• Title/Summary/Keyword: Pose Tracking

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Pictorial Model of Upper Body based Pose Recognition and Particle Filter Tracking (그림모델과 파티클필터를 이용한 인간 정면 상반신 포즈 인식)

  • Oh, Chi-Min;Islam, Md. Zahidul;Kim, Min-Wook;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.186-192
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    • 2009
  • In this paper, we represent the recognition method for human frontal upper body pose. In HCI(Human Computer Interaction) and HRI(Human Robot Interaction) when a interaction is established the human has usually frontal direction to the robot or computer and use hand gestures then we decide to focus on human frontal upper-body pose, The two main difficulties are firstly human pose is consist of many parts which cause high DOF(Degree Of Freedom) then the modeling of human pose is difficult. Secondly the matching between image features and modeling information is difficult. Then using Pictorial Model we model the human main poses which are mainly took the space of frontal upper-body poses and we recognize the main poses by making main pose database. using determined main pose we used the model parameters for particle filter which predicts the posterior distribution for pose parameters and can determine more specific pose by updating model parameters from the particle having the maximum likelihood. Therefore based on recognizing main poses and tracking the specific pose we recognize the human frontal upper body poses.

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Enhanced Sign Language Transcription System via Hand Tracking and Pose Estimation

  • Kim, Jung-Ho;Kim, Najoung;Park, Hancheol;Park, Jong C.
    • Journal of Computing Science and Engineering
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    • v.10 no.3
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    • pp.95-101
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    • 2016
  • In this study, we propose a new system for constructing parallel corpora for sign languages, which are generally under-resourced in comparison to spoken languages. In order to achieve scalability and accessibility regarding data collection and corpus construction, our system utilizes deep learning-based techniques and predicts depth information to perform pose estimation on hand information obtainable from video recordings by a single RGB camera. These estimated poses are then transcribed into expressions in SignWriting. We evaluate the accuracy of hand tracking and hand pose estimation modules of our system quantitatively, using the American Sign Language Image Dataset and the American Sign Language Lexicon Video Dataset. The evaluation results show that our transcription system has a high potential to be successfully employed in constructing a sizable sign language corpus using various types of video resources.

An Improved Approach for 3D Hand Pose Estimation Based on a Single Depth Image and Haar Random Forest

  • Kim, Wonggi;Chun, Junchul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.8
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    • pp.3136-3150
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    • 2015
  • A vision-based 3D tracking of articulated human hand is one of the major issues in the applications of human computer interactions and understanding the control of robot hand. This paper presents an improved approach for tracking and recovering the 3D position and orientation of a human hand using the Kinect sensor. The basic idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in 3D shape between an actual hand observed by Kinect and a hypothesized 3D hand model. Since each of the 3D hand pose has 23 degrees of freedom, the hand articulation tracking needs computational excessive burden in minimizing the 3D shape discrepancy between an observed hand and a 3D hand model. For this, we first created a 3D hand model which represents the hand with 17 different parts. Secondly, Random Forest classifier was trained on the synthetic depth images generated by animating the developed 3D hand model, which was then used for Haar-like feature-based classification rather than performing per-pixel classification. Classification results were used for estimating the joint positions for the hand skeleton. Through the experiment, we were able to prove that the proposed method showed improvement rates in hand part recognition and a performance of 20-30 fps. The results confirmed its practical use in classifying hand area and successfully tracked and recovered the 3D hand pose in a real time fashion.

The Estimation of Hand Pose Based on Mean-Shift Tracking Using the Fusion of Color and Depth Information for Marker-less Augmented Reality (비마커 증강현실을 위한 색상 및 깊이 정보를 융합한 Mean-Shift 추적 기반 손 자세의 추정)

  • Lee, Sun-Hyoung;Hahn, Hern-Soo;Han, Young-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.155-166
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    • 2012
  • This paper proposes a new method of estimating the hand pose through the Mean-Shift tracking algorithm using the fusion of color and depth information for marker-less augmented reality. On marker-less augmented reality, the most of previous studies detect the hand region using the skin color from simple experimental background. Because finger features should be detected on the hand, the hand pose that can be measured from cameras is restricted considerably. However, the proposed method can easily detect the hand pose from complex background through the new Mean-Shift tracking method using the fusion of the color and depth information from 3D sensor. The proposed method of estimating the hand pose uses the gravity point and two random points on the hand without largely constraints. The proposed Mean-Shift tracking method has about 50 pixels error less than general tracking method just using color value. The augmented reality experiment of the proposed method shows results of its performance being as good as marker based one on the complex background.

Design and Implementation of Real-Time Helmet Pose Tracking System (실시간 헬멧자세 추적시스템의 설계 및 구현)

  • Hwang, Sang-Hyun;Chung, Chul-Ju;Kim, Dong-Sung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.2
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    • pp.123-130
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    • 2016
  • This paper describes the design and implementation scheme of HTS(Helmet Tracking System) providing coincident LOS(Line of Sight) between aircraft and HMD(Helmet Mounted Display) which displays flight and mission information on Pilot helmet. The functionality and performance of HMD system depends on the performance of helmet tracking system. The target of HTS system design is to meet real-time performance and reliability by predicting non-periodic latency and high accuracy performance. To prove an availability of a proposed approach, a robust hybrid scheme with a fusion optical and inertial tracking system are tested through a implemented test-bed. Experimental results show real-time and reliable tracking control in spite of external errors.

A New Face Tracking and Recognition Method Adapted to the Environment (환경에 적응적인 얼굴 추적 및 인식 방법)

  • Ju, Myung-Ho;Kang, Hang-Bong
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.385-394
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    • 2009
  • Face tracking and recognition are difficult problems because the face is a non-rigid object. The main reasons for the failure to track and recognize the faces are the changes of a face pose and environmental illumination. To solve these problems, we propose a nonlinear manifold framework for the face pose and the face illumination normalization processing. Specifically, to track and recognize a face on the video that has various pose variations, we approximate a face pose density to single Gaussian density by PCA(Principle Component Analysis) using images sampled from training video sequences and then construct the GMM(Gaussian Mixture Model) for each person. To solve the illumination problem for the face tracking and recognition, we decompose the face images into the reflectance and the illuminance using the SSR(Single Scale Retinex) model. To obtain the normalized reflectance, the reflectance is rescaled by histogram equalization on the defined range. We newly approximate the illuminance by the trained manifold since the illuminance has almost variations by illumination. By combining these two features into our manifold framework, we derived the efficient face tracking and recognition results on indoor and outdoor video. To improve the video based tracking results, we update the weights of each face pose density at each frame by the tracking result at the previous frame using EM algorithm. Our experimental results show that our method is more efficient than other methods.

Probabilistic Head Tracking Based on Cascaded Condensation Filtering (순차적 파티클 필터를 이용한 다중증거기반 얼굴추적)

  • Kim, Hyun-Woo;Kee, Seok-Cheol
    • The Journal of Korea Robotics Society
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    • v.5 no.3
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    • pp.262-269
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    • 2010
  • This paper presents a probabilistic head tracking method, mainly applicable to face recognition and human robot interaction, which can robustly track human head against various variations such as pose/scale change, illumination change, and background clutters. Compared to conventional particle filter based approaches, the proposed method can effectively track a human head by regularizing the sample space and sequentially weighting multiple visual cues, in the prediction and observation stages, respectively. Experimental results show the robustness of the proposed method, and it is worthy to be mentioned that some proposed probabilistic framework could be easily applied to other object tracking problems.

Research on Human Posture Recognition System Based on The Object Detection Dataset (객체 감지 데이터 셋 기반 인체 자세 인식시스템 연구)

  • Liu, Yan;Li, Lai-Cun;Lu, Jing-Xuan;Xu, Meng;Jeong, Yang-Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.1
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    • pp.111-118
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    • 2022
  • In computer vision research, the two-dimensional human pose is a very extensive research direction, especially in pose tracking and behavior recognition, which has very important research significance. The acquisition of human pose targets, which is essentially the study of how to accurately identify human targets from pictures, is of great research significance and has been a hot research topic of great interest in recent years. Human pose recognition is used in artificial intelligence on the one hand and in daily life on the other. The excellent effect of pose recognition is mainly determined by the success rate and the accuracy of the recognition process, so it reflects the importance of human pose recognition in terms of recognition rate. In this human body gesture recognition, the human body is divided into 17 key points for labeling. Not only that but also the key points are segmented to ensure the accuracy of the labeling information. In the recognition design, use the comprehensive data set MS COCO for deep learning to design a neural network model to train a large number of samples, from simple step-by-step to efficient training, so that a good accuracy rate can be obtained.

Dynamic Human Pose Tracking using Motion-based Search (모션 기반의 검색을 사용한 동적인 사람 자세 추적)

  • Jung, Do-Joon;Yoon, Jeong-Oh
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.7
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    • pp.2579-2585
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    • 2010
  • This paper proposes a dynamic human pose tracking method using motion-based search strategy from an image sequence obtained from a monocular camera. The proposed method compares the image features between 3D human model projections and real input images. The method repeats the process until predefined criteria and then estimates 3D human pose that generates the best match. When searching for the best matching configuration with respect to the input image, the search region is determined from the estimated 2D image motion and then search is performed randomly for the body configuration conducted within that search region. As the 2D image motion is highly constrained, this significantly reduces the dimensionality of the feasible space. This strategy have two advantages: the motion estimation leads to an efficient allocation of the search space, and the pose estimation method is adaptive to various kinds of motion.

Multi-Object Tracking Based on Keypoints Using Homography in Mobile Environments (모바일 환경 Homography를 이용한 특징점 기반 다중 객체 추적)

  • Han, Woo ri;Kim, Young-Seop;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.3
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    • pp.67-72
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    • 2015
  • This paper proposes an object tracking system based on keypoints using homography in mobile environments. The proposed system is based on markerless tracking, and there are four modules which are recognition, tracking, detecting and learning module. Recognition module detects and identifies an object to be matched on current frame correspond to the database using LSH through SURF, and then this module generates a standard object information. Tracking module tracks an object using homography information that generate by being matched on the learned object keypoints to the current object keypoints. Then update the window included the object for defining object's pose. Detecting module finds out the object based on having the best possible knowledge available among the learned objects information, when the system fails to track. The experimental results show that the proposed system is able to recognize and track objects with updating object's pose for the use of mobile platform.