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Michel Foucault and Modern Architecture(I) - Words and Things, Words and Architecture - (미셸 푸코와 건축의 근대성(I): - 말과 사물, 말과 건축 -)

  • Pai, Hyung-Min
    • Journal of architectural history
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    • v.7 no.3 s.16
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    • pp.87-105
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    • 1998
  • Surveying the literature of architecture since the nineteenth century, one can identify two dominant but problematic attitudes, among several, that pursue the task of defining what modern architecture is and should be. The first is the search for meaning and the second is the pursuit of form. This study, following Michel Foucault, asserts that the dual formation of meaning and form is a historical product of modernity and belies architecture's uncritical dependence on language since the nineteenth century. This study is a critique and historical analysis of this pernicious reliance, and constitutes a first step towards thinking of alternative relations between 'words and architecture' in the modern world. In reconstructing this problematic, the paper has called on Foucault's seminal The Order of Things. The study follows his construction of the Renaissance, the Classical and the Modern episteme, and in brief fashion, reconstructs the relation between language and architecture in each episteme. In analysing the Modern, the study focuses on Hegel's Lectures on Aesthetics. Hegel placed architecture in a genre hierarchy within which architecture, because of its material basis, was fundamentally limited in its ability to express the Spirit. For Hegel it was, among the arts, poetic language, and beyond art, the language of philosophy, through which the Absolute Spirit could be atttained. Much of post-nineteenth century architecture has remained within the shadow of Hegel, where architecture's materiality is perceived to be a burden, and in order to secure its relevance in modern society, architecture was deemed to pursue the role of language. As the most recent and sophisticated example of architecture's pursuit of form, the paper analyses the work of Peter Eisenman. Though Eisenman's theoretical writings are replete with post-Hegelian rhetoric, his architecture remains dependent upon the model of language, albeit a structuralist one. The paper concludes that ultimately, the pursuit of meaning and form is unable to face the crucial issue of value in modernity. While the former decides to easily what it is, the latter evades the issue itself. The second installment of this ongoing study will pursue a third possibility alluded to by Foucault, where language remains silent, pointing only to its 'ponderous' material existence.

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A MEMS-Based Finger Wearable Computer Input Devices (MEMS 기반 손가락 착용형 컴퓨터 입력장치)

  • Kim, Chang-su;Jung, Se-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1103-1108
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    • 2016
  • The development of a variety of sensor technology, users smart phone, the use of motion recognition apparatus such as a console game machines is increasing. It tends to user needs motion recognition-based input device are increasing. Existing motion recognition mouse is equipped with a modified form of the mouse button on the outside and serves as a wheel mouse left and right buttons. Existing motion recognition mouse is to manufacture a small, there is a difficulty to operate the button. It is to apply the motion recognition technology the motion recognition technology is used only pointing the cursor there is a limit. In this paper, use of MEMS-based motion recognition sensor, the body of the two-point operation data by recognizing the operation of the (thumb and forefinger) and generating a control signal, followed by studies on the generated control signal to a wireless transmitting computer input device.

PROPERTIES OF OPEN CLUSTERS CONTAINING BLUE STRAGGLERS

  • Lee, Hyun-Uk;Chang, Heon-Young
    • Journal of The Korean Astronomical Society
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    • v.50 no.3
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    • pp.51-59
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    • 2017
  • The presence of blue stragglers pose challenges to standard stellar evolution theory, in the sense that explaining their presence demands a complex interplay between stellar evolution and cluster dynamics. In the meantime, mass transfer in binary systems and stellar collisions are widely studied as a blue straggler formation channel. We explore properties of the Galactic open clusters where blue stragglers are found, in attempting to estimate the relative importance of these two favored processes, by comparing them with those resulting from open clusters in which blue stragglers are absent as of now. Unlike previous studies which require a sophisticated process in understanding the implication of the results, this approach is straightforward and has resulted in a supplementary supporting evidence for the current view on the blue straggler formation mechanism. Our main findings are as follows: (1) Open clusters in which blue stragglers are present have a broader distribution with respect to the Z-axis pointing towards the North Galactic Pole than those in which blue stragglers are absent. The probability that two distributions with respect to the Z-axis are drawn from the same distribution is 0.2%. (2) Average values of $log_10(t)$ of the clusters with blue stragglers and those without blue stragglers are $8.58{\pm}0.232$ and $7.52{\pm}0.285$, respectively. (3) The clusters with blue stragglers tend to be relatively redder than the others, and are distributed broader in colors. (4) The clusters with blue stragglers are likely brighter than those without blue stragglers. (5) Finally, blue stragglers seem to form in condensed clusters rather than simply dense clusters. Hence, we conclude that mass transfer in binaries seems to be a relatively important physical mechanism of the generation of blue stragglers in open clusters, provided they are sufficiently old.

Determination of the Location of a Line Source using Gravity Gradient Tensor (중력 변화율 텐서를 이용한 선형 이상체 위치 결정)

  • Park, Changseok;Rim, Hyoungrea
    • Journal of the Korean earth science society
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    • v.38 no.4
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    • pp.263-268
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    • 2017
  • The determination algorithm of the location of a line source with strike and dip using the gravity gradient tensor on a single profile is proposed. We already proposed the determination of strike and dip in the previous paper and then, now we improved the algorithm to locate a line source after determining strike and dip. The strike and dip of the line source can be determined by rotating the gravity gradient tensor matrix as reducing 2 independent components. Using the ratio of remaining 2 components, the location can be determined by the least square manner of the pointing vectors on each observation point. A synthetic model is tested for proving the usefulness of the proposed algorithm.

A Study on the Landscape Characteristics for Palkyung of the West Coast and the Islands in Saemankeum Area

  • Huh, Joon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.5_2
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    • pp.176-185
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    • 2010
  • This study aimed to clarify meanings of Palkyung(八景) in different regions which can be considered as the prototype of the region's cultural landscape and also to confirm the change process by pointing out landscape characteristics and finally, to provide a foundation for the regions to establish their own identities, so they could be provided against the changes from developments in other areas. The relationship between the characteristics of landscape values and the components of 32 Palkyung in 4 places those are Gogunsan, Wido, Gunsan and Byunsan under Saemankeum area have been analyzed and evaluated from operational point of view to clarify the structure of the landscape concept. Some important differentiation points would be the sunset of the West Sea, sailing boats and the sceneries related to fishing as they are in the West Sea Islands and the coastal regions; and it clearly reflects the local customs and the characteristics of the landscapes. Each of Gogunsan, Wido and Gunsan Palkyung has 2 distance views with 4km of visible area while Byunsan Palkyung has only 1; and it is considered that because it is mountain area. Most of the Byunsan Palkyung has close range views except for Seohaenakjo and there are around 4 close range views in other areas. There were 4 landscape dominated influence areas each in Gunsan and Byunsan, which means that there are comparatively more close to middle range views. Moreover, each region contains 2 to 3 views of psychological influence but as mentioned, Byunsan has only 1 view of psychological influence. Therefore it is very important and valuable thing to consider the scenic relationship, preservation and reconstruction of Palkyung when planning the project.

PERFORMANCE OF THE SRAO 6-METER RADIO TELESCOPE

  • KOO BON-CHUL;PARK YONG-SUN;HONG SEUNG SOO;YUN HONG-SIK;LEE SANG-GAK;BYUN DO-YOUNG;LEE JUNG-WON;CHOI HAN-KyU;LEE SANG-SUNG;YOON YOUNG-ZOO;KIM KEE-TAE;KANG HYUN WOO;LEE JUNG-EuN
    • Journal of The Korean Astronomical Society
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    • v.36 no.1
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    • pp.43-48
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    • 2003
  • We introduce and describe performance of the 6-meter telescope of Seoul Radio Astronomy Observatory (SRAO). All the softwares and instruments except the antenna structure and its driving system are developed for ourselves. The SIS mixer type receiver resulted in the receiver noise temperature less than 50 K (DSB) over the whole 3-mm radio window. An autocorrelation spectrometer, developed first in Korea, provides maximum 50 MHz band width over 1024 channels. Antenna surface is measured and adjusted using template method and radio holography which resulted in a superb surface accuracy bet-ter than 30${\mu}m$. Accordingly, the aperture and beam efficiences amount to $70\%$ and $75\%$, respectively, largely independent of frequency in the 85 - 115 GHz range. It is also found that telescope pointing errors are less than 10" in both azimuth and elevation and that antenna gain is almost constant against elevation greater than $20^{\circ}$, without adjusting sub-reflector position. The SRAO 6-meter telescope is now fully operational and all these characteristics verify that observations are carried out with high precision and fidelity.

Dial Menu User Interface Using Touch Screen (터치스크린을 이용한 다이얼 메뉴 유저 인터페이스)

  • Choi, Jung-Hwan;Kim, Youn-Woo;Jang, Hyun-Su;Eom, Young-Ik
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.584-589
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    • 2008
  • The in put system using the touch screen directly makes the input signals by the contact on the screen without the assistance of peripherals such as a pen or hands. These kinds of input systems using the flexible hands is maximizing suppleness and intuition of the input rather than those systems using a keyboard or a mouse which are moving a cursor or typing a word. However, using hands for an input may give rise to a mistake in control. And there are few interfaces utilizing the touch screen. Incorrectness and insufficiency of the interface are the weak point of the touch screen systems. In this paper, we propose the dial menu user interface for the mobile devices using touch screen for an efficient input. In this method, it consists of 2 states(Inactive states, Active states) and 4 actions(Rotation, Zoom in, and Zoom out, and Click). The intuitive control utilizing the suggested method overcomes the incorrect pointing, weak point of the touch screen system, and boosts the searching menu by utilizing the drag function of the touch screen.

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ARtalet for Digilog Book Authoring Tool - Authoring 3D Objects Properties (디지로그 북 저작도구 ARtalet - 3 차원 객체 속성 저작)

  • Ha, Tae-Jin;Lee, Youg-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.314-318
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    • 2008
  • This paper is about an authoring interface for augmented/mixed reality based book, specifically authoring 3D objects properties of Digilog book. We pursue even normal users with non-professional knowledge for programming can make the Digilog book easily. An authoring interface 3D object properties includes a manipulator as an input device and 3D contents authoring parts. As an interface design metaphor, existing GUI interface, already familiar to computer users, are referenced. The manipulator generates continuous/discrete input signal are necessary for authoring interface. Contents authoring part performs selection, positioning, scaling, coloring, copy of virtual objects using the input signal of the manipulator. Also users can exploit already existing GUI interface metaphor including pointing, click, drag and drop, and copy techniques with the manipulator. Therefore we think our AR authoring system can support rapid and intuitive modification of properties of virtual objects.

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Design and Implementation of Radar Resource Management Algorithms for Airborne AESA Radar (항공기 탑재 능동 위상배열 레이더의 자원관리 알고리즘 설계 및 구현)

  • Roh, Ji-Eun;Chon, Sang-Mi;Ahn, Chang-Soo;Jang, Seong-Hoon
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.12
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    • pp.1190-1197
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    • 2013
  • AESA(Active Electronically Scanned Array radar) radar is able to instantaneously and adaptively position and control the beam, and such adaptive beam pointing of AESA radar enables to remarkably improve the multi-mission capability. For this reason, radar resource management(RRM) becomes new challenging issue. RRM is a technique efficiently allocating finite resources, such as energy and time to each task in an optimal and intelligent way. This paper deals with a design of radar resource management algorithms and simulator implemented main algorithms for development of airborne AESA radar. In addition, evaluation results show that developed radar system satisfies a main requirement about simultaneous multiple target tracking and detection by adopting proposed algorithms.

Expression Types and Characteristics of Cartoon and Animation Characters in Contemporary Fashion (현대패션에 나타난 만화와 애니메이션 캐릭터의 표현유형과 특성)

  • Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.11
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    • pp.1912-1922
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    • 2010
  • This paper examines the types and characteristics of cartoon and animation characters in contemporary fashion in order to provide the basic data necessary for the development and use of fashion character designs that develop creative designs and culturally high values. This study examined the relevant literature, reviewed local publications, foreign fashion magazines, and Internet data from 2000 to 2009. In this way, it analyzed various visual images that reflect cartoon and animation characters in case studies. This paper found some expression types, which are the direct expression of characters through print or collage, the borrowing of character images, the use of cartoon expression techniques, and the use of characters for the composition of clothing forms. Those expression types had some similar characteristics. The first is the expression of a kidult-like entertainment that reflected the inner psychology of adults trying to escape from a complicated modem society and returning to their childhood. The second is the expression of satire. Cartoon and animation characters were used as a medium for pointing out social irregularities and evil deeds that taught the lesson of good triumphing over the evil in fashion; they expressed the satire of the modem society and delivered a message of purity and hope. The third is the use of a decorative factor. Each character was printed in primary colors or expressed in colorful beads, and serial cartoon scenes were printed on clothes and used to make a decorative effect of fashion designs.