• Title/Summary/Keyword: Policy server

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Control Models for Queueing Systems Using Stochastic Petri Nets (추계적 페트리 네트를 이용한 대기시스템의 제어모형)

  • Lee, Kwang-Sik;Lee, Hyo-Seong
    • IE interfaces
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    • v.8 no.2
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    • pp.161-169
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    • 1995
  • In this paper, a threshold policy is considered for the Markovian queueing system with server vacations. The threshold policy considered in this paper has the following form: "when the number of customers present in the system increases to N, the server is turned on and serves customers until the system becomes empty". In this paper, we show how the finite capacity or finite population queueing system under a threshold policy can be modeled by the stochastic Petri net. The performance evaluation of the model is carried out using the software called "SPNP". Some examples are also presented in which it is shown that how the optimal threshold policies can be obtained under a linear cost structure.

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Buffer Policy based on High-capacity Hybrid Memories for Latency Reduction of Read/Write Operations in High-performance SSD Systems

  • Kim, Sungho;Hwang, Sang-Ho;Lee, Myungsub;Kwak, Jong Wook;Park, Chang-Hyeon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.7
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    • pp.1-8
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    • 2019
  • Recently, an SSD with hybrid buffer memories is actively researching to reduce the overall latency in server computing systems. However, existing hybrid buffer policies caused many swapping operations in pages because it did not consider the overall latency such as read/write operations of flash chips in the SSD. This paper proposes the clock with hybrid buffer memories (CLOCK-HBM) for a new hybrid buffer policy in the SSD with server computing systems. The CLOCK-HBM constructs new policies based on unique characteristics in both DRAM buffer and NVMs buffer for reducing the number of swapping operations in the SSD. In experimental results, the CLOCK-HBM reduced the number of swapping operations in the SSD by 43.5% on average, compared with LRU, CLOCK, and CLOCK-DNV.

Priority-based Group Task Scheduling Policy for a Multiplayer Real-time Game Server (다중사용자용 실시간 게임 서버를 위한 우선순위 기반 그룹 태스크 스케쥴링 정책)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.57-64
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    • 2012
  • Multiplayer, real-time games are a kind of soft real-time systems because a game server has to respond to requests from many clients within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to different priorities on CPU processing. Events can be divided into different groups, depending on their consistency degree and priority. To handle these events with different priority and meet their timing constraints, we propose a priority-based group task scheduling policy in this paper. The number of clients or events requested by each client may be increased temporarily. In the presence of transient overloading, the game server needs to allocate more CPU bandwidth to serve an event with the higher priority level preferentially. The proposed scheduling policy is capable of enhancing real-time performance of the entire system by maximizing the number of events with higher priority completed successfully within their deadlines. The performance of this policy is evaluated through extensive simulation experiments.

A Study on the design of operations system for managing the mobile communication network (이동통신망 관리용 운용시스템 설계에 관한 연구)

  • 하기종
    • Journal of the Korea Society for Simulation
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    • v.6 no.2
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    • pp.71-79
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    • 1997
  • In this paper, operations system was designed for the centralization of data processing of various state information from the facilities of mobile communication network. And the system performance experimental system module was measured and analyzed from the designed experimental system module. The configuration of system design was presented with the centralized type to monite and control the facilities of mobile communication network in the central office. The communication process design of the internal system was implemented with the resource of message queue having a excellent transmission ability for processing of a great quantity of information in the inter-process communication among communication resources of UNIX system. The process with a server function from the internal communication processes was constructed with a single server or a double server according to the quantity of operations and implemented with the policy of the presented server. And then, we have measured performance elements in accordance with the change of input parameters from the designed experimental module : response time, waiting time, buffer length, the maximum quantity existing in message queue. And from these results, we have compared and analyzed the system state each server algorithm according to performance variations.

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Traffic engineering capable policy based network management system (트래픽 엔지니어링 기능을 제공하는 정책기반 네트워크 관리 시스템)

  • 김현철;윤병우;최원석;정진욱
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.89-96
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    • 2002
  • In this paper, we present the functional architecture for the traffic engineering capable policy based network management system. In this paper, we also examine the traditional approach to network management, contrast it with the policy based approach. The architecture includes the traffic engineering facilities, especially MPLS traffic engineering functions, to provide maximum network resource utilization. The policy server should communicate with the traffic engineering server and network manager to enforce the network policy efficiently. The interfaces and interworking methods are described in this paper.

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Evaluation of the Staggering Appointment Policy in a Two-Stage Service System (두 단계 서비스 시스템에서 교차예약정책의 평가)

  • Min, Dai-Ki
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.29-39
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    • 2011
  • The appointment system is widely used to facilitate customer access to service in many industries including healthcare and others. Because of its importance, much research has investigated how to build an effective appointment policy under various environments. However, most research has considered a single-server service system. The objective of this work is to evaluate several appointment policies in a two-stage service system in which multiple servers are available and build separate appointments at the second-stage. In such a system, we propose and evaluate the staggering appointment policy. Simulation experiments indicate that the proposed staggering appointment policy outperforms other traditional appointment policies in terms of customer waiting time, server idle time, and the number of customers who are later to scheduled appointments.

Retrieval Policy based on user Classes in Video Sewer (비디오서버에서 사용자 등급을 고려한 검색정책)

  • Kim, Kun-Hyung;Park, Suk
    • Journal of KIISE:Databases
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    • v.29 no.2
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    • pp.119-127
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    • 2002
  • Video server which stores video streams should serve more users with the requested streams rapidly, satisfying their time constraints. However, the number of users supported and the response times for the requested services in video server are in the oppositional relationship with viewpoint of disk throughput. In this paper, we propose new policy that can provide not only rapid responses for the service requests but also increase the number of users supported in the storage system of video server. The policy admits the random movements of disk heads for urgent service requests but maintains the sequential or restricted movements of disk heads and eliminates rewind time of disk heads for less-urgent service requests in storage system of multiple disks environment so that it can not satisfy only the QoS of users but also support more users.

The study of striping size according to the amount of storage nodes in the Parallel Media Stream Server (병렬 미디어 스트림 서버에서 저장노드수의 변화에 따른 스트라이핑 크기 결정에 관한 연구)

  • Kim, Seo-Gyun;Nam, Ji-Seung
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.765-774
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    • 2001
  • In this paper, we proposed the striping policy for the storage nodes in the Linux-based parallel media stream server. We newly developed a storage clustering architecture, and named it as a system RAID architecture. In this system, many storage cluster nodes are grouped to operate as a single server. This system uses unique striping policy to distribute multimedia files into the parallel storage nodes. If a service request occurs, each storage cluster node transmits striped files concurrently to the clients. This scheme can provide the fair distribution of the preprocessing load in all storage cluster nodes. The feature of this system is a relative striping policy based on the file types, service types, and the number of storage nodes to provide the best service.

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Implementation of Analyzer of the Alert Data using Data Mining (데이타마이닝 기법을 이용한 경보데이타 분석기 구현)

  • 신문선;김은희;문호성;류근호;김기영
    • Journal of KIISE:Databases
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    • v.31 no.1
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    • pp.1-12
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    • 2004
  • As network systems are developed rapidly and network architectures are more complex than before, it needs to use PBNM(Policy-Based Network Management) in network system. Generally, architecture of the PBNM consists of two hierarchical layers: management layer and enforcement layer. A security policy server in the management layer should be able to generate new policy, delete, update the existing policy and decide the policy when security policy is requested. And the security policy server should be able to analyze and manage the alert messages received from Policy enforcement system in the enforcement layer for the available information. In this paper, we propose an alert analyzer using data mining. First, in the framework of the policy-based network security management, we design and implement an alert analyzes that analyzes alert data stored in DBMS. The alert analyzer is a helpful system to manage the fault users or hosts. Second, we implement a data mining system for analyzing alert data. The implemented mining system can support alert analyzer and the high level analyzer efficiently for the security policy management. Finally, the proposed system is evaluated with performance parameter, and is able to find out new alert sequences and similar alert patterns.

Stochastic Upper Bound for the Stationary Queue Lengths of GPS Servers

  • Kim, Sung-Gon
    • The Korean Journal of Applied Statistics
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    • v.22 no.3
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    • pp.541-551
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    • 2009
  • Generalized processor sharing(GPS) service policy is a scheduling algorithm to allocate the bandwidth of a queueing system with multi-class input traffic. In a queueing system with single-class traffic, the stationary queue length becomes larger stochastically when the bandwidth (i.e. the service rate) of the system decreases. For a given GPS server, we consider the similar problem to this. We define the monotonicity for the head of the line processor sharing(HLPS) servers in which the units in the heads of the queues are served simultaneously and the bandwidth allocated to each queue are determined by the numbers of units in the queues. GPS is a type of monotonic HLPS. We obtain the HLPS server whose queue length of a class stochastically bounds upper that of corresponding class in the given monotonic HLPS server for all classes. The queue lengths process of all classes in the obtained HLPS server has the stationary distribution of product form. When the given monotonic HLPS server is GPS server, we obtain the explicit form of the stationary queue lengths distribution of the bounding HLPS server. Numerical result shows how tight the stochastic bound is.