• Title/Summary/Keyword: Policy 서버

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Priority-based Group Task Scheduling Policy for a Multiplayer Real-time Game Server (다중사용자용 실시간 게임 서버를 위한 우선순위 기반 그룹 태스크 스케쥴링 정책)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.57-64
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    • 2012
  • Multiplayer, real-time games are a kind of soft real-time systems because a game server has to respond to requests from many clients within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to different priorities on CPU processing. Events can be divided into different groups, depending on their consistency degree and priority. To handle these events with different priority and meet their timing constraints, we propose a priority-based group task scheduling policy in this paper. The number of clients or events requested by each client may be increased temporarily. In the presence of transient overloading, the game server needs to allocate more CPU bandwidth to serve an event with the higher priority level preferentially. The proposed scheduling policy is capable of enhancing real-time performance of the entire system by maximizing the number of events with higher priority completed successfully within their deadlines. The performance of this policy is evaluated through extensive simulation experiments.

Waiting Time and Sojourn Time Analysis of Discrete-time Geo/G/1 Queues under DT-policy (DT-정책 하에서 운영되는 이산시간 Geo/G/1 시스템의 대기시간과 체재시간 분석)

  • Se Won Lee
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.2
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    • pp.69-80
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    • 2024
  • In this paper, we studied a discrete-time queuing system that operates under a mixed situation of D-policy and T-policy, one of the representative server control policies in queuing theory. A single server serves customers arriving by Bernoulli arrival process on a first-in, first-out basis(FIFO). If there are no customers to serve in the system, the server goes on vacation and returns, until the total service time (i.e., total amount of workload) of waiting customers exceeds predetermined workload threshold D. The operation of the system covered in this study can be used to model the efficient resource utilization of mobile devices using secondary batteries. In addition, it is significant in that the steady state waiting time and system sojourn time of the queuing system under a flexible mixed control policy were derived within a unified framework.

Resource Weighted Load Distribution Policy for Effective Transcoding Load Distribution (효과적인 트랜스코딩 부하 분산을 위한 자원 가중치 부하분산 정책)

  • Seo, Dong-Mahn;Lee, Joa-Hyoung;Choi, Myun-Uk;Kim, Yoon;Jung, In-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.5
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    • pp.401-415
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    • 2005
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. Transcoding servers transcode the source media to the target media within corresponding grades and provide QoS in real-time. In particular, an effective load balancing policy for transcoding servers is inevitable to support QoS for large scale mobile users. In this paper, the resource weighted load distribution policy is proposed for a fair load balance and a more scalable performance in cluster-based transcoding servers. Our proposed policy is based on the resource weighted table and number of maximum supported users, which are pre-computed for each pre-defined grade. We implement the proposed policy on cluster-based transcoding servers and evaluate its fair load distribution and scalable performance with the number of transcoding servers.

Implementation of Analyzer of the Alert Data using Data Mining (데이타마이닝 기법을 이용한 경보데이타 분석기 구현)

  • 신문선;김은희;문호성;류근호;김기영
    • Journal of KIISE:Databases
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    • v.31 no.1
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    • pp.1-12
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    • 2004
  • As network systems are developed rapidly and network architectures are more complex than before, it needs to use PBNM(Policy-Based Network Management) in network system. Generally, architecture of the PBNM consists of two hierarchical layers: management layer and enforcement layer. A security policy server in the management layer should be able to generate new policy, delete, update the existing policy and decide the policy when security policy is requested. And the security policy server should be able to analyze and manage the alert messages received from Policy enforcement system in the enforcement layer for the available information. In this paper, we propose an alert analyzer using data mining. First, in the framework of the policy-based network security management, we design and implement an alert analyzes that analyzes alert data stored in DBMS. The alert analyzer is a helpful system to manage the fault users or hosts. Second, we implement a data mining system for analyzing alert data. The implemented mining system can support alert analyzer and the high level analyzer efficiently for the security policy management. Finally, the proposed system is evaluated with performance parameter, and is able to find out new alert sequences and similar alert patterns.

Analysis of Web Server Referencing Characteristics and performance Improvement of Web Server (웹 서버의 참조 특성 분석과 성능 개선)

  • Ahn, Hyo-Beom;Cho, Kyung-San
    • The KIPS Transactions:PartA
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    • v.8A no.3
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    • pp.201-208
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    • 2001
  • Explosive growth of the Web and the non-uniform characteristics of client requests result in the performance degradation of Web servers, and server cache has been recognized as the solution. We analyzed Web server accessing characteristics-repetition, size, and locality of access. Based on the result, we analyzed the cache removal policies and proposed a prefetch strategy to improve the hit ratio of server caches. In addition, through the trace-driven simulation based on the traces from real Web sites, we showed the performance improvement by our proposal.

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Load Balancing Policy for Xen-based Virtual Desktop Service (Xen 기반 가상 데스크탑 서비스를 위한 부하 분산 정책)

  • Son, Sung-Hoon;Jun, Sang-Il
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.55-64
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    • 2008
  • Recently virtualization becomes one of the most popular research topics. and a lot of software products which is related to virtualization have been released accordingly. Server virtualization, which virtualize physical servers to supply many virtual servers, provides very efficient way to build network-based servers. In this paper, we design and implement virtual desktop service which is based on server virtualization. We also propose load balancing scheme for the virtual desktop service. The proposed virtual desktop service and its load balancing scheme provides a cost-effective way to build high-performance remote desktop service.

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P2P Cooperative Cache Replacement Policy for Web Caching (웹 캐싱을 위한 P2P 협력적인 캐시 교체 정책)

  • Kim, Sang-Hoon;Ryu, Young-Suk;Yang, Sung-Bong
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.253-255
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    • 2005
  • P2P 웹 캐싱 기술은 자신의 로컬 캐시에서 원하는 웹 객체를 찾지 못한 경우, 중앙 서버나 프락시 서버로부터 웹 객체를 받기 전에 P2P 네트워크에 참여하는 이웃으로부터 웹 객체를 받음으로써 기존의 서버-클라이언트 방식을 탈피하여 중앙 서버의 고장에 영향을 적게 받고, 중앙 서버로의 과도한 부하를 막아준다. 기존의 많은 P2P 웹 캐싱 시스템은 피어의 로컬 캐시 교체 정책으로 LRU기법을 사용한다. 하지만 이는 P2P 환경을 고려하지 않는 단순한 정책이다. 따라서 본 논문에서는 P2P 환경을 고려한 디렉토리 기반의 웹 캐싱 시스템을 통해서 P2P 협력적인 캐시 교체 정책을 제시하고 실제 웹 로그 트레이스로 시뮬레이션을 하여, 제안하는 교체 정책이 효과가 있음을 기술한다.

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An Reservation-based Hybrid Device Bandwidth Reduction Policy for Video Servers (비디오 서버를 위한 예약 기반 하이브리드 장치 대역폭 감소 정책)

  • 이경숙;배인한
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.77-79
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    • 2000
  • 주문형 비디오 시스템에서 비디오 서버의 입출력 대역폭은 지연 시간을 증가시키는 원인이 되는 중요한 자원이다. 공유를 통하여 비디오 서버의 입출력 요청을 감소시키는 다수의 방법들: 일괄처리, 브리징, 피기백킹이 제안되었다. 일괄처리는 같은 객체에 대한 요청들을 묶어서, 기억장치 서버에 대한 하나의 입출력 요청을 만드는 것이고, 피기백킹은 객체의 대응하는 입.출력 스트림들을 그룹으로 서비스할 수 있는 하나의 스트림으로 병합하기 위하여 진행중인 요청들의 디스플레이 율을 변경하는 정책이다. 본 논문에서는 인기 있는 비디오에 대한 요청들이 가능한 한 스케줄 될 수 있도록 비디오 서버의 입출력 스트림 용량을 예약해 두고 상반관계에 있는 두요소: 스트림 요청의 지연시간과 입출력 요청의 감소를 적절히 절충한 하이브리드 장치 대역폭 감소 정책을 제안하고, 시뮬레이션을 통하여 제안하는 정책의 성능을 평가한다.

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The study of striping size according to the amount of storage nodes in the Parallel Media Stream Server (병렬 미디어 스트림 서버에서 저장노드수의 변화에 따른 스트라이핑 크기 결정에 관한 연구)

  • Kim, Seo-Gyun;Nam, Ji-Seung
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.765-774
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    • 2001
  • In this paper, we proposed the striping policy for the storage nodes in the Linux-based parallel media stream server. We newly developed a storage clustering architecture, and named it as a system RAID architecture. In this system, many storage cluster nodes are grouped to operate as a single server. This system uses unique striping policy to distribute multimedia files into the parallel storage nodes. If a service request occurs, each storage cluster node transmits striped files concurrently to the clients. This scheme can provide the fair distribution of the preprocessing load in all storage cluster nodes. The feature of this system is a relative striping policy based on the file types, service types, and the number of storage nodes to provide the best service.

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Preference-Based Segment Buffer Replacement in Cluster VOD Servers (클러스터 VOD서버에서 선호도 기반 세그먼트 버퍼 대체 기법)

  • Seo, Dong-Mahn;Lee, Joa-Hyoung;Bang, Cheol-Seok;Lim, Dong-Sun;Jung, In-Bum;Kim, Yoon
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.11
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    • pp.797-809
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    • 2006
  • To support the QoS streams for large scale clients, the internal resources of VOD servers should be utilized based on the characteristics of the streaming media service. Among the various resources in the server, the main memory is used for the buffer space to the media data loaded from the disks and the buffer hit ratio has a great impact upon the server performance. However, if the buffer data with high hit ratio are replaced for the new media data as a result of the number of clients and the required movie titles are increased, the negative impact on the scalability of server performance is occurred. To address this problem, the buffer replacement policy considers the intrinsic characteristics of the streaming media such as the sequential access to large volume data and the highly disproportionate preference to specific movies. In this paper, the preference-based segment buffer replacement policy is proposed in the cluster-based VOD server to exploit the characteristics of the streaming media. Since the proposed method reflects both the temporal locality by the clients' preference and the spatial locality by the sequential access to media data, the buffer hit ratio would be improved as compared to the existing buffer replacement policy. The enhanced buffer hit ratio causes the fact that the performance scalability of the cluster-based VOD server is linearly improved as the number of cluster nodes is increased.