• 제목/요약/키워드: Posture pattern

검색결과 174건 처리시간 0.034초

활동여유량을 적용한 커버롤 작업복 패턴 제작 방법 연구 (A Study of Pattern Making for Coverall Work Clothing Using Dynamic Wearing Ease)

  • 오설영;천종숙;신새미;이민지
    • 대한가정학회지
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    • 제49권3호
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    • pp.113-121
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    • 2011
  • This study developed a method of calculating dynamic wearing ease (DWE) to make patterns for coverall work clothing. The DWE was measured from 3D body scan data of women in their 20's (n = 10). The body postures adopted for measuring the DWE were sitting and deep bending postures. Three types of experimental patterns (A, B, C) were developed. The DWE was applied at the waist and hip lines of the pattern. The location and size of the DWE varied from one pattern to another. For pattern B, DWE of 8.8cm was applied at the back of the waistline. For pattern C, 5.3cm was applied at the waist for the center back line, and 3.5cm was applied at the under hip level. The comfort of the experimental clothing was evaluated in six body postures. The results showed that patterns B and C were comfortable at the crotch, shoulders, and arm pits. Pattern C was comfortable at the hip and crotch areas in the arms lifting-up posture and the stepping-up posture. The appearance and fit of the experimental clothing were evaluated by the panels. Patterns B and C fitted better than pattern A at the abdomen. The results suggest that DWE should be applied at the waist and hip levels for making coverall work clothing patterns.

손 자세 인식을 이용한 MPEG-U 기반 향상된 사용자 상호작용 인터페이스 시스템 (MPEG-U based Advanced User Interaction Interface System Using Hand Posture Recognition)

  • 한국희;이인재;최해철
    • 방송공학회논문지
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    • 제19권1호
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    • pp.83-95
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    • 2014
  • 최근 손과 손가락을 인식하는 기술은 HCI(human computer interaction)에서 자연스럽고 친숙한 환경을 제공하기 위한 기술로 주목 받고 있다. 본 논문에서는 깊이 카메라를 이용하여 손과 손가락의 모양을 검출 및 인식하는 방법을 제안하고, 그 인식 결과를 활용하여 다양한 기기와 상호연동 할 수 있는 MPEG-U 기반 향상된 사용자 상호작용 인터페이스 시스템을 제안한다. 제안하는 시스템은 깊이 카메라를 이용하여 손을 검출한 후, 손목의 위치를 찾아 최소 손 영역을 검출한다. 이어서 검출된 최소 손 영역으로부터 손가락 끝점을 검출 한 후, 최소 손 영역의 중심점과 손가락 끝점간의 뼈대를 만든다. 이렇게 만든 뼈대의 길이와 인접 뼈대간의 각도차를 분석하여 손가락을 판별한다. 또한, 제안하는 시스템은 사용자가 MPEG-U에서 정의하는 다양한 심벌들을 손 자세로 취하였을 때 제안 방법을 이용하여 손 자세를 인식하고, 인식 결과를 상호연동 가능한 MPEG-U 스키마 구조로 표현한다. 실험에서는 다양한 환경에서 제안하는 손 자세 인식 방법의 성능을 보인다. 또한, 제안 시스템의 상호연동성을 보이기 위해 인식 결과를 MPEG-U part2 표준에 맞는 XML 문서로 표현하고, MPEG-U 참조 소프트웨어를 이용하여 그 표현 결과에 대한 표준 부합성을 검증한다.

근전도를 이용한 시내버스 운전자 피로도 분석 (The Analysis of Musle Fatigue for Urban Bus Driver using Electromyography)

  • 김경;김재준;이찬기;김동원;권대규
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2009년도 추계학술대회 논문집
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    • pp.584-590
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    • 2009
  • Since driving include compilcated actions that require a variety of abillity and cause extrme concentration or strain, divers tend to feel tired easiy. However, divers can't recognize fatigue degree by himself and accordingly the methods to measure quantitative fatigue degree exactly is quite difficult to be secured. In this study, the most efficient driving posture was suggested based on the analysis of quantitative muscular strength and fatigue degree according to posture. The driver whom we experimented included 9 commercial bus drivers. We also analyzed quantitative legs' muscular strength according te operating each pedal, left and right then we analyzed muscular strength and muscular fatigue degree according to driving pattern while driving commercial buses. And then we suggested the most efficient driving posture.

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이족보행로봇의 궤적 추종 오차 감소를 위한 걸음새 분석 (Walking Pattern Analysis for Reducing Trajectory Tracking Error in a Biped Robot)

  • 노경곤;공정식;김진걸
    • 제어로봇시스템학회논문지
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    • 제8권10호
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    • pp.890-897
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    • 2002
  • This paper deals with the reduction of trajectory tracking error by changing the initial postures of a biped robot. Gait of a biped robot depends on the constraints of mechanical kinematics and the initial states including the posture. Also the dynamic walking stability in a biped robot system is analyzed by zero moment point(ZMP) among the stabilization indices. Path trajectory, in which knee joint is bent forward like human's cases, is applied to most cases considered with above conditions. A new initial posture, which is similar to bird's gait, is proposed to decrease trajectory tracking error and it is verified through real experimental results.

공구 형상 및 자세에 따른 금형 자유곡면 가공품질 향상에 관한 연구 (Improvement of Mold-Sculptured Surface Quality Based on Tool Shape and Posture)

  • 윤일우;황종대;고대철
    • 한국기계가공학회지
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    • 제20권12호
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    • pp.100-106
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    • 2021
  • This paper presents a study on the improvement of the machining quality of sculptured-surfaces of molds according to the shape and posture of the tool. In the existing 3-axis machining, the methods using the ball end-mill and radius end-mill were analyzed for various cutting patterns and compared with those of the 5-axis machining. It was observed that the 5-axis machining using a ball end-mill obtained the finest surface roughness, and for the 3-axis machining, the optimal results were obtained for the one-way machining using a radius end-mill.

Application Two-Dimensional Pattern Development of Cycling Tights based on the Three-Dimensional Body Scan Data of High School Male Cyclist

  • Park, Hyunjeong;Do, Wolhee
    • 한국의류산업학회지
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    • 제22권5호
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    • pp.595-606
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    • 2020
  • This study develops an optimal two-dimensional (2D) pattern from three-dimensional human scan data by considering the cycling posture and dermatome of high school male cyclists. By analyzing the body surface change in the cycling posture and considering the dermatome of the lower limbs, the optimal cutting line setting and the development of cycling tights for individual cyclists were presented to provide data that could be used in the clothing industry. We designed three cycling tights to solve the size unsuitability. 3D design 1 is a non-extension design based on the analysis of the 3D human body scan data, in which parts were connected diagonally from the front of the knee to the back of the knee. 3D design 2 removed both the front and back to reduce air resistance during cycling. 3D design 3 did not have a cutting line on the front panel because of the air resistance during cycling in the front area. We analyzed the garment pressure for 8 points of lower body and performed a subjective evaluation of the 3D designed tights and the current cycling tights. The 3D design 1 in this study was well received in the omphalion, thigh, and hip area, while 3D design 3 was well received in the omphalion, thigh, hip, and bottom bands. Therefore, the LoNE of 3D design 1 was applied to the front, and the hip cutting line of 3D design 3 was applied to the back.

추간판 응력분포에 대한 광탄성 해석 (Photoelastic analysis of the Stress distribution on an intervertebral disc)

  • 신현국;이재창;안면환;안종철;인주철
    • Journal of Yeungnam Medical Science
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    • 제6권2호
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    • pp.223-239
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    • 1989
  • 요추의 중립위, 굴곡위 및 신전위에서의 응력 분포의 차이와 수핵의 유무에 따른 응력 분포의 변화를 관찰하기 위해 본 연구를 시행하였으며 등색선의 양상을 관찰하고 그 응력을 해석하여 다음과 같은 결론을 얻었다. 1. 기립 중립위에서는 수핵이 있는 경우는 전방 부위보다 후방부위에 고응력이 집중되었으며, 전후방 모두 내측부와 중간부위가 고응력이고 외측부로 이동할수록 저응력이 관찰되었다. 수핵이 없는 경우는 후방보다 전방부에 고응력이 집중되었으며 국소적으로 응력이 집중되는 양상을 보이고 있다. 2. 최대 굴곡위에서는 수핵의 존재에 관계없이, 전방보다 후방부가 고응력이 집중되었으며, 수핵 유무 비교시 수핵이 있는 경우가 없는 경우보다 전방이 저응력, 후방은 거의 동등한 응력 분포를 나타내었다. 응력 분포도의 분석에 의하면 전반적으로 균등한 응력 분포 양상을 나타냈다. 3. 최대 신전위에서는 수핵 유무에 관계없이 전방부에 고응력, 후방부에 저응력, 내측에 고응력, 외측은 저응력을 나타내었으며, 수핵이 있는 경우 없는 경우보다 고응력을 나타냈다. 4. 기립 중립위와 최대 굴곡위의 비교에서는 기립 중립위보다 굴곡시 수핵의 유무에 관계없이 전반적으로 후방부 응력이 2차 정도 현저히 감소하는 양상을 보이면서 비교적 균등한 응력 분포를 나타냈다. 5. 최대 신전위와 최대 굴곡위의 비교에스는 수핵 존재시 최대 신전위보다 최대 굴곡위에서 응력 분포가 전후방 모두 2차 정도 감소되고 수핵이 없는 경우는 최대 신전위가 굴곡위보다 응력이 전후방 0.5차 정도 감소되었다.

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동작시 3D 정보를 이용한 2D 패턴 전개 및 신축성 원단의 신장률을 고려한 사이클 팬츠 개발 (Development of 2D Patterns for Cycling Pants using 3D Data of Human Movement and Stretch Fabric)

  • 정연희;홍경희
    • 한국생활과학회지
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    • 제19권3호
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    • pp.555-563
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    • 2010
  • With recent advances in 3D scanning technology, three-dimensional (3D) patternmaking is becoming a powerful way to develop garments pattern. This technology is now applicable to the made to measure (MTM) system of both ordinary and tightly fitting garments. Although the pattern of fitted clothing has been developed using 3D human data, it is still interesting to develop cycling pants by considering while-cycling body posture and fabric elasticity. This study adopted the Garland's triangle simplification method in order to simplify data without distorting the original 3D scan. Next, the Runge-Kutta method (2C-AN program) was used to develop a 2D pattern from the triangular pixels in the 3D scanned data. The 3D scanned data of four male, university students aged from 21 to 25, was obtained using Whole body scanner (Model WB4, Cyberware, Inc., USA). Results showed the average error of measurement was $4.58cm^2$ (0.19%) for area and 0~0.61cm for the length between the 3D body scanned data and the 2D developed pattern data. This is an acceptable range of error for garment manufacture. Additionally, the 2D pattern developed, based on the 3D body scanned data, did not need ease for comfort or ease of movement when cycling. This study thus provides insights into how garment patterns may be developed for ergonomic comfort in certain special environments.

3차원 인체데이터에 의한 20대 성인남성 상반신 체표변화 분석 - 모터사이클복 패턴설계시 적용을 중심으로 - (Analysis of Body Surface Change from 3D Scan Data of Men's Upper Bodies in Twenties - Focus on Application of Motorcycle Jacket Pattern -)

  • 도월희
    • 한국의류학회지
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    • 제32권4호
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    • pp.530-541
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    • 2008
  • The early stage of 3D anthropometry data has been used to obtain qualitative rather than quantitative information. However recent 3D body scanners as a common research tool for anthropormatric measurments have made it possible to obtain body surface data of sufficient resolution and accuracy. The purpose of this study is finally to develop motorcycle jacket for enhanced comfort and fit, to test the accuracy and reliability of 3D measurments of motorcycle riding posture, and to analyze the change in 20's adult male's body surface measurements between the standard anthropometric position and motorcycle riding posture. The results of this study were as follows: There were no significant differences between the study and Size Korea measurments in total traditional measuring items and most of measuring items, such as length, circumference antropometric items and interscye items though not waist back length and upper arm circumference. A comparison of 3D body surface measurments in the two different measuring postures, the bodysurface measurments such as waist front length, biacromion length, front interscye, arm length, underarm length in the motorcycle riding posture decreased than that in basic posture, whereas waist back length, back interscye, C.T.W length increased. The body surface measurments such as chest, bust, upper circumference in the motorcycle riding posture decreased than that in basic posture, whereas neck, waist, hip, elbow circumference increased.