• Title/Summary/Keyword: Positive Feeling

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A Study on the Popular Factors, Consumption Paths and Effects of Korean Wave Contents: Focused on the Indonesian Market (한류콘텐츠의 인기 요인, 소비 경로 및 효과에 관한 연구:인도네시아 시장을 중심으로)

  • Moon, Hyo-jin
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.201-206
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    • 2019
  • The study aims to explore ways to advance into the Indonesian market, focusing on hallyu contents such as Korean dramas, music and movies. To this end, we have empirically explored the reasons why local people in Indonesia like Korean wave contents, its consumption channels, its popularity factors for Korean wave contents and its effectiveness. According to the research, the reasons for the popularity of Korean wave contents were confirmed by the quality of the contents itself and the human appeal of the contents. And the consumption path was mainly through television, and the favorable impression of Korean wave contents was found to have a positive effect on the positive feeling toward Korea and the willingness to visit Korea.

Preparation and Tactile Performance of Soluble Eggshell Membrane (S-ESM) Embedded Waterborne Polyurethane (WPU) Composite

  • Soohyun Joo;Tridib Kumar Sinha;Junho Moon;Jeong Seok Oh
    • Elastomers and Composites
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    • v.58 no.3
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    • pp.112-120
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    • 2023
  • Herein, we propose a facile water-processible method to develop an eggshell membrane (ESM)-embedded waterborne polyurethane (WPU)-based bio-degradable and bio-compatible coating material that exhibits attractive tactile properties. Virgin ESM is not dispersible in water. Hence, to develop the ESM-based WPU composite, soluble ESM (S-ESM) was first extracted by de-crosslinking the ESM. The extracted S-ESM at different concentrations (0, 0.5, 1.0, 1.5 wt %) was mixed with WPU. Compared to virgin WPU, the viscosity of S-ESM/WPU dispersion and the in-plane coefficient of friction (COF) of the composite film surfaces decreased with an increase in the S-ESM content. In addition, an increase in the S-ESM content improved the tribo-positive characteristics of the film. Different good touch-feeling biomaterials, such as fur, feather, and human skin exhibit tribo-positivity. Thus, the enhanced tribo-positive characteristics of the S-ESM/WPU and the decrease in their COF owing to an increase in the S-ESM content imply the enhancement of its touch-feeling performance. The S-ESM embedded WPU composites have potential applications as coating materials in various fields, including automobile interiors and artificial leather.

A Study on Burden, Stress and Social Support of Family Caregivers in Intensive Care Unit Patient (중환자 가족원의 부담감, 스트레스 및 사회적 지지)

  • Shim, Moon-Sook;Youn, Hye-Wook
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.934-936
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    • 2009
  • This study was to identify the correlation between the degree of burden, stress and social support of family caregivers in ICU patient. The subjects were 146 family care givers observed at a general hospital at D city. The level of stress that family caregivers experience the average points of 2.18, which is considered less than average. The level of burden that average point of 2.51. Points for level of subjective feeling ranged from 1.74 to 3.90. The average point of 3.03 is higher than that for objectively recognized feeling. The points for social support that average point of 3.03 for social support proves that families feel positive about the social support they are receiving. The level of stress which shows that the lower the income, the higher the stress. The effect on stress shows significance in subjective feelings of burden, social support, and employment, indicating that they have correlations with stress. Both the feeling of burden and social support have an impact upon the stress that patient families experience.

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Telepresence in Video Game Streaming: Understanding Viewers' Perception of Personal Internet Broadcasting

  • Kyubin Cho;Choong C. Lee;Haejung Yun
    • Asia pacific journal of information systems
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    • v.32 no.3
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    • pp.684-705
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    • 2022
  • A new trend has been emerging in recent years, with video game live streaming becoming a meeting ground for gamers, as well as a marketing strategy for game developers. In line with this trend, the emergence of the "Let's Play" culture has significantly changed the manner in which people enjoyed video games. In order to academically explore this new experience, this study seeks to answer the following research questions: (1) Does engaging in video game streaming offer the same feeling as playing the game? (2) If so, what are the factors that affect the feeling of telepresence from viewers' perspective? and (3) How does the feeling of telepresence affect viewers' learning experience of the streamed game? We generated and empirically tested a comprehensive research model based on the telepresence and consumer learning theories. The research findings revealed that the authenticity and pleasantness of the streamer and the interaction of viewers positively affect telepresence, which in turn is positively associated with the gained knowledge and a positive attitude toward the streamed game. Based on the research findings, various practical implications are discussed for game developers as well as platform providers.

The Effect of Perceived Costs and Satisfactions on Certain Types of Sales-promotions (세일즈프로모션 이용비용 지각과 소비자 만족에 관한 연구)

  • Shin, Min-Kyung;Joung, Soon-Hee
    • Journal of Families and Better Life
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    • v.27 no.1
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    • pp.31-44
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    • 2009
  • The purpose of this study was to understand how consumers perceive the costs of using certain types of sales-promotions and to suggest ways in which sales-promotions should be developed to contribute to the consumers' welfare and the development of Marketing Strategy. The sufficiency of the consumers' desire was essential to new and creative sales-promotion strategy. This study investigated the perceived costs of using timely opportunity costs, extra expenses, substitution costs, uncomfortable feeling, regrets and economical and psychological satisfactions on certain types of sales-promotions such as off line, coupon, packed items, collection and on line, and event. In the study results on the perceived costs of using certain types of sales-promotions, off line sales-promotions were perceived more than substitution costs, extra expenses, regrets and on line sales-promotions were perceived more than timely opportunity costs. These results were caused by immediately using off line sales-promotions and becoming a member of on line sales-promotions. In the research result on the perceived costs of using certain types of sales-promotions and economical satisfactions, off line sales-promotions exhibited positive relations with substitution costs of coupon and extra expenses, regrets of packed items and collection about economical satisfactions. On line sales-promotions exhibited positive relations with extra expenses and regrets about economical satisfactions. The research results on the perceived costs of using certain types of sales-promotions and psychological satisfactions, off line sales-promotions exhibited positive relations with timely opportunity costs of coupon and collection about psychological satisfactions. On line sales-promotions exhibited positive relations with substitution costs about psychological satisfactions. These results were caused by the feeling of leisure time as the consumer played games or hobbies. This study proposes an approach in the context of sales-promotion with some suggestions and thoughts.

Effects of Ongoing Feedback on Students' Attitudes towards Writing

  • Yang, Tae-Sun
    • English Language & Literature Teaching
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    • v.16 no.1
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    • pp.171-188
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    • 2009
  • The purpose of this study was to investigate the role of ongoing feedback from the professor in students' processes of learning and developing writing skills. Specifically, the researcher was concerned with how ongoing feedback affected students' attitudes towards writing because in EFL contexts, motivating students to write is a first step to engage them in a challenging journey of academic writing. 20 freshmen taking a writing course, "Paragraph & Essay Writing", at A university participated in this study and they were asked to complete the questionnaire at the end of the spring semester 2009. The results revealed that receiving ongoing feedback from the professor had a positive influence on affective domain, was helpful to develop learning strategies, and was valuable in learning outcomes. However, they also expressed negative opinions: feeling a burden, focusing on forms, and feeling confused. To reflect their opinions, the following four suggestions were made to create a more effective learning environment: promoting learner autonomy, facilitating individual writing conferences, giving balanced feedback in between form and content, and using judicious feedback through careful streaming.

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A Study on Popular Sentiment for Generation MZ: Through social media (SNS) sentiment analysis (MZ세대에 대한 대중감성 연구: 소셜미디어(SNS) 감성 분석을 통해)

  • Myung-suk Ann
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.19-26
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    • 2023
  • In this study, the public sensitivity of the 'MZ generation' was examined through the social media big data sensitivity analysis method. For the analysis, the consumer account SNS text was examined, and positive and negative emotional factors were presented by classifying external sensibilities and emotions of the MZ generation. In conclusion, the positive emotions of liking and interest in relation to the "MZ generation" were 72.1%, higher than the negative emotional ratio of 27.9%. In positive sensitivity, the older generation showed 'a favorable feeling for the individuality and dignifiedness of the MZ generation' and 'interest in the MZ generation with new values'. In contrast, the MZ generation has a favorable feeling for 'the fact that they are a generation of their own boldness, youthfulness and individuality' and 'small growthism'. Negative sensitivity outside the MZ generation was found to be 'A concern about the marriage avoidance, employment difficulties, debt investment, and resignation trends of the MZ generation', 'Hate the MZ generation who treats Kkondae' and 'Difficult to talk to the MZ generation'. On the other hand, the negative emotions felt by the MZ generation itself were 'Rejection of generalization', 'Rejection of generation and gender conflicts', 'Rejection of competition worse than the older generation', 'Relative failure of the rich era', and 'Sadness to live in a predicted climate disaster'. Therefore, the older generation should not look at the MZ generation in general, but as individuals, and should alleviate conflicts with intergenerational understanding and empathy. there is a need for community consideration to solve generational conflicts, gender conflicts, and environmental problems.

Walking as Research Method for Revealing Subjective Perceptions on Landscape : Rural Village Sucheong-ri, Gwangju (걷기를 적용한 경관의 주관적 인식조사 방법의 유용성에 관한 연구 - 광주 수청리 농촌마을 대상으로 -)

  • Lee, Cha-Hee;Yun, Seung-Yong;Son, Yong-Hoon
    • Journal of Korean Society of Rural Planning
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    • v.22 no.2
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    • pp.31-43
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    • 2016
  • In existing method, research for landscape resource is driven by professional (or with the participation of local people at Tokenism level), and usually hinder local residents from reflecting their appreciations on the landscape resources in their own ways and eventually ends up with indistinguishable landscape planning. To avoid this, a profound understanding of what landscape they experience in their daily life and how they perceive it should be empirically analysed carefully. The purpose of this study is to apply walking behavior as a method to examine local residents' subjective perceptions and consider its usability. The researcher walked the site(Sucheongri) with the residents, carrying a GPS device, taking photographs of the landscape objects they described, and recording the relevant explanations. After gathering photographs and explanations which represent the research participants' individual subjective perception, the researcher analysed the explanation using open coding, based on grounded theory. By the analysis, 117 landscape objectives are identified and 18 reason factors for landscape perception were deduced from the explanation. Those factors could be classified as 'positive feeling inducing' and 'negative feeling inducing', and also as 'personal emotion based' and 'community based emotion'. By comparison between feeling map by conventional method and feeing map by new method, usability of new method was empirically reveled. Walking behavior makes it easier for researcher to get more abundant data in quantitative aspect and profound understanding with affection of respondent by allowing them to 'go beyond' the perceptions they remember. Finally new method with walking gives professionals a contextual understanding of a place and more resident-oriented plans and management on sites.

Evaluation of skin improvement effect and feeling of use by a hydrogel face mask pack (하이드로겔 팩을 이용한 피부개선 효과 및 사용감 평가)

  • Kwon, Hye-Jin
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.6
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    • pp.1773-1778
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    • 2020
  • This study evaluated the skin improvement effect and feeling of use of a temperaturesensitive hydrogel mask pack containing an hyaluronic acid. Ten women in their 30s to 40s who met the selection criteria were tested. The hydrogel mask pack was applied 3 times a week for 4 weeks, and moisture, oil, and skin tone were measured. As a result, skin moisture content increased by 11.3% after one application and 58.36% after 4 weeks of use, showing a very high rate of moisture increase. The oil content increased by 67% after one use, and after that, an appropriate amount of oil was maintained. Did not increase any more. Skin tone increased after 4 weeks. After 4 weeks, evaluation of application feeling and sensory efficacy obtained 87.6% of positive results. As a result of the above, the temperature-sensitive hydrogel mask pack helps to improve the skin and has an excellent feeling of use.

Happiness and subjective well-being among Korean students and adults: Indigenous psychological analysis (한국인의 행복 경험에 대한 토착문화심리학적 접근)

  • Jaisun Koo;Uichol Kim
    • Korean Journal of Culture and Social Issue
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    • v.12 no.2
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    • pp.77-100
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    • 2006
  • This study investigates happy life experiences and their emotional responses to these experiences with a sample of Korean students and adults. A total of 489 Korean university students and adults completed an open-ended questionnaire developed by the present researchers. Three sets of results have been found. First, while experiences of achievement and failure affect the strength of feelings of happiness or unhappiness, social relationships with family members and friends affect the frequency of feelings of happiness or unhappiness. Second, while strong positive affects are aroused by sense of achievement and pride, frequent positive affects are aroused by feeling of calmness and positive relational emotions (such as Jung - deep affection and attachment). Third, while strong negative affects are aroused by sense of frustration and sadness, frequent negative affects are aroused by anxiety and negative relational emotions (such as the sense of indebtedness and shame). These results indicate that the interpersonal relationships with family members and friends and personal achievements and failures influence the subjective well-being of feeling happy or unhappy with people's lives.