• Title/Summary/Keyword: Polygonal model

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Three-Dimensional Vibration Analysis of Solid Cylinders of N-Sided Polygonal Cross-Section Having V-notches or Sharp Cracks (V노치 및 예리한 균열을 갖는 N 다변형 단면 입체 실린더의 3차원 진동해석)

  • Kim, Joo Woo
    • Journal of Korean Society of Steel Construction
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    • v.21 no.4
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    • pp.433-442
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    • 2009
  • In this paper, new three-dimensional vibration data for the solid cylinders of the N-sided polygonal cross-section with V-notches or sharp cracks are presented, and a Ritz procedure is employed, which incorporates a mathematically complete set of algebraic-trigonometric polynomials in conjunction with an admissible set of edge functions that explicitly model the tri-axial stress singularities that exist along a terminus edge of the V-notch. Convergence studies demonstrate the necessity of adding the edge functions to achieve the accurate frequencies and mode shapes of N-sided polygonal cylindrical solids with stress singularities.

Analysis of Balance of Quadrupedal Robotic Walk using Measure of Balance Margin

  • Kim, Byoung-Ho
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.2
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    • pp.100-105
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    • 2013
  • In this study, we analyze the balance of quadruped walking robots. For this purpose, a simplified polygonal model of a quadruped walking configuration is considered. A boundary-range-based balance margin is used for determining the system stability of the polygonal walking configuration considered herein. The balance margin enables the estimation of the walking configuration's balance for effective walking. The usefulness of the balance margin is demonstrated through exemplary simulations. Furthermore, balance compensation by means of foot stepping is addressed.

Polygonal Model Simplification Method for Game Character (게임 캐릭터를 위한 폴리곤 모델 단순화 방법)

  • Lee, Chang-Hoon;Cho, Seong-Eon;Kim, Tai-Hoon
    • Journal of Advanced Navigation Technology
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    • v.13 no.1
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    • pp.142-150
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    • 2009
  • It is very important to generate a simplified model from a complex 3D character in computer game. We propose a new method of extracting feature lines from a 3D game character. Given an unstructured 3D character model containing texture information, we use model feature map (MFM), which is a 2D map that abstracts the variation of texture and curvature in the 3D character model. The MFM is created from both a texture map and a curvature map, which are produced separately by edge-detection to locate line features. The MFM can be edited interactively using standard image-processing tools. We demonstrate the technique on several data sets, including, but not limited to facial character.

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A Study on 2-D Objects Recognition Using Polygonal Approximation and Coordinates Transition (다각근사화와 좌표이동을 이용한 겹친 2차원 물체인식)

  • 박원진;김보현;이대영
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1986.10a
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    • pp.45-52
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    • 1986
  • This paper presents an experimental model-based vision system which can identify and locate object in scenes containing multiple occluded parts. The objent are assumed to be regid, planar parta. In any recognition system the type of object that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a seguential list of points or pixel that appear on the boundary of the objects. Next the boundary of the object is smoothed using a polygonal approximation algorithm. Recognition consists in finding the prototype that matches model to image. The best match is obtained by optimising some similarity measure.

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An Upper-Bound Analysis of the Square-Die Forward Extrusion of Regular Polygonal-Shaped Tubes from hollow-Cylindrical Billets at Final Stage (중공 원형 소재로부터 다각형 튜브 제품의 평금형 전방 압출에 대한 최종단계의 상계해석)

  • Kim, Dong Kwon;Cho, Jong Rae;Bae, Won Byong
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.11
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    • pp.91-97
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    • 1995
  • In this study, a deformation model for the regular polygonal-shaped tubes from hollow-cylindrical billets is proposed and a kinematically admissible velocity field is obtained from this deformation model. The final stage upper-bound extrusion load and the average extruded length are determined by minimizing the total power consumption with respect to chosen parameters. Experiments have been carried out with hard solder billets at room temperature. The theoretical predictions of the extrusion load are in good agreements with the experimental results and there is generally reasonable agreement in average extruded height between theory and experiment.

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Nonlinear Hysteretic Behavior of Hybrid Steel Beams with Reinforced Concrete Ends (단부 철근콘크리트 중앙부 철골조로 이루어진 혼합구조부의 비선형 이력거동)

  • 이은진;김욱종;문정호;이리형
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.15 no.2
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    • pp.379-387
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    • 2002
  • This paper presents an analytical model on nonlinear hysteretic behavior of hybrid steel beam with reinforced concrete ends. The modeling method and appropriate coefficients with IDARC2D were proposed from the comparison with previous test results. Since the polygonal model of IDARC2D nay overestimate, new analytical model with the initial stiffness reduction coefficient was proposed. The hysteretic coefficients for the analysis of the hybrid steel beam with reinforced concrete ends were also presented. The analytical results were compared with previous experiments. The initial stiffness and the strength were predicted with less than 5% error and 10% error, respectively.

The Implementation of the Digital watermarking for 3D Polygonal Model (3차원 형상 모델의 디지털 워터마킹 구현)

  • Kim, Sun-Hyung;Lee, Sun-Heum;Kim, Gee-Seog;Ahn, Deog-Sang
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.925-930
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    • 2002
  • This paper discusses techniques for embedding data into 3D polygonal models of geometry. Much researches of Watermarking had been gone as element technology of DRM (digital rights management). But, few research had gone to 3D polygonal model. Most research is limited at text document, 2D image, animation, music etc. RP system is suitable a few production in various goods species, and it is used much in industry to possible reason that produce prototype and find error or incongruent factor at early stage on design in product development childhood. This paper is research about method that insert watermark in STL ( stereolithography) file that have 3D shape model. Proposed algorithm inserts watermark in normal vector region and facet's interior region of 3D shape data. For this reason, 3D shape does not produce some flexure and fulfill invisibility of watermark. Experiment results that insert and extract watermark in normal netter region and facet's Interior region of 3D shape data by proposed algorithm do not influence entirely in 3D shape and show that insertion and extraction of watermark are possible.

Hysteresis modelling of reinforced concrete columns under pure cyclic torsional loading

  • Mondal, Tarutal Ghosh;Kothamuthyala, Sriharsha R.;Prakash, S. Suriya
    • Structural Engineering and Mechanics
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    • v.64 no.1
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    • pp.11-21
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    • 2017
  • It has been observed in the past that, the reinforced concrete (RC) bridge columns are very often subjected to torsional moment in addition to flexure and shear during seismic vibration. Ignoring torsion in the design can trigger unexpected shear failure of the columns (Farhey et al. 1993). Performance based seismic design is a popular design philosophy which calls for accurate prediction of the hysteresis behavior of structural elements to ensure safe and economical design under earthquake loading. However, very few investigations in the past focused on the development of analytical models to accurately predict the response of RC members under cyclic torsion. Previously developed hysteresis models are not readily applicable for torsional loading owing to significant pinching and stiffness degradation associated with torsion (Wang et al. 2014). The present study proposes an improved polygonal hysteresis model which can accurately predict the hysteretic behavior of RC circular and square columns under torsion. The primary curve is obtained from mechanics based softened truss model for torsion. The proposed model is validated with test data of two circular and two square columns. A good correlation is observed between the predicted and measured torque-twist behavior and dissipated energy.

Prism-based Mesh Culling Method for Effective Continuous Collision Detection (효율적인 연속 충돌감지를 위한 프리즘 기반의 메쉬 컬링 기법)

  • Woo, Byung-Kwang;You, Hyo-Sun;Choi, Yoo-Joo
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.4
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    • pp.1-11
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    • 2009
  • In this paper, we present a prism-based mesh culling method to improve effectiveness of continuous collision detection which is a major bottleneck in a simulation using polygonal mesh models. A prism is defined based on two matching triangles between a sequence of times m a polygonal model. In order to detect potential colliding set(PCS) of prism between two polygonal models in a unit time, we apply the visibility test based on the occlusion query to two sets of prisms which are defined from two polygonal models in a unit time. Moreover, we execute the narrow band culling based on SAT(Separating Axis Test) to define potential colliding prism pairs from PCS of prisms extracted as a result of the visibility test. In the SAT, we examine one axis to be perpendicular to a plane which divides a 3D space into two half spaces to include each prism. In the experiments, we applied the proposed culling method to pairs of polygonal models with the different size and compared the number of potential colliding prism pairs with the number of all possible prism pairs of two polygonal models. We also compared effectiveness and performance of the visibility test-based method with those of the SAT-based method as the second narrow band culling. In an experiment using two models to consist of 2916 and 2731 polygons, respectively, we got potential colliding prism pairs with 99 % of culling rate.

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A Study on 2-D Occluded Objects Recognition and Hidden Edge Reconstruction Using Polygonal Approximation and Coordinates Transition (다각근사화와 좌표 이동을 이용한 겹친 2차원 물체 인식 및 은선 재구성)

  • 박원진;유광열;이대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.12 no.5
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    • pp.415-427
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    • 1987
  • This paper presents an experimental model-based vision system which can identify and locate objects in scenes containing multiple occluded parts. The objects are assumed to be rigid and planar parts. In any recognition system the-type of objects that might appear in the image dictates the type of knowledge that is needed to recognize the object. The data is reduced to a sequential list of points or pixels that appear on the boundary of the objects. Next the boundary of the objects is smoothed using a polygonal approximation algorithm. Recognition cosists in finding the prototype that matches model to image. Now the hidden edge is reconstructed by transition model objects into occluded objects. The best match is obtained by optimising some similarity measure.

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