This study is based on the relationships between the establishment of development direction and practical use of exterior wood as a landscape material. The research method used was fieldwork and data analysis. On the analysis of the present condition of wood utilization, it was investigated to need of complement of a design aspect, use method, the limit of use type, and use range. The direction of a durable design for the practical use of exterior wood as landscape materials was established. On the use of exterior wood, first, the characteristics of wood have to be understood. Then exterior wood can be used while preserving its safety and beauty over a long time by physical and chemical treatment. At the same time, an application plan for the practical and effective use of wood as an outdoor landscape material, we concluded that future research in design aspects is needed in consideration of physical, chemical, and structural properties of durable wood materials used in outdoor facilities.

Improvement of Supporting Services of Business Incubators by the Entrepreneurship Growth Stages Based on the IPA (IPA를 활용한 보육지원서비스에 대한 창업성장 단계별 개선방안)

  • Hyun-A Lee;Mi Yu;Tae-kyu Kwon
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.46 no.spc
    • /
    • pp.54-60
    • /
    • 2023
  • The government focuses on promoting start-ups, fostering ventures, and creating an ecosystem of start-ups through the formation of a strong growth environment for small businesses. This study provides academic and practical implications about ways of improving our business incubator's support service across stages of growth through IPA. To this end, an Importance-Performance Analysis (IPA) was conducted to analyze relationship and differences in importance and satisfaction of business incubator's support service support at business incubation center. These results present to provide the following academic and practical implications. The academic implications are the need for differences in support services for each phase of start-up growth. As factors that could increase the likelihood of successful start-up were identified in each phase of the start-up growth, important information needed for policy and strategy was provided. As a practical suggestion, the managers and expert groups are presented with sections to be opened for each start-up growth stage, minimum effort input, and areas to be maintained continuously. A systematic support plan is established and a foundation is provided for improvement measures in efficient start-up business incubator's support service.

Exploring the Practical Value of Business Games: Analysis with Toulmin's Sensemaking Framework

  • Joo Baek Kim;Edward Watson;Soo Il Shin
    • Asia pacific journal of information systems
    • /
    • v.32 no.4
    • /
    • pp.803-829
    • /
    • 2022
  • With the advances in technology and the trend towards increased computer-based experiential learning in education settings, business games are being increasingly used by business educators. This article utilizes Toulmin's Sensemaking Framework to investigate the sensemaking process of business professionals to reveal how they consciously reason about the value of business games for learning complex business concepts and principles. Using the analysis of responses from 43 business professionals, our study identifies key areas where business professionals find value in business games and the limitations of using business games. First, business games are found to be an effective tool when teaching practical business skill sets to business professionals. Second, business games enhance the overall learning process in professional business training. Third, despite the advantages, some pitfalls in applying business games to practice are found. We also found sub-themes, claims, and argument patterns of how business professionals evaluate the value of business games through a grounded theory qualitative analysis method. Analysis results show several ground-warrant patterns exist in the arguments on values of business games including general principle - causal reasoning, personal experience - generalization, and personal projection - generalization. With these findings, we believe this paper contributes to the theory and practice of business game design, development, and the game playing and learning process.

Analysis of Characteristics by Type of Subjectivity Regarding Employment of College Students Majoring in Digital Content (디지털콘텐츠 전공 대학생의 취업에 관한 주관성의 유형별 특성 분석)

  • Sukchang Lee
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.3
    • /
    • pp.763-768
    • /
    • 2024
  • This study utilized Q methodology to analyze subjectivity and understand the various factors contributing to the employment difficulties faced by college students majoring in digital content, particularly focusing on practical education. The original data was obtained by administering a Q sample, designed around employment stress and job anxiety, to a purposively selected P sample of 31 individuals, who sorted and classified the statements. The analysis yielded four distinct types: 'lack of practical experience,' 'lack of employment and practical skills,' 'impaired career decision-making and weak will,' and 'lack of mentors and employment information.' Based on these types, the study suggests several implications and solutions, including facilitating student participation in internship programs, offering induction and non-curricular program education, conducting career exploration workshops, and expanding senior mentoring opportunities.

Q-learning for intersection traffic flow Control based on agents

  • Zhou, Xuan;Chong, Kil-To
    • Proceedings of the IEEK Conference
    • /
    • 2009.05a
    • /
    • pp.94-96
    • /
    • 2009
  • In this paper, we present the Q-learning method for adaptive traffic signal control on the basis of multi-agent technology. The structure is composed of sixphase agents and one intersection agent. Wireless communication network provides the possibility of the cooperation of agents. As one kind of reinforcement learning, Q-learning is adopted as the algorithm of the control mechanism, which can acquire optical control strategies from delayed reward; furthermore, we adopt dynamic learning method instead of static method, which is more practical. Simulation result indicates that it is more effective than traditional signal system.

  • PDF

Experimental Study on Accelerating Phase Change Heat Transfer (상변화 물질의 상변이 촉진에 관한 실험적 연구)

  • 박설현;오율권;차경옥
    • Journal of Advanced Marine Engineering and Technology
    • /
    • v.26 no.1
    • /
    • pp.23-29
    • /
    • 2002
  • Solid-liquid phase change (i.e. melting or solidification) occurs in a number of situations of practical interest. Some common examples include the melting of edible oil, metallurgical process such as casting and welding, and materials science applications such as crystal growth. Therefore, due to the practical importance of the subject, there have been a large number of experimental and numerical studies of problems involving phase change during the past few decades. Also, this study presented the effective way to enhance phase change heat transfer.

The Effect of Library Assisted Practical Problem-Based Home Economics Instruction on Student's Consciousness and Attitude of 'Life and Career Planning' (도서관을 활용한 실천적 문제중심 수업이 '생애설계와 진로탐색'에 관한 학습자의 의식 및 태도에 미치는 효과)

  • Kim, Young-Shin;Lee, Yon-Suk
    • Journal of Korean Home Economics Education Association
    • /
    • v.22 no.2
    • /
    • pp.61-79
    • /
    • 2010
  • The purposes of this study were to develop lesson plans of library assisted practical problem-based teaching-learning for 'life and career planning' unit in high school Technology Home Economics Subject and to compare the learning effect of this lesson plan with that of practical problem-based teaching-learning in class. The change in student's perception about home economics subject was also compared after two types of teaching-learning process. The contents of the high school Technology Home Economics textbooks and curriculum guide book for the year of 2007 curriculum revision were analyzed. Based on these analysis 10 library assisted practical problem-based teaching-learning lesson plans on 'life and carrer planning' unit were developed. The high school students living in Gyeonggi province as an experimental group participated in library assisted practical problem-based teaching-learning. The control group of students who had same condition with the experimental group were taught by same lesson plans in class. After the experiment, the changes in attitudes toward life and career planning and in perception about Home Economics subject were analyzed using Analysis of Covariance. The more significant positive attitudes toward life and career planning were found in the experimental group of students compared with those of the control group of students. And compared with the control group of students, the experimental group of student perceived more positively about characteristics of Home Economics subject. Thus, the following conclusion was made that the library assisted practical problem-based teaching-learning could be one of the useful teaching-learning methods to improve attitude toward life and career planning and perception about Home Economics subject.

  • PDF